스포츠 기술 시장 : 제공별, 기술별, 스포츠별, 최종사용자별, 지역별 - 세계 예측(-2030년)
Sports Technology Market by Offering (Wearables, Digital Signages, Cameras, Smart Stumps & Bails, Snicko/Edge Detector, VAR, Sports NFT, Tracking Systems, Sports Analytics), Technology, Sport, End User, and Geography - Global Forecast to 2030
상품코드 : 1518405
리서치사 : Meticulous Research
발행일 : On Demand Report
페이지 정보 : 영문 300 Pages
 라이선스 & 가격 (부가세 별도)
US $ 4,175 ₩ 6,015,000
PDF (Single User License) help
PDF 보고서를 1명만 이용할 수 있는 라이선스입니다. 인쇄는 1회만 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 5,875 ₩ 8,464,000
PDF (Multi User License) help
PDF 보고서를 동일 사업장에서 5명까지 이용할 수 있는 라이선스입니다. 인쇄는 5회 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 7,875 ₩ 11,346,000
PDF (Global Site License) help
PDF 보고서를 동일 기업 및 자회사의 모든 분이 이용할 수 있는 라이선스입니다. 인쇄 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.


ㅁ Add-on 가능: 고객의 요청에 따라 일정한 범위 내에서 Customization이 가능합니다. 자세한 사항은 문의해 주시기 바랍니다.

한글목차

Meticulous Research(R)의 "스포츠 기술 시장 : 제공, 기술, 스포츠, 최종사용자, 지역별 2031년까지의 세계 예측"은 5개 주요 지역의 스포츠 기술 시장을 상세히 분석하여 현재 시장 동향, 시장 규모, 시장 점유율, 최근 동향, 2031년까지의 예측 등에 초점을 맞춘 조사 보고서입니다.

스포츠 기술 시장은 2024-2031년 연평균 26.2%의 CAGR로 2031년 324억 달러에 달할 것으로 예상됩니다.

팬 참여 기술 채택 확대, 스포츠 데이터 분석, 선수 기술, 경기력 최적화에 대한 투자 증가, 경기장 내 기술 발전, 도박 및 게임 부문 성장, 스포츠 이벤트 수 증가, 데이터 기반 의사 결정에 대한 수요 증가 등이 이 시장의 성장을 견인하고 있습니다. 그러나 제한된 수익화 수단, 운동선수 성과 데이터에서 실용적인 인사이트를 도출하는 데 있어 복잡성, 사이버 보안 위험 등이 시장 성장을 저해하는 요인으로 작용하고 있습니다.

또한, 막대한 상금을 제공하는 스포츠 리그와 이벤트의 급증, 최적의 훈련 환경을 시뮬레이션하기 위한 AR과 VR의 채택 증가로 인해 시장 성장 기회가 창출될 것으로 예상됩니다. 그러나 신기술과 레거시 시스템의 통합, 스포츠의 문화적 적응 지연, 사일로화된 데이터를 관리할 수 있는 효율적인 솔루션의 부족 등은 시장 성장에 영향을 미치는 도전 과제 중 일부입니다.

또한, 생성형 AI의 채택 확대, 스포츠 이벤트 티켓 구매 및 판매 프로세스를 간소화하는 NFT 티켓팅의 등장, 팀과 코치의 의사결정 강화 및 성과 전략 최적화를 지원하는 예측 분석 소프트웨어의 사용 증가 등이 이 시장의 두드러진 트렌드 중 일부입니다.

목차

제1장 소개

제2장 조사 방법

제3장 주요 요약

제4장 시장 인사이트

제5장 스포츠 기술 시장 평가 : 제공별

제6장 스포츠 기술 시장 평가 : 기술별

제7장 스포츠 기술 시장 평가 : 스포츠별

제8장 스포츠 기술 시장 평가 : 최종사용자별

제9장 스포츠 기술 시장 평가 : 지역별

제10장 경쟁 분석

제11장 기업 개요(기업 개요, 재무 개요, 제품 포트폴리오, 전략적 전개)

(참고 : 상위 5개사 SWOT 분석을 제공 예정)

제12장 부록

ksm
영문 목차

영문목차

Sports Technology Market by Offering (Wearables, Digital Signages, Cameras, Smart Stumps & Bails, Snicko/Edge Detector, VAR, Sports NFT, Tracking Systems, Sports Analytics), Technology, Sport, End User, and Geography-Global Forecast to 2031

The research report titled 'Sports Technology Market by Offering (Wearables, Digital Signages, Cameras, Smart Stumps & Bails, Snicko/Edge Detector, VAR, Sports NFT, Tracking Systems, Sports Analytics), Technology, Sport, End User, and Geography-Global Forecast to 2031' from Meticulous Research(R) provides an in-depth analysis of the sports technology market across five major geographies and focuses on the current market trends, market sizes, market shares, recent developments, and forecasts to 2031.

The sports technology market is projected to reach $32.4 billion by 2031, at a CAGR of 26.2% from 2024 to 2031.

The growth of this market is driven by the increasing adoption of fan engagement technologies, rising investments in sports data analytics, athlete tech, and performance optimization, advancements in in-venue technology, growth of the gambling & gaming sector, a growing number of sports events, and the high demand for data-driven decision-making. However, limited monetization avenues, complexities in deriving actionable insights from athletic performance data, and cybersecurity risks are restraining the market's growth.

Furthermore, the proliferation of sports leagues & events offering substantial prize pools and the increasing adoption of AR and VR to simulate optimal training environments are expected to create market growth opportunities. However, integrating new technologies with legacy systems, slow cultural adaptation in sports, and the lack of efficient solutions for managing siloed data are some of the challenges impacting the market's growth.

Additionally, the growing adoption of generative AI, the emergence of NFT ticketing to streamline the buying and selling processes for sports event tickets, and the increasing use of predictive analysis software to help teams and coaches enhance decision-making and optimize performance strategies are some of the prominent trends in this market.

The sports technology market is segmented by offering, technology, sport, end user, and geography. The study also evaluates industry competitors and analyzes the market at the country and regional levels.

Based on offering, the sports technology market is segmented into wearables, digital signages, cameras, smart stumps & bails, snicko/edge detectors, video assistance referees, sports NFTs, tracking systems, and sports analytics. In 2024, the sports analytics segment is expected to account for the largest share of the sports technology market. The large share of this segment is attributed to the increasing availability of large amounts of in-field data, growing demand for real-time data access on player performance, need for analytics solutions for analyzing complex in-field data streams, and availability of cost-effective and advanced computing solutions supported by cloud computing.

Based on technology, the sports technology market is segmented into artificial intelligence, neuroscience, nanotechnology, blockchain, virtual reality, IoT, 3D visuals & simulations, big data, and other technologies. In 2024, the big data segment is expected to account for the largest share of the sports technology market. The large share of this segment is driven by the availability of advanced technologies such as multicore processors, high-performance databases, and data compression technology, paving the way for new and dedicated applications of big data for sports. Beyond sports performance analysis, clubs, leagues, media companies, and sponsors are utilizing big data to study fans' preferences and behaviors, seeking to expand their reach and market penetration.

Based on sport, the sports technology market is segmented into bat & ball sports, ball sports, racket sports, racing sports, track & field sports, water sports, adventure sports, combat sports, and other sports. In 2024, the ball sports segment is expected to account for the largest share of the sports technology market. The large share of this segment is attributed to increasing applications of various sports technologies to boost sporting quality, improve business performance in the football industry, intense commercialization of football and bring about new revenue-generating opportunities, enhancement of players' and teams' performance, and improve match officiating to identify and minimize mistakes that went unnoticed earlier in the game.

Based on end user, the sports technology market is segmented into sports clubs, associations, athletes & coaches, and sports leagues. In 2024, the sports clubs segment is expected to account for the largest share of sports technology. Sports clubs are increasingly utilizing advanced technologies for boosting participation and improving communication between players, club officials, as well as additional elements like event planning, team management, financial operations, health and safety records, etc.; use of online platforms and applications for getting updates of players availability for matches and training sessions helping administrators and coaches who work for the club to quickly access this information and organize team sheets and arrangements; and improvement in team performance using sports analytics to gather and analyze vital data on players' and teams' performance using sensors, cameras, and other specialist equipment, helping coaches better understand how a player performs.

Based on geography, the sports technology market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2024, Europe is expected to account for the largest share of sports technology. The large share of this region is attributed to the presence of many reputed and big football clubs in the region. Big clubs in the Europe region are increasingly using data-driven approaches provided by sports technologies to scout for potentially interesting players. Coaches and scouts in the top football clubs in the Europe region rely on advanced sports technologies to make the most informed personnel choices, keep their players in top condition, and get complete holistic views of a player's capabilities, including detailed information to create individual training & recovery programs and analyze details such as ball handling time, ball speeds & trajectories in real-time.

The key players operating in the sports technology market are Apple Inc. (U.S.), Bellabeat, Inc. U.S.), ChyronHego Corporation (U.S.), SAP SE (German), Misfit, Inc. (U.S.), Catapult Group International Ltd (Australia), Garmin Ltd. (U.S.), PlaySight Interactive LTD. (Israel), Sportradar AG (Switzerland), Fan Three Sixty, LLC (U.S.), Performa Sports Ltd. (Ireland), Pro Football Focus (U.S.), DDSports, Inc. (ShotTracker) (U.S.), Sensor Holdings Limited (StretchSense) (New Zealand), Samsung Electronics Co., Ltd. (South Korea).

Key Questions Answered in the Report:

Scope of the Report:

Sports Technology Market Assessment, by Offering

Sports Technology Market Assessment, by Technology

Sports Technology Market Assessment, by Sport

Sports Technology Market Assessment, by End User

Sports Technology Market Assessment, by Geography

TABLE OF CONTENTS

1. Introduction

2. Research Methodology

3. Executive Summary

4. Market Insights

In-Venue Technology, Gambling & Gaming, and Recovery Health & Home Fitness

5. Sports Technology Market Assessment, by Offerings

6. Sports Technology Market Assessment, by Technology

7. Sports Technology Market Assessment, by Sports

8. Sports Technology Market Assessment, by End Users

9. Sports Technology Market Assessment, by Geography

10. Competition Analysis

11. Company Profiles (Company Overview, Financial Overview, Product Portfolio, and Strategic Developments)

(Note: SWOT Analysis of the Top 5 Companies Will Be Provided)

12. Appendix

(주)글로벌인포메이션 02-2025-2992 kr-info@giikorea.co.kr
ⓒ Copyright Global Information, Inc. All rights reserved.
PC버전 보기