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한글목차
웹코믹스 시장 규모는 향후 몇 년 동안 강력한 성장이 예상됩니다. 2029년에는 연간 평균 성장률(CAGR) 6.4%로 121억 달러로 성장할 것으로 전망됩니다. 예측 기간의 성장은 모바일 친화적인 형식, 정기 가입 모델과의 통합, 제작자를 위한 향상된 분석, 종합적인 표현, 대화형 스토리텔링 요소로 인해 발생합니다. 예측 기간의 세계 동향에는 다양한 컨텐츠와 장르, 디지털 플랫폼 및 앱, 소셜 미디어와의 통합, 협업 및 크로스오버, 인터랙티브 및 멀티미디어 요소, 현지화 및 세계 내게 필요한 옵션, 실시간 업데이트 및 스케줄링 등이 포함됩니다.
스마트 기기의 보급이 웹코믹스 시장의 향후 성장을 이끌 것으로 예상됩니다. 스마트 기기란 스마트폰이나 컴퓨터 등 터치 조작으로 편리성과 접근성을 제공하는 대화형 전자 기기를 말합니다. 스마트폰과 컴퓨터의 사용이 증가하고 있는 것은 사용자 친화적인 기능성과 통신성에 기인하고 있습니다. 스마트폰이나 PC 등 스마트 기기의 보급이 진행됨에 따라 웹코믹스 수요도 늘어날 것으로 예상됩니다. 예를 들어, 2024년 2월 영국을 기반으로 다양한 기술 관련 기사를 제공하는 CyberCrew.uk는 영국 스마트폰 사용자 수가 5,350만 명에 달하고 인구의 78.9%를 차지한다고 보고했습니다. 그 결과, 스마트 기기의 이용이 증가하고, 웹코믹스 시장의 성장에 박차를 가하고 있습니다.
소셜 미디어 사용자 증가는 당분간 웹코믹스 시장의 성장을 가속할 것으로 예상됩니다. 소셜 미디어 사용자는 다양한 소셜 플랫폼에 적극적으로 참여하고 있으며, 웹코믹스의 시각적으로 매력적인 스토리텔링에 매료되어 엔터테인먼트성을 느끼고 있습니다. 웹코믹스 크리에이터는 컨텐츠를 홍보하고 추종자를 확보하며 시청자와 소통하는 소셜 미디어를 활용합니다. DataReportal에 따르면 세계 소셜 미디어 사용자는 2021년 1월 41억 9천만 명에서 2022년 1월 46억 2,000만 명으로 증가했습니다. 소셜 미디어 사용자의 급증은 웹코믹스 시장의 중요한 촉진요인이되었습니다.
목차
제1장 주요 요약
제2장 시장 특징
제3장 시장 동향과 전략
제4장 시장 : 금리, 인플레이션, 지정학, 코로나, 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오
제5장 세계의 성장 분석과 전략 분석 프레임워크
세계의 웹코믹스 시장의 PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 성장 촉진요인, 성장 억제요인)
최종 이용 산업의 분석
세계의 웹코믹스 시장 : 성장률 분석
세계의 웹코믹스 시장 실적 : 규모와 성장(2019-2024년), 10억 달러
세계의 웹코믹스 시장 예측 : 규모와 성장(2024-2029년, 2034년), 10억 달러
세계의 웹코믹스 총주소가능시장(TAM)
제6장 시장 세분화
세계의 웹코믹스 시장 : 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년), 10억 달러
구독 웹코믹스
광고 웹코믹스
세계의 웹코믹스 시장 : 용도별, 분석과 예측(2019-2024년, 2024-2029년, 2034년), 10억 달러
휴대폰
노트북 PC
태블릿
기타
세계의 웹코믹스 시장 : 구독 웹코믹스의 서브 세분화 : 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년), 10억 달러
월간 또는 연간 유료 구독
프리미엄 컨텐츠 액세스
세계의 웹코믹스 시장 : 광고 웹코믹스의 서브 세분화 : 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년), 10억 달러
스폰서 컨텐츠
광고 지원 무료 액세스
제7장 지역별·국가별 분석
세계의 웹코믹스 시장 : 지역별, 분석과 예측(2019-2024년, 2024-2029년, 2034년), 10억 달러
세계의 웹코믹스 시장 : 국가별, 분석과 예측(2019-2024년, 2024-2029년, 2034년), 10억 달러
제8장 아시아태평양 시장
제9장 중국 시장
제10장 인도 시장
제11장 일본 시장
제12장 호주 시장
제13장 인도네시아 시장
제14장 한국 시장
제15장 서유럽 시장
제16장 영국 시장
제17장 독일 시장
제18장 프랑스 시장
제19장 이탈리아 시장
제20장 스페인 시장
제21장 동유럽 시장
제22장 러시아 시장
제23장 북미 시장
제24장 미국 시장
제25장 캐나다 시장
제26장 남미 시장
제27장 브라질 시장
제28장 중동 시장
제29장 아프리카 시장
제30장 경쟁 구도와 기업 프로파일
웹코믹스 시장 : 경쟁 구도
웹코믹스 시장 : 기업 프로파일
SAMSUNG Electronics Co. Ltd. 개요, 제품 및 서비스, 전략 및 재무 분석
Atheer Inc. 개요, 제품 및 서비스, 전략 및 재무 분석
Augmedix Inc. 개요, 제품 및 서비스, 전략 및 재무 분석
Firsthand Technology Inc. 개요, 제품 및 서비스, 전략 및 재무 분석
Microsoft Corporation 개요, 제품 및 서비스, 전략 및 재무 분석
제31장 기타 주요 기업 및 혁신 기업
Medical Realities Ltd.
MindMaze
Medtronic Inc.
Siemens Healthineers AG
Hologic Inc.
Oculus VR(Meta Platforms Inc.)
Wipro GE Healthcare Pvt Ltd
Orca Health Inc.
Koninklijke Philips NV
HTC Corporation
Sony Corporation
EON Reality Inc.
XRHealth Inc.
DAQRI LLC
Psious SL
제32장 세계 시장 경쟁 벤치마킹과 대시보드
제33장 주요 인수합병(M&A)
제34장 최근 시장 동향
제35장 시장의 잠재력이 높은 국가, 부문, 전략
웹코믹스 시장(2029년) : 새로운 기회를 제공하는 국가
웹코믹스 시장(2029년) : 새로운 기회를 제공하는 부문
웹코믹스 시장(2029년) : 성장 전략
시장 동향에 기초한 전략
경쟁 전략
제36장 부록
KTH
영문 목차
영문목차
Webcomics are digital cartoons, comic strips, or graphics created for online publication. Artists typically publish webcomics on their websites, blogs, social media profiles, or dedicated art platforms. The creation of webcomics often involves the use of digital art applications such as Adobe Photoshop or Illustrator.
The main types of webcomics are subscription-based and advertising-supported. In a subscription-based webcomic model, readers pay a monthly fee to access the content released during that period. Readers can view these webcomics on various devices such as mobile phones, laptops, tablets, and others. This subscription model allows artists to offer their work directly to an audience while generating revenue to support their creative endeavors.
The webcomics market research report is one of a series of new reports from The Business Research Company that provides webcomics market statistics, including webcomics industry global market size, regional shares, competitors with a webcomics market share, detailed webcomics market segments, market trends and opportunities, and any further data you may need to thrive in the webcomics industry. This webcomics market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The webcomics market size has grown strongly in recent years. It will grow from $8.99 billion in 2024 to $9.45 billion in 2025 at a compound annual growth rate (CAGR) of 5.2%. The growth in the historic period can be attributed to independent creator empowerment, global accessibility, engagement through interactivity, adaptation into other media, evolution of webcomic platforms.
The webcomics market size is expected to see strong growth in the next few years. It will grow to $12.1 billion in 2029 at a compound annual growth rate (CAGR) of 6.4%. The growth in the forecast period can be attributed to mobile-friendly formats, integration with subscription models, enhanced analytics for creators, inclusive representation, interactive storytelling elements. Major trends in the forecast period include diverse content and genres, digital platforms and apps, social media integration, collaborations and crossovers, interactive and multimedia elements, localization and global accessibility, real-time updates and scheduling.
The increasing use of smart devices is expected to drive the growth of the webcomics market in the upcoming period. Smart devices refer to interactive electronic gadgets such as smartphones and computers that offer convenience and accessibility through touch. The rising usage of smartphones and computers can be attributed to their user-friendly functionality and ability to facilitate communication effortlessly. As the adoption of smart devices like smartphones and computers rises, the demand for webcomics will also grow. For instance, in February 2024, CyberCrew.uk, a UK-based provider of various tech-related articles, reported that the number of smartphone users in the United Kingdom reached 53.5 million, representing 78.9 percent of the population. Consequently, the increasing use of smart devices is fueling the growth of the webcomics market.
The increasing count of social media users is anticipated to drive the growth of the webcomics market in the foreseeable future. Social media users, individuals actively engaged on various social platforms, find webcomics captivating and entertaining due to their visually engaging storytelling. Webcomic creators leverage social media to promote their content, gain followers, and interact with their audience. According to DataReportal, there were 4.62 billion social media users globally in January 2022, up from 4.19 billion in January 2021. This surge in social media users is a key driver for the webcomics market.
The emergence of new romantic comics stands out as a notable trend gaining traction in the webcomics market. Companies are actively producing new romantic comics to meet market demands and attract a broader readership. Romantic comics, with a primary focus on romantic relationships, generate heightened interest among readers. Major players are introducing fresh romantic comics to appeal to readers and boost their revenue. For instance, 'Lore Olympus,' a romance webcomic by New Zealand artist Rachel Smythe, has achieved significant success, hitting #1 on both the NYT (New York Times) and PBD Bookscan sales charts. Published by South Korean webtoon publisher Naver Webtoon, the comic retells the relationship between the Greek goddesses Persephone and Hades.
Key companies in the webcomics market are actively launching new webcomic series to attract customers, boost sales, and achieve their business objectives. An example is the collaboration between WEBTOON, a US-based digital comics platform, and HYBE, a South Korea-based entertainment company. They introduced the webcomic series '7FATES: CHAKHO' in collaboration with the South Korean boy band BTS. To celebrate the debut, digital billboards featuring the series were displayed in major cities worldwide.
In July 2022, NPX Capital, an investment firm based in South Korea that focuses on early and growth-stage companies in the technology and education sectors, acquired Toomics Co Ltd. for $160 million. This acquisition allows NPX Capital to enhance its portfolio by integrating Toomics' expertise in webcomic provision. Toomics Co Ltd. is also a South Korea-based company that specializes in offering webcomics.
Major companies operating in the webcomics market include WEBTOON, Kakao Entertainment Corp., Lezhin Entertainment Co Ltd.,Contents First Inc., ToryComics Co Ltd.,Graphic India,Tapas Media Inc.,Webzen Inc.,Pixton Electronics Private Limited,Comic Fury,Smack Jeeves,Comic Book Plus,Stelae Technologies,Lezhin Comics,Hiveworks Comics,ToonBoom Animation,ComiXology,Drunk Duck,Clip Studio Paint, Wacom,Infinite Painter,Medibang Paint,Procreate, JAM Network,Doodle Labs,Line Manga,Taptastic,WEBTOON Canvas,Comicker Digital,
Asia-Pacific was the largest region in the webcomics market in 2024. The regions covered in the webcomics market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
The countries covered in the webcomics market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.
The webcomics market includes revenues earned by entities by including e-reading webcomics materials, specific assignments, online entertainment games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Webcomics Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on webcomics market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Where is the largest and fastest growing market for webcomics ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The webcomics market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
The forecasts are made after considering the major factors currently impacting the market. These include:
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
Market segmentations break down the market into sub markets.
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:1) By Type: Subscription Webcomic; Advertising Webcomic
2) By Application: Mobile Phone; Laptop; Tablet; Other Applications
Subsegments:
1) By Subscription Webcomic: Paid Monthly Or Annual Subscriptions; Premium Content Access
2) By Advertising Webcomic: Sponsored Content; Ad-Supported Free Access
Companies Mentioned: WEBTOON; Kakao Entertainment Corp.; Lezhin Entertainment Co Ltd.;Contents First Inc.; ToryComics Co Ltd.