세계의 스포츠 테크놀러지 시장 예측(-2030년) : 기술별, 플랫폼별, 스포츠별, 최종사용자별, 지역별
Sports Technology Market by Technology (Wearable, AR/VR, Smart Stadium, Sports & Stadium Analytics, Sports Camera, Building Automation, Smart Equipment, Smart Clothing, Crowd Management), Solution (AI-based, Conventional) - Global Forecast to 2030
상품코드:1668764
리서치사:MarketsandMarkets
발행일:2025년 02월
페이지 정보:영문 346 Pages
라이선스 & 가격 (부가세 별도)
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한글목차
스포츠 테크놀러지 시장 규모는 2025년 342억 5,000만 달러에서 성장하며, 2030년에는 687억 달러에 달할 것으로 예측되고 있으며, 2025-2030년 CAGR은 14.9%에 달할 것으로 예측됩니다.
스포츠 테크놀러지 시장은 선수들의 경기력 모니터링과 경기 전략 수립에 AI, IoT, 빅데이터 분석의 채택이 증가함에 따라 큰 기회를 창출하고 있습니다. 훈련과 팬과의 소통에 스마트 웨어러블, 가상현실(VR), 증강현실(AR)의 사용이 증가하면서 시장 기회가 확대되고 있습니다. 스마트 스타디움에 대한 투자와 디지털 방송의 혁신은 시청 경험을 향상시키고 새로운 매출 기회를 창출하고 있습니다. 또한 e스포츠 및 피트니스 앱의 성장으로 선구적인 게임 기술의 기회가 생겨나고 있습니다. 스포츠 위원회는 데이터에 기반한 선택에 중점을 두고 있으며, 기술의 발전은 계속해서 업계가 나아가야 할 길을 열어주며 고매출 성장 기회를 제공할 것으로 보입니다.
조사 범위
조사 대상연도
2020-2030년
기준연도
2024년
예측 기간
2025-2030년
검토 단위
금액(10억 달러)
부문별
기술별, 플랫폼별, 스포츠별, 최종사용자별, 지역별
대상 지역
북미, 유럽, 아시아태평양, 기타 지역
팬 참여도 향상과 새로운 기술 발전은 팬 경험의 특성을 변화시켜 팬들이 보다 인터랙티브하고 개인화된 방식으로 열정을 경험할 수 있도록 하고 있으며, AI 기반 서비스는 실시간 컨텐츠 커스터마이징, 하이라이트 영상, 선수 통계, 관심 경기 예측 등을 제공합니다. 하이라이트 영상, 선수 통계 정보, 관심사 기반 경기 예측 등을 제공합니다. 또한 가상현실 및 증강현실 툴을 통해 더 깊이 있는 시청 경험을 제공하고, 전 세계 어디에서나 팬들이 경기장에 참여할 수 있도록 돕습니다. 모바일 인터랙티브 앱은 라이브 뉴스, 티켓, 최고 수준의 컨텐츠, 그리고 팬과 클럽의 관계를 개선하는 소셜 커넥티비티를 제공하는 앵커 스팟이 될 것입니다. 데이터 분석은 이벤트 프로모터와 스포츠 클럽이 최적의 팬 유지 및 수익화 가치를 달성하기 위해 맞춤형 프로모션, 광고, 로열티 프로그램을 만드는 데 사용되며, AI 기반 관중 관리, 실시간 길 안내, IoT 기반 비접촉식 결제 기술, AI 기반 관중 관리, 실시간 길 안내, IoT 기반 비접촉식 결제 기술은 경기장 내에서 원활하고 최적화된 경험을 제공하기 위해 스마트 스타디움에 도입되고 있습니다. 소셜미디어와의 통합, 판타지 스포츠 및 대화형 설문조사와 같은 게임화 전술은 팬과의 참여를 더욱 강화하여 수동적인 관중을 열성적인 참여자로 전환합니다. 통합된 디지털 경험과 실시간 참여에 대한 수요가 증가함에 따라 이 분야에 대한 투자 확대가 가속화되고 있으며, 스포츠 단체는 팬 만족도를 극대화하고, 팬 커뮤니티를 강화하며, 경쟁이 치열해지는 디지털 사회에서 새로운 수입원을 창출할 수 있습니다.
축구는 스포츠 기술 분야에서 가장 기술적으로 통합된 스포츠 중 하나이며, 선수들의 경기력, 심판의 정확성, 팬 경험을 향상시키기 위한 여러 혁신이 결합되어 있습니다. 비디오 어시스턴트 심판(VAR)과 골라인 기술은 의사결정 과정을 크게 향상시키고 중요한 경기 장면에서 인위적인 실수를 최소화하는 기술 중 일부입니다. 웨어러블 센서, GPS 장비, AI를 활용한 경기력 분석은 선수들의 체력을 추적하고, 훈련 세션을 최적화하고, 부상을 방지할 수 있도록 돕습니다. 클럽은 빅데이터 분석을 통해 경기 전술, 선수 통계, 라이벌의 전략을 면밀히 분석하여 경쟁력을 강화합니다. 팬 경험도 증강현실(AR), 가상현실(VR), AI 기반 플랫폼을 통해 몰입형 경험, 인터랙티브 컨텐츠, 취향에 기반한 디지털 인터랙션으로 변모하고 있습니다. 고속 연결, AI 기반 관중 관리, 모바일 티켓팅 솔루션을 갖춘 스마트 스타디움은 경기 당일 경험을 최적화합니다. 또한 축구 중계는 자동 카메라 시스템, AI가 생성한 하이라이트, 실시간 분석이 내장되어 있으며, 컨텐츠 전송을 강화합니다. 축구의 상업화는 블록체인을 활용한 티켓 판매와 AI를 활용한 스폰서십 분석으로 더욱 강화되어 수입원을 극대화하고 있습니다. 기술의 발전에 따라 5G, 엣지 컴퓨팅, AI를 활용한 의사결정 툴은 축구를 더욱 변화시키고 세계 스포츠 기술 시장을 석권하는 분야가 될 것으로 예측됩니다.
세계의 스포츠 테크놀러지 시장에 대해 조사했으며, 기술별, 플랫폼별, 스포츠별, 최종사용자별, 지역별 동향 및 시장에 참여하는 기업의 개요 등을 정리하여 전해드립니다.
목차
제1장 서론
제2장 조사 방법
제3장 개요
제4장 주요 인사이트
제5장 시장 개요
서론
시장 역학
밸류체인 분석
에코시스템 분석
투자와 자금조달 시나리오
고객 비즈니스에 영향을 미치는 동향/혼란
가격 분석
기술 분석
Porter's Five Forces 분석
주요 이해관계자와 구입 기준
스포츠 테크놀러지의 사용 사례와 사례 연구
무역 분석
관세와 규제 상황
특허 분석, 2013-2024년
2025-2026년의 주요 컨퍼런스와 이벤트
스포츠 테크놀러지 시장에서 AI/생성형 AI의 영향
제6장 스포츠 테크놀러지 시장(기술별)
서론
스마트 스타디움
웨어러블
스포츠 분석
스포츠 카메라
스타디움 분석
스타디움 로봇
스마트 기기
서비스
제7장 스포츠 테크놀러지 시장(플랫폼별)
서론
AI 기반 플랫폼
기존 플랫폼
제8장 스포츠 테크놀러지 시장(스포츠별)
서론
축구
야구
농구
아이스하키
미식 축구/럭비
포뮬러 1
테니스
크리켓
골프
기타 스포츠
제9장 스포츠 테크놀러지 시장(최종사용자별)
서론
스포츠 협회
클럽
리그
프로 운동선수
코치
제10장 스포츠 테크놀러지 시장(지역별)
서론
북미
북미의 거시경제 전망
미국
캐나다
멕시코
유럽
유럽의 거시경제 전망
독일
영국
프랑스
스페인
이탈리아
기타
아시아태평양
아시아태평양의 거시경제 전망
중국
일본
인도
호주
기타
기타 지역
기타 지역의 거시경제 전망
중동 및 아프리카
남미
제11장 경쟁 구도
서론
주요 참여 기업의 전략/강점
매출 분석, 2019-2023년
시장 점유율 분석, 2023년
기업 평가와 재무 지표, 2024년
브랜드/제품 비교
기업 평가 시장 : 주요 참여 기업, 2023년
기업 평가 매트릭스 : 스타트업/중소기업, 2023년
경쟁 시나리오
제12장 기업 개요
주요 참여 기업
APPLE INC.
SAMSUNG
ALPHABET INC.
CISCO SYSTEMS, INC.
IBM
TELEFONAKTIEBOLAGET LM ERICSSON
HUAWEI TECHNOLOGIES CO., LTD.
JOHNSON CONTROLS
EXLSERVICE HOLDINGS, INC.
GARMIN LTD.
SAP SE
CATAPULT
HUDL
AMAZON WEB SERVICES, INC.
SAS INSTITUTE INC.
ORACLE
SCHNEIDER ELECTRIC
INTEL CORPORATION
NEC CORPORATION
NIPPON TELEGRAPH AND TELEPHONE CORPORATION
기타 기업
ARRI GMBH
COACH LOGIC
DARTFISH
FUJITSU
LONGOMATCH
NACSPORT
PANASONIC HOLDINGS CORPORATION
SHARP CORPORATION
SPIIDEO
WHOOP
HONEYWELL INTERNATIONAL INC.
EXTREME NETWORKS
LUMEN TECHNOLOGIES
NXP SEMICONDUCTORS
VIX TECHNOLOGY
HAWK-EYE INNOVATIONS LTD.
AT0S
VERIZON
TECH MAHINDRA LIMITED
VODAFONE GROUP
T-MOBILE USA, INC.
TELEFONICA S.A.
EVOLV TECHNOLOGIES, INC.
AIFI INC.
AT&T
제13장 부록
KSA
영문 목차
영문목차
The sports technology market is projected to grow from USD 34.25 billion in 2025 and is projected to reach USD 68.70 billion by 2030; it is expected to grow at a CAGR of 14.9% from 2025 to 2030. The market for sports technology offers huge opportunities fueled by increasing adoption of AI, IoT, and big data analytics in athlete performance monitoring and game strategy planning. Increasing usage of smart wearables, virtual reality (VR), and augmented reality (AR) in training and fan interaction is widening market opportunity. Smart stadium investments and digital broadcasting innovations are improving viewing experiences, generating new revenue opportunities. Moreover, the booming of e-sports and fitness apps is introducing opportunities for pioneering gaming technologies. With sports boards emphasizing data-fueled choices, technology evolution will keep sculpting the way forward for the industry, leading to high-income growth opportunities.a
Scope of the Report
Years Considered for the Study
2020-2030
Base Year
2024
Forecast Period
2025-2030
Units Considered
Value (USD Billion)
Segments
By Technology, Solution and Region
Regions covered
North America, Europe, APAC, RoW
"Fan Engagement & Experience Enhancement to grow at the highest CAGR in the stadium analytics segment in the sports technology markets"
Greater fan engagement and identification of new technological progress are changing the characteristics of fan experience, allowing fans to experience their passion in a more interactive and personalized way. AI-powered offerings deliver real-time content customization, offering video clip highlights, players' statistics, and game predictions based on interest. Further engagement is created through virtual and augmented reality tools that enable viewing experience in deeper form so that the fans may engage with action regardless of location around the world. Mobile interactive apps become an anchoring spot for live news, tickets, top-notch content, and social connectivity that offers improved relationships among the fans and clubs. Data analysis is employed by event promoters and sports clubs in order to create tailored promotions, advertising, and loyalty programs in an effort to achieve optimum fan retainment and monetization value. AI-based crowd management, real-time way-finding, and IoT-based contactless payment technology are being implemented in smart stadiums in efforts to create a smooth and optimized in-stadium experience. Social media integration and gamification tactics, including fantasy sports and interactive surveys, further heighten fan engagement, transforming passive spectators into engaged contributors. Growing demand for integrated digital experiences and real-time participation is fueling greater investment in this area, allowing sports organizations to maximize fan satisfaction, strengthen fan communities, and tap into new revenue sources in an increasingly competitive digital world.
"Market for soccer segment is projected to hold for largest share during the forecast timeline."
Soccer is one of the most technologically integrated sports in the world of sports technology, combining several innovations for improving player performance, officiating accuracy, and fan experience. Video assistant referee (VAR) and goal-line technology are some of the technologies that have immensely enhanced the decision-making process, minimizing human errors in pivotal match moments. Wearable sensors, GPS devices, and AI-infused performance analytics assist teams in tracking player fitness, optimizing training sessions, and avoiding injuries. Clubs use big data analytics to scrutinize match tactics, player stats, and rival strategies, reinforcing competitive edge. Fan experience has also transformed through augmented reality (AR), virtual reality (VR), and AI-based platforms with immersive experiences, interactive content, and digital interaction based on preferences. Smart stadiums with high-speed connectivity, AI-based crowd management, and mobile ticketing solutions optimize the match-day experience. In addition, soccer broadcasting has incorporated automated camera systems, AI-generated highlights, and real-time analytics for enhanced content delivery. Commercialization of soccer has enhanced further with blockchain-based ticketing, and AI-based sponsorship analytics, maximizing revenue streams. With ongoing advancements in technology, 5G, edge computing, and AI-powered decision-making tools are predicted to further transform soccer and turn it into a dominating segment in the global sports technology market.
"Market for AI-based platform to grow at a highest CAGR during the forecast period."
Transforming sports technology through sophisticated analytics is redefining the way how teams, players, and fans engage with the sport, providing data-based insights that optimize performance and fan experience. AI-driven platforms leverage machine learning, computer vision, and predictive analytics to analyze huge volumes of real-time data, enabling coaches and players to make better decisions. Such technologies monitor player movement, biomechanical patterns, and fatigue levels, radically enhancing injury prevention and recovery programs. AI-powered automated video analysis further streamlines coaching methods by analyzing patterns of play and providing tactical enhancements using past performance data. Aside from performance optimization, AI is redefining fan experience with hyper-personalization. By analyzing behavior and interest, AI creates personalized game highlights, interactive replays, and forecasted match results, augmenting the experience. AI-based virtual and augmented reality sports solutions place the spectator at the heart of the action, replicating the stadium experience remotely from any location. AI is also revolutionizing sports broadcasting by optimizing camera angles, automated commentary, and real-time analysis throughout live matches. These flexible and dynamic AI-driven solutions are becoming an essential part of modern sports organizations seeking to stay ahead of the competition. As AI continues to learn from new data, it enhances strategies, enhances athletic training practices, and maximizes audience engagement. The increasing adoption of AI-driven analytics is driving the next generation of innovation in sports technology, redefining the industry's future.
"Professional Athelets segment to grow at a highest CAGR during the forecast period"
Athletes are increasingly depending on wearables and sports technology to maximize their performance through real-time access to information and actionable insights. Wearable devices such as fitness trackers, smartwatches, and specialized sensors monitor vital metrics like heart rate, sleep, steps taken, oxygen saturation, and muscle activity. Through these devices, sportspeople can monitor their development, pinpoint where they need to improve, and make sure that they are training at the correct intensity levels. With sophisticated capabilities such as GPS tracking and motion analysis, wearables also assist athletes in breaking down their movement patterns and optimizing techniques to enhance efficiency and minimize the risk of injury. Apart from wearables, athletes are taking up sports tech such as performance analytics platforms, virtual reality training, and biomechanical feedback systems. Analytics platforms sort through large sets of data to provide information on performance trends, fatigue, and recovery needs. Virtual reality allows sportspersons to train for decision-making based on game scenario simulations, while biomechanical systems apply the analysis of movement patterns of the body to improve posture and technique. Together, the technologies allow athletes to train smarter, recover faster, and achieve maximum performance, redefining the manner in which they prepare to and dominate contests.
"North Americs is expected to have the highest market share during the forecast period."
North America is the most advanced region in terms of technology adoption and the largest sports technology market in the world. Several stadium operators, sports teams, players, and event organizers in North America are adopting the latest sports technologies to transform their operations digitally. The growing need for network management and high data consumption during matches and events are forcing event operators to adopt solutions that can efficiently reduce data consumption without hampering the spectator experience. The US is the most prominent market in the North American region due to the presence of several active soccer, baseball, American football, basketball, and ice hockey clubs. In addition, North America's thriving landscape of tech businesses and startups facilitates ongoing innovation to enable the creation and integration of advanced solutions. The fact that there are prominent sports technology firms in the region, rising demand for wearables (activity trackers, smartwatch, and fitness bands), and growing popularity of augmented reality (AR) and virtual reality (VR) devices are propelling the market in this region. Apple (US), Google (US), and Garmin (US), are some of the key players in the sports wearables segment.
In-depth interviews have been conducted with chief executive officers (CEOs), Directors, and other executives from various key organizations operating in the sports technology marketplace. The break-up of the profile of primary participants in the sports technology market:
By Company Type: Tier 1 - 38%, Tier 2 - 28%, and Tier 3 - 34%
By Designation: Managers - 30%, Director Level - 40%, Others-30%
By Region: North America - 35%, Europe - 35%, Asia Pacific - 20%, ROW- 10%
Apple Inc. (US), SAMSUNG (South Korea), Alphabet Inc. (US), Cisco Systems, Inc. (US), IBM (US), Telefonaktiebolaget LM Ericsson (Sweden), Catapult (Australia), Garmin Ltd. (US), Johnson Controls (Ireland), and Schneider Electric (France) are some of the key players in the sports technology Market.
The study includes an in-depth competitive analysis of these key players in the sports technology market, with their company profiles, recent developments, and key market strategies. Research Coverage: This research report categorizes the sports technology market by technology (wearables, smart stadium, services, sports analytics, sports cameras, stadium analytics, stadium robots, and smart equipment), by platform (AI-based and conventional), by sport (soccer, baseball, basketball, ice hockey, rugby, formula one, tennis, cricket, golf, and others), by end-user (sports associations, clubs, leagues, professional athletes, and coaches) and by region (North America, Europe, Asia Pacific, and RoW). The scope of the report covers detailed information regarding the major factors, such as drivers, restraints, challenges, and opportunities, influencing the growth of the sports technology market. A detailed analysis of the key industry players has been done to provide insights into their business overview, solutions, and services; key strategies; Contracts, partnerships, agreements. New product & service launches, mergers and acquisitions, and recent developments associated with the sports technology market have been covered in the report. This report covers a competitive analysis of upcoming startups in the sports technology market ecosystem.
Reasons to buy this report The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall sports technology market and the subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities.
Key benefits of buying the report:
Analysis of key drivers (Increasing focus on delighting and engaging fans at stadiums; Pressing need for data driven decisions; Growing pressure to improve player/team performance; Surging adoption of esports technology; Rising implementation of IoT technologies for efficient management of
stadium infrastructure), restraints (High initial investments and budget constraints), opportunities (Advent of AI/ML technologies; Emergence of sports leagues and events with large prize pools; Increasing adoption of AR and VR in sports; Increasing reliance on real-time analysis) and challenges (Lack of professionals with analytical skills;
Complexities in upgrading and replacing legacy systems) influencing the growth of the sports technology market.
Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the sports technology market.
Market Development: Comprehensive information about lucrative markets - the report analyzes the sports technology market across varied regions
Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the sports technology market
Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading Amphenol Advanced (US), Honeywell International Inc. (US), Texas Instruments Incorporated (US), Setra Systems (US), Sensirion AG (Switzerland), TE Connectivity (Ireland), Siemens (Germany), Teracom (Sweden), Bosch Sensortec GmbH (US), Schneider Electric (France), and Renesas Electronics Corporation. (Japan) among others in the sports technology market.
TABLE OF CONTENTS
1 INTRODUCTION
1.1 STUDY OBJECTIVES
1.2 MARKET DEFINITION
1.3 STUDY SCOPE
1.3.1 MARKETS COVERED AND REGIONAL SCOPE
1.3.2 INCLUSIONS AND EXCLUSIONS
1.3.3 YEARS CONSIDERED
1.4 CURRENCY CONSIDERED
1.5 UNITS CONSIDERED
1.6 LIMITATIONS
1.7 STAKEHOLDERS
1.8 SUMMARY OF CHANGES
2 RESEARCH METHODOLOGY
2.1 RESEARCH DATA
2.1.1 SECONDARY AND PRIMARY RESEARCH
2.1.2 SECONDARY DATA
2.1.2.1 List of key secondary sources
2.1.2.2 Key data from secondary sources
2.1.3 PRIMARY DATA
2.1.3.1 List of primary interview participants
2.1.3.2 Breakdown of primaries
2.1.3.3 Key data from primary sources
2.1.3.4 Key industry insights
2.2 MARKET SIZE ESTIMATION METHODOLOGY
2.2.1 BOTTOM-UP APPROACH
2.2.1.1 Approach to arrive at market size using bottom-up analysis (demand side)
2.2.2 TOP-DOWN APPROACH
2.2.2.1 Approach to arrive at market size using top-down analysis (supply side)
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
2.4 RESEARCH ASSUMPTIONS
2.5 RESEARCH LIMITATIONS
2.6 RISK ANALYSIS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN SPORTS TECHNOLOGY MARKET
4.2 SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY
4.3 SPORTS TECHNOLOGY MARKET, BY PLATFORM
4.4 NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY AND COUNTRY (2024)
4.5 SPORTS TECHNOLOGY MARKET, BY END USER
4.6 SPORTS TECHNOLOGY MARKET, BY SPORT
4.7 SPORTS TECHNOLOGY MARKET, BY REGION
5 MARKET OVERVIEW
5.1 INTRODUCTION
5.2 MARKET DYNAMICS
5.2.1 DRIVERS
5.2.1.1 Increasing focus on fan engagement at stadiums
5.2.1.2 Pressing need for data-driven decisions
5.2.1.3 Growing pressure to improve player/team performance
5.2.1.4 Surging adoption of esports technology
5.2.1.5 Rising implementation of IoT technologies for efficient management of stadium infrastructure
5.2.2 RESTRAINTS
5.2.2.1 High initial investments and budget constraints
5.2.3 OPPORTUNITIES
5.2.3.1 Advent of AI and ML technologies
5.2.3.2 Emergence of sports leagues and events with large prize pools
5.2.3.3 Increasing adoption of AR and VR in sports
5.2.3.4 Increasing reliance on real-time analysis
5.2.4 CHALLENGES
5.2.4.1 Lack of professionals with analytical skills
5.2.4.2 Complexities in upgrading and replacing legacy systems
5.3 VALUE CHAIN ANALYSIS
5.4 ECOSYSTEM ANALYSIS
5.5 INVESTMENT AND FUNDING SCENARIO
5.6 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
5.7 PRICING ANALYSIS
5.7.1 AVERAGE SELLING PRICE OF WEARABLES, BY PRODUCT
5.7.2 AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER
5.7.3 AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION
5.7.4 AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION
5.7.5 AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER
5.7.6 INDICATIVE PRICING ANALYSIS, BY STADIUM TYPE
5.8 TECHNOLOGY ANALYSIS
5.8.1 KEY TECHNOLOGIES
5.8.1.1 Artificial intelligence (AI)
5.8.1.2 Blockchain
5.8.2 COMPLEMENTARY TECHNOLOGIES
5.8.2.1 Internet of things
5.8.2.2 5G
5.8.3 ADJACENT TECHNOLOGIES
5.8.3.1 Augmented reality and virtual reality (AR and VR)
5.9 PORTER'S FIVE FORCE ANALYSIS
5.9.1 THREAT OF NEW ENTRANTS
5.9.2 THREAT OF SUBSTITUTES
5.9.3 BARGAINING POWER OF SUPPLIERS
5.9.4 BARGAINING POWER OF BUYERS
5.9.5 INTENSITY OF COMPETITIVE RIVALRY
5.10 KEY STAKEHOLDERS AND BUYING CRITERIA
5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS
5.10.2 BUYING CRITERIA
5.11 USE CASES AND CASE STUDIES OF SPORTS TECHNOLOGY
5.11.1 CASE STUDY 1: ALTERING SPORTS PERFORMANCE WITH AI-POWERED REAL-TIME MOVEMENT ANALYSIS
5.11.2 CASE STUDY 2: TRANSFORMING SPORTS PERFORMANCE ANALYSIS WITH AI-POWERED LIVE BROADCAST DATA EXTRACTION
5.11.3 CASE STUDY 3: REVOLUTIONIZING WOMEN'S SNOW SPORTS GEAR WITH PERFORMANCE-DRIVEN DESIGN AND INNOVATION
5.11.4 CASE STUDY 4: DEVELOPING COMPETITIVE SWIMMING WITH AI-POWERED, AFFORDABLE, AND RELIABLE RACE TIMING
5.11.5 CASE STUDY 5: ENHANCING SPORTS AND HEALTH ANALYTICS WITH VALIDATED, RELIABLE, AND HUMAN-CENTRIC DATA SOLUTIONS
5.12 TRADE ANALYSIS
5.12.1 IMPORT DATA FOR HS CODE 910212
5.12.2 EXPORT DATA FOR HS CODE 910212
5.13 TARIFF AND REGULATORY LANDSCAPE
5.13.1 TARIFF DATA FOR HS CODE: 910212
5.13.2 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
5.13.3 REGULATORY LANDSCAPE
5.13.3.1 Health Insurance Portability and Accountability Act
5.13.3.2 System and Organization Controls Type II Compliance
5.13.3.3 ISO/IEC 27001
5.13.3.4 Import-Export Laws
5.13.3.5 Restriction of Hazardous Substances (ROHS) and Waste Electrical and Electronic Equipment (WEEE)
5.13.3.6 Registration, Evaluation, Authorisation, and Restriction of Chemicals (REACH)
5.13.3.7 General Data Protection Regulation (GDPR)
5.13.4 KEY REGULATIONS, BY COUNTRY
5.13.4.1 Personal Information Protection and Electronic Documents Act (PIPEDA) - Canada
5.13.4.2 California Consumer Privacy Act (CCPA) - US
5.13.4.3 Safe Sport Authorization Act - US
5.13.4.4 Biometric Information Privacy Act (BIPA) - US (Illinois)
5.13.4.5 Directive on Security of Network and Information Systems (NIS Directive) - European Union
5.13.4.6 EU Competition Law - European Union
5.14 PATENT ANALYSIS, 2013-2024
5.15 KEY CONFERENCES AND EVENTS, 2025-2026
5.16 IMPACT OF AI/GEN AI ON SPORTS TECHNOLOGY MARKET
5.16.1 TOP USE CASES AND MARKET POTENTIAL
5.16.1.1 Rapid game footage analysis
5.16.1.2 Advanced predictive modeling for player performance
5.16.1.3 Personalized training schedules
5.16.1.4 Integrated sports equipment
5.16.1.5 Improved player safety
5.16.1.6 AI-assisted officiating
5.16.1.7 Modern sports journalism
5.16.1.8 Targeted advertising
6 SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY
6.1 INTRODUCTION
6.2 SMART STADIUMS
6.2.1 NETWORK MANAGEMENT
6.2.1.1 Ability to protect vast amounts of data and systems in smart stadium environments to boost adoption
6.2.2 STADIUM AND PUBLIC SECURITY
6.2.2.1 Ticketing & access control
6.2.2.1.1 Enhanced stadium security & experience to drive market
6.2.2.1.1.1 Biometric entry systems
6.2.2.1.1.2 Facial recognition access control
6.2.2.2 Video surveillance
6.2.2.2.1 Ability to deter crime through real-time monitoring and evidence collection to propel adoption
6.2.2.2.1.1 Crowd analytics
6.2.2.3 Physical security information management (PSIM)
6.2.2.3.1 Ability of PSIM to integrate data from various security systems for centralized monitoring to boost growth
6.2.2.4 Cybersecurity
6.2.2.4.1 Advantages such as safeguarding sensitive data and ensuring operational integrity to fuel demand
6.2.2.5 Others
6.2.3 DIGITAL CONTENT MANAGEMENT
6.2.3.1 Audio & video management
6.2.3.1.1 High-quality engagement through premium audio, visuals, and reliable connectivity to fuel growth
6.2.3.1.1.1 Real-time replay systems
6.2.3.1.1.2 Broadcast integration systems
6.2.3.2 Digital signage
6.2.3.2.1 Advantages such as high-resolution, real-time displays for live updates and ads to drive demand
6.2.3.2.1.1 Fan engagement screens
6.2.3.2.1.2 Social media walls
6.2.3.3 Mobile and web content management
6.2.3.3.1 Enhancing fan engagement through user-friendly apps and seamless system integration to contribute to growth
6.2.3.3.1.1 In-seat ordering systems
6.2.3.3.1.2 NFC/RFID technologies
6.2.4 BUILDING AUTOMATION
6.2.4.1 Parking management systems
6.2.4.1.1 Ability to optimize parking space utilization and enhance user experience during large events to drive market
6.2.4.2 Energy management systems
6.2.4.2.1 Advantages such as monitoring and optimizing energy consumption to promote sustainability to fuel growth
6.2.4.3 Facility management systems
6.2.4.3.1 Effective building maintenance and operations to ensure safety and efficiency
6.2.5 EVENT MANAGEMENT
6.2.5.1 Event marketing & registration
6.2.5.1.1 Effective promotion and streamlined management of attendee registrations to maximize participation and engagement
6.2.5.2 Ticketing management
6.2.5.2.1 Efficient sales, distribution, and control of tickets to enhance security
6.2.5.3 Workforce management
6.2.5.3.1 Strategic administration of staff resources to ensure optimal performance and service delivery during events
6.2.6 CROWD MANAGEMENT
6.2.6.1 Enhanced safety and experience through advanced monitoring and emergency response solutions to boost market
6.3 WEARABLES
6.3.1 WRISTWEAR
6.3.1.1 Advancements in wearable technologies to fuel demand
6.3.2 AUGMENTED AND VIRTUAL REALITY (AR/VR)
6.3.2.1 Ability to transform sports engagement and training with AR/VR technology
6.3.3 SMART CLOTHING
6.3.3.1 Growing adoption of smart clothes in sports and fitness industry to accelerate growth
6.3.3.1.1 Wearable compression clothing
6.3.3.1.2 Smart socks
6.3.3.1.3 Smart gloves
6.3.3.1.4 Smart helmets
6.3.4 SMART SHOES
6.3.4.1 Increasing integration of smart shoes to drive innovation in sports
6.4 SPORTS ANALYTICS
6.4.1 PERFORMANCE ANALYTICS
6.4.1.1 Ability to assess player and team performance to improve gameplay and prevent injuries to fuel growth
6.4.2 PLAYER MONITORING
6.4.2.1 Ability to track health, fitness, and performance metrics to boost adoption
6.4.2.1.1 Cognitive performance analysis
6.4.3 GAME STRATEGY & COACHING SOLUTIONS
6.4.3.1 Optimized game strategies and coaching methods to enhance decision-making and performance during competitions
6.4.3.1.1 Strategy analysis
6.5 SPORTS CAMERAS
6.5.1 DRONES
6.5.1.1 Enhanced performance and fan engagement with drones to aid market growth
6.5.2 OTHER CAMERAS
6.5.2.1 360-degree live streaming drones
6.5.2.2 Referee assistance drones
6.6 STADIUM ANALYTICS
6.6.1 FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT
6.6.1.1 Ability to enhance fan engagement and experiences with digital innovations to drive growth
6.6.2 BROADCAST MANAGEMENT
6.6.2.1 Growing utilization of broadcast management for seamless sports content delivery to fuel growth
6.6.3 OTHER SOLUTIONS
6.7 STADIUM ROBOTS
6.7.1 ABILITY OF STADIUM ROBOTS TO ADVANCE OPERATIONAL EFFICIENCY AND FAN EXPERIENCE IN SPORTS VENUES TO DRIVE MARKET
6.7.1.1 Automated cleaning and maintenance robots
6.7.1.2 AI-powered sports chatbots
6.8 SMART EQUIPMENT
6.8.1 SMART BALLS
6.8.1.1 Embedded sensor data for performance tracking
6.8.2 SMART RACKETS AND BATS
6.8.2.1 AI driven swing & shot analysis
6.8.3 OTHER EQUIPMENT
6.9 SERVICES
6.9.1 PROFESSIONAL SERVICES
6.9.1.1 Consulting
6.9.1.1.1 Strategic guidance for optimizing sports technology solutions to drive adoption
6.9.1.2 Deployment & integration
6.9.1.2.1 Seamless implementation of sports technology systems to fuel demand
6.9.1.3 Support & maintenance
6.9.1.3.1 Ability to ensure long-term reliability of sports technology solutions to drive market
6.9.2 MANAGED SOLUTIONS
6.9.2.1 Ability to provide comprehensive technology operations support for sports organizations to drive market
7 SPORTS TECHNOLOGY MARKET, BY PLATFORM
7.1 INTRODUCTION
7.2 AI-BASED PLATFORMS
7.2.1 AI-BASED PLATFORMS TO PROVIDE ADAPTIVE AND SCALABLE SOLUTIONS FOR BETTER FAN EXPERIENCES
7.3 CONVENTIONAL PLATFORMS
7.3.1 COST-EFFECTIVENESS AND STABILITY TO PROPEL MARKET GROWTH
8 SPORTS TECHNOLOGY MARKET, BY SPORT
8.1 INTRODUCTION
8.2 SOCCER
8.2.1 ADVANCED TECHNOLOGIES TO TRANSFORM SOCCER IN EVOLVING SPORTS TECHNOLOGY MARKET
8.2.1.1 Goal-line technology
8.2.1.1.1 Blockchain-based tamper-proof match records
8.2.1.1.2 AI-powered precision ball tracking
8.2.1.2 Video assistant referee (VAR)
8.2.1.2.1 VR-enabled referee training simulations
8.3 BASEBALL
8.3.1 PARTNERSHIPS AND COLLABORATIONS WITH SPORTS TECHNOLOGY PROVIDERS TO BOOST MARKET
8.3.1.1 Hawk-Eye systems
8.3.1.1.1 Robot umpires
8.4 BASKETBALL
8.4.1 RISING ADOPTION OF SPORTS ANALYTICS FOR PLAYER DEVELOPMENT TO FUEL GROWTH
8.4.1.1 Shot tracking
8.4.1.1.1 Smart hoops technology
8.5 ICE HOCKEY
8.5.1 RISING USE OF WEARABLES AND ADOPTION OF AI IN SPORTS TO PROPEL GROWTH
8.5.1.1 Puck-tracking
8.5.1.2 Player-tracking
8.6 AMERICAN FOOTBALL/RUGBY
8.6.1 INCORPORATION OF HIGH-TECH SPORTS TECHNOLOGY TO DRIVE MARKET
8.7 FORMULA 1
8.7.1 CUTTING-EDGE TECHNOLOGIES TO DRIVE INNOVATION IN FORMULA 1 SPORTS TECHNOLOGY MARKET
8.8 TENNIS
8.8.1 RAPID ADOPTION OF TECHNOLOGY IN TENNIS TO BOOST MARKET
8.8.1.1 Line calling technology
8.8.1.1.1 High-speed camera-based ball tracking
8.9 CRICKET
8.9.1 ADOPTION OF ADVANCED TECHNOLOGY SOLUTIONS TO DRIVE GROWTH
8.9.1.1 Snickometer (SNIKO) & UltraEdge
8.9.1.2 Decision review system (DRS)
8.10 GOLF
8.10.1 PERFORMANCE ANALYTICS TO BE KEY APPLICATION OF SPORTS TECHNOLOGY
8.11 OTHER SPORTS
9 SPORTS TECHNOLOGY MARKET, BY END USER
9.1 INTRODUCTION
9.2 SPORTS ASSOCIATIONS
9.2.1 RISING COLLABORATIONS BETWEEN ASSOCIATIONS & SPORTS ANALYTICS PROVIDERS TO PROPEL MARKET