세계의 가상현실(VR) 장갑 시장 보고서(2025년)
Virtual Reality Glove Global Market Report 2025
상품코드 : 1873141
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 250 Pages
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한글목차

가상현실(VR) 장갑 시장 규모는 최근 몇 년 동안 비약적으로 확대되고 있습니다. 2024년의 51억 3,000만 달러로 평가되었고 2025년에는 63억 달러에 이를 것으로 예측되며, CAGR은 22.9%를 나타낼 전망입니다. 지금까지의 성장은 몰입형 경험에 대한 수요 증가, 의료 애플리케이션에서의 채택 확대, 햅틱 기술 발전, 산업 훈련에서의 활용 증가, 사용자 상호작용 및 제스처 인식에 대한 집중도 강화에 의해 주도되었습니다.

가상현실 장갑 시장 규모는 향후 몇 년 동안 급격한 성장이 예상됩니다. 2029년에는 142억 달러에 이를 것으로 예측되며, CAGR은 22.5%를 나타낼 전망입니다. 예측 기간의 성장은 인공지능의 통합 확대, 센서의 소형화, 게임 엔터테인먼트 부문에서의 응용 확대, 무선 접속 기술의 보급 촉진에 의해 주도됩니다. 예측 기간 동안의 성장은 인공지능의 통합 증가, 센서의 소형화, 게임 및 엔터테인먼트 부문의 응용 확대, 무선 연결 기술의 광범위한 채택에 의해 주도될 것입니다. 예측 기간의 주요 트렌드에는 햅틱 피드백 기술의 발전, 증강 및 혼합 현실과의 통합, 인체공학적 경량 디자인 혁신, AI 기반 제스처 인식 개발, VR 데이터 처리를 위한 클라우드 기반 컴퓨팅의 진전이 포함됩니다.

가속화되는 디지털 전환이 가상현실 장갑 시장 성장을 주도할 것으로 전망됩니다. 디지털 전환은 운영 효율성, 고객 경험, 종합적 가치 창출을 강화하기 위해 모든 비즈니스 기능에 디지털 기술을 통합하는 과정입니다. 이 전환은 향상된 고객 경험에 대한 수요 증가에 의해 주도되며, 기업들은 AI, 클라우드, 분석 도구 등을 도입해 고객 만족도와 충성도를 높이는 더 빠르고 개인화된 편리한 서비스를 제공하게 됩니다. 또한 기업들이 원격 협업 개선을 위해 몰입형 기술을 도입하면서 손 동작과 터치로 가상 환경과 자연스럽게 상호작용할 수 있게 되면서 가상현실 장갑 수요도 촉진됩니다. 예를 들어 2023년 11월, 영국 정부 기관인 중앙 디지털 데이터국은 정부의 디지털 전환에 의해 종이 관련 비용을 삭감하고, 11억 7,000만 달러(10억 파운드) 이상의 절약이 가능하다는 것을 밝혔습니다. 2025년까지 경쟁의 디지털 보상 체계를 도입함으로써 연간 1억 2,212만 달러(1억 100만 파운드)의 절약이 가능해, 이직률의 저하와 고비용인 노동력에의 의존 경감이 기대됩니다. 이러한 배경에서 진행중인 디지털 전환은 가상현실 장갑 시장의 성장을 이끌고 있습니다.

증가하는 산업 활동 역시 가상현실 장갑 시장 성장에 기여할 것으로 예상됩니다. 산업 활동은 공장이나 산업 시설에서 기계, 장비 및 인력을 활용한 대규모 제품 생산 및 가공을 포함합니다. 이러한 활동은 건설, 자동차, 전자 등 산업 전반에 걸친 소비 증가로 이어지는 경제 성장과 도시화로 인해 제조품에 대한 글로벌 수요가 증가함에 따라 확대되고 있습니다. 가상현실 장갑은 작업자가 가상 환경에서 복잡한 작업을 시뮬레이션할 수 있도록 하여 안전하고 효과적인 훈련을 제공함과 동시에 장비 손상 및 인명 피해 위험을 줄여 산업 활동에 상당한 이점을 제공합니다. 예를 들어, 2024년 9월 미국 제조업 협회(NAM)가 발표한 보고서에 따르면 제조업 부가가치 생산액은 2024년 1분기 연간 2조 8,810억 달러로 평가되었고 2분기에는 2조 9,100억 달러로 증가했습니다. 이 기간에 제조업은 미국 경제의 총 부가가치 생산량의 10.0%를 차지했습니다. 또한 제조업의 실질부가가치 생산량은 1분기 연간 2조 3,370억 달러로 평가되었고 2분기 2조 3,840억 달러로 증가했습니다. 이러한 산업 활동의 활성화는 가상현실 장갑 시장의 성장을 뒷받침하고 있습니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 : 금리, 인플레이션, 지정학, 무역전쟁과 관세, 그리고 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별/국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 프로파일

제31장 기타 주요 기업 및 혁신 기업

제32장 세계 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문, 전략

제36장 부록

HBR
영문 목차

영문목차

A virtual reality (VR) glove is a wearable device equipped with sensors that track hand and finger movements, enabling users to interact naturally with virtual environments. Its purpose is to deliver immersive tactile feedback and precise gesture control, enhancing experiences in gaming, training simulations, remote operations, and virtual collaboration.

The primary product types of virtual reality gloves include haptic gloves, motion capture gloves, gaming gloves, and others. Haptic gloves are wearable devices that provide tactile feedback and force resistance to simulate the sense of touch and interaction with virtual objects. These gloves are available in both wired and wireless configurations. They are used across various applications, including gaming, healthcare, education and training, industrial sectors, and others, serving a diverse range of end-users from consumers to commercial and industrial users.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the information technology sector, particularly in hardware manufacturing, data infrastructure, and software deployment. Higher duties on imported semiconductors, circuit boards, and networking equipment have raised production and operational costs for tech firms, cloud service providers, and data centers. Companies relying on globally sourced components for laptops, servers, and consumer electronics are facing longer lead times and increased pricing pressures. In parallel, tariffs on specialized software tools and retaliatory measures from key international markets have disrupted global IT supply chains and reduced overseas demand for U.S.-developed technologies. To navigate these challenges, the sector is accelerating investments in domestic chip fabrication, diversifying supplier bases, and adopting AI-driven automation to enhance operational resilience and cost efficiency.

The virtual reality glove market research report is one of a series of new reports from The Business Research Company that provides virtual reality glove market statistics, including the virtual reality glove industry global market size, regional shares, competitors with the virtual reality glove market share, detailed virtual reality glove market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality glove industry. This virtual reality glove market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality glove market size has grown exponentially in recent years. It will grow from $5.13 billion in 2024 to $6.30 billion in 2025 at a compound annual growth rate (CAGR) of 22.9%. The growth in the historic period was driven by increasing demand for immersive experiences, rising adoption in healthcare applications, technological advancements in haptics, growing use in industrial training, and greater focus on user interaction and gesture recognition.

The virtual reality glove market size is expected to see exponential growth in the next few years. It will grow to $14.20 billion in 2029 at a compound annual growth rate (CAGR) of 22.5%. The growth in the forecast period is driven by increasing integration of artificial intelligence, miniaturization of sensors, expanding applications in gaming and entertainment, and wider adoption of wireless connectivity technologies. Key trends in the forecast period include advancements in haptic feedback technology, integration with augmented and mixed reality, innovation in ergonomic and lightweight designs, development of AI-driven gesture recognition, and progress in cloud-based computing for VR data processing.

The increasing digital transformation is expected to drive the growth of the virtual reality glove market. Digital transformation involves the integration of digital technologies across all business functions to enhance operations, customer experiences, and overall value creation. This transformation is driven by the rising demand for improved customer experiences, prompting businesses to adopt tools such as AI, cloud, and analytics to offer faster, more personalized, and convenient services that boost customer satisfaction and loyalty. Digital transformation also fuels the demand for virtual reality gloves, as companies implement immersive technologies to improve remote collaboration, enabling users to interact naturally with virtual environments using hand movements and touch. For instance, in November 2023, the Central Digital and Data Office, a UK-based government agency, revealed that digital transformation in the government could save over $1.17 billion (£1 billion) by eliminating paper-related costs. By 2025, a competitive digital remuneration framework could save $122.12 million (£101 million) annually, reducing attrition rates and dependence on costly labor. As a result, the ongoing digital transformation is driving the growth of the virtual reality glove market.

The increasing industrial activities are expected to contribute to the growth of the virtual reality glove market. Industrial activities involve large-scale production and processing of goods using machines, equipment, and human labor in factories or industrial facilities. These activities are rising due to the growing global demand for manufactured goods, as economic growth and urbanization lead to higher consumption across industries such as construction, automotive, and electronics. Virtual reality gloves offer significant benefits in industrial activities by enabling workers to simulate complex tasks in a virtual environment, providing safe and effective training while reducing the risk of equipment damage and personal injury. For example, in September 2024, a report by the National Association of Manufacturers (NAM), a US-based advocacy group, noted that value-added output in manufacturing increased from an annual rate of $2.881 trillion in the first quarter to $2.910 trillion in the second quarter of 2024. Manufacturing accounted for 10.0% of the total value-added output in the U.S. economy during this period. Additionally, real value-added output in manufacturing rose from $2.337 trillion annually in the first quarter to $2.384 trillion in the second quarter. As a result, the rise in industrial activities is fueling the growth of the virtual reality glove market.

Leading companies in the virtual reality glove market are focusing on developing innovative approaches, such as integrating haptic feedback, to gain a competitive edge. Haptic feedback integration allows virtual reality gloves to simulate realistic touch sensations, improving user interaction and immersion in virtual environments. For example, in June 2025, UdexReal, a China-based technology company, introduced the UDCap virtual reality gloves, which offer advanced haptic feedback, wireless connectivity, and an ergonomic design for extended use. These gloves provide precise motion tracking and tactile responses, delivering a more immersive and natural experience for users. This innovation meets the growing consumer demand for enhanced interactivity and realism in virtual reality applications.

Major players in the virtual reality glove market are Noitom International Co. Ltd., Synertial Limited, Manus Prime Mocap B.V., Dexta Robotics Co. Ltd., HaptX Inc., Simulanis Solutions Private Limited, SenseGlove B.V., bHaptics Inc., BeBop Sensors Inc., CyberGlove Systems LLC, Neurodigital Technologies S.L., CaptoGlove Inc., AjnaLens Private Limited, AI Silk Technologies Private Limited, Teslasuit Inc., TouchDIVER Co. Ltd., WEART Technologies Pvt. Ltd., Gloveone Inc., Virdyn Technologies Private Limited, and Udexreal Technologies Private Limited.

North America was the largest region in the virtual reality glove market in 2024. The regions covered in virtual reality glove report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality glove market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality glove market consists of revenues earned by entities by providing services such as virtual reality (VR) application development, training programs, maintenance, and integration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality glove market also includes sales of exoskeleton VR gloves, data-tracking gloves, force feedback gloves, touch-sensitive VR gloves, and sensor. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Glove Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality glove market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for virtual reality glove ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality glove market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

Scope

Table of Contents

1. Executive Summary

2. Virtual Reality Glove Market Characteristics

3. Virtual Reality Glove Market Trends And Strategies

4. Virtual Reality Glove Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Virtual Reality Glove Growth Analysis And Strategic Analysis Framework

6. Virtual Reality Glove Market Segmentation

7. Virtual Reality Glove Market Regional And Country Analysis

8. Asia-Pacific Virtual Reality Glove Market

9. China Virtual Reality Glove Market

10. India Virtual Reality Glove Market

11. Japan Virtual Reality Glove Market

12. Australia Virtual Reality Glove Market

13. Indonesia Virtual Reality Glove Market

14. South Korea Virtual Reality Glove Market

15. Western Europe Virtual Reality Glove Market

16. UK Virtual Reality Glove Market

17. Germany Virtual Reality Glove Market

18. France Virtual Reality Glove Market

19. Italy Virtual Reality Glove Market

20. Spain Virtual Reality Glove Market

21. Eastern Europe Virtual Reality Glove Market

22. Russia Virtual Reality Glove Market

23. North America Virtual Reality Glove Market

24. USA Virtual Reality Glove Market

25. Canada Virtual Reality Glove Market

26. South America Virtual Reality Glove Market

27. Brazil Virtual Reality Glove Market

28. Middle East Virtual Reality Glove Market

29. Africa Virtual Reality Glove Market

30. Virtual Reality Glove Market Competitive Landscape And Company Profiles

31. Virtual Reality Glove Market Other Major And Innovative Companies

32. Global Virtual Reality Glove Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality Glove Market

34. Recent Developments In The Virtual Reality Glove Market

35. Virtual Reality Glove Market High Potential Countries, Segments and Strategies

36. Appendix

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