세계의 3D 텔레프레전스 시장 보고서(2025년)
3D Telepresence Global Market Report 2025
상품코드 : 1680795
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 200 Pages
 라이선스 & 가격 (부가세 별도)
US $ 4,490 ₩ 6,487,000
PDF (Single User License) help
PDF 보고서를 1명만 이용할 수 있는 라이선스입니다. 인쇄 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 6,490 ₩ 9,376,000
PDF (Site License) help
PDF 보고서를 동일 사업장의 모든 분이 이용할 수 있는 라이선스입니다. 인쇄 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 8,490 ₩ 12,266,000
PDF (Enterprise License) help
PDF 보고서를 동일 기업의 모든 분이 이용할 수 있는 라이선스입니다. 인쇄 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.


ㅁ Add-on 가능: 고객의 요청에 따라 일정한 범위 내에서 Customization이 가능합니다. 자세한 사항은 문의해 주시기 바랍니다.
ㅁ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송기일은 문의해 주시기 바랍니다.

한글목차

3D 텔레프레전스 시장 규모는 향후 몇 년 동안 18.7%의 CAGR로 2029년까지 68억 달러 규모로 성장할 것으로 예상됩니다. 예측 기간 동안의 성장은 AL 및 머신러닝의 발전, 하이브리드 업무 솔루션에 대한 수요 증가, 5G 기술 도입, 헬스케어 애플리케이션, IoT 기기와의 통합에 기인할 것으로 보입니다. 예측 기간의 주요 동향으로는 증강현실(AR) 통합, 클라우드 서비스와의 통합, 보안 기능 강화, 설계 및 엔지니어링 분야의 원격 협업, 기술 발전 등이 있습니다.

원격근무 방법론의 채택이 급증할 것으로 예상되며, 당분간 조사 방법론 시장 확대를 견인할 것으로 보입니다. 원격근무 기법에는 조직과 개인 모두 전통적인 사무실 환경 밖에서 효과적으로 업무를 수행하기 위해 시행하는 전략, 기법, 가이드라인이 포함됩니다. 3D 텔레프레전스(3D telepresence)는 원격 근무에 있어 중요한 역할을 하며, 몰입감 있는 협업 경험, 가상 업무 공간, 원격 근무자의 접근성 향상, 기존 화상 회의의 한계 극복을 촉진합니다. 회의 기기 제공업체인 올빼미연구소(Owl Labs)의 조사에 따르면, 2021년 대비 원격 근무를 선택하는 미국 근로자의 수가 24% 증가한 것으로 나타났습니다. 또한, 하이브리드 근무에 대한 관심도 16% 증가했으며, 62%의 근로자가 원격 근무를 통해 생산성이 향상되었다고 답했습니다. 결과적으로, 원격근무 도입 확대가 3D 텔레프레전스 시장 확대의 원동력이 되고 있습니다.

3D 텔레프레전스 시장의 주요 기업들은 현실적이고 몰입감 있는 커뮤니케이션 경험에 대한 수요 확대를 위해 커뮤니케이션, 특히 실감형 3D 비디오 커뮤니케이션 솔루션 분야의 혁신적인 기술 발전에 주력하고 있습니다. 실감형 3D 영상통신 솔루션은 실제 3차원 경험을 충실하게 시뮬레이션하면서 영상통신을 할 수 있는 기술을 말합니다. 예를 들어, 미국에 본사를 둔 영화 같은 3D 화상 회의 솔루션 제공업체인 Rec Room Inc.는 2022년 10월 자체 소셜 3D 커뮤니케이션 엔진인 RealityOS를 발표했습니다. 이 획기적인 기술은 현실 세계에서의 상호작용을 충실하게 반영하는 가상 환경에서의 상호작용을 촉진하고, 공유 작업 공간, 영구 회의실, 회의 중 비디오, 음성, 채팅, 안전한 클라우드 브라우저, 다양한 앱 및 캘린더와의 원활한 통합 등의 기능을 갖추고 있습니다. 실감나는 3D 영상 커뮤니케이션 솔루션이 제공하는 기능은 특히 원격 근무 및 가상 회의에서 커뮤니케이션과 협업에 혁명을 일으킬 수 있는 잠재력을 가지고 있습니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 - 금리, 인플레이션, 지정학, 코로나, 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별·국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 개요

제31장 기타 주요 기업과 혁신적 기업

제32장 세계의 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병

제34장 최근의 시장 동향

제35장 시장 잠재력이 높은 국가, 부문, 전략

제36장 부록

ksm
영문 목차

영문목차

3D telepresence denotes an advanced form of telecommunication technology facilitating users to engage with remote individuals or environments within a three-dimensional (3D) virtual space in real-time. Its purpose is to establish a sense of presence and immersion, replicating the depth and spatial perception inherent in face-to-face interactions.

The primary product categories encompass software and hardware. Software, functioning as a set of instructions governing a computer's actions and enabling specific tasks based on user commands, encompasses diverse technologies. These include 3D display technology, 3D camera technology, as well as sensors and tracking technology. These technologies find application across various sectors such as education, advertising, conferencing, customer service, healthcare, entertainment, and retail. End-users span a spectrum from small and medium enterprises (SMEs) to large enterprises.

The 3D telepresence market research report is one of a series of new reports from The Business Research Company that provides 3D telepresence market statistics, including 3D telepresence industry global market size, regional shares, competitors with a 3D telepresence market share, detailed 3D telepresence market segments, market trends and opportunities, and any further data you may need to thrive in the 3D telepresence industry. This 3D telepresence market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The 3D telepresence market size has grown rapidly in recent years. It will grow from $2.88 billion in 2024 to $3.42 billion in 2025 at a compound annual growth rate (CAGR) of 18.7%. The growth in the historic period can be attributed to increased internet penetration, corporate adoption, rising demand for remote work solutions, globalization, entertainment and gaming industry.

The 3D telepresence market size is expected to see rapid growth in the next few years. It will grow to $6.8 billion in 2029 at a compound annual growth rate (CAGR) of 18.7%. The growth in the forecast period can be attributed to advancements in AL and machine learning, increased demand for hybrid work solutions, 5G technology implementation, healthcare applications, integration with IoT devices. Major trends in the forecast period include augmented reality (AR) integration, integration with cloud services, enhanced security features, remote collaboration in design and engineering, technological advancements.

The anticipated surge in the adoption of remote work methodologies is poised to drive the expansion of the 3D telepresence market in the foreseeable future. Remote work practices encompass the strategies, methodologies, and guidelines implemented by both organizations and individuals to effectively conduct work outside the traditional office setting. Within remote work practices, 3D telepresence plays a crucial role, facilitating immersive collaborative experiences, virtual workplaces, enhanced accessibility for remote workers, and overcoming the limitations of conventional video conferencing. As of July 2022, a survey conducted by Owl Labs, a US-based provider of video conferencing devices, revealed a 24% increase in the number of US workers opting for remote work compared to 2021. Moreover, interest in hybrid work rose by 16%, with 62% of workers reporting increased productivity when working remotely. Consequently, the growing adoption of remote work practices stands as a driving force behind the expansion of the 3D telepresence market.

Prominent players in the 3D telepresence market are directing their efforts toward innovative technological advancements in communication, particularly in the realm of lifelike 3D video communication solutions, aiming to boost demand for realistic and immersive communication experiences. A lifelike 3D video communication solution denotes technology that enables individuals to engage in video communication, closely simulating a real-life, three-dimensional experience. For example, in October 2022, Rec Room Inc., a US-based provider of cinematic 3D video conferencing solutions, introduced RealityOS, its proprietary social 3D communications engine. This groundbreaking technology facilitates interaction in a virtual environment closely mirroring real-world interactions and includes features such as shared workspaces, persistent rooms, in-meeting video, audio, and chat, secure cloud browsers, and seamless integration with various apps and calendars. The capabilities offered by lifelike 3D video communication solutions hold the potential to revolutionize communication and collaboration, particularly in the context of remote work and virtual meetings.

In August 2023, Square Yards Consulting Private Limited, an Indian prop-tech platform, finalized the acquisition of PropVR for an undisclosed sum. This strategic move is anticipated to bolster Square Yards' mission of revolutionizing the digital real estate journey for its clientele, including customers, agents, and property developers. Moreover, it aligns with Square Yards' ambitious goal of digitalizing and cataloging the physical built environment by generating digital replicas of each property. PropVR, an India-based innovator in 3D telepresence technology, was identified as an ideal asset to support this vision.

Major companies operating in the 3D telepresence market report are Microsoft Corporation, Huawei Technologies Co. Ltd., Sony Corporation, Siemens AG, Raytheon Technologies Corporation, Panasonic Corporation, Cisco Systems Inc., Qualcomm Incorporated, NTT Ltd., ZTE Corporation, Logitech International S.A., Polycom Inc., Unity Technologies, Barco NV, Dimension Data, OBS Solutions, Avaya Inc., ON24 Inc., Videxio, Eon Reality Inc., Vuzix Corporation, Interaxon Inc., ObEN Inc., Voxon Photonics, TelePresence Tech

North America was the largest region in the 3D telepresence market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the 3d telepresence market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the 3d telepresence market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The 3D telepresence market includes revenues earned by entities by providing services such as virtual meetings and conferences, avatar customization, spatial audio, real-time communication, and security and privacy features. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The 3D telepresence market consists of sales of integration with hardware devices, telepresence robots, virtual reality (VR) headsets, and gesture recognition systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

3D Telepresence Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 3d telepresence market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for 3d telepresence ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 3d telepresence market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. 3D Telepresence Market Characteristics

3. 3D Telepresence Market Trends And Strategies

4. 3D Telepresence Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global 3D Telepresence Growth Analysis And Strategic Analysis Framework

6. 3D Telepresence Market Segmentation

7. 3D Telepresence Market Regional And Country Analysis

8. Asia-Pacific 3D Telepresence Market

9. China 3D Telepresence Market

10. India 3D Telepresence Market

11. Japan 3D Telepresence Market

12. Australia 3D Telepresence Market

13. Indonesia 3D Telepresence Market

14. South Korea 3D Telepresence Market

15. Western Europe 3D Telepresence Market

16. UK 3D Telepresence Market

17. Germany 3D Telepresence Market

18. France 3D Telepresence Market

19. Italy 3D Telepresence Market

20. Spain 3D Telepresence Market

21. Eastern Europe 3D Telepresence Market

22. Russia 3D Telepresence Market

23. North America 3D Telepresence Market

24. USA 3D Telepresence Market

25. Canada 3D Telepresence Market

26. South America 3D Telepresence Market

27. Brazil 3D Telepresence Market

28. Middle East 3D Telepresence Market

29. Africa 3D Telepresence Market

30. 3D Telepresence Market Competitive Landscape And Company Profiles

31. 3D Telepresence Market Other Major And Innovative Companies

32. Global 3D Telepresence Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The 3D Telepresence Market

34. Recent Developments In The 3D Telepresence Market

35. 3D Telepresence Market High Potential Countries, Segments and Strategies

36. Appendix

(주)글로벌인포메이션 02-2025-2992 kr-info@giikorea.co.kr
ⓒ Copyright Global Information, Inc. All rights reserved.
PC버전 보기