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Metaverse In Education Market Size, Share & Trends Analysis Report By Component, By Application (Skill Development, Educational Apps), By End Use (Academic, Corporate), By Region, And Segment Forecasts, 2024 - 2030
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Metaverse In Education Market Trends
The global metaverse in education market size was estimated at USD 4.38 billion in 2023 and is expected to grow at a CAGR of 38.7% from 2024 to 2030. Various factors, such as growing experiential learning, increasing technological accessibility, rising demand for interactive learning, and advancements in technologies, are primarily driving the growth of metaverse in the education market. The metaverse offers numerous opportunities for students to engage in immersive simulations and virtual recreations, allowing students to explore historical events, and conduct scientific experiments in realistic environments. Moreover, metaverse platforms can create virtual spaces where students from anywhere in the world can work together on projects, brainstorm ideas, and solve problems in real time. This fosters a more collaborative learning environment and can be especially beneficial for geographically dispersed students.
Educational organizations are facing intense scrutiny to offer superior educational settings and tech-driven education to students. The foremost aim of employing technology in education has been to make education accessible and captivating for students. Extended reality technology enhances student learning experiences through highly realistic presentations of information, increased interaction within simulated environments, and notably reducing the cognitive burden on learners. Various institutions are investing heavily in incorporating virtual reality technology into their in-person and online courses for educational purposes. Furthermore, the rise of the metaverse has provided various opportunities for the education sector to evolve in numerous ways. Through VR, students can partake in virtual field trips, company visits, museums, and exhibitions. Thus, there is high growth of the metaverse in the education market.
The metaverse has the potential to make education more accessible for everyone. With an internet connection, students can enter virtual learning environments regardless of their location or physical limitations. This can be beneficial for students in remote areas or those with disabilities. The continued development of virtual reality (VR) and augmented reality (AR) technologies is a major driver for the metaverse in education. As VR and AR become more affordable and accessible, their adoption in educational settings is expected to increase significantly. Traditional lectures and textbooks are no longer the only options. Students are opting for more interactive and engaging learning experiences. The metaverse provides a platform for educators to create these experiences, catering to different learning styles and keeping students motivated.
Global Metaverse In Education Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2017 to 2030. For this study, Grand View Research has segmented the global metaverse in education market report based on component, application, end use, and region:
- Component Outlook (Revenue, USD Million, 2017-2030)
- Hardware
AR Devices
VR Devices
MR Devices
Interactive Displays and Projectors
Extended Reality Software
Gaming Engines
Metaverse Platforms
3D Mapping, Modelling, and Reconstruction
Application Development and System Integration
Strategy & Business Consulting
- Application Outlook (Revenue, USD Million, 2017-2030)
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- End Use Outlook (Revenue, USD Million, 2017-2030)
- Academic
K-12
Higher Education
- Corporate
- Regional Outlook (Revenue, USD Million, 2017-2030)
- North America
U.S.
Canada
Mexico
UK
Germany
France
China
India
Japan
Australia
South Korea
Brazil
UAE
South Africa
KSA
Table of Contents
Chapter 1. Methodology and Scope
- 1.1. Market Segmentation and Scope
- 1.2. Market Definitions
- 1.3. Research Methodology
- 1.3.1. Information Procurement
- 1.3.2. Information or Data Analysis
- 1.3.3. Market Formulation & Data Visualization
- 1.3.4. Data Validation & Publishing
- 1.4. Research Scope and Assumptions
- 1.4.1. List of Data Sources
Chapter 2. Executive Summary
- 2.1. Market Outlook
- 2.2. Segment Outlook
- 2.3. Competitive Insights
Chapter 3. Metaverse in Education Market Variables, Trends, & Scope
- 3.1. Market Introduction/Lineage Outlook
- 3.2. Market Size and Growth Prospects (USD Million)
- 3.3. Industry Value Chain Analysis
- 3.4. Market Dynamics
- 3.4.1. Market Drivers Analysis
- 3.4.1.1. Increasing EdTech investment
- 3.4.1.2. The growing industry training and deployment in the education sector
- 3.4.2. Market Restraints Analysis
- 3.4.2.1. Difficulties in implementation of technology infrastructure
- 3.4.3. Industry Opportunities
- 3.4.4. Industry Challenges
- 3.5. Metaverse in Education Market Analysis Tools
- 3.5.1. Porter's Analysis
- 3.5.1.1. Bargaining power of the suppliers
- 3.5.1.2. Bargaining power of the buyers
- 3.5.1.3. Threats of substitution
- 3.5.1.4. Threats from new entrants
- 3.5.1.5. Competitive rivalry
- 3.5.2. PESTEL Analysis
- 3.5.2.1. Political landscape
- 3.5.2.2. Economic and Social landscape
- 3.5.2.3. Technological landscape
- 3.5.2.4. Environmental landscape
- 3.5.2.5. Legal landscape
Chapter 4. Metaverse in Education Market: Component Estimates & Trend Analysis
- 4.1. Segment Dashboard
- 4.2. Metaverse in Education Market: Component Movement Analysis, 2023 & 2030 (USD Million)
- 4.3. Hardware
- 4.3.1. Hardware Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.3.2. AR Devices
- 4.3.2.1. AR Devices Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.3.3. VR Devices
- 4.3.3.1. VR Devices Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.3.4. MR Devices
- 4.3.4.1. MR Devices Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.3.5. Interactive Displays and Projectors
- 4.3.5.1. Interactive Displays and Projectors Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.4. Software
- 4.4.1. Software Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.4.2. Extended Reality Software
- 4.4.2.1. Extended Reality Software Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.4.3. Gaming Engines
- 4.4.3.1. Gaming Engines Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.4.4. Metaverse Platforms
- 4.4.4.1. Metaverse Platforms Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.4.5. 3D Mapping, Modeling, and Reconstruction
- 4.4.5.1. 3D Mapping, Modeling, and Reconstruction Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.5. Professional Services
- 4.5.1. Professional Services Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.5.2. Application Development and System Integration
- 4.5.2.1. Application Development and System Integration Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 4.5.3. Strategy and Business Consulting
- 4.5.3.1. Strategy and Business Consulting Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
Chapter 5. Metaverse in Education Market: Application Estimates & Trend Analysis
- 5.1. Segment Dashboard
- 5.2. Metaverse in Education Market: Application Movement Analysis, 2023 & 2030 (USD Million)
- 5.3. Learning
- 5.3.1. Learning Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 5.4. Skill Development
- 5.4.1. Skill Development Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 5.5. Educational Apps
- 5.5.1. Educational Apps Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 5.6. Self-Regulation Skills
- 5.6.1. Self-Regulation Skills Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 5.7. Cultural Understanding
- 5.7.1. Cultural Understanding Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 5.8. Others
- 5.8.1. Others Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
Chapter 6. Metaverse in Education Market: End Use Estimates & Trend Analysis
- 6.1. Segment Dashboard
- 6.2. Metaverse in Education Market: End Use Movement Analysis, 2023 & 2030 (USD Million)
- 6.3. Academic
- 6.3.1. Academic Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 6.3.2. K-12
- 6.3.2.1. K-12 Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 6.3.3. Higher Education
- 6.3.3.1. Higher Education Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
- 6.4. Corporate
- 6.4.1. Corporate Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
Chapter 7. Metaverse in Education Market: Regional Estimates & Trend Analysis
- 7.1. Metaverse in Education Market Share, By Region, 2023 & 2030 (USD Million)
- 7.2. North America
- 7.2.1. North America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.2.2. North America Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.2.3. North America Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.2.4. North America Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.2.5. U.S.
- 7.2.5.1. U.S. Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.2.5.2. U.S. Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.2.5.3. U.S. Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.2.5.4. U.S. Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.2.6. Canada
- 7.2.6.1. Canada Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.2.6.2. Canada Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.2.6.3. Canada Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.2.6.4. Canada Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.2.7. Mexico
- 7.2.7.1. Mexico Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.2.7.2. Mexico Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.2.7.3. Mexico Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.2.7.4. Mexico Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.3. Europe
- 7.3.1. Europe Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.3.2. Europe Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.3.3. Europe Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.3.4. Europe Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.3.5. UK
- 7.3.5.1. UK Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.3.5.2. UK Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.3.5.3. UK Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.3.5.4. UK Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.3.6. Germany
- 7.3.6.1. Germany Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.3.6.2. Germany Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.3.6.3. Germany Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.3.6.4. Germany Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.3.7. France
- 7.3.7.1. France Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.3.7.2. France Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.3.7.3. France Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.3.7.4. France Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.4. Asia Pacific
- 7.4.1. Asia Pacific Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.4.2. Asia Pacific Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.4.3. Asia Pacific Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.4.4. Asia Pacific Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.4.5. China
- 7.4.5.1. China Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.4.5.2. China Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.4.5.3. China Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.4.5.4. China Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.4.6. Japan
- 7.4.6.1. Japan Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.4.6.2. Japan Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.4.6.3. Japan Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.4.6.4. Japan Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.4.7. India
- 7.4.7.1. India Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.4.7.2. India Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.4.7.3. India Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.4.7.4. India Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.4.8. Australia
- 7.4.8.1. Australia Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.4.8.2. Australia Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.4.8.3. Australia Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.4.8.4. Australia Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.4.9. South Korea
- 7.4.9.1. South Korea Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.4.9.2. South Korea Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.4.9.3. South Korea Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.4.9.4. South Korea Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.5. Latin America
- 7.5.1. Latin America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.5.2. Latin America Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.5.3. Latin America Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.5.4. Latin America Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.5.5. Brazil
- 7.5.5.1. Brazil Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.5.5.2. Brazil Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.5.5.3. Brazil Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.5.5.4. Brazil Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.6. Middle East and Africa
- 7.6.1. Middle East and Africa Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.6.2. Middle East & Africa Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.6.3. Middle East & Africa Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.6.4. Middle East & Africa Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.6.5. UAE
- 7.6.5.1. UAE Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.6.5.2. UAE Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.6.5.3. UAE Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.6.5.4. UAE Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.6.6. South Africa
- 7.6.6.1. South Africa Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.6.6.2. South Africa Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.6.6.3. South Africa Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.6.6.4. South Africa Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
- 7.6.7. KSA
- 7.6.7.1. KSA Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
- 7.6.7.2. KSA Metaverse in Education Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
- 7.6.7.3. KSA Metaverse in Education Market Estimates and Forecasts, By Application, 2017 - 2030 (USD Million)
- 7.6.7.4. KSA Metaverse in Education Market Estimates and Forecasts, By End Use, 2017 - 2030 (USD Million)
Chapter 10. Competitive Landscape
- 10.1. Recent Developments & Impact Analysis by Key Market Participants
- 10.2. Company Categorization
- 10.3. Company Market Positioning
- 10.4. Company Market Share Analysis
- 10.5. Company Heat Map Analysis
- 10.6. Strategy Mapping
- 10.6.1. Expansion
- 10.6.2. Mergers & Acquisition
- 10.6.3. Partnerships & Collaborations
- 10.6.4. New Product Launches
- 10.6.5. Research And Development
- 10.7. Company Profiles
- 10.7.1. Adobe Inc.
- 10.7.1.1. Participant's Overview
- 10.7.1.2. Financial Performance
- 10.7.1.3. Product Benchmarking
- 10.7.1.4. Recent Developments
- 10.7.2. Baidu Inc.
- 10.7.2.1. Participant's Overview
- 10.7.2.2. Financial Performance
- 10.7.2.3. Product Benchmarking
- 10.7.2.4. Recent Developments
- 10.7.3. Epic Games
- 10.7.3.1. Participant's Overview
- 10.7.3.2. Financial Performance
- 10.7.3.3. Product Benchmarking
- 10.7.3.4. Recent Developments
- 10.7.4. HP Inc.
- 10.7.4.1. Participant's Overview
- 10.7.4.2. Financial Performance
- 10.7.4.3. Product Benchmarking
- 10.7.4.4. Recent Developments
- 10.7.5. Lenovo
- 10.7.5.1. Participant's Overview
- 10.7.5.2. Financial Performance
- 10.7.5.3. Product Benchmarking
- 10.7.5.4. Recent Developments
- 10.7.6. Meta
- 10.7.6.1. Participant's Overview
- 10.7.6.2. Financial Performance
- 10.7.6.3. Product Benchmarking
- 10.7.6.4. Recent Developments
- 10.7.7. Microsoft Corporation
- 10.7.7.1. Participant's Overview
- 10.7.7.2. Financial Performance
- 10.7.7.3. Product Benchmarking
- 10.7.7.4. Recent Developments
- 10.7.8. Roblox Corporation
- 10.7.8.1. Participant's Overview
- 10.7.8.2. Financial Performance
- 10.7.8.3. Product Benchmarking
- 10.7.8.4. Recent Developments
- 10.7.9. Samsung Electronics
- 10.7.9.1. Participant's Overview
- 10.7.9.2. Financial Performance
- 10.7.9.3. Product Benchmarking
- 10.7.9.4. Recent Developments
- 10.7.10. Unity Software Inc.
- 10.7.10.1. Participant's Overview
- 10.7.10.2. Financial Performance
- 10.7.10.3. Product Benchmarking
- 10.7.10.4. Recent Developments
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