세계의 가상 아이돌 및 VTuber 시장 인사이트, 예측(-2030년)
Global Virtual Idol and VTubers Market Insights, Forecast to 2030
상품코드 : 1577739
리서치사 : QYResearch
발행일 : 2024년 10월
페이지 정보 : 영문
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한글목차

세계의 가상 아이돌·VTuber 시장 규모는 2024년 14억 1,638만 달러에서 2030년까지 38억 5,242만 달러에 달할 것으로 예측되며, 예측 기간에 CAGR로 18.15%의 성장이 전망됩니다.

북미 시장 규모는 2024년 1억 9,452만 달러에서 2030년까지 5억 3,880만 달러에 달할 것으로 추정되며, 2025-2030년의 예측 기간의 CAGR은 18.51%입니다.

중국 시장 규모는 2024년 3억 3,040만 달러에서 2030년까지 9억 3,893만 달러에 달할 것으로 추정되며, 예측 기간의 CAGR은 19.01%입니다.

유럽 시장 규모는 2024년 1억 2,943만 달러에서 2030년까지 3억 4,922만 달러에 달할 것으로 추정되며, 예측 기간의 CAGR은 17.99%입니다.

세계 가상 아이돌·VTuber의 주요 기업은 AnyColor(Nijisanji), Cover(Hololive), Bilibili, 774, inc, Re : AcT(Mikai), Yuehua Entertainment, iQIYI, ALTERLY(WHIM Management), VShojo 등입니다. 2023년, 세계 상위 5사의 매출 점유율은 약 56.78%였습니다.

세계의 가상 아이돌·VTuber 시장에 대해 조사분석했으며, 각 지역의 시장 규모와 예측, 주요 기업의 시장 점유율, 순위 등의 정보를 제공하고 있습니다.

목차

제1장 리포트의 개요

제2장 세계의 성장 동향

제3장 주요 기업의 경쟁 구도

제4장 가상 아이돌·VTuber 내역 데이터 : 유형별

제5장 가상 아이돌·VTuber 내역 데이터 : 용도별

제6장 북미

제7장 유럽

제8장 중국

제9장 아시아(중국 제외)

제10장 라틴아메리카

제11장 중동 및 아프리카

제12장 주요 기업 개요

제13장 애널리스트의 시점/결론

제14장 부록

KSA
영문 목차

영문목차

The global Virtual Idol and VTubers market is projected to grow from US$ 1,416.38 million in 2024 to US$ 3,852.42 million by 2030, at a Compound Annual Growth Rate (CAGR) of 18.15% during the forecast period.

The North America market for Virtual Idol and VTubers is estimated to increase from $ 194.52 million in 2024 to reach $ 538.80 million by 2030, at a CAGR of 18.51% during the forecast period of 2025 through 2030.

The China market for Virtual Idol and VTubers is estimated to increase from $ 330.40 million in 2024 to reach $ 938.93 million by 2030, at a CAGR of 19.01% during the forecast period of 2025 through 2030.

The Europe market for Virtual Idol and VTubers is estimated to increase from $ 129.43 million in 2024 to reach $ 349.22 million by 2030, at a CAGR of 17.99% during the forecast period of 2025 through 2030.

The global key companies of Virtual Idol and VTubers include AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, ALTERLY (WHIM Management), and VShojo, etc. In 2023, the global top five players had a share approximately 56.78% in terms of revenue.

Report Includes

This report presents an overview of global market for Virtual Idol and VTubers market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.

This report researches the key producers of Virtual Idol and VTubers, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Idol and VTubers, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Virtual Idol and VTubers revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Virtual Idol and VTubers market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Virtual Idol and VTubers revenue, projected growth trends, production technology, application and end-user industry.

Descriptive company profiles of the major global players, including AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, ALTERLY (WHIM Management), and VShojo, etc.

Market Segmentation

By Company

Segment by Type

Segment by Application

By Region

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Revenue of Virtual Idol and VTubers in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Virtual Idol and VTubers companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.

Chapter 7: Europe by Type, by Application and by country, revenue for each segment.

Chapter 8: China by Type, and by Application, revenue for each segment.

Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.

Chapter 10: Middle East and Africa by Type, by Application and by country, revenue for each segment.

Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Idol and VTubers revenue, gross margin, and recent development, etc.

Chapter 12: Analyst's Viewpoints/Conclusions

Table of Contents

1 Report Overview

2 Global Growth Trends

3 Competition Landscape by Key Players

4 Virtual Idol and VTubers Breakdown Data by Type

5 Virtual Idol and VTubers Breakdown Data by Application

6 North America

7 Europe

8 China

9 Asia (excluding China)

10 Latin America

11 Middle East and Africa

12 Key Players Profiles

13 Analyst's Viewpoints/Conclusions

14 Appendix

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