브이튜버(VTuber) 시장 규모, 점유율, 성장 분석, 컨텐츠 유형별, 수익화 모델별, 플랫폼별, 용도별, 캐릭터 디자인별, 지역별 - 산업 예측(2025-2032년)
VTuber Market Size, Share, and Growth Analysis, By Content Type (Gaming, Music), By Monetization Model (Ad Revenue, Merchandising), By Platform, By Application, By Character Design, By Region - Industry Forecast 2025-2032
상품코드:1758694
리서치사:SkyQuest
발행일:2025년 06월
페이지 정보:영문 196 Pages
라이선스 & 가격 (부가세 별도)
한글목차
브이튜버(VTuber) 세계 시장 규모는 2023년에 21억 1,000만 달러, 2024년 25억 4,000만 달러에서 2032년까지는 113억 달러로 성장하고, 예측 기간(2025년-2032년) CAGR은 20.5%를 보일 전망입니다.
브이튜버 시장은 틈새 관심사에서 디지털 엔터테인먼트의 주류 분야로 빠르게 변모하고 있습니다. 그 주된 이유는 가상 컨텐츠에 대한 수요 증가와 소셜 미디어 및 게임 문화의 부상입니다. 애니메이션 스타일의 디지털 아바타와 모션 캡처와 같은 첨단 기술을 활용하는 V튜버는 유튜브, 트위치 등의 플랫폼에서 시청자들의 관심을 끌고 있습니다. 처음에는 일본에서 시작된 이 트렌드는 세계 각지의 크리에이터들을 끌어들이고, 대형 미디어 플레이어들의 대규모 투자를 유도하는 등 전 세계의 주목을 받고 있습니다. 라이브 이벤트와 가상 콘서트 증가가 눈에 띄게 증가하여 실시간 참여를 촉진하고 있습니다. 크리에이터들은 컨텐츠를 다양화하고 다양한 장르를 개척하며 미디어의 매력을 높이고 있습니다. 트렌드가 계속 진화하는 가운데, 브이튜버 시장은 더 큰 성장과 혁신을 이룰 준비가 되어 있습니다.
목차
서론
조사 목적
조사 범위
정의
조사 방법
정보 조달
2차와 1차 데이터 방법
시장 규모 예측
시장 전제조건과 제한
주요 요약
세계 시장 전망
공급과 수요 동향 분석
부문별 기회 분석
시장 역학과 전망
시장 개요
시장 규모
시장 역학
성장 촉진요인과 기회
성장 억제요인과 과제
Porter의 Five Forces 분석
주요 시장 인사이트
주요 성공 요인
경쟁 정도
주요 투자 기회
시장 생태계
시장의 매력 지수(2024년)
PESTEL 분석
거시경제 지표
밸류체인 분석
가격 분석
브이튜버 시장 규모 : 컨텐츠 유형별·CAGR(2025년-2032년)
시장 개요
게임
음악
토크쇼
라이브 스트리밍
교육
브이튜버 시장 규모 : 수익화 모델별·CAGR(2025년-2032년)
시장 개요
광고 수입
머천다이징
스폰서십
구독
크라우드펀딩
브이튜버 시장 규모 : 플랫폼별·CAGR(2025년-2032년)
시장 개요
YouTube
Twitch
Facebook
Twitter
기타
브이튜버 시장 규모 : 용도별·CAGR(2025년-2032년)
시장 개요
라이브 스트리밍 및 퍼포먼스
디지털 컨텐츠 및 파생 상품
기타
브이튜버 시장 규모 : 캐릭터 디자인별·CAGR(2025년-2032년)
시장 개요
2D 브이튜버
3D 브이튜버
증강현실(AR) 브이튜버
하이브리드 브이튜버
브이튜버 시장 규모·CAGR(2025년-2032년)
북미
미국
캐나다
유럽
독일
스페인
프랑스
영국
이탈리아
기타 유럽
아시아태평양
중국
인도
일본
한국
기타 아시아태평양
라틴아메리카
브라질
기타 라틴아메리카
중동 및 아프리카
GCC 국가
남아프리카
기타 중동 및 아프리카
경쟁 정보
주요 5개사 비교
주요 기업의 시장 포지셔닝(2024년)
주요 시장 기업이 채택한 전략
최근 시장 동향
기업의 시장 점유율 분석(2024년)
주요 기업 개요
기업 상세
제품 포트폴리오 분석
기업 부문별 점유율 분석
매출 전년대비 비교(2022년-2024년)
주요 기업 개요
Hololive Production(Japan)
Nijisanji/ANYCOLOR Inc.(Japan)
VShojo(United States)
PRISM Project(Japan)
Phase Connect(Canada)
Production Kawaii(Japan)
Aogiri High School/Brasta Inc.(Japan)
AkioAIR(Singapore)
MyHolo TV(Malaysia)
Polygon Project(Japan)
Re : Act/Dualshine Inc.(Japan)
V&U Entertainment(South Korea)
VEE/Sony Music Entertainment Japan(Japan)
Neo-Porte(Japan)
Idol Corp(Israel)
VIRTUALEnt/O-mikuji(Japan)
KAMITSUBAKI STUDIO/THNDR Inc.(Japan)
LazuLight Project(Japan)
Bilibili 브이튜버 Group(China)
결론과 제안
LSH
영문 목차
영문목차
Global VTuber Market size was valued at USD 2.11 billion in 2023 and is poised to grow from USD 2.54 billion in 2024 to USD 11.3 billion by 2032, growing at a CAGR of 20.5% during the forecast period (2025-2032).
The VTuber market has rapidly transformed from a niche interest into a mainstream digital entertainment sector, largely due to increased demand for virtual content and the rise of social media and gaming culture. Utilizing anime-style digital avatars and advanced technologies like motion capture, VTubers engage audiences on platforms such as YouTube and Twitch. Initially emerging in Japan, this trend has gained global traction, attracting creators from diverse regions and prompting significant investments from large media companies. Opportunities abound in untapped demographics and content niches, with a notable increase in live events and virtual concerts fostering real-time engagement. Creators are diversifying their content, exploring various genres, which enhances the medium's appeal. As trends continue to evolve, the VTuber market stands ready for further growth and innovation.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global VTuber market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global VTuber Market Segments Analysis
Global VTuber Market is segmented by Content Type, Monetization Model, Platform, Application, Character Design and region. Based on Content Type, the market is segmented into Gaming, Music, Talk Shows, Live Streaming and Education. Based on Monetization Model, the market is segmented into Ad Revenue, Merchandising, Sponsorship, Subscription and Crowdfunding. Based on Platform, the market is segmented into YouTube, Twitch, Facebook, Twitter and Other. Based on Application, the market is segmented into Live Streaming & Performance, Digital Contents & Derivative and Others. Based on Character Design, the market is segmented into 2D Vtubers, 3D Vtubers, Augmented Reality Vtubers and Hybrid Vtubers. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Global VTuber Market
The global VTuber market is being propelled by the growing interest of digital-native Gen Z and millennial audiences who are captivated by immersive, avatar-driven experiences. These demographics prioritize personalization, fantasy, and interactivity-qualities that VTubers masterfully provide. Engagement levels on platforms such as YouTube, Twitch, and Bilibili have reached unprecedented heights, especially in genres like gaming, music, and reaction-based entertainment. As consumer focus transitions from traditional influencers to virtual personalities, the VTuber market is witnessing remarkable growth across various regions, reflecting a fundamental shift in the content consumption patterns of younger audiences in today's digital landscape.
Restraints in the Global VTuber Market
The Global VTuber market faces significant constraints primarily due to its reliance on major platforms like YouTube and Twitch for visibility and revenue generation. Any abrupt changes in algorithms, unexpected demonetization of content, or stricter policy enforcement concerning synthetic content can severely impact a VTuber's audience reach and financial stability. For instance, in 2024, the introduction of new AI labeling regulations on YouTube led to a temporary decline in visibility for certain AI-generated VTuber productions. This situation highlighted the apprehensions regarding content moderation practices and the degree to which creators depend on external platforms for their success.
Market Trends of the Global VTuber Market
The Global VTuber market in 2024 is witnessing a significant trend with the emergence of AI-driven autonomous VTubers, such as AI Airi and Neuro-sama, that operate independently without human input. Leveraging advancements in natural language processing, voice synthesis, and generative AI, these virtual personalities are capable of conducting unscripted live interactions and gaming sessions around the clock, providing fans with endless engagement opportunities. This shift towards AI-powered influencers indicates a transformative market landscape, as these models not only enhance content scalability but also alleviate creator burnout, ultimately expanding the VTuber phenomenon's reach and appeal to global audiences.
Table of Contents
Introduction
Objectives of the Study
Scope of the Report
Definitions
Research Methodology
Information Procurement
Secondary & Primary Data Methods
Market Size Estimation
Market Assumptions & Limitations
Executive Summary
Global Market Outlook
Supply & Demand Trend Analysis
Segmental Opportunity Analysis
Market Dynamics & Outlook
Market Overview
Market Size
Market Dynamics
Drivers & Opportunities
Restraints & Challenges
Porters Analysis
Competitive rivalry
Threat of substitute
Bargaining power of buyers
Threat of new entrants
Bargaining power of suppliers
Key Market Insights
Key Success Factors
Degree of Competition
Top Investment Pockets
Market Ecosystem
Market Attractiveness Index, 2024
PESTEL Analysis
Macro-Economic Indicators
Value Chain Analysis
Pricing Analysis
Global VTuber Market Size by Content Type & CAGR (2025-2032)
Market Overview
Gaming
Music
Talk Shows
Live Streaming
Education
Global VTuber Market Size by Monetization Model & CAGR (2025-2032)
Market Overview
Ad Revenue
Merchandising
Sponsorship
Subscription
Crowdfunding
Global VTuber Market Size by Platform & CAGR (2025-2032)
Market Overview
YouTube
Twitch
Facebook
Twitter
Other
Global VTuber Market Size by Application & CAGR (2025-2032)
Market Overview
Live Streaming & Performance
Digital Contents & Derivative
Others
Global VTuber Market Size by Character Design & CAGR (2025-2032)
Market Overview
2D Vtubers
3D Vtubers
Augmented Reality Vtubers
Hybrid Vtubers
Global VTuber Market Size & CAGR (2025-2032)
North America (Content Type, Monetization Model, Platform, Application, Character Design)
US
Canada
Europe (Content Type, Monetization Model, Platform, Application, Character Design)
Germany
Spain
France
UK
Italy
Rest of Europe
Asia Pacific (Content Type, Monetization Model, Platform, Application, Character Design)
China
India
Japan
South Korea
Rest of Asia-Pacific
Latin America (Content Type, Monetization Model, Platform, Application, Character Design)
Brazil
Rest of Latin America
Middle East & Africa (Content Type, Monetization Model, Platform, Application, Character Design)