The global Virtual Idol and VTubers market is projected to grow from US$ 1,416.38 million in 2024 to US$ 3,852.42 million by 2030, at a Compound Annual Growth Rate (CAGR) of 18.15% during the forecast period.
The North America market for Virtual Idol and VTubers is estimated to increase from $ 194.52 million in 2024 to reach $ 538.80 million by 2030, at a CAGR of 18.51% during the forecast period of 2025 through 2030.
The China market for Virtual Idol and VTubers is estimated to increase from $ 330.40 million in 2024 to reach $ 938.93 million by 2030, at a CAGR of 19.01% during the forecast period of 2025 through 2030.
The Europe market for Virtual Idol and VTubers is estimated to increase from $ 129.43 million in 2024 to reach $ 349.22 million by 2030, at a CAGR of 17.99% during the forecast period of 2025 through 2030.
The global key companies of Virtual Idol and VTubers include AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, ALTERLY (WHIM Management), and VShojo, etc. In 2023, the global top five players had a share approximately 56.78% in terms of revenue.
Report Includes
This report presents an overview of global market for Virtual Idol and VTubers market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Virtual Idol and VTubers, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Idol and VTubers, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Virtual Idol and VTubers revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Virtual Idol and VTubers market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Virtual Idol and VTubers revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Re:AcT (Mikai), Yuehua Entertainment, iQIYI, ALTERLY (WHIM Management), and VShojo, etc.
Market Segmentation
By Company
AnyColor (Nijisanji)
Cover (Hololive)
Bilibili
774, inc
Re:AcT (Mikai)
Yuehua Entertainment
iQIYI
ALTERLY (WHIM Management)
VShojo
Neo-Porte
NoriPro
Phase-Connect
V&U
Brave Group
.LIVE (Appland)
Aogiri High School (viviON)
MAHA5
NEOBAKA
Locus X
TME
iFLYTEK Music
Segment by Type
2D Vtuber
3D Vtuber
Segment by Application
Livestreaming & Performance
Digital Contents & Derivative
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Virtual Idol and VTubers in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Idol and VTubers companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East and Africa by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Idol and VTubers revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 2D Vtuber
1.2.3 3D Vtuber
1.3 Market by Application
1.3.1 Global Virtual Idol and VTubers Market Share by Application: 2019 VS 2023 VS 2030
1.3.2 Livestreaming & Performance
1.3.3 Digital Contents & Derivative
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Idol and VTubers Market Perspective (2019-2030)
2.2 Global Virtual Idol and VTubers Growth Trends by Region
2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2019-2024)
2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2025-2030)
2.3 Virtual Idol and VTubers Market Dynamics
2.3.1 Virtual Idol and VTubers Industry Trends
2.3.2 Virtual Idol and VTubers Market Drivers
2.3.3 Virtual Idol and VTubers Market Challenges and Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Virtual Idol and VTubers by Players
3.1.1 Global Virtual Idol and VTubers Revenue by Players (2019-2024)
3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Virtual Idol and VTubers, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Virtual Idol and VTubers Market Concentration Ratio
3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5)
3.4.2 Global Top 3 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2023
3.5 Top 20 most popular VTubers as of January, 2024
3.6 Top 8 Japan-based VTuber agencys
3.7 Global Key Players of Virtual Idol and VTubers Head office and Area Served
3.8 Global Key Players of Virtual Idol and VTubers, Product
3.9 Establish Date of Global Key Virtual Idol and VTubers Players
3.10 Mergers & Acquisitions, Expansion Plans
4 Virtual Idol and VTubers Breakdown Data by Type
4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2019-2024)
4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2025-2030)
5 Virtual Idol and VTubers Breakdown Data by Application
5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2019-2024)
5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Idol and VTubers Market Size (2019-2030)
6.2 North America Virtual Idol and VTubers Market Size by Type
6.2.1 North America Virtual Idol and VTubers Market Size by Type (2019-2024)
6.2.2 North America Virtual Idol and VTubers Market Size by Type (2025-2030)
6.2.3 North America Virtual Idol and VTubers Market Share by Type (2019-2030)
6.3 North America Virtual Idol and VTubers Market Size by Application
6.3.1 North America Virtual Idol and VTubers Market Size by Application (2019-2024)
6.3.2 North America Virtual Idol and VTubers Market Size by Application (2025-2030)
6.3.3 North America Virtual Idol and VTubers Market Share by Application (2019-2030)
6.4 North America Virtual Idol and VTubers Market Size by Country
6.4.1 North America Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Virtual Idol and VTubers Market Size by Country (2019-2024)
6.4.3 North America Virtual Idol and VTubers Market Share by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe Virtual Idol and VTubers Market Size (2019-2030)
7.2 Europe Virtual Idol and VTubers Market Size by Type
7.2.1 Europe Virtual Idol and VTubers Market Size by Type (2019-2024)
7.2.2 Europe Virtual Idol and VTubers Market Size by Type (2025-2030)
7.2.3 Europe Virtual Idol and VTubers Market Share by Type (2019-2030)
7.3 Europe Virtual Idol and VTubers Market Size by Application
7.3.1 Europe Virtual Idol and VTubers Market Size by Application (2019-2024)
7.3.2 Europe Virtual Idol and VTubers Market Size by Application (2025-2030)
7.3.3 Europe Virtual Idol and VTubers Market Share by Application (2019-2030)
7.4 Europe Virtual Idol and VTubers Market Size by Country
7.4.1 Europe Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Virtual Idol and VTubers Market Size by Country (2019-2024)
7.4.3 Europe Virtual Idol and VTubers Market Size by Country (2025-2030)
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.4.9 Nordic Countries
8 China
8.1 China Virtual Idol and VTubers Market Size (2019-2030)
8.2 China Virtual Idol and VTubers Market Size by Type
8.2.1 China Virtual Idol and VTubers Market Size by Type (2019-2024)
8.2.2 China Virtual Idol and VTubers Market Size by Type (2025-2030)
8.2.3 China Virtual Idol and VTubers Market Share by Type (2019-2030)
8.3 China Virtual Idol and VTubers Market Size by Application
8.3.1 China Virtual Idol and VTubers Market Size by Application (2019-2024)
8.3.2 China Virtual Idol and VTubers Market Size by Application (2025-2030)
8.3.3 China Virtual Idol and VTubers Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Virtual Idol and VTubers Market Size (2019-2030)
9.2 Asia Virtual Idol and VTubers Market Size by Type
9.2.1 Asia Virtual Idol and VTubers Market Size by Type (2019-2024)
9.2.2 Asia Virtual Idol and VTubers Market Size by Type (2025-2030)
9.2.3 Asia Virtual Idol and VTubers Market Share by Type (2019-2030)
9.3 Asia Virtual Idol and VTubers Market Size by Application
9.3.1 Asia Virtual Idol and VTubers Market Size by Application (2019-2024)
9.3.2 Asia Virtual Idol and VTubers Market Size by Application (2025-2030)
9.3.3 Asia Virtual Idol and VTubers Market Share by Application (2019-2030)
9.4 Asia Virtual Idol and VTubers Market Size by Region
9.4.1 Asia Virtual Idol and VTubers Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Virtual Idol and VTubers Market Size by Region (2019-2024)
9.4.3 Asia Virtual Idol and VTubers Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 Southeast Asia
9.4.7 India
9.4.8 Australia
10 Latin America
10.1 Latin America Virtual Idol and VTubers Market Size (2019-2030)
10.2 Latin America Virtual Idol and VTubers Market Size by Type
10.2.1 Latin America Virtual Idol and VTubers Market Size by Type (2019-2024)
10.2.2 Latin America Virtual Idol and VTubers Market Size by Type (2025-2030)
10.2.3 Latin America Virtual Idol and VTubers Market Share by Type (2019-2030)
10.3 Latin America Virtual Idol and VTubers Market Size by Application
10.3.1 Latin America Virtual Idol and VTubers Market Size by Application (2019-2024)
10.3.2 Latin America Virtual Idol and VTubers Market Size by Application (2025-2030)
10.3.3 Latin America Virtual Idol and VTubers Market Share by Application (2019-2030)
10.4 Latin America Virtual Idol and VTubers Market Size by Country
10.4.1 Latin America Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Latin America Virtual Idol and VTubers Market Size by Country (2019-2024)
10.4.3 Latin America Virtual Idol and VTubers Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
11 Middle East and Africa
11.1 Middle East and Africa Virtual Idol and VTubers Market Size (2019-2030)
11.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type
11.2.1 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2019-2024)
11.2.2 Middle East and Africa Virtual Idol and VTubers Market Size by Type (2025-2030)
11.2.3 Middle East and Africa Virtual Idol and VTubers Market Share by Type (2019-2030)
11.3 Middle East and Africa Virtual Idol and VTubers Market Size by Application
11.3.1 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2019-2024)
11.3.2 Middle East and Africa Virtual Idol and VTubers Market Size by Application (2025-2030)
11.3.3 Middle East and Africa Virtual Idol and VTubers Market Share by Application (2019-2030)
11.4 Middle East and Africa Virtual Idol and VTubers Market Size by Country
11.4.1 Middle East and Africa Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030
11.4.2 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2019-2024)
11.4.3 Middle East and Africa Virtual Idol and VTubers Market Size by Country (2025-2030)
11.4.4 Turkey
11.4.5 Saudi Arabia
11.4.6 UAE
12 Key Players Profiles
12.1 AnyColor (Nijisanji)
12.1.1 AnyColor (Nijisanji) Company Details
12.1.2 AnyColor (Nijisanji) Business Overview
12.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction
12.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2019-2024)
12.1.5 AnyColor (Nijisanji) Recent Development
12.2 Cover (Hololive)
12.2.1 Cover (Hololive) Company Details
12.2.2 Cover (Hololive) Business Overview
12.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction
12.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2019-2024)
12.2.5 Cover (Hololive) Recent Development
12.3 Bilibili
12.3.1 Bilibili Company Details
12.3.2 Bilibili Business Overview
12.3.3 Bilibili Virtual Idol and VTubers Introduction
12.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2019-2024)
12.3.5 Bilibili Recent Development
12.4 774, inc
12.4.1 774, inc Company Details
12.4.2 774, inc Business Overview
12.4.3 774, inc Virtual Idol and VTubers Introduction
12.4.4 774, inc Revenue in Virtual Idol and VTubers Business (2019-2024)
12.5 Re:AcT (Mikai)
12.5.1 Re:AcT (Mikai) Company Details
12.5.2 Re:AcT (Mikai) Business Overview
12.5.3 Re:AcT (Mikai) Virtual Idol and VTubers Introduction
12.5.4 Re:AcT (Mikai) Revenue in Virtual Idol and VTubers Business (2019-2024)
12.6 Yuehua Entertainment
12.6.1 Yuehua Entertainment Company Details
12.6.2 Yuehua Entertainment Business Overview
12.6.3 Yuehua Entertainment Virtual Idol and VTubers Introduction
12.6.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2019-2024)
12.6.5 Yuehua Entertainment Recent Development
12.7 iQIYI
12.7.1 iQIYI Company Details
12.7.2 iQIYI Business Overview
12.7.3 iQIYI Virtual Idol and VTubers Introduction
12.7.4 iQIYI Revenue in Virtual Idol and VTubers Business (2019-2024)
12.7.5 iQIYI Recent Development
12.8 ALTERLY (WHIM Management)
12.8.1 ALTERLY (WHIM Management) Company Details
12.8.2 ALTERLY (WHIM Management) Business Overview
12.8.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction
12.8.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2019-2024)
12.8.5 ALTERLY (WHIM Management) Recent Development
12.9 Vshojo
12.9.1 VShojo Company Details
12.9.2 VShojo Business Overview
12.9.3 VShojo Virtual Idol and VTubers Introduction
12.9.4 VShojo Revenue in Virtual Idol and VTubers Business (2019-2024)
12.9.5 VShojo Recent Development
12.10 Neo-Porte
12.10.1 Neo-Porte Company Details
12.10.2 Neo-Porte Business Overview
12.10.3 Neo-Porte Virtual Idol and VTubers Introduction
12.10.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2019-2024)
12.11 NoriPro
12.11.1 NoriPro Company Details
12.11.2 NoriPro Business Overview
12.11.3 NoriPro Virtual Idol and VTubers Introduction
12.11.4 NoriPro Revenue in Virtual Idol and VTubers Business (2019-2024)
12.12 Phase-Connect
12.12.1 Phase-Connect Company Details
12.12.2 Phase-Connect Business Overview
12.12.3 Phase-Connect Virtual Idol and VTubers Introduction
12.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2019-2024)
12.13 V&U
12.13.1 V&U Company Details
12.13.2 V&U Business Overview
12.13.3 V&U Virtual Idol and VTubers Introduction
12.13.4 V&U Revenue in Virtual Idol and VTubers Business (2019-2024)
12.14 Brave Group
12.14.1 Brave Group Company Details
12.14.2 Brave Group Business Overview
12.14.3 Brave Group Virtual Idol and VTubers Introduction
12.14.4 Brave Group Revenue in Virtual Idol and VTubers Business (2019-2024)
12.14.5 Brave Group Recent Development
12.15 .LIVE (Appland)
12.15.1 .LIVE (Appland) Company Details
12.15.2 .LIVE (Appland) Business Overview
12.15.3 .LIVE (Appland) Virtual Idol and VTubers Introduction
12.15.4 LIVE (Appland) Revenue in Virtual Idol and VTubers Business (2019-2024)
12.15.5 .LIVE (Appland) Recent Development
12.16 Aogiri High School (viviON)
12.16.1 Aogiri High School (viviON) Company Details
12.16.2 Aogiri High School (viviON) Business Overview
12.16.3 Aogiri High School (viviON) Virtual Idol and VTubers Introduction
12.16.4 Aogiri High School (viviON) Revenue in Virtual Idol and VTubers Business (2019-2024)
12.16.5 Aogiri High School (viviON) Recent Development
12.17 MAHA5
12.17.1 MAHA5 Company Details
12.17.2 MAHA5 Business Overview
12.17.3 MAHA5 Virtual Idol and VTubers Introduction
12.17.4 MAHA5 Revenue in Virtual Idol and VTubers Business (2019-2024)
12.18 NEOBAKA
12.18.1 NEOBAKA Company Details
12.18.2 NEOBAKA Business Overview
12.18.3 NEOBAKA Virtual Idol and VTubers Introduction
12.18.4 NEOBAKA Revenue in Virtual Idol and VTubers Business (2019-2024)
12.19 Locus X
12.19.1 Locus X Company Details
12.19.2 Locus X Business Overview
12.19.3 Locus X Virtual Idol and VTubers Introduction
12.19.4 Locus X Revenue in Virtual Idol and VTubers Business (2019-2024)
12.19.5 Locus X Recent Development
12.20 TME
12.20.1 TME Company Details
12.20.2 TME Business Overview
12.20.3 TME Virtual Idol and VTubers Introduction
12.20.4 TME Revenue in Virtual Idol and VTubers Business (2019-2024)
12.20.5 TME Recent Development
12.21 iFLYTEK Music
12.21.1 iFLYTEK Music Company Details
12.21.2 iFLYTEK Music Business Overview
12.21.3 iFLYTEK Music Virtual Idol and VTubers Introduction
12.21.4 iFLYTEK Music Revenue in Virtual Idol and VTubers Business (2019-2024)