세계의 비디오 스트리밍 시장 규모, 점유율, 성장 분석 : 스트리밍 유형별, 솔루션별, 플랫폼별, 서비스별, 수익 모델별, 지역별 - 산업 예측(2025-2032년)
Video Streaming Market Size, Share, and Growth Analysis, By Streaming Type, By Solution, By Platform, By Service, By Revenue Model, By Region - Industry Forecast 2025-2032
상품코드:1701017
리서치사:SkyQuest
발행일:2025년 04월
페이지 정보:영문 157 Pages
라이선스 & 가격 (부가세 별도)
한글목차
비디오 스트리밍 시장 규모는 2023년 1,041억 달러, 2024년 1,112억 8,000만 달러에서 2032년 1,897억 8,000만 달러로 성장하고, 예측 기간(2025-2032년) 동안 6.9%의 연평균 복합 성장률(CAGR)을 보일 것으로 전망됩니다.
OTT 비디오 스트리밍 시장은 전통적인 케이블 가입 없이도 컨텐츠에 유연하게 접근하고자 하는 소비자의 욕구에 힘입어 강력한 성장세를 보이고 있습니다. 시청자들은 스트리밍 서비스를 점점 더 많이 수용하고 있으며, 그 어느 때보다 더 많은 컨텐츠를 소비하고 있습니다. 스마트폰, 태블릿, 스마트 TV 등 인터넷에 연결된 기기를 통해 실시간으로 동영상을 시청할 수 있는 편리함은 엔터테인먼트 소비에 혁명을 일으켰습니다. 선진국의 초고속 인터넷 접속은 이러한 추세를 더욱 촉진하여 보다 광범위한 보급과 사용자 경험의 향상을 촉진하고 있습니다. 그러나 업계는 저작권 침해와 컨텐츠 무단 복제와 같은 문제에 직면해 있으며, 이는 수익에 영향을 미치고 성장을 저해할 수 있습니다. 그럼에도 불구하고, 미국 비디오 스트리밍 시장은 소비자 취향의 변화와 기술 발전을 반영하여 향후 몇 년 동안 지속적인 성장을 이룰 것으로 예측됩니다.
목차
서론
조사 목적
조사 범위
정의
조사 방법
정보 조달
2차와 1차 데이터 방법
시장 규모 예측
시장 전제조건과 제한
주요 요약
세계 시장 전망
공급과 수요 동향 분석
부문별 기회 분석
시장 역학과 전망
시장 개요
시장 규모
시장 역학
성장 촉진요인과 기회
성장 억제요인과 과제
Porter의 Five Forces 분석
주요 시장 인사이트
중요 성공 요인
경쟁 정도
주요 투자 기회
시장 생태계
시장의 매력 지수(2024년)
PESTEL 분석
거시경제 지표
밸류체인 분석
가격 분석
기술 분석
사례 연구
고객과 구매 기준 분석
비디오 스트리밍 시장 규모 : 스트리밍 유형별
시장 개요
라이브 비디오 스트리밍
논리니아비데오스트리밍(VOD)
비디오 스트리밍 시장 규모 : 솔루션별
시장 개요
인터넷 프로토콜 TV
OTT
유료 TV
비디오 스트리밍 시장 규모 : 플랫폼별
시장 개요
게임기
노트북 및 데스크톱
스마트폰 및 태블릿
스마트 TV
기타
비디오 스트리밍 시장 규모 : 서비스별
시장 개요
컨설팅
매니지드 서비스
트레이닝 및 지원
비디오 스트리밍 시장 규모 : 수익 모델별
시장 개요
광고
렌탈
구독
비디오 스트리밍 시장 규모 : 전개 유형별
시장 개요
클라우드
온프레미스
비디오 스트리밍 시장 규모 : 최종사용자별
시장 개요
기업
코퍼레이트 커뮤니케이션
지식 공유 및 협업
마케팅 및 고객 관여
트레이닝 및 개발
소비자
실시간 엔터테인먼트
웹 브라우징 및 광고
게임
소셜 네트워킹
E-learning
비디오 스트리밍 시장 규모
북미
미국
캐나다
유럽
독일
스페인
프랑스
영국
이탈리아
기타 유럽
아시아태평양
중국
인도
일본
한국
기타 아시아태평양
라틴아메리카
브라질
기타 라틴아메리카
중동 및 아프리카
GCC 국가
남아프리카공화국
기타 중동 및 아프리카
경쟁 정보
주요 5개사 비교
주요 기업의 시장 포지셔닝(2024년)
주요 시장 기업이 채택한 전략
최근 시장 동향
기업의 시장 점유율 분석(2024년)
주요 기업 개요
기업 상세
제품 포트폴리오 분석
기업 부문별 점유율 분석
매출 전년대비 비교(2022-2024년)
주요 기업 개요
Netflix(US)
Amazon Prime Video(US)
Disney+(US)
HBO Max(US)
YouTube(US)
Apple TV+(US)
Peacock(US)
Tencent Video(China)
iQIYI(China)
BBC iPlayer(UK)
ITV Hub(UK)
NOWTV(Hong Kong)
Stan(Australia)
Neon(New Zealand)
Crave(Canada)
Mubi(Germany)
결론과 제안
LSH
영문 목차
영문목차
Video Streaming Market size was valued at USD 104.1 billion in 2023 and is poised to grow from USD 111.28 billion in 2024 to USD 189.78 billion by 2032, growing at a CAGR of 6.9% during the forecast period (2025-2032).
The OTT video streaming market is experiencing robust growth, driven by consumers' desire for flexible content access without traditional cable subscriptions. As audiences increasingly embrace streaming services, they are consuming more content than ever, which bodes well for market expansion. The convenience of real-time video viewing via internet-connected devices-such as smartphones, tablets, and smart TVs-has revolutionized entertainment consumption. High-speed internet access in developed countries further propels this trend, facilitating wider adoption and enhancing user experience. However, the industry faces challenges like piracy and unauthorized content copying, which may impact revenues and hinder growth. Nonetheless, the US video streaming market is set to achieve sustainable growth in the coming years, reflecting evolving consumer preferences and technological advancements.
Top-down and bottom-up approaches were used to estimate and validate the size of the Video Streaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Video Streaming Market Segments Analysis
Global Video Streaming Market is segmented by Streaming Type, Solution, Platform, Service, Revenue Model, Deployment Type, End User and region. Based on Streaming Type, the market is segmented into Live Video Streaming and Non-Linear Video Streaming (Video on Demand). Based on Solution, the market is segmented into Internet Protocol TV, Over-the-Top (OTT) and Pay-TV. Based on Platform, the market is segmented into Gaming Consoles, Laptops & Desktops, Smartphones & Tablets and Smart TV. Based on Service, the market is segmented into Consulting, Managed Services and Training & Support. Based on Revenue Model, the market is segmented into Advertising, Rental and Subscription. Based on Deployment Type, the market is segmented into Cloud and On-Premises. Based on End User, the market is segmented into Enterprise, Consumer. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Video Streaming Market
Live streaming has emerged as a pivotal driver in the advancement of the video streaming market. By facilitating direct interaction with target audiences, it enhances the ability to respond promptly to inquiries and address business-related matters effectively. This immediacy not only fosters better understanding and engagement but also amplifies revenue potential, making live streaming an essential revenue stream within the industry. As a result, the video streaming sector has witnessed significant growth, fueled by the increasing popularity and monetization capabilities of live video content, solidifying its role in shaping market dynamics.
Restraints in the Video Streaming Market
The Video Streaming market is facing significant restraints due to increasing concerns surrounding content theft and protection. Such issues are likely to hinder business operations, leading to diminished customer engagement and a decline in content consumption. As this trend evolves, it is expected to exert pressure on market growth in the upcoming years. For instance, a study conducted by Digital Citizen Alliance in August 2020 revealed that the value of pirated subscription services in the United States is estimated to be in the billions. Furthermore, about 9 million internet users in the U.S. have turned to pirate IPTV services, accessing these channels through approximately 3,500 unlicensed websites and social media platforms.
Market Trends of the Video Streaming Market
The video streaming market is experiencing a significant upward trend, fueled primarily by the increasing accessibility of high-speed internet connections globally. The expansive development of broadband infrastructure has led to a democratization of internet access, allowing a diverse range of households and geographical regions to connect reliably. As more users gain access to stable, high-speed internet, the potential viewer base for video streaming services expands exponentially. This surge in connectivity not only broadens the audience for existing platforms but also paves the way for new entrants in the market, ultimately driving growth and innovation in the video streaming sector.
Table of Contents
Introduction
Objectives of the Study
Scope of the Report
Definitions
Research Methodology
Information Procurement
Secondary & Primary Data Methods
Market Size Estimation
Market Assumptions & Limitations
Executive Summary
Global Market Outlook
Supply & Demand Trend Analysis
Segmental Opportunity Analysis
Market Dynamics & Outlook
Market Overview
Market Size
Market Dynamics
Drivers & Opportunities
Restraints & Challenges
Porters Analysis
Competitive rivalry
Threat of substitute
Bargaining power of buyers
Threat of new entrants
Bargaining power of suppliers
Key Market Insights
Key Success Factors
Degree of Competition
Top Investment Pockets
Market Ecosystem
Market Attractiveness Index, 2024
PESTEL Analysis
Macro-Economic Indicators
Value Chain Analysis
Pricing Analysis
Technology Analysis
Case Studies
Customer And Buying Criteria Analysis
Global Video Streaming Market Size by Streaming Type & CAGR (2025-2032)
Market Overview
Live Video Streaming
Non-Linear Video Streaming (Video on Demand)
Global Video Streaming Market Size by Solution & CAGR (2025-2032)
Market Overview
Internet Protocol TV
Over-the-Top (OTT)
Pay-TV
Global Video Streaming Market Size by Platform & CAGR (2025-2032)
Market Overview
Gaming Consoles
Laptops & Desktops
Smartphones & Tablets
Smart TV
Others
Global Video Streaming Market Size by Service & CAGR (2025-2032)
Market Overview
Consulting
Managed Services
Training & Support
Global Video Streaming Market Size by Revenue Model & CAGR (2025-2032)
Market Overview
Advertising
Rental
Subscription
Global Video Streaming Market Size by Deployment Type & CAGR (2025-2032)
Market Overview
Cloud
On-Premises
Global Video Streaming Market Size by End User & CAGR (2025-2032)
Market Overview
Enterprise
Corporate Communications
Knowledge Sharing & Collaborations
Marketing & Client Engagement
Training & Development
Consumer
Real-Time Entertainment
Web Browsing & Advertising
Gaming
Social Networking
E-Learning
Global Video Streaming Market Size & CAGR (2025-2032)
North America (Streaming Type, Solution, Platform, Service, Revenue Model, Deployment Type, End User)
US
Canada
Europe (Streaming Type, Solution, Platform, Service, Revenue Model, Deployment Type, End User)
Germany
Spain
France
UK
Italy
Rest of Europe
Asia Pacific (Streaming Type, Solution, Platform, Service, Revenue Model, Deployment Type, End User)
China
India
Japan
South Korea
Rest of Asia-Pacific
Latin America (Streaming Type, Solution, Platform, Service, Revenue Model, Deployment Type, End User)
Brazil
Rest of Latin America
Middle East & Africa (Streaming Type, Solution, Platform, Service, Revenue Model, Deployment Type, End User)