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In-flight Entertainment and Connectivity Market Report by Aircraft Type, Component Type, Class, Technology, End User, and Region 2024-2032
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- BAE Systems Plc
- Cobham Limited(Advent International)
- Global Eagle Entertainment Inc.
- Honeywell International Inc.
- Lockheed Martin Corporation
- Lufthansa Systems GmbH & Co. KG(Deutsche Lufthansa AG)
- Panasonic Avionics Corporation(Panasonic Corporation)
- Rockwell Collins Inc.(United Technologies Corporation)
- Thales Group
- The Boeing Company
- Viasat Inc.
LSH
The global in-flight entertainment and connectivity market size reached US$ 5.2 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 10.5 Billion by 2032, exhibiting a growth rate (CAGR) of 7.9% during 2024-2032.
In-flight entertainment and connectivity (IFEC) refer to an entertainment solution provided to passengers-on-board by the airlines. It includes various services, such as video streaming, text messaging, gaming and internet browsing. These services are usually device-agnostic and can be downloaded and viewed through numerous portable devices, such as tablets, smartphones, and laptops. IFEC also includes various non-portable devices, such as embedded seatback units, seat electronic units, wires and cables, ethernet switches and control units. These systems are installed on commercial and business-chartered planes to enhance the overall travel experience, comfort and safety of the passenger.
Significant growth in the aviation industry, along with the increasing adoption of wireless entertainment solutions, is one of the key factors creating a positive outlook for the market. Furthermore, the increasing preference for luxury air travel with premium in-flight facilities is augmenting the market growth. IFEC systems provide personalized wireless and seat-centric entertainment to passengers. They are also lightweight, which aids in minimizing the aircraft's overall weight and improving fuel-efficiency. Additionally, various technological advancements, such as the integration of virtual reality (VR) with consumer electronics, for an improved onboard entertainment experience, are acting as other growth-inducing factors. These systems are equipped with highly-accurate touch sensors and displays, integrated passenger control unit and programmable attendant call buttons. Other factors, including the advent of bring your own devices (BYOD) and rising investments in cabin interior and aviation products by airline companies, are anticipated to drive the market further.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each segment of the global in-flight entertainment and connectivity market report, along with forecasts at the global, regional and country levels from 2024-2032. Our report has categorized the market based on aircraft type, component type, class, technology and end user.
Breakup by Aircraft Type:
Narrow-Body Aircraft
Wide-Body Aircraft
Business Jets
Others
Breakup by Component Type:
Content
Hardware
Connectivity
Breakup by Class:
Economy Class
Premium Economy Class
Business Class
First Class
Breakup by Technology:
Air-to-Ground Technology
Satellite Technology
Breakup by End User:
OEM
Aftermarket
Breakup by Region:
North America
United States
Canada
Asia Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
Competitive Landscape:
The report has also analysed the competitive landscape of the market with some of the key players being BAE Systems Plc, Cobham Limited (Advent International), Global Eagle Entertainment Inc., Honeywell International Inc., Lockheed Martin Corporation, Lufthansa Systems GmbH & Co. KG (Deutsche Lufthansa AG), Panasonic Avionics Corporation (Panasonic Corporation), Rockwell Collins Inc. (United Technologies Corporation), Thales Group, The Boeing Company and Viasat Inc.
Key Questions Answered in This Report:
- How has the global in-flight entertainment and connectivity market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the global in-flight entertainment and connectivity market?
- What are the key regional markets?
- What is the breakup of the market based on the aircraft type?
- What is the breakup of the market based on the component type?
- What is the breakup of the market based on the class?
- What is the breakup of the market based on the technology?
- What is the breakup of the market based on the end user?
- What are the various stages in the value chain of the industry?
- What are the key driving factors and challenges in the industry?
- What is the structure of the global in-flight entertainment and connectivity market and who are the key players?
- What is the degree of competition in the industry?
Table of Contents
1 Preface
2 Scope and Methodology
- 2.1 Objectives of the Study
- 2.2 Stakeholders
- 2.3 Data Sources
- 2.3.1 Primary Sources
- 2.3.2 Secondary Sources
- 2.4 Market Estimation
- 2.4.1 Bottom-Up Approach
- 2.4.2 Top-Down Approach
- 2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
- 4.1 Overview
- 4.2 Key Industry Trends
5 Global In-flight Entertainment and Connectivity Market
- 5.1 Market Overview
- 5.2 Market Performance
- 5.3 Impact of COVID-19
- 5.4 Market Forecast
6 Market Breakup by Aircraft Type
- 6.1 Narrow-Body Aircraft
- 6.1.1 Market Trends
- 6.1.2 Market Forecast
- 6.2 Wide-Body Aircraft
- 6.2.1 Market Trends
- 6.2.2 Market Forecast
- 6.3 Business Jets
- 6.3.1 Market Trends
- 6.3.2 Market Forecast
- 6.4 Others
- 6.4.1 Market Trends
- 6.4.2 Market Forecast
7 Market Breakup by Component Type
- 7.1 Content
- 7.1.1 Market Trends
- 7.1.2 Market Forecast
- 7.2 Hardware
- 7.2.1 Market Trends
- 7.2.2 Market Forecast
- 7.3 Connectivity
- 7.3.1 Market Trends
- 7.3.2 Market Forecast
8 Market Breakup by Class
- 8.1 Economy Class
- 8.1.1 Market Trends
- 8.1.2 Market Forecast
- 8.2 Premium Economy Class
- 8.2.1 Market Trends
- 8.2.2 Market Forecast
- 8.3 Business Class
- 8.3.1 Market Trends
- 8.3.2 Market Forecast
- 8.4 First Class
- 8.4.1 Market Trends
- 8.4.2 Market Forecast
9 Market Breakup by Technology
- 9.1 Air-to-Ground Technology
- 9.1.1 Market Trends
- 9.1.2 Market Forecast
- 9.2 Satellite Technology
- 9.2.1 Market Trends
- 9.2.2 Market Forecast
10 Market Breakup by End User
- 10.1 OEM
- 10.1.1 Market Trends
- 10.1.2 Market Forecast
- 10.2 Aftermarket
- 10.2.1 Market Trends
- 10.2.2 Market Forecast
11 Market Breakup by Region
- 11.1 North America
- 11.1.1 United States
- 11.1.1.1 Market Trends
- 11.1.1.2 Market Forecast
- 11.1.2 Canada
- 11.1.2.1 Market Trends
- 11.1.2.2 Market Forecast
- 11.2 Asia Pacific
- 11.2.1 China
- 11.2.1.1 Market Trends
- 11.2.1.2 Market Forecast
- 11.2.2 Japan
- 11.2.2.1 Market Trends
- 11.2.2.2 Market Forecast
- 11.2.3 India
- 11.2.3.1 Market Trends
- 11.2.3.2 Market Forecast
- 11.2.4 South Korea
- 11.2.4.1 Market Trends
- 11.2.4.2 Market Forecast
- 11.2.5 Australia
- 11.2.5.1 Market Trends
- 11.2.5.2 Market Forecast
- 11.2.6 Indonesia
- 11.2.6.1 Market Trends
- 11.2.6.2 Market Forecast
- 11.2.7 Others
- 11.2.7.1 Market Trends
- 11.2.7.2 Market Forecast
- 11.3 Europe
- 11.3.1 Germany
- 11.3.1.1 Market Trends
- 11.3.1.2 Market Forecast
- 11.3.2 France
- 11.3.2.1 Market Trends
- 11.3.2.2 Market Forecast
- 11.3.3 United Kingdom
- 11.3.3.1 Market Trends
- 11.3.3.2 Market Forecast
- 11.3.4 Italy
- 11.3.4.1 Market Trends
- 11.3.4.2 Market Forecast
- 11.3.5 Spain
- 11.3.5.1 Market Trends
- 11.3.5.2 Market Forecast
- 11.3.6 Russia
- 11.3.6.1 Market Trends
- 11.3.6.2 Market Forecast
- 11.3.7 Others
- 11.3.7.1 Market Trends
- 11.3.7.2 Market Forecast
- 11.4 Latin America
- 11.4.1 Brazil
- 11.4.1.1 Market Trends
- 11.4.1.2 Market Forecast
- 11.4.2 Mexico
- 11.4.2.1 Market Trends
- 11.4.2.2 Market Forecast
- 11.4.3 Others
- 11.4.3.1 Market Trends
- 11.4.3.2 Market Forecast
- 11.5 Middle East and Africa
- 11.5.1 Market Trends
- 11.5.2 Market Breakup by Country
- 11.5.3 Market Forecast
12 SWOT Analysis
- 12.1 Overview
- 12.2 Strengths
- 12.3 Weaknesses
- 12.4 Opportunities
- 12.5 Threats
13 Value Chain Analysis
14 Porters Five Forces Analysis
- 14.1 Overview
- 14.2 Bargaining Power of Buyers
- 14.3 Bargaining Power of Suppliers
- 14.4 Degree of Competition
- 14.5 Threat of New Entrants
- 14.6 Threat of Substitutes
15 Price Analysis
16 Competitive Landscape
- 16.1 Market Structure
- 16.2 Key Players
- 16.3 Profiles of Key Players
- 16.3.1 BAE Systems Plc
- 16.3.1.1 Company Overview
- 16.3.1.2 Product Portfolio
- 16.3.1.3 Financials
- 16.3.1.4 SWOT Analysis
- 16.3.2 Cobham Limited (Advent International)
- 16.3.2.1 Company Overview
- 16.3.2.2 Product Portfolio
- 16.3.2.3 Financials
- 16.3.2.4 SWOT Analysis
- 16.3.3 Global Eagle Entertainment Inc.
- 16.3.3.1 Company Overview
- 16.3.3.2 Product Portfolio
- 16.3.3.3 Financials
- 16.3.4 Honeywell International Inc.
- 16.3.4.1 Company Overview
- 16.3.4.2 Product Portfolio
- 16.3.4.3 Financials
- 16.3.4.4 SWOT Analysis
- 16.3.5 Lockheed Martin Corporation
- 16.3.5.1 Company Overview
- 16.3.5.2 Product Portfolio
- 16.3.5.3 Financials
- 16.3.5.4 SWOT Analysis
- 16.3.6 Lufthansa Systems GmbH & Co. KG (Deutsche Lufthansa AG)
- 16.3.6.1 Company Overview
- 16.3.6.2 Product Portfolio
- 16.3.7 Panasonic Avionics Corporation (Panasonic Corporation)
- 16.3.7.1 Company Overview
- 16.3.7.2 Product Portfolio
- 16.3.8 Rockwell Collins Inc. (United Technologies Corporation)
- 16.3.8.1 Company Overview
- 16.3.8.2 Product Portfolio
- 16.3.9 Thales Group
- 16.3.9.1 Company Overview
- 16.3.9.2 Product Portfolio
- 16.3.9.3 Financials
- 16.3.9.4 SWOT Analysis
- 16.3.10 The Boeing Company
- 16.3.10.1 Company Overview
- 16.3.10.2 Product Portfolio
- 16.3.10.3 Financials
- 16.3.10.4 SWOT Analysis
- 16.3.11 Viasat Inc.
- 16.3.11.1 Company Overview
- 16.3.11.2 Product Portfolio
- 16.3.11.3 Financials