Àεµ³×½Ã¾ÆÀÇ ¿Ï±¸ ¹× °ÔÀÓ ½ÃÀå
Toys and Games in Indonesia
»óǰÄÚµå : 1746791
¸®¼­Ä¡»ç : Euromonitor International
¹ßÇàÀÏ : 2025³â 06¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 30 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 2,275 £Ü 3,152,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

2024³â, Àεµ³×½Ã¾ÆÀÇ ¿Ï±¸ ¹× °ÔÀÓ ½ÃÀå ±Ô¸ð´Â ¾î¸°ÀÌ Å¸¸£Æ®ÀÇ µ¿Çâ°ú Ä÷ºÅͺí Àå³­°¨ÀÇ Àα⿡ ÈûÀÔ¾î ¿Ï¸¸ÇÑ ¼ºÀåÀÌ µÇ°í ÀÖ½À´Ï´Ù. °¡Àå Áß¿äÇÑ ÆÇ¸Å ä³ÎÀÎ °ÍÀº ¾Æ´ÏÁö¸¸ ¿ÀÇÁ¶óÀÎ ¼Ò¸Åµµ ¼ºÀåÇß½À´Ï´Ù. ¾÷°è´Â ¼¼ºÐÈ­µÈ ¼º°ÝÀ» À¯ÁöÇϰí ÀÖÀ¸¸ç ¼¼°è ºê·£µå¿Í Áö¿ª ºê·£µå ¸ðµÎ °¡°Ý Àü·«, ÆÄÆ®³Ê½Ê ¹× ¿Â¶óÀÎ Áö½Äµµ¸¦ ÅëÇØ °¡Ä¡ Á¡À¯À²À» °æÀïÇϰí ÀÖ½À´Ï´Ù.

Euromonitor InternationalÀÇ Á¶»ç º¸°í¼­ 'Àεµ³×½Ã¾ÆÀÇ ¿Ï±¸ ¹× °ÔÀÓ ½ÃÀå'Àº ±¹°¡ ¼öÁØ ½ÃÀå ±Ô¸ð¿Í ¸ð¾ç¿¡ ´ëÇÑ Á¾ÇÕÀûÀÎ °¡À̵带 Á¦°øÇÕ´Ï´Ù. ÁÖ¿ä ±â¾÷, ÁÖ¿ä ºê·£µå¸¦ ÆÄ¾ÇÇÏ°í ½ÃÀå¿¡ ¿µÇâÀ» ¹ÌÄ¡´Â ÁÖ¿ä ¿äÀÎ(½ÅÁ¦Ç° °³¹ß, À¯Åë, °¡°Ý ¹®Á¦ µî)À» Àü·«ÀûÀ¸·Î ºÐ¼®Çß½À´Ï´Ù.

´ë»ó Á¦Ç°: ±âÁ¸ÀÇ Àå³­°¨°ú °ÔÀÓ, ºñµð¿À °ÔÀÓ

µ¥ÀÌÅÍ ¹üÀ§: ½ÃÀå ±Ô¸ð(ºÐ¼® ¹× ¿¹Ãø), ±â¾÷ Á¡À¯À², ºê·£µå Á¡À¯À², À¯Åë µ¥ÀÌÅÍ

ÀÌ º¸°í¼­¸¦ ±¸ÀÔÇÏ´Â ÀÌÀ¯

Euromonitor InternationalÀº ½ÃÀå Á¶»ç º¸°í¼­, ºñÁî´Ï½º Âü°í¼­, ¿Â¶óÀÎ Á¤º¸ ½Ã½ºÅÛ ÃâÆÇ¿¡¼­ 50³â ÀÌ»óÀÇ °æÇèÀ» º¸À¯Çϰí ÀÖ½À´Ï´Ù. ·±´ø, ½ÃÄ«°í, ½Ì°¡Æ÷¸£, »óÇÏÀÌ, ºô´º½º, µÎ¹ÙÀÌ, ÄÉÀÌÇÁŸ¿î, »êƼ¾Æ°í, ½Ãµå´Ï, µµÄì, º¬°¥·ç·ç, »óÆÄ¿ï·ç, ¼­¿ï, È«Äá, µÚ¼¿µµ¸£ÇÁ, ¸ß½ÃÄÚ½ÃÆ¼¿¡ »ç¹«¼Ò¸¦ µÎ°í, 100°³±¹¿¡ ºÐ¼®°¡ ³×Æ®¿öÅ©¸¦ º¸À¯ÇÑ ÀÌ È¸»ç´Â µ¶ÀÚÀûÀÎ ´É·Â°ú ´Ù¾çÇÑ ½ÃÀåÀ» ÀÌÇØÇϰí Á¤º¸ ±â¹Ý Àü·« ÀÔ¾ÈÀ» Áö¿øÇÏ´Â ½Å·ÚÇÒ ¼ö ÀÖ´Â Á¤º¸ ÀÚ¿øÀ» °³¹ßÇϰí ÀÖ½À´Ï´Ù.

¸ñÂ÷

¸ñÂ÷ ¹× Ç¥ ¸ñ·Ï

ÁÖ¿ä ¿ä¾à

ÁÖ¿ä µ¥ÀÌÅÍ °á°ú

¾÷°è ¼º´É

´ÙÀ½¿¡ ¿À´Â °Í

°æÀï ±¸µµ

ä³Î

°æÁ¦Àû ¹è°æ

¼ÒºñÀÚ ÄÁÅØ½ºÆ®

±¹°¡º° º¸°í¼­ ¸éÃ¥»çÇ×

Ãâó

Àεµ³×½Ã¾Æ ÀüÅë Àå³­°¨°ú °ÔÀÓ

ÁÖ¿ä µ¥ÀÌÅÍ °á°ú

2024³â ¹ßÀü

¾÷°è ¼º´É

´ÙÀ½¿¡ ¿À´Â °Í

°æÀï ±¸µµ

ä³Î

±¹°¡º° º¸°í¼­ ¸éÃ¥»çÇ×

Àεµ³×½Ã¾ÆÀÇ ºñµð¿À °ÔÀÓ

ÁÖ¿ä µ¥ÀÌÅÍ °á°ú

2024³â ¹ßÀü

¾÷°è ¼º´É

´ÙÀ½¿¡ ¿À´Â °Í

°æÀï ±¸µµ

ä³Î

±¹°¡º° º¸°í¼­ ¸éÃ¥»çÇ×

JHS
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

In 2024, toys and games in Indonesia saw moderate growth, propelled by the kidult trend and the popularity of collectible toys. This trend resulted in heightened expenditure on premium products and lifestyle collectibles. While retail e-commerce remained the most significant sales channel, offline retail saw growth. The industry retained its fragmented nature, with both global and local brands competing for value share through pricing strategies, partnerships, and online visibility.

Euromonitor International's Toys and Games in Indonesia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

Euromonitor International has over 50 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo, Bengaluru, Sao Paulo, Seoul, Hong Kong, Dusseldorf and Mexico City and a network of analysts in 100 countries, Euromonitor International has a unique capability and an understanding of diverse markets to develop reliable information resources to help drive informed strategic planning. To learn more about how our research solutions can support you, contact your local Euromonitor International office.

TABLE OF CONTENTS

List Of Contents And Tables

EXECUTIVE SUMMARY

KEY DATA FINDINGS

INDUSTRY PERFORMANCE

WHAT'S NEXT?

COMPETITIVE LANDSCAPE

CHANNELS

ECONOMIC CONTEXT

CONSUMER CONTEXT

COUNTRY REPORTS DISCLAIMER

SOURCES

TRADITIONAL TOYS AND GAMES IN INDONESIA

KEY DATA FINDINGS

2024 DEVELOPMENTS

INDUSTRY PERFORMANCE

WHAT'S NEXT?

COMPETITIVE LANDSCAPE

CHANNELS

COUNTRY REPORTS DISCLAIMER

VIDEO GAMES IN INDONESIA

KEY DATA FINDINGS

2024 DEVELOPMENTS

INDUSTRY PERFORMANCE

WHAT'S NEXT?

COMPETITIVE LANDSCAPE

CHANNELS

COUNTRY REPORTS DISCLAIMER

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â