세계의 교육 분야 VFX 시장 보고서(2025년)
VFX in Education Global Market Report 2025
상품코드 : 1751167
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 175 Pages
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한글목차

교육 분야 VFX 시장 규모는 향후 몇 년 동안 연평균 10.0%의 성장률(CAGR)로 2029년까지 41억 2,000만 달러에 달할 것으로 예상됩니다. 예측 기간 동안의 성장은 교육에 인공지능의 통합 증가, 학습에서 게임화의 인기 증가, 교실에서 증강지능과 가상현실의 사용 확대, 개인화된 학습 경험에 대한 수요 증가, STEM 교육 및 디지털 기술 교육에 대한 관심 증가 등에 기인할 것으로 예상됩니다. 예측 기간 동안 주요 동향으로는 가상현실 기반 학습 도구의 발전, 복잡한 주제에 대한 3D 시각화 활용 강화, 실시간 인터랙티브 시뮬레이션의 혁신, 개인화된 교육을 위한 인공지능의 통합, 학교와 대학에서 몰입형 학습 환경의 광범위한 채택 등이 있습니다. 몰입형 학습 환경의 광범위한 채택 등을 들 수 있습니다.

디지털 교육 플랫폼의 증가는 교육용 VFX(시각효과) 시장의 큰 성장을 촉진할 것으로 예상됩니다. 디지털 교육 플랫폼은 가상 환경을 통해 교육 컨텐츠를 제공하고 접근성과 참여도를 모두 향상시키는 온라인 학습 시스템입니다. 이러한 플랫폼에 대한 수요 증가의 배경에는 유연하고 인터랙티브한 몰입형 학습 경험을 제공하기 위해 E-Learning을 채택하는 교육 기관이 증가하고 있으며, VFX는 복잡한 개념을 단순화하고 학습자의 몰입도를 높이는 시각적으로 매력적인 컨텐츠를 제작하여 디지털 교육을 강화합니다. 디지털 교육을 강화합니다. 예를 들어, 2024년 1월 유럽에 기반을 둔 정부 기관인 Eurostat는 2023년 16세에서 74세 사이의 EU 인터넷 사용자의 30%가 온라인 강좌에 참여하거나 온라인 학습 자료를 이용했다고 보고했으며, 이는 2022년 대비 2% 포인트 증가한 수치라고 밝혔습니다. 따라서 디지털 교육 플랫폼의 채택이 증가하고 있으며, 이는 교육 분야 VFX 시장의 성장을 촉진할 것으로 예상됩니다.

교육 분야 VFX 시장 기업들은 몰입형 가상 환경을 갖춘 가상 프로덕션 아카데미와 같은 첨단 혁신에 집중하여 실무 학습을 강화하고, 이론과 업계 실무의 격차를 해소하고, 학생들이 실제 사회에서의 기술을 습득할 수 있도록 노력하고 있습니다. 몰입형 환경을 갖춘 가상 제작 아카데미는 실시간 기술과 디지털 도구를 사용하여 최신 영화 제작 및 VFX 기술을 가르치는 데 특화된 교육 기관 및 교육 센터를 말합니다. 예를 들어, 2023년 인도에 본사를 둔 Aptech Limited는 인도 최초의 종합적인 엔드 투 엔드 가상 프로덕션 아카데미를 뭄바이에 개설했습니다. 이 아카데미는 모션 캡처, 하이브리드 그린 스크린, LED 월-ICVFX와 같은 가상 프로덕션 기법에 대한 실습 교육을 제공하여 학생들이 진화하는 디지털 컨텐츠 산업에 대비할 수 있도록 합니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 - 금리, 인플레이션, 지정학, 무역 전쟁과 관세, 그리고 코로나와 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별·국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 개요

제31장 기타 주요 기업과 혁신적 기업

제32장 세계의 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병

제34장 최근의 시장 동향

제35장 시장 잠재력이 높은 국가, 부문, 전략

제36장 부록

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영문 목차

영문목차

VFX in education involves the use of visual effects technology to enhance learning experiences through engaging multimedia content. It helps in visualizing complex concepts, making them more interactive and easier to understand. VFX also enables the creation of immersive simulations and virtual environments in subjects such as science, history, and art.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The primary product types of VFX in education include simulation effects, animation, modeling, and matte painting. Animation, which creates the illusion of movement through a sequence of images, has a more intricate underlying mechanism. The various technologies involved include 2D and 3D animation, motion graphics, compositing, CGI (computer-generated imagery), and AR/VR integration. These technologies are applied in different areas, such as e-learning and online education, classroom learning, simulations and practical training, and game-based learning. They are used by a variety of end-users, including K-12 institutions, universities and colleges, as well as corporate and professional training programs.

The VFX in education market research report is one of a series of new reports from The Business Research Company that provides VFX in education market statistics, including VFX in education industry global market size, regional shares, competitors with a VFX in education market share, detailed VFX in education market segments, market trends and opportunities, and any further data you may need to thrive in the VFX in education industry. This VFX in education market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The VFX in education market size has grown rapidly in recent years. It will grow from$2.55 billion in 2024 to $2.81 billion in 2025 at a compound annual growth rate (CAGR) of 10.4%. The growth during the historic period can be attributed to the growing demand for immersive learning experiences, the rising adoption of e-learning platforms, the expansion of virtual classrooms and online education, an increased interest in interactive simulations and 3D visualizations, and a rise in investments in educational technologies.

The VFX in education market size is expected to see rapid growth in the next few years. It will grow to$4.12 billion in 2029 at a compound annual growth rate (CAGR) of 10.0%. The growth during the forecast period can be attributed to the increasing integration of artificial intelligence in education, the growing popularity of gamification in learning, the expanding use of augmented and virtual reality in classrooms, a rising demand for personalized learning experiences, and a greater emphasis on STEM education and digital skills training. Key trends during the forecast period include advancements in virtual reality-based learning tools, enhanced use of 3D visualization for complex subjects, innovation in real-time interactive simulations, integration of artificial intelligence for personalized education, and the broader adoption of immersive learning environments in schools and universities.

The increase in digital education platforms is expected to drive substantial growth in the VFX (Visual Effects) in education market. Digital education platforms are online learning systems that deliver educational content through virtual environments, enhancing both accessibility and engagement. The growing demand for these platforms is driven by more institutions adopting e-learning to provide flexible, interactive, and immersive learning experiences. VFX enhances digital education by creating visually engaging content that simplifies complex concepts and boosts learner retention. For instance, in January 2024, Eurostat, a Europe-based government agency, reported that 30% of EU internet users aged 16 to 74 participated in online courses or used online learning materials in 2023, marking a 2 percentage point increase from 2022. Therefore, the increasing adoption of digital education platforms is expected to propel the growth of the VFX in education market.

Companies in the VFX in education market are focusing on advanced innovations, such as virtual production academies with immersive virtual environments, to enhance hands-on learning, bridge the gap between theory and industry practice, and equip students with real-world skills. A virtual production academy with immersive environments is an educational institution or training center that specializes in teaching modern filmmaking and VFX techniques using real-time technology and digital tools. For example, in 2023, Aptech Limited, an India-based company, launched India's first holistic end-to-end Virtual Production Academy in Mumbai. This academy offers hands-on training in virtual production techniques, including motion capture, hybrid green screen, and LED wall-ICVFX, preparing students for the evolving digital content industry.

In January 2022, Pearson, a UK-based learning company, acquired Credly for $200 million. This acquisition strengthens Pearson's position in the workforce skills sector by adding digital credentialing services to its portfolio, enhancing its workforce analysis, learning, and assessment capabilities. Credly, a US-based company, provides VFX in education solutions, further supporting the growth of immersive and advanced learning technologies in the field of education.

Major players in the vfx in education market are Adobe Inc., Coursera, New York Film Academy, Sheridan College, Savannah College of Art and Design, Ringling College of Art and Design, AAFT Online, Vancouver Film School, Think Tank Training Centre, The Los Angeles Film School, Lesley, Arena Animation, EDUCBA, Academy of Art University, ARTFX, Gnomon, Lost Boys Studios, SAE Institute, Pepper Animation, CG Spectrum.

North America was the largest region in the VFX in education market in 2024. The regions covered in VFX in education report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the VFX In Education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The VFX in education market consists of revenues earned by entities by providing services such as 3D animation and modeling, virtual and augmented reality. The market value includes the value of related goods sold by the service provider or included within the service offering. The VFX in education market includes sales of interactive educational content, educational videos and tutorials. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

VFX in Education Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on vfx in education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for vfx in education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The vfx in education market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. VFX In Education Market Characteristics

3. VFX In Education Market Trends And Strategies

4. VFX In Education Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global VFX In Education Growth Analysis And Strategic Analysis Framework

6. VFX In Education Market Segmentation

7. VFX In Education Market Regional And Country Analysis

8. Asia-Pacific VFX In Education Market

9. China VFX In Education Market

10. India VFX In Education Market

11. Japan VFX In Education Market

12. Australia VFX In Education Market

13. Indonesia VFX In Education Market

14. South Korea VFX In Education Market

15. Western Europe VFX In Education Market

16. UK VFX In Education Market

17. Germany VFX In Education Market

18. France VFX In Education Market

19. Italy VFX In Education Market

20. Spain VFX In Education Market

21. Eastern Europe VFX In Education Market

22. Russia VFX In Education Market

23. North America VFX In Education Market

24. USA VFX In Education Market

25. Canada VFX In Education Market

26. South America VFX In Education Market

27. Brazil VFX In Education Market

28. Middle East VFX In Education Market

29. Africa VFX In Education Market

30. VFX In Education Market Competitive Landscape And Company Profiles

31. VFX In Education Market Other Major And Innovative Companies

32. Global VFX In Education Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The VFX In Education Market

34. Recent Developments In The VFX In Education Market

35. VFX In Education Market High Potential Countries, Segments and Strategies

36. Appendix

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