¼¼°èÀÇ ¸ð¹ÙÀÏ ÄÁÅÙÃ÷ ½ÃÀå ±Ô¸ð, Á¡À¯À², µ¿Ç⠺м® : ÄÁÅÙÃ÷ À¯Çüº°, Ç÷§Æûº°, ¸ÅÃ⠸𵨺°, Áö¿ªº° Àü¸Á, ¿¹Ãø(2024-2031³â)
Global Mobile Content Market Size, Share & Trends Analysis Report By Content Type (Games, Mobile Apps, Music, and Other Content Type), By Platform, By Revenue Model, By Regional Outlook and Forecast, 2024 - 2031
»óǰÄÚµå : 1555964
¸®¼­Ä¡»ç : KBV Research
¹ßÇàÀÏ : 2024³â 09¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 286 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 3,600 £Ü 5,161,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ®ÀÇ Copy & Paste °¡´ÉÇÕ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 4,320 £Ü 6,193,000
PDF (Multi User License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ 10¸í±îÁö ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ®ÀÇ Copy & Paste °¡´ÉÇÕ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 6,048 £Ü 8,671,000
PDF (Corporate User License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ®ÀÇ Copy & Paste °¡´ÉÇÕ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¼¼°èÀÇ ¸ð¹ÙÀÏ ÄÁÅÙÃ÷ ½ÃÀå ±Ô¸ð´Â ¿¹Ãø ±â°£ Áß CAGR 22.2%·Î ¼ºÀåÇϸç, 2031³â±îÁö 1Á¶ 4,000¾ï ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

½ÃÀå ¼ºÀå ¿äÀÎ

°¡°Ý Ç϶ô°ú ±â¼ú Çâ»óÀ¸·Î ½º¸¶Æ®ÆùÀÌ ´õ¿í Ä£¼÷ÇØÁö¸é¼­ ´õ ¸¹Àº »ç¶÷µéÀÌ µðÁöÅÐ ÄÁÅÙÃ÷¸¦ ÀÌ¿ëÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. ±¹Á¦Àü±âÅë½Å¿¬ÇÕ(ITU)¿¡ µû¸£¸é 2022³â Àü ¼¼°è ½º¸¶Æ®Æù º¸±Þ·üÀº ¾à 73%¸¦ ³ªÅ¸³¾ °ÍÀ¸·Î ¿¹»óµÇ¸ç, ÀÌ´Â Àü³â ´ëºñ Å« ÆøÀ¸·Î Áõ°¡ÇÑ ¼öÄ¡ÀÔ´Ï´Ù. µû¶ó¼­ ¼±Áø±¹°ú °³¹ßµµ»ó±¹ ¸ðµÎ¿¡¼­ ½º¸¶Æ®Æù º¸±Þ·üÀÌ Áõ°¡ÇÏ´Â °ÍÀº ÀÌ·¯ÇÑ ÄÁÅÙÃ÷ ¼ÒºñÀÇ ¼ºÀå¿¡ Áß¿äÇÑ ¿ä¼ÒÀÔ´Ï´Ù.

¶ÇÇÑ Æ½Åå, À¯Æ©ºê, ³ÝÇø¯½º µî µ¿¿µ»ó ½ºÆ®¸®¹Ö Ç÷§ÆûÀÇ È®»êÀ¸·Î °³ÀÎÀÌ ¸ð¹ÙÀÏ ±â±â¿¡¼­ ÄÁÅÙÃ÷¸¦ ¼ÒºñÇÏ´Â ¹æ½Äµµ º¯È­Çϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Ç÷§ÆûÀº ¸ð¹ÙÀÏ »ç¿ëÀÚ¿¡ ¸Â°Ô ÄÁÅÙÃ÷ Àü¼ÛÀ» Á¶Á¤ÇÏ¿© ½ÃûÀÚ°¡ ¾ðÁ¦ ¾îµð¼­³ª ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿¡ Á¢±ÙÇÒ ¼ö ÀÖ´Â ¿øÈ°ÇÑ °æÇèÀ» Á¦°øÇÕ´Ï´Ù. µû¶ó¼­ ¸ð¹ÙÀÏ ±â±â¿¡¼­ ºñµð¿À ÄÁÅÙÃ÷¸¦ ¼Òºñ, Á¦ÀÛ, °øÀ¯ÇÒ ¼ö ÀÖ´Â ´É·ÂÀÌ ÀÌ °°Àº ¼ºÀåÀ» °¡¼ÓÇϰí, ½ÃÀå ¼ºÀåÀ» ´õ¿í ÃËÁøÇϰí ÀÖ½À´Ï´Ù.

½ÃÀå ¼ºÀå ¾ïÁ¦¿äÀÎ

ÀÌ ÄÁÅÙÃ÷´Â Á¾Á¾ »ç¿ëÀÚÀÇ À§Ä¡ Á¤º¸, ¿¬¶ôó Á¤º¸, ºê¶ó¿ì¡ ½À°ü, °áÁ¦ Á¤º¸ µî ¹Î°¨ÇÑ µ¥ÀÌÅ͸¦ ¼öÁýÇÏ´Â °æ¿ì°¡ ¸¹½À´Ï´Ù. Á¦´ë·Î º¸È£µÇÁö ¾ÊÀ¸¸é ÀÌ µ¥ÀÌÅÍ´Â »çÀ̹ö °ø°ÝÀÇ Ç¥ÀûÀÌ µÇ¾î ħÀÔÀ» ÃÊ·¡ÇÒ ¼ö ÀÖÀ¸¸ç, ¼ö¹é¸¸ ¸íÀÇ »ç¿ëÀÚ°¡ °³ÀÎÁ¤º¸ µµ³­, »ç±â ¹× ±âŸ ¾ÇÀÇÀûÀΠȰµ¿¿¡ ³ëÃâµÉ ¼ö ÀÖ½À´Ï´Ù. µû¶ó¼­ ÀÌ·¯ÇÑ ¿ì·Á´Â ½ÃÀå ¼ºÀåÀ» ÀúÇØÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÄÁÅÙÃ÷ À¯Çü Àü¸Á

ÄÁÅÙÃ÷ À¯Çü¿¡ µû¶ó ½ÃÀåÀº ¸ð¹ÙÀÏ ¾Û, °ÔÀÓ, À½¾Ç, ±âŸ·Î ºÐ·ùµË´Ï´Ù. ¸ð¹ÙÀÏ ¾Û ºÎ¹®Àº 2023³â ÀÌ ÄÁÅÙÃ÷ ½ÃÀå¿¡¼­ 37%ÀÇ ¸ÅÃâ Á¡À¯À²À» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ¿©±â¿¡´Â ¼Ò¼È¹Ìµð¾î, »ý»ê¼º, ½ºÆ®¸®¹Ö, E-Commerce µî ´Ù¾çÇÑ Ä«Å×°í¸®ÀÇ ¾ÛÀÌ Æ÷ÇԵ˴ϴÙ. »ç¿ëÀÚ°¡ Ä¿¹Â´ÏÄÉÀ̼ǿ¡¼­ ¿£ÅÍÅ×ÀÎ¸ÕÆ®¿¡ À̸£±â±îÁö ´Ù¾çÇÑ ÀÏ»ó Ȱµ¿¿¡ ¸ð¹ÙÀÏ Àåºñ¿¡ ´ëÇÑ ÀÇÁ¸µµ°¡ ³ô¾ÆÁü¿¡ µû¶ó ¸ð¹ÙÀÏ ¾ÛÀº µðÁöÅÐ »ýŰèÀÇ Áß¿äÇÑ ºÎºÐÀ̵ǾîÀÌ ºÎ¹®ÀÇ »ó´çÇÑ ¼ºÀå°ú ¸ÅÃâÀ» ÃËÁøÇß½À´Ï´Ù.

Ç÷§Æû Àü¸Á

Ç÷§Æûº°·Î º¸¸é ½ÃÀåÀº iOS, Android, ±âŸ·Î ºÐ·ùµÇ¸ç, iOS ºÎ¹®Àº 2023³â ÄÁÅÙÃ÷ ½ÃÀå¿¡¼­ 36%ÀÇ ¸ÅÃâ Á¡À¯À²À» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ÄÁÅÙÃ÷ ÇÁ·Î¹ÙÀÌ´õµéÀº ¾ÖÇà ¼ÒºñÀÚµéÀÌ ¾Û, °ÔÀÓ, ±¸µ¶¿¡ ´õ ¸¹Àº µ·À» ¾²´Â °æÇâÀÌ ÀÖÀ¸¹Ç·Î ÀÌ Ç÷§ÆûÀÌ ¸Å¿ì ¼öÀͼºÀÌ ³ô´Ù°í º¸°í ÀÖÀ¸¸ç, ¾ÖÇà Á¦Ç°ÀÌ ÁÖ·ùÀÎ ºÏ¹Ì¿Í À¯·´°ú °°Àº ÷´Ü ½ÃÀå¿¡¼­ iOSÀÇ È£Á¶´Â ÀÌ ÄÁÅÙÃ÷ ½ÃÀåÀÇ ¸ÅÃ⠱⿩µµ¸¦ ´õ¿í ³ô¿´½À´Ï´Ù. ÄÁÅÙÃ÷ ½ÃÀåÀÇ ¸ÅÃ⠱⿩µµ°¡ ´õ¿í ³ô¾ÆÁ³½À´Ï´Ù.

¸ÅÃâ¸ðµ¨ Àü¸Á

¸ÅÃ⠸𵨿¡ µû¶ó ½ÃÀåÀº ÀÎ¾Û ±¸¸Å, ±¤°í, ±¸µ¶, À¯·á ´Ù¿î·Îµå, ±âŸ·Î ³ª´¹´Ï´Ù. ±¤°í ºÎ¹®Àº 2023³â ¸ð¹ÙÀÏ ÄÁÅÙÃ÷ ½ÃÀå ¸ÅÃâÀÇ 27%¸¦ Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ¹è³Ê ±¤°í, µ¿¿µ»ó ±¤°í, ³×ÀÌÆ¼ºê ±¤°í¿Í °°Àº ¸ð¹ÙÀÏ ±¤°í´Â ¹«·á Ç÷§ÆûÀÇ ÁÖ¿ä ¼öÀÔ¿øÀ̸ç, ±¸µ¶·á¸¦ ºÎ°úÇÏÁö ¾Ê°íµµ ´ë±Ô¸ð »ç¿ëÀÚ ±â¹Ý¿¡¼­ ¸ÅÃâÀ» âÃâÇÒ ¼ö ÀÖ½À´Ï´Ù. ¼Ò¼È¹Ìµð¾î Ç÷§Æû, ´º½º ¾Û, ijÁÖ¾ó °ÔÀÓÀº ¿î¿µÀ» Áö¿øÇϱâ À§ÇØ ±¤°í¿¡ Å©°Ô ÀÇÁ¸Çϰí ÀÖ½À´Ï´Ù.

Áö¿ª Àü¸Á

Áö¿ªº°·Î º¸¸é ½ÃÀåÀº ºÏ¹Ì, À¯·´, ¾Æ½Ã¾ÆÅÂÆò¾ç, ¶óƾ¾Æ¸Þ¸®Ä«, Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«¿¡ °ÉÃÄ ºÐ¼®µÇ¾ú½À´Ï´Ù. ¾Æ½Ã¾ÆÅÂÆò¾çÀº 2023³â ÀÌ ÄÁÅÙÃ÷ ½ÃÀå¿¡¼­ 30%ÀÇ ¸ÅÃâ Á¡À¯À²À» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ÀÌ Áö¿ªÀº Àα¸ Áõ°¡, ÀÎÅÍ³Ý º¸±Þ·ü Áõ°¡, ¸ð¹ÙÀÏ ±â¼úÀÇ ±Þ¼ÓÇÑ Ã¤ÅÃÀ¸·Î ÀÎÇØ Æø¹ßÀûÀÎ ¼ºÀå¼¼¸¦ º¸À̰í ÀÖ½À´Ï´Ù. Áß±¹, Àεµ, ÀϺ», Çѱ¹ µîÀÇ ±¹°¡´Â ÄÁÅÙÃ÷ ¼ÒºñÀÇ ÁÖ¿ä Çãºê·Î ºÎ»óÇϰí ÀÖ½À´Ï´Ù. ƯÈ÷ Áß±¹ÀÇ È°±âÂù ¸ð¹ÙÀÏ °ÔÀÓ »ê¾÷°ú WeChat, TikTok µî ¾ÛÀÇ ±¤¹üÀ§ÇÑ »ç¿ëÀº ¸ÅÃâ âÃâ¿¡ Å©°Ô ±â¿©Çϰí ÀÖ½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå ½ÃÀå ¹üÀ§¿Í Á¶»ç ¹æ¹ý

Á¦2Àå ½ÃÀå °³°ü

Á¦3Àå ½ÃÀå °³¿ä

Á¦4Àå °æÀï ºÐ¼® - ¼¼°è

Á¦5Àå ¼¼°è ½ÃÀå : ÄÁÅÙÃ÷ À¯Çüº°

Á¦6Àå ¼¼°è ½ÃÀå : Ç÷§Æûº°

Á¦7Àå ¼¼°è ½ÃÀå : ¸ÅÃ⠸𵨺°

Á¦8Àå ¼¼°è ½ÃÀå : Áö¿ªº°

Á¦9Àå ±â¾÷ °³¿ä

Á¦10Àå ¸ð¹ÙÀÏ ÄÁÅÙÃ÷ ½ÃÀåÀÇ ¼º°ø Çʼö Á¶°Ç

KSA
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

The Global Mobile Content Market size is expected to reach $1.4 Trillion by 2031, rising at a market growth of 22.2% CAGR during the forecast period.

Mobile gaming has emerged as a key driver of growth in the mobile content market, propelled by the availability of powerful smartphones that support high-quality graphics and immersive gameplay. Games like PUBG Mobile and Call of Duty Mobile offer console-level experiences on handheld devices, attracting millions of players globally. Thus, the Games Segment captured $120 Billion revenue in 2023.

The major strategies followed by the market participants are Partnerships as the key developmental strategy to keep pace with the changing demands of end users. For instance, In September, 2024, Huawei partnered with Avow, a company specializing in digital solutions and content delivery, to enhance this content and digital services. This collaboration aims to leverage Avow's expertise to improve content delivery and user experiences on Huawei's platforms and devices. Moreover, In June, 2024, Apple partnered with Bharti Airtel to enhance content distribution in India. This collaboration focuses on integrating Apple's content services with Airtel's network, aiming to improve content delivery and access for Airtel's customers. This partnership positions Apple to leverage Airtel's widespread telecom infrastructure to expand its reach in this market.

Market Growth Factors

With smartphones becoming more accessible due to lower prices and improved technology, a broader demographic can now engage with digital content. According to the International Telecommunication Union (ITU), global smartphone penetration reached around 73% in 2022, a substantial increase from previous years. Hence, the increasing smartphone penetration across both developed and developing nations is a critical factor in the growth of this content consumption.

Additionally, The manner in which individuals consume content on mobile devices has been transformed by the widespread use of video streaming platforms, including TikTok, YouTube, and Netflix. These platforms have tailored their content delivery to suit mobile users, offering seamless experiences that allow viewers to access entertainment anytime, anywhere. Thus, the ability to consume, create, and share video content on mobile devices has fueled this massive growth, further driving the growth of the market.

Market Restraining Factors

This content often involves collecting sensitive data, such as users' location, contact details, browsing habits, and payment information. If not properly protected, this data can become a target for cyberattacks, leading to breaches that expose millions of users to identity theft, fraud, and other malicious activities. Hence, such concerns may hamper the growth of the market.

Content Type Outlook

Based on content type, the market is classified into mobile apps, games, music, and others. The mobile apps segment procured 37% revenue share in this content market in 2023. This includes various apps spanning categories such as social media, productivity, streaming, and e-commerce. As users increasingly relied on their mobile devices for various daily activities, from communication to entertainment, mobile apps became an essential part of the digital ecosystem, driving considerable growth and revenue for the segment.

Platform Outlook

By platform, the market is segmented into iOS, Android, and others. The iOS segment garnered 36% revenue share in this content market in 2023. Content providers find the platform to be highly profitable due to the fact that Apple consumers tend to spend more on apps, games, and subscriptions. iOS's strong performance in developed markets, such as North America and Europe, where Apple products dominate, further enhanced its contribution to this content market's revenue.

Revenue Model Outlook

On the basis of revenue model, the market is divided into in-app purchases, advertising, subscription, pay-per-downloads, and others. The advertising segment recorded 27% revenue share in the mobile content market in 2023. Mobile ads, including banner ads, video ads, and native ads, are a primary source of income for free-to-use platforms, allowing them to monetize large user bases without charging subscription fees. Social media platforms, news apps, and casual games heavily rely on advertising to support their operations.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific segment acquired 30% revenue share in this content market in 2023. This region has seen explosive growth due to its vast population, increasing internet penetration, and rapid adoption of mobile technologies. Countries like China, India, Japan, and South Korea have emerged as major hubs for the content consumption. In particular, China's thriving mobile gaming industry and the widespread use of apps like WeChat and TikTok have significantly contributed to revenue generation.

Recent Strategies Deployed in the Market

List of Key Companies Profiled

Global Mobile Content Market Report Segmentation

By Content Type

By Platform

By Revenue Model

By Geography

Table of Contents

Chapter 1. Market Scope & Methodology

Chapter 2. Market at a Glance

Chapter 3. Market Overview

Chapter 4. Competition Analysis - Global

Chapter 5. Global Mobile Content Market by Content Type

Chapter 6. Global Mobile Content Market by Platform

Chapter 7. Global Mobile Content Market by Revenue Model

Chapter 8. Global Mobile Content Market by Region

Chapter 9. Company Profiles

Chapter 10. Winning Imperatives of Mobile Content Market

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â