리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2025년 01월
페이지 정보:영문 223 Pages
라이선스 & 가격 (부가세 별도)
한글목차
3D 디지털 자산 세계 시장은 2030년까지 665억 달러에 달할 것으로 예상됩니다.
2024년에 313억 달러로 추정되는 세계 3D 디지털 자산 시장은 2024년부터 2030년까지 연평균 13.4% 성장하여 2030년에는 665억 달러에 이를 것으로 예상됩니다. 본 보고서에서 분석한 부문 중 하나인 3D 디지털 자산 소프트웨어는 CAGR 12.9%를 기록하여 분석 기간 종료 시점에 312억 달러에 이를 것으로 예상되며, 3D 디지털 자산 하드웨어 부문의 성장률은 분석 기간 동안 CAGR 10.8%로 추정됩니다.
미국 시장은 82억 달러, 중국은 CAGR 12.6%로 성장 전망
미국의 3D 디지털 자산 시장 규모는 2024년 82억 달러로 추정됩니다. 세계 2위의 경제 대국인 중국은 2024-2030년간 12.6%의 연평균 복합 성장률(CAGR)을 나타내고, 2030년까지 103억 달러에 달할 것으로 예상됩니다. 다른 주목할 만한 지역 시장으로는 일본과 캐나다가 분석 기간 동안 각각 12.3%와 11.6%의 연평균 복합 성장률(CAGR)을 나타낼 전망입니다. 유럽에서는 독일이 약 9.9%의 연평균 복합 성장률(CAGR)을 나타낼 전망입니다.
세계 3D 디지털 에셋 시장 - 주요 동향 및 촉진요인 정리
3D 디지털 자산이 급증하는 이유는?
증강현실(AR), 가상현실(VR), 메타버스(Metaverse) 등 몰입형 기술의 확산이 3D 디지털 자산에 대한 수요 증가의 주요 원인으로 작용하고 있습니다. 이러한 에셋은 실감나는 가상 환경, 게임 캐릭터, 건축 디자인, 전자상거래 경험을 창출하는 기반이 되고 있습니다. 엔터테인먼트, 게임, 부동산, 교육 등의 업계는 사용자 참여와 시각적 스토리텔링을 강화하기 위해 고품질 3D 에셋에 대한 의존도가 높아지고 있으며, 3D 컨텐츠 제작 툴의 대중화로 인해 전문 지식이 없어도 3D 에셋을 원활하게 디자인할 수 있는 환경이 조성되면서 시장은 더욱 확대되고 있습니다. 3D 에셋을 원활하게 디자인하고 배포할 수 있게 되었습니다. 컨텐츠 소비 형태가 가상과 인터랙티브로 전환되면서 사용자 경험을 재정의하는 데 있어 3D 디지털 에셋의 중요성은 더욱 커질 것입니다.
기업들이 3D 컨텐츠 개발에 많은 투자를 하는 이유는 무엇일까요?
시각적으로 풍부하고 개인화된 경험을 원하는 소비자의 취향 변화에 대응하기 위해 기업들은 3D 디지털 자산을 빠르게 도입하고 있습니다. 소매업과 이커머스 업체들이 가장 먼저 3D 모델을 활용하여 가상 상품 쇼케이스에 3D 모델을 활용하여 디지털 쇼핑과 실제 쇼핑의 격차를 좁히고 있습니다. 자동차 업계에서는 제조업체들이 3D 디지털 자산을 사용하여 가상 차량 미리보기를 통해 고객이 구매하고자 하는 제품을 맞춤화하여 시각화할 수 있도록 돕고 있습니다. 게임 업계에서는 초현실적인 그래픽과 몰입감 있는 게임 플레이에 대한 수요가 급증하면서 3D 에셋의 활용이 계속해서 주류로 떠오르고 있습니다. 인공지능(AI)과 3D 에셋 제작 툴의 통합으로 제작 시간이 크게 단축되어 기업들은 비용 효율적으로 디테일하고 확장 가능한 3D 라이브러리를 제작할 수 있게 되었으며, 3D 컨텐츠를 우선시하는 기업들은 고객 참여율과 브랜드 충성도가 높아지는 것을 경험하고 있습니다. 경험하고 있습니다.
기술이 3D 디지털 자산의 미래를 어떻게 형성하고 있을까요?
클라우드 컴퓨팅, AI, 블록체인과 같은 기술의 급속한 발전은 3D 디지털 자산의 생성, 저장, 수익화 방식을 변화시키고 있습니다. 클라우드 기반 솔루션은 3D 자산 개발의 실시간 협업을 가능하게 하고, 지리적 장벽을 없애고, 혁신을 촉진하고 있습니다. 블록체인 기술은 3D 자산의 거래와 인증에 안전하고 투명한 프레임워크를 제공하고, 대체 불가능 토큰(NFT)의 형태로 새로운 수익모델의 길을 열어주고 있습니다. 한편, AI 기반 툴의 발전으로 복잡한 3D 모델링 프로세스가 자동화되어 크리에이터는 최소한의 노력으로 고품질 자산을 제작할 수 있게 되었습니다. 이러한 기술 발전은 다양한 용도에서 3D 디지털 자산의 확장성, 접근성, 전반적인 가치를 향상시킬 것으로 기대됩니다. 또한, 포토리얼리즘 렌더링과 실시간 분석의 통합을 통해 크리에이터들은 특히 엔터테인먼트 및 마케팅 분야에서 몰입감 있는 고도의 인터랙티브한 경험을 제공할 수 있게 되었습니다.
3D 디지털 자산 시장을 형성하는 주요 촉진요인은 무엇인가?
3D 디지털 자산 시장의 성장은 게임, 교육, 부동산 분야에서 AR, VR, MR(Mixed Reality) 기술의 광범위한 채택 등 여러 가지 요인에 의해 주도되고 있습니다. 메타버스의 부상으로 3D 에셋에 대한 수요가 더욱 증가하고 있으며, 기업들은 가상 환경에서 존재감을 드러내기 위해 노력하고 있습니다. 소비자 행동도 진화하고 있으며, 디지털 플랫폼에서 개인화된 인터랙티브 컨텐츠에 대한 선호도가 높아지고 있습니다. 또한, 헬스케어와 같은 업계에서는 3D 디지털 자산이 시뮬레이션 기반 교육 및 환자 교육에 활용되고 있으며, 3D 디지털 자산의 다재다능함이 돋보이고 있습니다. 원격 협업 도구의 발전은 건축, 엔지니어링, 제조 등의 산업에서 3D 모델 사용을 가속화하고 있습니다. 마지막으로, 분산형 마켓플레이스와 NFT의 출현은 크리에이터들이 자신의 작품을 통해 수익을 창출할 수 있는 새로운 기회를 열어주며, 세계 3D 디지털 자산 시장의 성장을 가속하고 있습니다. 이러한 촉진요인들이 결합되어 향후 몇 년동안 시장은 전례 없는 성장을 이룰 것으로 보입니다.
부문
구성요소(3D 디지털 자산 소프트웨어, 3D 디지털 자산 하드웨어, 3D 디지털 자산 서비스);& 배포(온프레미스 배포, 클라우드 기반 배포);& 용도(시각화 용도, 게임 및 애니메이션 용도, 마케팅 및 광고 용도, 가상 체험 용도, 디지털 프로토타이핑 용도, 시뮬레이션 용도, 기타 용도) ;& 최종 용도(건축 및 건설 최종 용도, 미디어 및 엔터테인먼트 최종 용도, 자동차 최종 용도, 제조 최종 용도) 가상 체험, 디지털 프로토타이핑, 시뮬레이션, 기타) ;& 최종 용도(건축 및 건설 최종 용도, 미디어 및 엔터테인먼트 최종 용도, 자동차 최종 용도, 제조 최종 용도, 소매 및 전자상거래 최종 용도, 의료 및 생명과학 최종 용도, 정부 및 공공 부문 최종 용도, 의료 및 생명과학 최종 용도) 정부 및 공공 부문 최종 용도, 기타 최종 용도)
조사 대상 기업 사례(총 43건)
Autodesk, Inc.
Meta Platforms Technologies, LLC
Microsoft Corporation
NVIDIA Corporation
Siemens AG
ThreeKit
Trimble, Inc.
Unity Technologies
목차
제1장 조사 방법
제2장 주요 요약
시장 개요
주요 기업
시장 동향과 촉진요인
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
기타 지역
제4장 경쟁
LSH
영문 목차
영문목차
Global 3D Digital Assets Market to Reach US$66.5 Billion by 2030
The global market for 3D Digital Assets estimated at US$31.3 Billion in the year 2024, is expected to reach US$66.5 Billion by 2030, growing at a CAGR of 13.4% over the analysis period 2024-2030. 3D Digital Asset Software, one of the segments analyzed in the report, is expected to record a 12.9% CAGR and reach US$31.2 Billion by the end of the analysis period. Growth in the 3D Digital Asset Hardware segment is estimated at 10.8% CAGR over the analysis period.
The U.S. Market is Estimated at US$8.2 Billion While China is Forecast to Grow at 12.6% CAGR
The 3D Digital Assets market in the U.S. is estimated at US$8.2 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$10.3 Billion by the year 2030 trailing a CAGR of 12.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 12.3% and 11.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 9.9% CAGR.
Global 3D Digital Assets Market – Key Trends & Drivers Summarized
What Is Fueling the Surge in 3D Digital Assets?
The proliferation of immersive technologies, such as augmented reality (AR), virtual reality (VR), and the metaverse, has been a primary catalyst for the growing demand for 3D digital assets. These assets serve as the foundation for creating lifelike virtual environments, gaming characters, architectural designs, and e-commerce experiences. Industries across entertainment, gaming, real estate, and education are increasingly relying on high-quality 3D assets to enhance user engagement and visual storytelling. The democratization of 3D content creation tools has further expanded the market, enabling even non-specialists to design and deploy 3D assets seamlessly. As content consumption shifts towards virtual and interactive formats, the relevance of 3D digital assets in redefining user experiences is set to grow exponentially.
Why Are Businesses Investing Heavily in 3D Content Development?
Businesses are rapidly adopting 3D digital assets to meet evolving consumer preferences for visually rich and personalized experiences. Retail and e-commerce companies are at the forefront, leveraging 3D models for virtual product showcases, reducing the gap between digital and physical shopping. In the automotive sector, manufacturers are using 3D digital assets for virtual vehicle previews, enabling customers to customize and visualize their purchases. Additionally, the gaming industry continues to dominate the use of 3D assets, as demand for hyper-realistic graphics and immersive gameplay skyrockets. The integration of artificial intelligence (AI) with 3D asset creation tools has significantly reduced production time, making it cost-effective for businesses to create detailed and scalable 3D libraries. Companies that prioritize 3D content are experiencing higher customer engagement rates and improved brand loyalty.
How Is Technology Shaping the Future of 3D Digital Assets?
The rapid evolution of technologies such as cloud computing, AI, and blockchain is transforming how 3D digital assets are created, stored, and monetized. Cloud-based solutions are enabling real-time collaboration on 3D asset development, breaking geographical barriers and fostering innovation. Blockchain technology is providing a secure and transparent framework for trading and authenticating 3D assets, paving the way for new revenue models in the form of non-fungible tokens (NFTs). Meanwhile, advancements in AI-driven tools have automated complex 3D modeling processes, allowing creators to produce high-quality assets with minimal effort. These technological strides are expected to enhance scalability, accessibility, and the overall value of 3D digital assets in various applications. Furthermore, the integration of photorealistic rendering and real-time analytics is enabling creators to deliver immersive and highly interactive experiences, particularly in the entertainment and marketing sectors.
What Are the Key Drivers Shaping the 3D Digital Assets Market?
The growth in the 3D digital assets market is driven by several factors, including the widespread adoption of AR, VR, and mixed reality (MR) technologies in gaming, education, and real estate. The rise of the metaverse has further spurred demand for 3D assets, as businesses race to establish a presence in virtual environments. Consumer behavior is also evolving, with a growing preference for personalized and interactive content in digital platforms. Additionally, industries such as healthcare are utilizing 3D digital assets for simulation-based training and patient education, highlighting their versatility. The push for remote collaboration tools has accelerated the use of 3D models in industries like architecture, engineering, and manufacturing. Lastly, the emergence of decentralized marketplaces and NFTs is unlocking new opportunities for creators to monetize their work, fueling the expansion of the global 3D digital assets market. Together, these drivers are propelling the market toward unprecedented growth in the coming years.
SCOPE OF STUDY:
The report analyzes the 3D Digital Assets market in terms of units by the following Segments, and Geographic Regions/Countries:
Segments:
Component (3D Digital Asset Software, 3D Digital Asset Hardware, 3D Digital Asset Services); Deployment (On-Premise Deployment, Cloud-based Deployment); Application (Visualization Application, Gaming & Animation Application, Marketing & Advertising Application, Virtual Experience Application, Digital Prototyping Application, Simulation Application, Other Applications); End-Use (Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use, Other End-Uses)
Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.
3D Digital Assets - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Demand for Immersive Experiences Drives Growth in 3D Digital Assets Market
Adoption of AR/VR Technologies Expands Addressable Market for 3D Digital Content
Growing Use of 3D Assets in E-Commerce Strengthens Business Case for Digital Twins
Gaming Industry Boom Propels Demand for High-Quality 3D Digital Models
Advancements in AI-Powered 3D Asset Creation Accelerate Market Adoption
Expansion of the Metaverse Generates Demand for Realistic 3D Digital Environments
Rising Integration of 3D Assets in Architectural Visualization Sustains Market Growth
Increasing Demand for 3D Content in Marketing and Advertising Spurs Adoption
Cloud-Based 3D Asset Management Solutions Enhance Scalability and Drive Market Penetration
Open-Source 3D Asset Libraries Expand Opportunities for Small and Medium Enterprises
Growing Preference for Photorealistic Rendering Strengthens the Business Case for 3D Digital Assets
Integration of Blockchain Technology in 3D Asset Ownership Propels Market Growth
Automotive Sector Adoption of 3D Visualization Tools Expands Market Scope
Rising Investment in Virtual Production Studios Accelerates Demand for 3D Assets
Increased Use of 3D Digital Models in Healthcare Expands Addressable Market
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World 3D Digital Assets Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for 3D Digital Assets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for 3D Digital Assets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for 3D Digital Asset Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for 3D Digital Asset Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for 3D Digital Asset Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for 3D Digital Asset Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for 3D Digital Asset Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for 3D Digital Asset Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Digital Prototyping Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World 6-Year Perspective for Digital Prototyping Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for Simulation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 13: World 6-Year Perspective for Simulation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Visualization Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 17: World 6-Year Perspective for Visualization Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 18: World Recent Past, Current & Future Analysis for Gaming & Animation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 19: World 6-Year Perspective for Gaming & Animation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Marketing & Advertising Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World 6-Year Perspective for Marketing & Advertising Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 22: World Recent Past, Current & Future Analysis for Virtual Experience Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 23: World 6-Year Perspective for Virtual Experience Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 24: World Recent Past, Current & Future Analysis for Architecture & Construction End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 25: World 6-Year Perspective for Architecture & Construction End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World 6-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 28: World Recent Past, Current & Future Analysis for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 29: World 6-Year Perspective for Automotive End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 30: World Recent Past, Current & Future Analysis for Manufacturing End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 31: World 6-Year Perspective for Manufacturing End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 32: World Recent Past, Current & Future Analysis for Retail & E-Commerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 33: World 6-Year Perspective for Retail & E-Commerce End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 34: World Recent Past, Current & Future Analysis for Healthcare & Life Science End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 35: World 6-Year Perspective for Healthcare & Life Science End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 36: World Recent Past, Current & Future Analysis for Government & Public Sector End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 37: World 6-Year Perspective for Government & Public Sector End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 38: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 39: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 40: World Recent Past, Current & Future Analysis for On-Premise Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 41: World 6-Year Perspective for On-Premise Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 42: World Recent Past, Current & Future Analysis for Cloud-based Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 43: World 6-Year Perspective for Cloud-based Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
3D Digital Assets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 44: USA Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: USA 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 46: USA Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 47: USA 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 48: USA Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 49: USA 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 50: USA Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: USA 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
CANADA
TABLE 52: Canada Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 53: Canada 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 54: Canada Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 55: Canada 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 56: Canada Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Canada 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 58: Canada Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 59: Canada 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
JAPAN
3D Digital Assets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 60: Japan Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 61: Japan 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 62: Japan Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: Japan 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 64: Japan Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 65: Japan 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 66: Japan Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 67: Japan 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
CHINA
3D Digital Assets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 68: China Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: China 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 70: China Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 71: China 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 72: China Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 73: China 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 74: China Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: China 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
EUROPE
3D Digital Assets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 76: Europe Recent Past, Current & Future Analysis for 3D Digital Assets by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 77: Europe 6-Year Perspective for 3D Digital Assets by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 78: Europe Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 79: Europe 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 80: Europe Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: Europe 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 82: Europe Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 83: Europe 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 84: Europe Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 85: Europe 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
FRANCE
3D Digital Assets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 86: France Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: France 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 88: France Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 89: France 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 90: France Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 91: France 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 92: France Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: France 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
GERMANY
3D Digital Assets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 94: Germany Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 95: Germany 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 96: Germany Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 97: Germany 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 98: Germany Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Germany 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 100: Germany Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 101: Germany 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
ITALY
TABLE 102: Italy Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 103: Italy 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 104: Italy Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: Italy 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 106: Italy Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 107: Italy 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 108: Italy Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 109: Italy 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
UNITED KINGDOM
3D Digital Assets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 110: UK Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 111: UK 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 112: UK Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 113: UK 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 114: UK Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 115: UK 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 116: UK Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 117: UK 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
REST OF EUROPE
TABLE 118: Rest of Europe Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 119: Rest of Europe 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 120: Rest of Europe Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 121: Rest of Europe 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 122: Rest of Europe Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 123: Rest of Europe 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 124: Rest of Europe Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 125: Rest of Europe 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
ASIA-PACIFIC
3D Digital Assets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 126: Asia-Pacific Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 127: Asia-Pacific 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 128: Asia-Pacific Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 129: Asia-Pacific 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 130: Asia-Pacific Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 131: Asia-Pacific 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 132: Asia-Pacific Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 133: Asia-Pacific 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030
REST OF WORLD
TABLE 134: Rest of World Recent Past, Current & Future Analysis for 3D Digital Assets by Component - 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 135: Rest of World 6-Year Perspective for 3D Digital Assets by Component - Percentage Breakdown of Value Sales for 3D Digital Asset Software, 3D Digital Asset Hardware and 3D Digital Asset Services for the Years 2025 & 2030
TABLE 136: Rest of World Recent Past, Current & Future Analysis for 3D Digital Assets by Application - Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 137: Rest of World 6-Year Perspective for 3D Digital Assets by Application - Percentage Breakdown of Value Sales for Digital Prototyping Application, Simulation Application, Other Applications, Visualization Application, Gaming & Animation Application, Marketing & Advertising Application and Virtual Experience Application for the Years 2025 & 2030
TABLE 138: Rest of World Recent Past, Current & Future Analysis for 3D Digital Assets by End-Use - Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 139: Rest of World 6-Year Perspective for 3D Digital Assets by End-Use - Percentage Breakdown of Value Sales for Architecture & Construction End-Use, Media & Entertainment End-Use, Automotive End-Use, Manufacturing End-Use, Retail & E-Commerce End-Use, Healthcare & Life Science End-Use, Government & Public Sector End-Use and Other End-Uses for the Years 2025 & 2030
TABLE 140: Rest of World Recent Past, Current & Future Analysis for 3D Digital Assets by Deployment - On-Premise Deployment and Cloud-based Deployment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 141: Rest of World 6-Year Perspective for 3D Digital Assets by Deployment - Percentage Breakdown of Value Sales for On-Premise Deployment and Cloud-based Deployment for the Years 2025 & 2030