리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2025년 01월
페이지 정보:영문 242 Pages
라이선스 & 가격 (부가세 별도)
한글목차
교육 분야 AR 세계 시장 규모는 2030년까지 246억 달러에 달할 전망
2024년 49억 달러로 추정되는 교육 분야 AR 세계 시장은 2024년부터 2030년까지 연평균 30.6%로 성장하여 2030년에는 246억 달러에 달할 것으로 예상됩니다. 본 보고서에서 분석한 부문 중 하나인 고등교육 최종사용자 부문은 CAGR 32.5%를 기록하여 분석 기간 종료 시점에 147억 달러에 달할 것으로 예상됩니다. 초중등 교육 최종사용자 부문은 분석 기간 동안 CAGR 29.9%의 성장률을 기록할 것으로 예상됩니다.
미국 시장 13억 달러로 추정, 중국은 CAGR 28.9%로 성장 전망
미국의 교육용 AR 시장 규모는 2024년 13억 달러로 추정됩니다. 세계 2위의 경제 대국인 중국은 2030년까지 36억 달러의 시장 규모에 도달할 것으로 예상되며, 2024-2030년 분석 기간 동안 CAGR은 28.9%에 달할 것으로 예상됩니다. 다른 주목할 만한 지역 시장으로는 일본과 캐나다가 있으며, 분석 기간 동안 각각 28.0%와 26.0%의 CAGR을 기록할 것으로 예상됩니다. 유럽에서는 독일이 CAGR 20.8%로 성장할 것으로 예상됩니다.
세계 교육용 AR 시장 - 주요 동향 및 촉진요인 정리
AR은 교육 경험에 어떤 혁명을 가져올 것인가?
증강현실(AR, Augmented Reality)은 인터랙티브하고 몰입감 있는 경험을 통해 기존의 학습 방식을 강화하고, 완전히 새로운 방식으로 학생들의 흥미를 유발함으로써 교육 환경을 빠르게 변화시키고 있습니다. 기존의 교육 도구와 달리 AR은 디지털 컨텐츠를 물리적 세계에 겹쳐서 추상적인 개념에 생명을 불어넣어 학생들이 3D 모델, 시뮬레이션 및 기타 가상 요소를 시각화하고 상호 작용할 수 있도록 합니다. 이 기술은 해부학, 공학, 기하학 등 공간적 이해가 필요한 과목에서 특히 효과적임이 입증되었으며, 학생들은 복잡한 구조를 다각도로 탐구할 수 있습니다. 디지털과 물리적 영역을 융합하는 AR의 능력은 학습을 더욱 매력적으로 만들 뿐만 아니라, 다양한 학습 스타일에 대응하고 개인의 필요에 맞는 실용적이고 체험적인 접근 방식을 제공합니다. 그 결과, AR은 기존의 교육 방식을 보완할 뿐만 아니라 재정의하고, 학습을 보다 역동적이고 상호 작용적이며, 다양한 연령층과 분야의 학생들이 쉽게 접근할 수 있도록 하고 있습니다.
교육에 AR의 통합을 촉진하는 기술 발전은 무엇일까?
하드웨어와 소프트웨어 기술의 발전으로 교육 분야에서의 AR 통합이 크게 가속화되고 있습니다. 첨단 센서와 고해상도 카메라가 탑재된 스마트폰과 태블릿의 보급으로 AR은 교육자와 학생들에게 더욱 친숙하게 다가갈 수 있게 되었습니다. 또한, 구글 익스페디션(Google Expeditions)이나 머지 큐브(Merge Cube)와 같은 AR 전용 교육 플랫폼과 애플리케이션의 개발로 교사들에게 AR을 커리큘럼에 도입할 수 있는 도구가 제공되고 있습니다. 이러한 플랫폼은 가상 여행에서 인터랙티브 과학 실험에 이르기까지 다양한 컨텐츠를 제공하며, 교실 활동에 쉽게 통합할 수 있습니다. 또한, AI와 머신러닝의 발전은 교육 분야에서 AR의 기능을 강화하여 보다 개인화된 학습 경험을 가능하게 하고 있으며, AI 기반 AR 애플리케이션은 학생 개개인의 학습 속도에 맞춰 실시간으로 피드백을 제공하고, 학생의 성적에 따라 난이도를 조정할 수 있습니다. 실시간으로 피드백을 제공하거나 학생의 성적에 따라 난이도를 조정할 수 있습니다. 이러한 기술 혁신을 통해 AR은 교육 현장에서 더욱 다기능적이고 효과적인 도구가 될 뿐만 아니라, 도입 장벽이 낮아져 더 많은 교육 기관이 AR을 교육 방식에 도입할 수 있게 되었습니다.
교육 분야에서 AR의 미래를 만들어갈 새로운 트렌드는 무엇일까?
교육 분야에서 AR의 미래를 형성하는 몇 가지 새로운 트렌드는 교육적 접근 방식과 기술 혁신의 광범위한 변화를 반영하고 있습니다. 가장 중요한 트렌드 중 하나는 STEM(과학, 기술, 공학, 수학) 교육에 대한 강조와 복잡한 과학적 개념에 대한 이해를 돕기 위한 몰입형 학습 경험에 대한 AR의 활용이 증가하고 있다는 점입니다. 또 다른 트렌드는 AR과 게임화의 통합입니다. 게임화를 통해 교육 컨텐츠가 게임과 같은 환경으로 제공되어 학습을 더욱 매력적이고 흥미진진하게 만들 수 있습니다. 이 접근 방식은 대화형 디지털 환경에 익숙한 젊은 학습자들의 관심을 끌기에 특히 효과적입니다. 또한, AR은 원격 학습 및 원격 학습에서 중요한 역할을 하고 있으며, 기존의 교실 밖에서 재현하기 어려운 가상 현장 경험을 제공하고 있습니다. 이는 특히 COVID-19 팬데믹 이후 디지털 학습 도구의 채택을 가속화시킨 것과 관련이 있습니다. 또한, 평생 학습 및 직업 훈련 프로그램으로의 AR 확대는 정규 학교 교육을 넘어 지속적인 교육 및 기술 개발의 새로운 기회를 열어주는 것으로 주목받고 있습니다.
교육 분야 AR 시장의 성장 촉진요인은 무엇일까?
교육 분야 AR 시장의 성장은 기술 발전, 교육 패러다임의 변화, 소비자 기대치의 변화와 밀접한 관련이 있는 몇 가지 요인에 의해 주도되고 있습니다. 첫째, 개인화된 적응형 학습 경험에 대한 수요가 증가함에 따라 학교와 교육 기관은 다양한 학생들의 요구에 부응할 수 있는 AR 기술을 채택하고 있습니다. 둘째, 정부 및 민간 기관의 에듀테크에 대한 투자 증가로 다양한 교육 현장에서 AR 도구의 개발 및 배포가 활발히 이루어지고 있습니다. 셋째, COVID-19 사태로 인해 가속화되고 있는 디지털 학습과 원격 학습으로의 전환은 AR이 중요한 원동력으로 떠오르고 있는 인터랙티브 몰입형 학습 솔루션에 대한 강력한 수요를 창출하고 있습니다. 또한, 학생들의 학습 의욕과 학습 지속률 향상에 대한 관심이 높아짐에 따라 교육자들은 혁신적인 교육 방법을 모색하고 있으며, 그 중 AR은 학습을 보다 인터랙티브하고 재미있게 만들 수 있어 유력한 대안으로 떠오르고 있습니다. 또한, 고등 교육 및 직업 훈련 프로그램에 대한 AR 응용 프로그램의 확대로 시장의 저변이 확대되어 유치원부터 고등학교까지의 교육에 국한되지 않고 더 많은 청중을 끌어들이고 있습니다. 이러한 요인들은 지속적인 기술 혁신과 우호적인 규제 환경과 함께 교육 분야 AR 시장의 강력한 성장을 촉진하고 있습니다.
부문
최종사용자(고등교육, 초중등교육, K-12 교육)
조사 대상 기업 사례(주목 합계 137개사)
Aug That
Blippar
Chromville
Curiscope Ltd.
DAQRI
EON Reality, Inc.
GAMOOZ Interactive Solutions Pvt. Ltd.
Google LLC
InGage Technologies
Magic Leap, Inc.
Meta Company
Popar
QuiverVision Limited
목차
제1장 조사 방법
제2장 주요 요약
시장 개요
주요 기업
시장 동향과 성장 촉진요인
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
기타 지역
제4장 경쟁
ksm
영문 목차
영문목차
Global AR in Education Market to Reach US$24.6 Billion by 2030
The global market for AR in Education estimated at US$4.9 Billion in the year 2024, is expected to reach US$24.6 Billion by 2030, growing at a CAGR of 30.6% over the analysis period 2024-2030. Higher Education End-Use, one of the segments analyzed in the report, is expected to record a 32.5% CAGR and reach US$14.7 Billion by the end of the analysis period. Growth in the Primary & Secondary Education End-Use segment is estimated at 29.9% CAGR over the analysis period.
The U.S. Market is Estimated at US$1.3 Billion While China is Forecast to Grow at 28.9% CAGR
The AR in Education market in the U.S. is estimated at US$1.3 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$3.6 Billion by the year 2030 trailing a CAGR of 28.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 28.0% and 26.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 20.8% CAGR.
Global AR in Education Market - Key Trends and Drivers Summarized
How Is AR Revolutionizing Educational Experiences?
Augmented Reality (AR) is rapidly transforming the educational landscape by enhancing traditional learning methods with interactive, immersive experiences that engage students in entirely new ways. Unlike conventional education tools, AR brings abstract concepts to life by overlaying digital content onto the physical world, allowing students to visualize and interact with 3D models, simulations, and other virtual elements. This technology has proven particularly effective in subjects that require spatial understanding, such as anatomy, engineering, and geometry, where students can explore complex structures from multiple angles. AR's ability to merge the digital and physical realms not only makes learning more engaging but also caters to diverse learning styles, offering a hands-on, experiential approach that can be tailored to individual needs. As a result, AR is not just supplementing traditional educational methods but is redefining them, making learning more dynamic, interactive, and accessible to students across different age groups and disciplines.
What Technological Advancements Are Driving the Integration of AR in Education?
The integration of AR in education has been significantly accelerated by advancements in both hardware and software technologies. The widespread availability of smartphones and tablets equipped with advanced sensors and high-resolution cameras has made AR more accessible to educators and students alike. Additionally, the development of AR-specific educational platforms and applications, such as Google Expeditions and Merge Cube, has provided teachers with ready-made tools to incorporate AR into their curricula. These platforms offer a range of content, from virtual field trips to interactive science experiments, that can be easily integrated into classroom activities. Furthermore, advancements in AI and machine learning are enhancing the capabilities of AR in education, enabling more personalized learning experiences. AI-driven AR applications can adapt to the individual learning pace of students, providing real-time feedback and adjusting the difficulty level based on student performance. These technological innovations are not only making AR more versatile and effective in educational settings but are also lowering the barriers to adoption, allowing more institutions to incorporate AR into their teaching methods.
What Emerging Trends Are Shaping the Future of AR in Education?
Several emerging trends are shaping the future of AR in education, reflecting broader shifts in pedagogical approaches and technological innovation. One of the most significant trends is the growing emphasis on STEM (Science, Technology, Engineering, and Mathematics) education, where AR is being increasingly utilized to create immersive learning experiences that enhance student understanding of complex scientific concepts. Another trend is the integration of AR with gamification, where educational content is presented in a game-like environment, making learning more engaging and motivating for students. This approach is particularly effective in capturing the attention of younger learners who are accustomed to interactive digital environments. Additionally, AR is playing a crucial role in distance and remote learning, providing virtual hands-on experiences that are otherwise difficult to replicate outside of a traditional classroom. This has become especially relevant in the wake of the COVID-19 pandemic, which has accelerated the adoption of digital learning tools. The expansion of AR into lifelong learning and professional training programs is also noteworthy, as it opens up new opportunities for continuous education and skill development beyond formal schooling.
What Factors Are Driving Growth in the AR in Education Market?
The growth in the AR in education market is driven by several factors that are closely tied to technological advancements, changing educational paradigms, and evolving consumer expectations. Firstly, the increasing demand for personalized and adaptive learning experiences is pushing schools and educational institutions to adopt AR technologies that can cater to diverse student needs. Secondly, the rising investment in EdTech by governments and private organizations is fueling the development and deployment of AR tools across various educational settings. Thirdly, the shift towards digital and remote learning, accelerated by the global pandemic, has created a strong demand for interactive and immersive learning solutions, with AR emerging as a key enabler. Additionally, the growing focus on improving student engagement and retention rates is encouraging educators to explore innovative teaching methods, with AR being a prominent choice due to its ability to make learning more interactive and enjoyable. Furthermore, the expansion of AR applications into higher education and professional training programs is broadening the market's reach, attracting a wider audience beyond K-12 education. These factors, combined with ongoing technological innovations and a supportive regulatory environment, are driving the robust growth of the AR in education market.
SCOPE OF STUDY:
The report analyzes the AR in Education market in terms of units by the following Segments, and Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.
Select Competitors (Total 137 Featured) -
Aug That
Blippar
Chromville
Curiscope Ltd.
DAQRI
EON Reality, Inc.
GAMOOZ Interactive Solutions Pvt. Ltd.
Google LLC
InGage Technologies
Magic Leap, Inc.
Meta Company
Popar
QuiverVision Limited
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
Global Economic Update
AR in Education - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Growing Adoption of Digital Learning Tools Spurs Growth in AR for Education
Advancements in AR Technology Propel Innovation in Educational Content
Here's How the Shift to Remote Learning Expands Addressable Market for AR Solutions
Increasing Demand for Interactive Learning Experiences Drives AR Adoption
Expansion of STEM Education Programs Strengthens Business Case for AR Integration
Rising Investments in EdTech Accelerate Development of AR Educational Platforms
Here's the Story: How Gamification in Education Is Shaping AR Use Cases
Emergence of Mobile AR Applications Expands Market Opportunities in Education
Growing Interest in Lifelong Learning Expands the Market for AR in Adult Education
Need for Engaging Distance Learning Solutions Accelerates AR Integration
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World AR in Education Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for AR in Education by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for AR in Education by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Higher Education by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for Higher Education by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for Primary & Secondary Education by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for Primary & Secondary Education by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for K-12 by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for K-12 by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
AR in Education Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 10: USA Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 11: USA 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
CANADA
TABLE 12: Canada Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 13: Canada 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
JAPAN
AR in Education Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 14: Japan Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 15: Japan 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
CHINA
AR in Education Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 16: China Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 17: China 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
EUROPE
AR in Education Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 18: Europe Recent Past, Current & Future Analysis for AR in Education by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 19: Europe 6-Year Perspective for AR in Education by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 20: Europe Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 21: Europe 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
FRANCE
AR in Education Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 22: France Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 23: France 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
GERMANY
AR in Education Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 24: Germany Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 25: Germany 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
ITALY
TABLE 26: Italy Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 27: Italy 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
UNITED KINGDOM
AR in Education Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 28: UK Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 29: UK 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
REST OF EUROPE
TABLE 30: Rest of Europe Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 31: Rest of Europe 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
ASIA-PACIFIC
AR in Education Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 32: Asia-Pacific Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: Asia-Pacific 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030
REST OF WORLD
TABLE 34: Rest of World Recent Past, Current & Future Analysis for AR in Education by End-Use - Higher Education, Primary & Secondary Education and K-12 - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 35: Rest of World 6-Year Perspective for AR in Education by End-Use - Percentage Breakdown of Value Revenues for Higher Education, Primary & Secondary Education and K-12 for the Years 2025 & 2030