세계의 기내 엔터테인먼트 및 커넥티비티 스페이스 시장 보고서(2025년)
Inflight Entertainment And Connectivity Space Global Market Report 2025
상품코드 : 1727844
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 175 Pages
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한글목차

기내 엔터테인먼트 및 커넥티비티 스페이스 시장 규모는 향후 수년간 강력한 성장이 예상됩니다. 2029년에는 연간 평균 성장률(CAGR) 8.77%로 성장할 전망이며, 102억 3,000만 달러로 성장이 예측됩니다. 가처분 소득 증가, 기내 접속에 대한 수요 증가, 위성통신 시스템에 대한 의존도 증가, 기내 서비스 충실화에 대한 승객의 기대 증가, 스트리밍 플랫폼의 인기 증가 등이 예측 기간 성장의 원동력이 될 수 있습니다. 예측 기간 동안 주요 동향으로는 선진 기술 채택, 클라우드 기반 플랫폼 통합, 5G 및 위성통신 진보, AI 주도 개인화, 디지털 기내 쇼핑 체험 확대 등이 있습니다.

여객 운송량 증가는 기내 엔터테인먼트 및 커넥티비티 스페이스 시장의 성장을 가속할 것으로 예측됩니다. 여객 수송량은 도착과 출발 모두를 포함하여 공항을 여행하는 개인의 총수를 가리킵니다. 여객 수송량의 증가는 세계 인구 증가, 가처분 소득 증가, 저렴한 가격으로 항공 여행의 선택지 확대와 같은 요인에 의해 견인되어 수송 서비스에 대한 수요의 고조로 이어지고 있습니다. 기내 엔터테인먼트 및 커넥티비티 솔루션은 비행 중 엔터테인먼트, 커뮤니케이션, 생산성 향상 도구에 대한 원활한 접근을 제공함으로써 여객 체험 전체를 향상시키고 있습니다. 예를 들어 2024년 9월 캐나다를 거점으로 하는 산업단체 Airports Council International은 2023년 세계 여객 수가 87억 명에 달했으며, 2022년 대비 30.6% 증가했다고 보고했습니다. 그 결과, 여객 수의 증가가 기내 엔터테인먼트 및 커넥티비티 스페이스 시장의 확대에 박차를 가하고 있습니다.

이 시장의 주요 기업은 무선 기내 엔터테인먼트와 같은 혁신적인 솔루션을 도입하고 보다 개인화된 유연하고 원활한 엔터테인먼트 옵션을 제공하여 여객 경험을 향상시키고 있습니다. 무선 기내 엔터테인먼트를 통해 승객은 비행 중 개인 소유의 장치로 엔터테인먼트 콘텐츠 및 커넥티비티 서비스에 액세스할 수 있게 됩니다. 예를 들면, 2024년 8월, 인도를 거점으로 하는 항공사 에어 인디아는, 새로운 무선 기내 엔터테인먼트(IFE) 서비스인 비스타를 개시했습니다. 이 서비스에서는 발리우드 영화 및 할리우드 영화, 음악, 다큐멘터리 등 다양한 콘텐츠를 승객의 개인용 기기에 직접 스트리밍할 수 있습니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향 및 전략

제4장 시장-거시경제 시나리오 금리, 인플레이션, 지정학, 신형 코로나 바이러스 감염의 영향과 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석 및 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별 및 국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도 및 기업 프로파일

제31장 기타 주요 기업 및 혁신 기업

제32장 세계 시장 경쟁 벤치마킹 및 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문 및 전략

제36장 부록

AJY
영문 목차

영문목차

In-flight entertainment and connectivity (IFEC) encompass a range of services and technologies designed to enhance the passenger experience by providing entertainment options and internet connectivity during air travel. These features ensure convenience, engagement, and seamless access to digital content throughout the flight.

The key components of IFEC include hardware, content, and connectivity. IFEC hardware consists of physical devices such as seatback screens, wireless access points, and onboard servers that enable entertainment and internet services. Connectivity types include satellite connectivity and air-to-ground connectivity. IFEC is implemented across various aircraft types, including narrow-body aircraft, wide-body aircraft, and business jets, serving end users such as original equipment manufacturers (OEMs) and the aftermarket sector.

The inflight entertainment and connectivity space market research report is one of a series of new reports from The Business Research Company that provides inflight entertainment and connectivity space market statistics, including the inflight entertainment and connectivity space industry global market size, regional shares, competitors with the inflight entertainment and connectivity space market share, detailed inflight entertainment and connectivity space market segments, market trends, and opportunities, and any further data you may need to thrive in the inflight entertainment and connectivity space industry. This inflight entertainment and connectivity space market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The inflight entertainment and connectivity space market size has grown strongly in recent years. It will grow from $6.70 billion in 2024 to $7.31 billion in 2025 at a compound annual growth rate (CAGR) of 9.03%. The growth during the historic period can be attributed to the expansion of airlines and fleet upgrades, the rise in business travel, the growing demand for premium services, the increasing number of aircraft equipped with in-flight Wi-Fi, and the rising use of personal electronic devices by passengers.

The inflight entertainment and connectivity space market size is expected to see strong growth in the next few years. It will grow to $10.23 billion in 2029 at a compound annual growth rate (CAGR) of 8.77%. The growth in the forecast period can be driven by rising disposable income, increasing demand for in-flight connectivity, greater reliance on satellite communication systems, growing passenger expectations for enhanced in-flight services, and the increasing popularity of streaming platforms. Key trends in the forecast period include the adoption of advanced technologies, integration of cloud-based platforms, advancements in 5G and satellite communications, AI-driven personalization, and the expansion of digital in-flight shopping experiences.

The rising passenger traffic is expected to drive the growth of the in-flight entertainment and connectivity spaces market. Passenger traffic refers to the total number of individuals traveling through an airport, including both arrivals and departures. The increase in passenger traffic is driven by factors such as a growing global population, rising disposable incomes, and the expansion of affordable air travel options, leading to greater demand for transportation services. In-flight entertainment and connectivity solutions enhance the overall passenger experience by providing seamless access to entertainment, communication, and productivity tools during flights, which helps attract more travelers and boosts overall airline traffic. For example, in September 2024, the Airports Council International, a Canada-based trade association, reported that global passenger traffic in 2023 reached 8.7 billion, reflecting a 30.6% increase compared to 2022. Consequently, the growing passenger traffic is fueling the expansion of the in-flight entertainment and connectivity spaces market.

Leading companies in the market are introducing innovative solutions such as wireless in-flight entertainment to improve the passenger experience by offering more personalized, flexible, and seamless entertainment options. Wireless in-flight entertainment enables passengers to access entertainment content and connectivity services on their personal devices during a flight. For instance, in August 2024, Air India, an India-based airline, launched Vista, a new wireless in-flight entertainment (IFE) service. This service allows passengers to stream a variety of content, including Bollywood and Hollywood movies, music, and documentaries, directly to their personal devices, while also featuring live flight tracking to enhance the travel experience.

In December 2024, Gogo Inc., a US-based internet company, acquired Satcom Direct Inc. for an undisclosed amount. Through this acquisition, Gogo aims to strengthen its in-flight connectivity capabilities and expand its presence in the in-flight entertainment and connectivity (IFEC) market. Satcom Direct Inc., an Australia-based company, provides secure connectivity solutions that support IFEC systems for aviation, further enhancing Gogo's offerings in this sector.

Major players in the inflight entertainment and connectivity space market are Airbus SE, Honeywell International Inc., Collins Aerospace Systems, Lufthansa Systems GmbH & Co. KG, Thales SA, Viasat Inc., Sita, Iridium Communications Inc., Inmarsat Group Holdings Limited, Panasonic Avionics Corporation, Astronics Corporation, Gogo Business Aviation, Anuvu Inc., AERQ, Inflight Dublin Limited, Soft Space Sdn Bhd, Bluebox Aviation Systems Ltd., Safran SA, Skycast Solutions Inc., Moment Tech Limited.

North America was the largest region in the inflight entrainment and connectivity space market in 2024. The regions covered in inflight entrainment and connectivity space report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the inflight entertainment and connectivity space market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The inflight entertainment and connectivity space market consists of revenues earned by entities by providing services such as audio entertainment, video-on-demand, internet access, real-time communication, games, and e-library services. The market value includes the value of related goods sold by the service provider or included within the service offering. The inflight entertainment and connectivity space market also includes sales of wireless streaming systems, gaming consoles, smart cabins, Wi-Fi systems, and modems and routers. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Inflight Entertainment And Connectivity Space Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on inflight entertainment and connectivity space market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for inflight entertainment and connectivity space ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The inflight entertainment and connectivity space market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. Inflight Entertainment And Connectivity Space Market Characteristics

3. Inflight Entertainment And Connectivity Space Market Trends And Strategies

4. Inflight Entertainment And Connectivity Space Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Inflight Entertainment And Connectivity Space Growth Analysis And Strategic Analysis Framework

6. Inflight Entertainment And Connectivity Space Market Segmentation

7. Inflight Entertainment And Connectivity Space Market Regional And Country Analysis

8. Asia-Pacific Inflight Entertainment And Connectivity Space Market

9. China Inflight Entertainment And Connectivity Space Market

10. India Inflight Entertainment And Connectivity Space Market

11. Japan Inflight Entertainment And Connectivity Space Market

12. Australia Inflight Entertainment And Connectivity Space Market

13. Indonesia Inflight Entertainment And Connectivity Space Market

14. South Korea Inflight Entertainment And Connectivity Space Market

15. Western Europe Inflight Entertainment And Connectivity Space Market

16. UK Inflight Entertainment And Connectivity Space Market

17. Germany Inflight Entertainment And Connectivity Space Market

18. France Inflight Entertainment And Connectivity Space Market

19. Italy Inflight Entertainment And Connectivity Space Market

20. Spain Inflight Entertainment And Connectivity Space Market

21. Eastern Europe Inflight Entertainment And Connectivity Space Market

22. Russia Inflight Entertainment And Connectivity Space Market

23. North America Inflight Entertainment And Connectivity Space Market

24. USA Inflight Entertainment And Connectivity Space Market

25. Canada Inflight Entertainment And Connectivity Space Market

26. South America Inflight Entertainment And Connectivity Space Market

27. Brazil Inflight Entertainment And Connectivity Space Market

28. Middle East Inflight Entertainment And Connectivity Space Market

29. Africa Inflight Entertainment And Connectivity Space Market

30. Inflight Entertainment And Connectivity Space Market Competitive Landscape And Company Profiles

31. Inflight Entertainment And Connectivity Space Market Other Major And Innovative Companies

32. Global Inflight Entertainment And Connectivity Space Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Inflight Entertainment And Connectivity Space Market

34. Recent Developments In The Inflight Entertainment And Connectivity Space Market

35. Inflight Entertainment And Connectivity Space Market High Potential Countries, Segments and Strategies

36. Appendix

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