Wireless In-Flight Entertainment Global Market Report 2025
상품코드:1773609
리서치사:The Business Research Company
발행일:On Demand Report
페이지 정보:영문 200 Pages
라이선스 & 가격 (부가세 별도)
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한글목차
무선 기내 엔터테인먼트 시장 규모는 향후 수년간 빠르게 성장할 것으로 예상되며, 2029년에는 40억 8,000만 달러로 연평균 14.0% 성장할 것으로 예측됩니다. 예측 기간의 성장은 보안 강화, IoT 통합, 컨텐츠 프로바이더와의 제휴, 개인화된 컨텐츠 제공, 가상현실(VR)과 증강현실(AR) 통합, 온디맨드 서비스 증가 등 수요에 기인합니다. 예측 기간 중 주요 동향으로는 연결성 향상, 개인화 수요, 스트리밍 플랫폼 통합, 승객 경험 향상, 연결 비용 절감 등이 있습니다.
향후 5년간 14.0%의 성장률 예측은 지난번 예측보다 0.3% 소폭 감소한 수치입니다. 이 감소는 주로 미국과 다른 국가들 간의 관세의 영향에 기인합니다. 이 영향은 미국, 이스라엘, 싱가포르 등 주요 지역에서 공급되는 항공 와이파이 시스템 공급망의 혼란을 통해 미국에 직접적으로 영향을 미쳐 기내 연결 업그레이드를 지연시킬 수 있습니다.
예상 승객 수 증가는 무선 기내 엔터테인먼트 시장의 성장을 가속할 것으로 예측됩니다. 등록 항공사가 운항하는 국내선 및 국제선을 포함한 항공 승객은 비행 중 개인 기기에서 원활한 인터넷 접속, 브라우징 및 비디오 스트리밍을 용이하게 하는 무선 기내 엔터테인먼트 시스템의 혜택을 누릴 수 있습니다. 항공운송협회(IATA)에 따르면 2024년 전 세계 여객 수는 40억 명에 달할 것으로 예상되며, 이는 2019년에 기록한 COVID-19 이전의 103%에 해당합니다. 항공 여행의 급격한 증가는 분명하며, 2021년 총 여행자 수는 2019년 수치의 47%를 넘어섰습니다. 이 상승 추세는 2022년 83%, 2023년 94%, 2024년 103%, 2025년 111%를 보일 것으로 예측됩니다. 주목할 만한 것은 미국 항공사의 실적 호조로, 2022년 4월 정기편 여객 수는 5,450만 명으로 2021년 2월 대비 106% 대폭 증가했습니다. 결과적으로 승객 수 증가는 무선 기내 엔터테인먼트 시장을 촉진하는 중요한 요인으로 작용하고 있습니다.
목차
제1장 개요
제2장 시장의 특징
제3장 시장 동향과 전략
제4장 시장 : 금리, 인플레이션, 지정학, 무역 전쟁과 관세, 그리고 Covid와 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오
제5장 세계의 성장 분석과 전략 분석 프레임워크
세계의 무선 기내 엔터테인먼트 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인과 억제요인)
최종 용도 산업의 분석
세계의 무선 기내 엔터테인먼트 시장 : 성장률 분석
세계의 무선 기내 엔터테인먼트 시장 실적 : 규모와 성장, 2019-2024년
세계의 무선 기내 엔터테인먼트 시장 예측 : 규모와 성장, 2024-2029년, 2034년
세계의 무선 기내 엔터테인먼트 : TAM(Total Addressable Market)
제6장 시장 세분화
세계의 무선 기내 엔터테인먼트 시장 : 항공기 유형별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
내로우보디
와이드보디
리저널 제트
세계의 무선 기내 엔터테인먼트 시장 : 장비 유형별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
레트로피트
라인피트
세계의 무선 기내 엔터테인먼트 시장 : 하드웨어별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
안테나
무선 액세스 포인트
모뎀
기타
세계의 무선 기내 엔터테인먼트 시장 : 기술별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
ATG
Ku밴드
L밴드
Ka밴드
세계의 무선 기내 엔터테인먼트 시장 : 내로우보디의 서브 세분화 : 유형별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
단통로 제트기
단거리 항공기
세계의 무선 기내 엔터테인먼트 시장 : 와이드보디의 서브 세분화 : 유형별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
장거리 항공기
쌍통로 제트기
세계의 무선 기내 엔터테인먼트 시장 : 리저널 제트의 서브 세분화 : 유형별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
리저널 터보프롭기
리저널 제트
제7장 지역별·국가별 분석
세계의 무선 기내 엔터테인먼트 시장 : 지역별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
세계의 무선 기내 엔터테인먼트 시장 : 국가별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
제8장 아시아태평양 시장
제9장 중국 시장
제10장 인도 시장
제11장 일본 시장
제12장 호주 시장
제13장 인도네시아 시장
제14장 한국 시장
제15장 서유럽 시장
제16장 영국 시장
제17장 독일 시장
제18장 프랑스 시장
제19장 이탈리아 시장
제20장 스페인 시장
제21장 동유럽 시장
제22장 러시아 시장
제23장 북미 시장
제24장 미국 시장
제25장 캐나다 시장
제26장 남미 시장
제27장 브라질 시장
제28장 중동 시장
제29장 아프리카 시장
제30장 경쟁 구도와 기업 개요
무선 기내 엔터테인먼트 시장 : 경쟁 구도
무선 기내 엔터테인먼트 시장 : 기업 개요
Panasonic Avionics Corporation Overview, Products and Services, Strategy and Financial Analysis
SITA AG Overview, Products and Services, Strategy and Financial Analysis
Astronics Corporation Overview, Products and Services, Strategy and Financial Analysis
Burrana Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
Collins Aerospace Overview, Products and Services, Strategy and Financial Analysis
제31장 기타 대기업과 혁신적 기업
FDS Avionics Corp.
Global Eagle Entertainment Inc.
Gogo LLC
Honeywell International Inc.
Lufthansa Systems GmbH & Co. KG
Thales Group
Viasat Inc.
Inmarsat plc
Sitaonair SA
Bluebox Aviation Systems Ltd.
digEcor Inc.
Kontron AG
Lufthansa Technik AG
Spafax Group Inc.
VT Miltope LLC
제32장 세계의 시장 경쟁 벤치마킹과 대시보드
제33장 주요 합병과 인수
제34장 최근 시장 동향
제35장 시장의 잠재력이 높은 국가, 부문, 전략
무선 기내 엔터테인먼트 시장 2029 : 새로운 기회를 제공하는 국가
무선 기내 엔터테인먼트 시장 2029 : 새로운 기회를 제공하는 부문
무선 기내 엔터테인먼트 시장 2029 : 성장 전략
시장 동향에 기반한 전략
경쟁사 전략
제36장 부록
KSA
영문 목차
영문목차
Wireless in-flight entertainment refers to a system that enables wireless content distribution to passengers' devices, offering benefits such as information on the travel path, onboard menu, operational recommendations, and other relevant content.
The main types of aircraft in wireless in-flight entertainment include narrow-body, wide-body, and regional jets. A narrow-body aircraft is characterized by a single aisle of seats and is typically used for short-haul international and domestic flights, accommodating as few as four passengers and as many as 300. These aircraft may have different fitment types, such as retrofit and line-fit, utilizing hardware such as antennas, wireless access points, modems, and others. The technologies involved in wireless in-flight entertainment include ATG (air-to-ground), ku-band, l-band, and ka-band.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sharp increase in U.S. tariffs and resulting trade disputes in spring 2025 are significantly affecting the aerospace and defense sector. Prices for key materials such as titanium, carbon fiber composites, and avionics primarily sourced from international suppliers have surged. Defense contractors, constrained by fixed-price government contracts, are forced to absorb these rising costs. Meanwhile, commercial aerospace companies are encountering resistance from airlines over increased aircraft prices. In addition, customs delays are disrupting already tight production timelines for jets and satellites. In response, the industry is stockpiling essential materials, pursuing import waivers for defense-related goods, and working with allied nations to diversify supply chains.
The wireless in-flight entertainment market research report is one of a series of new reports from The Business Research Company that provides wireless in-flight entertainment market statistics, including wireless in-flight entertainment industry global market size, regional shares, competitors with a wireless in-flight entertainment market share, detailed wireless in-flight entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the wireless in-flight entertainment industry. This wireless in-flight entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The wireless in-flight entertainment market size has grown rapidly in recent years. It will grow from $2.1 billion in 2024 to $2.42 billion in 2025 at a compound annual growth rate (CAGR) of 14.9%. The growth in the historic period can be attributed to shift towards streaming services, consumer demand for connectivity, initial regulatory changes, rise in mobile device usage, evolving passenger expectations, competition among airlines.
The wireless in-flight entertainment market size is expected to see rapid growth in the next few years. It will grow to $4.08 billion in 2029 at a compound annual growth rate (CAGR) of 14.0%. The growth in the forecast period can be attributed to demand for enhanced security, iot integration, partnerships with content providers, personalized content delivery, integration of virtual reality (vr) and augmented reality (ar), rise in on-demand services. Major trends in the forecast period include advancements in connectivity, demand for personalization, integration of streaming platforms, enhanced passenger experience, connectivity cost reduction.
The forecast of 14.0% growth over the next five years reflects a modest reduction of 0.3% from the previous estimate for this market.This reduction is primarily due to the impact of tariffs between the US and other countries. This is likely to directly affect the US through supply chain disruptions for airborne WiFi systems, sourced from key regions such as the US, Israel, and Singapore, which could slow cabin connectivity upgrades.The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
The anticipated growth in the number of passengers is poised to drive the expansion of the wireless in-flight entertainment market. Air passengers, encompassing those on both domestic and international flights operated by registered air carriers, can benefit from wireless in-flight entertainment systems that facilitate seamless internet access, browsing, and video streaming on their personal devices during flights. According to the International Air Transport Association (IATA) in March 2022, it is projected that the global passenger count will reach 4.0 billion in 2024, equivalent to 103% of the pre-COVID-19 levels recorded in 2019. The surge in air travel is evident, with the total number of travelers in 2021 exceeding 47% of the 2019 figures. This upward trend is anticipated to continue, reaching 83% in 2022, 94% in 2023, 103% in 2024, and 111% in 2025. A notable example is the robust performance of US airlines, which carried 54.5 million scheduled service passengers in April 2022, marking a substantial 106% increase from February 2021. Consequently, the growth in passenger numbers is a significant factor propelling the wireless in-flight entertainment market.
The wireless in-flight entertainment market is expected to receive a boost from the increasing number of aircraft orders and deliveries. Aircraft orders and deliveries are crucial indicators in the aviation industry, reflecting the transactions and movements of aircraft between manufacturers and customers, typically airlines. Wireless in-flight entertainment (WIFE) systems offer advantages such as enhanced passenger experience, flexibility, personalization, and ease of maintenance compared to traditional wired systems. In June 2023, The International Air Transport Association reported that 1,239 aircraft were delivered globally in 2022, marking a substantial 19.1% increase from the previous year. This surge in aircraft orders and deliveries is a key driver fueling the growth of the wireless in-flight entertainment market.
Technological advancements have emerged as a significant trend gaining traction in the wireless in-flight entertainment market. Major companies in this sector are focused on developing innovative technologies to enhance their competitive edge. For example, in August 2024, Air India, the national flag carrier of India, introduced wireless in-flight entertainment on its wide-body aircraft in response to customer feedback regarding system issues. The new service, named Vista, allows passengers to stream content on their personal devices during flights. The Vista W-IFE system utilizes Bluebox's Blueview digital services platform, enabling content to be streamed to passengers' devices via Bluebox Wow, a wireless network system contained in a lunchbox-sized unit that can be stored in overhead compartments.
Major players in the wireless in-flight entertainment market are dedicated to introducing innovative products aimed at driving revenue growth. For example, in November 2022, Moment Inc., a US-based company specializing in in-flight entertainment and connectivity systems, unveiled Flymingo Jet. This innovative entertainment and services platform specifically caters to business travelers, with the goal of enhancing aircraft cabins and providing executive passengers with an unprecedented level of luxury. The Flymingo Jet solution is designed to offer services tailored to the unique features of the cabin and the upscale nature of executive flights. Positioned as an advanced entertainment and services platform for executive air travel, Moment's Flymingo Jet technology has already garnered acceptance from ten operators, striving to elevate the comfort and experience of executive passengers within aircraft cabins.
In November 2023, Stingray Group Inc., a Canada-based company specializing in music, media, and technology services, established a partnership with Air Transat A.T. Inc. Through this collaboration, passengers gain access to a diverse array of listening options, including live performances, soothing movies, Stingray Music channels, and destination-themed channels. This strategic partnership introduces Qello Concerts, a special feature that brings full-length concerts onboard, enabling travelers to enjoy performances by their favorite musicians while in-flight. Air Transat A.T. Inc., a Canada-based company specializing in holiday travel and providing vacation packages, enhances its offerings through this collaboration, enriching the in-flight entertainment experience for passengers.
Major companies operating in the wireless in-flight entertainment market include Panasonic Avionics Corporation, SITA AG, Astronics Corporation, Burrana Pty Ltd., Collins Aerospace, FDS Avionics Corp., Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems GmbH & Co. KG, Thales Group, Viasat Inc., Inmarsat plc, Sitaonair SA, Bluebox Aviation Systems Ltd., digEcor Inc., Kontron AG, Lufthansa Technik AG, Spafax Group Inc., VT Miltope LLC, AirFi Co., Global Onboard Partners LLC, Immfly Group
North America was the largest region in the wireless in-flight entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the wireless in-flight entertainment market report during the forecast period. The regions covered in the wireless in-flight entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
The countries covered in the wireless in-flight entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The wireless in-flight entertainment market consists of revenues earned by entities by providing wireless in-flight entertainment services such as offline wi-fi networks, airplane software, and entertainment software. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Wireless In-Flight Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on wireless in-flight entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Where is the largest and fastest growing market for wireless in-flight entertainment? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The wireless in-flight entertainment market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
The forecasts are made after considering the major factors currently impacting the market. These include:
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
Market segmentations break down the market into sub markets.
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:1) By Aircraft Type: Narrow-Body; Wide-Body; Regional Jet
2) By Fitment Type: Retrofit; Line Fit
3) By Hardware: Antennas; Wireless Access Points; Modems; Other Hardware
4) By Technology: ATG; Ku-Band; L-Band; Ka-Band
Subsegments:
1) By Narrow-Body: Single-Aisle Jets; Short-Haul Aircraft
2) By Wide-Body: Long-Haul Aircraft; Twin-Aisle Jets
3) By Regional Jet: Regional Turboprop Aircraft; Regional Jets
Companies Mentioned: Panasonic Avionics Corporation; SITA AG; Astronics Corporation; Burrana Pty Ltd.; Collins Aerospace; FDS Avionics Corp.; Global Eagle Entertainment Inc.; Gogo LLC; Honeywell International Inc.; Lufthansa Systems GmbH & Co. KG; Thales Group; Viasat Inc.; Inmarsat plc; Sitaonair SA; Bluebox Aviation Systems Ltd.; digEcor Inc.; Kontron AG; Lufthansa Technik AG; Spafax Group Inc.; VT Miltope LLC; AirFi Co.; Global Onboard Partners LLC; Immfly Group
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Table of Contents
1. Executive Summary
2. Wireless In-Flight Entertainment Market Characteristics
3. Wireless In-Flight Entertainment Market Trends And Strategies
4. Wireless In-Flight Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
4.1. Supply Chain Impact from Tariff War & Trade Protectionism
5. Global Wireless In-Flight Entertainment Growth Analysis And Strategic Analysis Framework
5.1. Global Wireless In-Flight Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Wireless In-Flight Entertainment Market Growth Rate Analysis
5.4. Global Wireless In-Flight Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Wireless In-Flight Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Wireless In-Flight Entertainment Total Addressable Market (TAM)
6. Wireless In-Flight Entertainment Market Segmentation
6.1. Global Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Narrow-Body
Wide-Body
Regional Jet
6.2. Global Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Retrofit
Line Fit
6.3. Global Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Antennas
Wireless Access Points
Modems
Other Hardware
6.4. Global Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
ATG
Ku-Band
L-Band
Ka-Band
6.5. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Narrow-Body, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Single-Aisle Jets
Short-Haul Aircraft
6.6. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Wide-Body, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Long-Haul Aircraft
Twin-Aisle Jets
6.7. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Regional Jet, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Regional Turboprop Aircraft
Regional Jets
7. Wireless In-Flight Entertainment Market Regional And Country Analysis
7.1. Global Wireless In-Flight Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Wireless In-Flight Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Wireless In-Flight Entertainment Market
8.1. Asia-Pacific Wireless In-Flight Entertainment Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Wireless In-Flight Entertainment Market
9.1. China Wireless In-Flight Entertainment Market Overview
9.2. China Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Wireless In-Flight Entertainment Market
10.1. India Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Wireless In-Flight Entertainment Market
11.1. Japan Wireless In-Flight Entertainment Market Overview
11.2. Japan Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Wireless In-Flight Entertainment Market
12.1. Australia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Wireless In-Flight Entertainment Market
13.1. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Wireless In-Flight Entertainment Market
14.1. South Korea Wireless In-Flight Entertainment Market Overview
14.2. South Korea Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Wireless In-Flight Entertainment Market
15.1. Western Europe Wireless In-Flight Entertainment Market Overview
15.2. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Wireless In-Flight Entertainment Market
16.1. UK Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Wireless In-Flight Entertainment Market
17.1. Germany Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Wireless In-Flight Entertainment Market
18.1. France Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Wireless In-Flight Entertainment Market
19.1. Italy Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Wireless In-Flight Entertainment Market
20.1. Spain Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Wireless In-Flight Entertainment Market
21.1. Eastern Europe Wireless In-Flight Entertainment Market Overview
21.2. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Wireless In-Flight Entertainment Market
22.1. Russia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Wireless In-Flight Entertainment Market
23.1. North America Wireless In-Flight Entertainment Market Overview
23.2. North America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Wireless In-Flight Entertainment Market
24.1. USA Wireless In-Flight Entertainment Market Overview
24.2. USA Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Wireless In-Flight Entertainment Market
25.1. Canada Wireless In-Flight Entertainment Market Overview
25.2. Canada Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Wireless In-Flight Entertainment Market
26.1. South America Wireless In-Flight Entertainment Market Overview
26.2. South America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Wireless In-Flight Entertainment Market
27.1. Brazil Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Wireless In-Flight Entertainment Market
28.1. Middle East Wireless In-Flight Entertainment Market Overview
28.2. Middle East Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Wireless In-Flight Entertainment Market
29.1. Africa Wireless In-Flight Entertainment Market Overview
29.2. Africa Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Wireless In-Flight Entertainment Market Competitive Landscape And Company Profiles
30.1. Wireless In-Flight Entertainment Market Competitive Landscape
30.2. Wireless In-Flight Entertainment Market Company Profiles
30.2.1. Panasonic Avionics Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.2. SITA AG Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Astronics Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Burrana Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Collins Aerospace Overview, Products and Services, Strategy and Financial Analysis
31. Wireless In-Flight Entertainment Market Other Major And Innovative Companies
31.1. FDS Avionics Corp.
31.2. Global Eagle Entertainment Inc.
31.3. Gogo LLC
31.4. Honeywell International Inc.
31.5. Lufthansa Systems GmbH & Co. KG
31.6. Thales Group
31.7. Viasat Inc.
31.8. Inmarsat plc
31.9. Sitaonair SA
31.10. Bluebox Aviation Systems Ltd.
31.11. digEcor Inc.
31.12. Kontron AG
31.13. Lufthansa Technik AG
31.14. Spafax Group Inc.
31.15. VT Miltope LLC
32. Global Wireless In-Flight Entertainment Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Wireless In-Flight Entertainment Market
34. Recent Developments In The Wireless In-Flight Entertainment Market
35. Wireless In-Flight Entertainment Market High Potential Countries, Segments and Strategies
35.1 Wireless In-Flight Entertainment Market In 2029 - Countries Offering Most New Opportunities
35.2 Wireless In-Flight Entertainment Market In 2029 - Segments Offering Most New Opportunities
35.3 Wireless In-Flight Entertainment Market In 2029 - Growth Strategies