헤드 마운트 디스플레이 시장 규모, 점유율, 성장 분석 : 기술별, 구성요소별, 제품 유형별, 연결성별, 용도별, 지역별 - 산업 예측(2025-2032년)
Head Mounted Display Market Size, Share, Growth Analysis, By Technology (Augmented Reality, Virtual Reality), By Component (Processors & Memory, Controllers), By Product Type, By Connectivity, By Application, By Region - Industry Forecast 2025-2032
상품코드:1628960
리서치사:SkyQuest
발행일:2025년 01월
페이지 정보:영문 260 Pages
라이선스 & 가격 (부가세 별도)
한글목차
헤드 마운트 디스플레이 세계 시장 규모는 2023년 73억 달러로 평가되며, 2024년 93억 9,000만 달러에서 2032년 702억 2,000만 달러로 성장할 것으로 예상되며, 예측 기간(2025-2032년) 동안 연평균 28.6%의 CAGR로 성장할 것으로 예상됩니다.
헤드 마운트 디스플레이(HMD) 산업은 마이크로디스플레이의 가격 하락과 다양한 분야의 수요 증가로 인해 향후 7년간 크게 성장할 것으로 예상되며, 3D 장면 조립을 위한 모바일 기반 증강현실(AR) 애플리케이션의 등장은 모바일 시장에 독특한 기회를 제공할 것으로 보입니다. 모바일 시장에 독특한 기회를 제공합니다. 가볍고 휴대 가능한 웨어러블 기술의 발전은 제조업체들이 HMD를 소비자용 제품으로 판매하기 시작하면서 기술 혁신을 촉진하고 있습니다. 그러나 특히 개발도상국에서의 의료용에 대한 인식 부족과 국방 관련 용도의 안전성에 대한 우려로 인해 산업 확대에 어려움을 겪고 있습니다. 또한, 방위 센서와 같은 부품의 표준화 문제가 진행에 걸림돌이 되고 있습니다. 시장 잠재력을 높이기 위해서는 시뮬레이터 멀미와 관련된 불편함을 해결하고 소비자 및 비즈니스 애플리케이션에서 AR 및 VR 기술의 수용을 촉진하는 것이 필수적입니다.
목차
소개
조사 목적
조사 범위
정의
조사 방법
정보 조달
2차 데이터와 1차 데이터 방법
시장 규모 예측
시장 가정과 제한
주요 요약
세계 시장 전망
공급과 수요 동향 분석
부문별 기회 분석
시장 역학과 전망
시장 개요
시장 규모
시장 역학
성장 촉진요인과 기회
성장 억제요인과 과제
Porters 분석
주요 시장 인사이트
핵심성공요인
경쟁 정도
주요 투자 기회
시장 생태계
시장 매력 지수(2024년)
PESTEL 분석
거시경제 지표
밸류체인 분석
가격 분석
기술 분석
규제 분석
특허 분석
사례 연구
헤드 마운트 디스플레이 시장 규모 : 기술별
시장 개요
증강현실
가상현실
헤드 마운트 디스플레이 시장 규모 : 구성요소별
시장 개요
프로세서와 메모리
컨트롤러
센서
자력계
가속도계
자이로스코프
근접 센서
카메라
디스플레이
렌즈
케이스와 커넥터
기타
헤드 마운트 디스플레이 시장 규모 : 제품 유형별
시장 개요
헤드 마운트
안경류
헤드 마운트 디스플레이 시장 규모 : 연결성별
시장 개요
테더 HMD(유선)
독립형 HMD(무선)
헤드 마운트 디스플레이 시장 규모 : 용도별
시장 개요
소비자
게임
스포츠와 엔터테인먼트
항공우주 및 방위
헬스케어
트레이닝
치료와 수술
환자 케어 관리
기업·산업
가상 면접
가상 미팅
창고
긴급 대응
조작과 조립
보수·점검 서비스
현장 수리 서비스
화물 적재와 운송
상업용
광고 마케팅 브랜딩
소매
관광
에너지
자동차·기타
자동차
기타
헤드 마운트 디스플레이 시장 규모
북미
미국
캐나다
유럽
독일
스페인
프랑스
영국
이탈리아
기타 유럽
아시아태평양
중국
인도
일본
한국
기타 아시아태평양
라틴아메리카
브라질
기타 라틴아메리카
중동 및 아프리카
GCC 국가
남아프리카공화국
기타 중동 및 아프리카
경쟁 정보
상위 5개사의 비교
주요 기업의 시장 포지셔닝(2024년)
주요 시장 기업이 채용한 전략
시장의 최근 동향
기업의 시장 점유율 분석(2024년)
주요 기업 개요
기업 개요
제품 포트폴리오 분석
부문별 점유율 분석
매출 전년비 비교(2022-2024)
주요 기업 개요
META(US)
Microsoft(US)
Sony Group Corporation(Japan)
Magic Leap, Inc.(US)
Seiko Epson Corporation(Japan)
Samsung(South Korea)
HTC(Taiwan)
ByteDance(Pico Technology Co. Ltd.)(China)
DPVR(China)
Vuzix(US)
Lenovo(China)
BAE Systems(UK)
HP Development Company, L.P.(US)
Varjo(Finland)
Valve Corporation(US)
RealWear, Inc.(US)
Thales(France)
Panasonic Holdings Corporation(Japan)
Pimax Inc.(China)
Goovis(China)
결론과 추천사항
ksm
영문 목차
영문목차
Global Head Mounted Display Market size was valued at USD 7.3 billion in 2023 and is poised to grow from USD 9.39 billion in 2024 to USD 70.22 billion by 2032, growing at a CAGR of 28.6% during the forecast period (2025-2032).
The head-mounted display (HMD) industry is poised for significant growth over the next seven years, driven by declining microdisplay prices and increasing demand across various sectors. The rise of mobile-based augmented reality (AR) applications for 3D scene assembly presents a unique opportunity for the mobile market. The evolution of lightweight, portable wearable technology is fostering innovation as manufacturers begin to market HMDs as consumer products. However, industry expansion faces challenges due to a lack of awareness regarding medical applications, particularly in developing countries, and concerns over safety in defense-related uses. Additionally, standardization issues in components like orientation sensors hinder progress. To enhance market potential, addressing discomfort related to simulator sickness and promoting acceptance of AR and VR technologies in consumer and business applications is essential.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Head Mounted Display market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Head Mounted Display Market Segmental Analysis
Global Head Mounted Display Market is segmented by Technology, Component, Product Type, Connectivity, Application and region. Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Component, the market is segmented into Processors & Memory, Controllers, Sensors, Cameras, Displays, Lenses, Cases & Connectors and Others. Based on Product Type, the market is segmented into Head-Mounted and Eyewear. Based on Connectivity, the market is segmented into Tethered HMD (Wired) and Standalone HMD (Wireless). Based on Application, the market is segmented into Consumer, Aerospace & Defense, Healthcare, Enterprise & Industrial, Commercial, Energy and Automotive & Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Global Head Mounted Display Market
The growth of the Global Head Mounted Display (HMD) market is primarily driven by the rising adoption of these devices across a multitude of sectors. In the gaming industry, HMDs are increasingly popular, significantly enhancing player experiences by offering immersive 3D visuals that resemble real-world scenarios. The impact of the COVID-19 pandemic has further accelerated expenditures in video games, with many leading gaming companies launching new AR and VR titles. Additionally, head mounted displays are gaining traction in military and defense applications, where they are utilized for simulation training, battlefield visualization, tactical augmented reality, and improved situational awareness. This multifaceted demand is set to propel market growth in the coming years.
Restraints in the Global Head Mounted Display Market
The global Head Mounted Display (HMD) market faces significant restraints primarily due to a lack of standardization among various manufacturers. While many producers are dedicated to enhancing user experience and offering more informative products, the diverse specifications and quality levels lead to compatibility issues, ultimately hindering overall user satisfaction. For virtual and augmented reality HMDs to gain widespread acceptance among both enterprises and consumers, universal standards are essential for developers to create open, interoperable applications compatible across multiple headsets. This challenge intensifies in mobile virtual reality, where varying smartphone brands with distinct operating systems and screen standards complicate the development of VR applications, thereby limiting market expansion.
Market Trends of the Global Head Mounted Display Market
The Global Head Mounted Display (HMD) market is witnessing a significant trend toward the integration of micro-display technology, which enhances the user experience by providing a wider field of view and superior image quality. This innovation makes HMDs lighter, smarter, and more user-friendly while reducing latency, a critical factor for immersive applications. Major manufacturers, including Oculus VR and Recon Jet, are prioritizing these advancements, focusing on sleek designs for sports and entertainment. Notably, products like the Sony HMZ-T3W exhibit the rise of OLED micro-displays that support high-definition experiences, indicating a robust market shift towards enhanced visual performance and practicality in various applications.
Table of Contents
Introduction
Objectives of the Study
Scope of the Report
Definitions
Research Methodology
Information Procurement
Secondary & Primary Data Methods
Market Size Estimation
Market Assumptions & Limitations
Executive Summary
Global Market Outlook
Supply & Demand Trend Analysis
Segmental Opportunity Analysis
Market Dynamics & Outlook
Market Overview
Market Size
Market Dynamics
Drivers & Opportunities
Restraints & Challenges
Porters Analysis
Competitive rivalry
Threat of substitute
Bargaining power of buyers
Threat of new entrants
Bargaining power of suppliers
Key Market Insights
Key Success Factors
Degree of Competition
Top Investment Pockets
Market Ecosystem
Market Attractiveness Index, 2024
PESTEL Analysis
Macro-Economic Indicators
Value Chain Analysis
Pricing Analysis
Technology Analysis
Regulatory Analysis
Patent Analysis
Case Studies
Global Head Mounted Display Market Size by Technology & CAGR (2025-2032)
Market Overview
Augmented Reality
Virtual Reality
Global Head Mounted Display Market Size by Component & CAGR (2025-2032)
Market Overview
Processors & Memory
Controllers
Sensors
Magnetometers
Accelerometers
Gyroscopes
Proximity Sensors
Cameras
Displays
Lenses
Cases & Connectors
Others
Global Head Mounted Display Market Size by Product Type & CAGR (2025-2032)
Market Overview
Head-Mounted
Eyewear
Global Head Mounted Display Market Size by Connectivity & CAGR (2025-2032)
Market Overview
Tethered HMD (Wired)
Standalone HMD (Wireless)
Global Head Mounted Display Market Size by Application & CAGR (2025-2032)
Market Overview
Consumer
Gaming
Sports & Entertainment
Aerospace & Defense
Healthcare
Training
Treatment and Surgery
Patient Care Management
Enterprise & Industrial
Virtual Interviews
Virtual Meetings
Warehouses
Emergency Response
Operation and Assembly
Maintenance and Inspection Services
Field Repair Services
Freight Loading and Transportation
Commercial
Advertising, Marketing, and Branding
Retail
Tourism
Energy
Automotive & Others
Automotive
Others
Global Head Mounted Display Market Size & CAGR (2025-2032)
North America (Technology, Component, Product Type, Connectivity, Application)
US
Canada
Europe (Technology, Component, Product Type, Connectivity, Application)
Germany
Spain
France
UK
Italy
Rest of Europe
Asia Pacific (Technology, Component, Product Type, Connectivity, Application)
China
India
Japan
South Korea
Rest of Asia-Pacific
Latin America (Technology, Component, Product Type, Connectivity, Application)
Brazil
Rest of Latin America
Middle East & Africa (Technology, Component, Product Type, Connectivity, Application)