세계의 뇌성마비 가상현실 치료 시장 보고서(2025년)
Cerebral Palsy Virtual Reality Therapy Global Market Report 2025
상품코드 : 1855820
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 250 Pages
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한글목차

뇌성마비 가상현실 치료 시장 규모는 최근 급속도로 확대되고 있습니다. 2024년 14억 3,000만 달러에서 2025년에는 16억 6,000만 달러에 달하고, CAGR 16.2%로 성장할 전망입니다. 실적기간 내 성장은 뇌성마비의 유병률 증가, 재활 요법의 채용 증가, 소아 신경 재활의 인지도 향상, 전문 건강 관리 시설 확대, 장애인 관리에 대한 정부 이니셔티브 증가로 인해 발생하였습니다.

뇌성마비 가상현실 치료 시장 규모는 앞으로 수년간 급성장할 것으로 전망됩니다. 2029년에는 CAGR 15.8%로 30억 달러로 성장할 전망입니다. 예측 기간 내 성장은 가상현실 건강 관리 솔루션에 대한 투자 증가, 신흥 시장의 의료비 증가, 원격 재활 서비스 확대, 기술 및 건강 관리 기업의 협력 관계 확대, 비침습적 치료에 대한 환자 선호도 증가 등으로 인해 발생합니다. 예측 기간의 주요 동향으로는 몰입형 치료 컨텐츠 혁신, 환자별 치료 프로그램 개발, R&D 투자 증가, 모션 추적 및 인공지능(AI) 애널리틱스 통합, 클라우드 기반 치료 플랫폼 구축 등이 있습니다.

원격 의료의 사용 증가는 향후 수년간 뇌성마비 가상현실 치료 시장의 성장을 가속화할 것으로 예측됩니다. 원격 의료는 화상 통화, 모바일 애플리케이션, 온라인 플랫폼 등의 디지털 커뮤니케이션 도구를 통해 의료 및 상담을 원격으로 제공합니다. 원격 의료가 보급되고 있는 배경에는 대면 예약이 필요하지 않고 편리하며 적시에 건강 관리에 대한 액세스를 제공할 수 있는 장점이 있습니다. 원격 의료에서 뇌성마비의 가상현실 치료는 원거리에서 대화식 재활 세션을 제공하여 자녀가 가정에서 전문가의 지도를 받으면서 운동 능력과 인지 능력을 연습할 수 있도록 합니다. 예를 들어 미국의 의료기술기업인 록헬스사가 2023년 2월에 실시한 조사에 따르면 응답자 8,014명 중 55세 이상 76%가 원격의료를 이용한 적이 있으며, 모든 참가자의 80%가 한번은 원격의료에 의한 케어를 이용했다고 응답하였습니다. 이와 같이 원격의료가 받아들여지고 있는 추세가 뇌성마비 가상현실 치료 시장에 박차를 가하고 있습니다.

뇌성마비 가상현실 치료 시장의 주요 기업은 운동 기능의 회복을 촉진하고, 환자의 참여를 강화하고, 뇌성마비 소아에게 개별화된 재활을 제공하는 로봇 지원형 소아 보행 훈련기 등의 기술을 추진하고 있습니다. 로봇 지원형 소아 보행 훈련기는 주로 로봇 공학과 가상 리얼리티를 조합한 재활 기기이며, 운동 기능에 장애가 있는 소아의 보행 연습이나 개선을 지원합니다. 예를 들어, 2025년 1월, 인도의 Genrobotics Innovations Private Limited는 케랄라에서 최초의 로봇 지원형 소아 보행 훈련기 'G-Gaiter Paediatric'을 도입했습니다. 뇌성마비, 근이영양증 및 척수 손상을 가진 어린이를 위해 설계된 이 장비는 로봇 공학, 가상현실, 대화형 게임을 통합하여 매력적인 맞춤형 치료를 제공합니다. 운동기능의 재학습, 근육 협조성의 향상, 정확한 보조에 의한 자연적인 보행 패턴의 개발을 지원합니다. 이 기술 혁신은 동기 부여와 접근성을 높이면서 임상 결과를 향상시키고 Genrobotics를 인도의 소아 재활 기술의 리더로 자리매김하고 있습니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 : 금리, 인플레이션, 지정학, 무역전쟁과 관세, 그리고 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별/국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 프로파일

제31장 기타 주요 기업 및 혁신 기업

제32장 세계 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문, 전략

제36장 부록

CSM
영문 목차

영문목차

Cerebral palsy virtual reality therapy is a rehabilitation method that utilizes immersive virtual environments to assist individuals with cerebral palsy in improving skills, coordination, and balance. Its goal is to provide engaging, repetitive, and task-specific exercises that promote neuroplasticity and enhance functional movement in a safe and motivating environment.

The primary therapy types of cerebral palsy virtual reality therapy are motor skills training, pain management, cognitive rehabilitation, and others. Motor skills training involves using virtual reality environments to simulate interactive exercises and activities aimed at improving movement, coordination, balance, and muscle strength in patients with cerebral palsy. These therapies are delivered through non-immersive VR technologies, semi-immersive VR technologies, and fully immersive VR technologies, and are employed in hospitals, rehabilitation centers, homecare settings, and other settings.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.

The cerebral palsy virtual reality therapy market research report is one of a series of new reports from The Business Research Company that provides cerebral palsy virtual reality therapy market statistics, including the cerebral palsy virtual reality therapy industry global market size, regional shares, competitors with the cerebral palsy virtual reality therapy market share, detailed cerebral palsy virtual reality therapy market segments, market trends, and opportunities, and any further data you may need to thrive in the cerebral palsy virtual reality therapy industry. This cerebral palsy virtual reality therapy market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The cerebral palsy virtual reality therapy market size has grown rapidly in recent years. It will grow from $1.43 billion in 2024 to $1.66 billion in 2025 at a compound annual growth rate (CAGR) of 16.2%. The growth in the historic period can be attributed to the rising prevalence of cerebral palsy, increasing adoption of rehabilitation therapies, greater awareness of pediatric neurorehabilitation, expansion of specialized healthcare facilities, and growing government initiatives for disability care.

The cerebral palsy virtual reality therapy market size is expected to see rapid growth in the next few years. It will grow to $3.00 billion in 2029 at a compound annual growth rate (CAGR) of 15.8%. The growth in the forecast period can be attributed to increasing investment in virtual reality healthcare solutions, higher healthcare expenditure in emerging markets, expansion of tele-rehabilitation services, growing collaborations between technology and healthcare companies, and rising patient preference for non-invasive therapies. Key trends in the forecast period include innovations in immersive therapy content, development of patient-specific therapy programs, increased investment in research and development, integration of motion tracking with artificial intelligence (AI) analytics, and creation of cloud-based therapy platforms.

The increasing use of telemedicine is expected to drive the growth of the cerebral palsy virtual reality therapy market in the coming years. Telemedicine involves delivering healthcare and medical consultations remotely through digital communication tools such as video calls, mobile applications, and online platforms. Its rising adoption stems from offering convenient, timely access to healthcare without the need for in-person appointments. Virtual reality therapy for cerebral palsy in telemedicine provides interactive rehabilitation sessions remotely, enabling children to practice motor and cognitive skills with professional guidance from home. For example, a February 2023 survey by Rock Health, a US health technology company, found that among 8,014 respondents, 76% of people over 55 have used telemedicine, and 80% of all participants reported accessing care through telemedicine at some point, marking an 8% increase from 72% in 2021. This growing acceptance of telemedicine is fueling the cerebral palsy virtual reality therapy market.

Leading companies in the cerebral palsy virtual reality therapy market are advancing technologies such as robotic-assisted pediatric gait trainers to boost motor function recovery, enhance patient engagement, and provide personalized rehabilitation for children with cerebral palsy. A robotic-assisted pediatric gait trainer is a rehabilitation device that combines robotics and often virtual reality to assist children with mobility impairments in practicing and improving walking skills. For instance, in January 2025, Genrobotics Innovations Private Limited from India introduced the first robotic-assisted pediatric gait trainer, G-Gaiter Paediatric, in Kerala, representing a major breakthrough in pediatric rehabilitation. Designed for children with cerebral palsy, muscular dystrophy, and spinal cord injuries, this device integrates robotics, virtual reality, and interactive gaming to offer engaging, tailored therapy. It supports children in relearning motor skills, improving muscle coordination, and developing natural walking patterns with precise assistance. This innovation enhances clinical outcomes while increasing motivation and accessibility, positioning Genrobotics as a leader in pediatric rehabilitation technology in India.

In April 2023, XRHEALTH, Inc., a US company providing virtual and augmented reality home therapy systems, merged with Amelia Virtual Care to broaden its digital therapeutics reach worldwide. This merger aimed to establish the largest XR-based therapeutics platform globally by combining expertise in immersive technologies and healthcare solutions. Amelia Virtual Care, based in Spain, offers a virtual reality platform for mental health professionals to treat conditions such as anxiety, phobias, and chronic pain.

Major players in the cerebral palsy virtual reality therapy market are Evolv Rehabilitation Technologies S.L., MIRA Rehab Limited, Neofect Co. Ltd., XRHealth USA Inc., Tyromotion GmbH, MotusAcademy Ltd., Floreo Inc., Gait Up, Neuro Rehab VR Inc., Rehametrics S.L., Cognihab Private Limited, GaitBetter Ltd, CUREosity GmbH, Eodyne Systems S.L., Viribus VR Labs, KineQuantum SAS, Jintronix Inc., GestureTek Health Inc., Firsthand Technology Inc., and VAST.Rehab sp. z o.o.

North America was the largest region in the cerebral palsy virtual reality therapy market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in cerebral palsy virtual reality therapy report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the cerebral palsy virtual reality therapy market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The cerebral palsy virtual reality therapy market consists of revenues earned by entities by providing services such as rehabilitation data analytics and reporting services, patient engagement and gamification services, clinical data management services, research and development support services, and virtual reality (VR) content development services. The market value includes the value of related goods sold by the service provider or included within the service offering. The cerebral palsy virtual reality therapy market also includes sales of augmented reality (AR) devices, multi-sensory feedback devices, wearable motion and muscle activity sensors, virtual reality (VR)-based cognitive assessment tools, and sensory integration kits. Values in this market are 'factory gate' values; that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Cerebral Palsy Virtual Reality Therapy Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on cerebral palsy virtual reality therapy market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for cerebral palsy virtual reality therapy ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The cerebral palsy virtual reality therapy market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

Scope

Table of Contents

1. Executive Summary

2. Cerebral Palsy Virtual Reality Therapy Market Characteristics

3. Cerebral Palsy Virtual Reality Therapy Market Trends And Strategies

4. Cerebral Palsy Virtual Reality Therapy Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Cerebral Palsy Virtual Reality Therapy Growth Analysis And Strategic Analysis Framework

6. Cerebral Palsy Virtual Reality Therapy Market Segmentation

7. Cerebral Palsy Virtual Reality Therapy Market Regional And Country Analysis

8. Asia-Pacific Cerebral Palsy Virtual Reality Therapy Market

9. China Cerebral Palsy Virtual Reality Therapy Market

10. India Cerebral Palsy Virtual Reality Therapy Market

11. Japan Cerebral Palsy Virtual Reality Therapy Market

12. Australia Cerebral Palsy Virtual Reality Therapy Market

13. Indonesia Cerebral Palsy Virtual Reality Therapy Market

14. South Korea Cerebral Palsy Virtual Reality Therapy Market

15. Western Europe Cerebral Palsy Virtual Reality Therapy Market

16. UK Cerebral Palsy Virtual Reality Therapy Market

17. Germany Cerebral Palsy Virtual Reality Therapy Market

18. France Cerebral Palsy Virtual Reality Therapy Market

19. Italy Cerebral Palsy Virtual Reality Therapy Market

20. Spain Cerebral Palsy Virtual Reality Therapy Market

21. Eastern Europe Cerebral Palsy Virtual Reality Therapy Market

22. Russia Cerebral Palsy Virtual Reality Therapy Market

23. North America Cerebral Palsy Virtual Reality Therapy Market

24. USA Cerebral Palsy Virtual Reality Therapy Market

25. Canada Cerebral Palsy Virtual Reality Therapy Market

26. South America Cerebral Palsy Virtual Reality Therapy Market

27. Brazil Cerebral Palsy Virtual Reality Therapy Market

28. Middle East Cerebral Palsy Virtual Reality Therapy Market

29. Africa Cerebral Palsy Virtual Reality Therapy Market

30. Cerebral Palsy Virtual Reality Therapy Market Competitive Landscape And Company Profiles

31. Cerebral Palsy Virtual Reality Therapy Market Other Major And Innovative Companies

32. Global Cerebral Palsy Virtual Reality Therapy Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Cerebral Palsy Virtual Reality Therapy Market

34. Recent Developments In The Cerebral Palsy Virtual Reality Therapy Market

35. Cerebral Palsy Virtual Reality Therapy Market High Potential Countries, Segments and Strategies

36. Appendix

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