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Esports Market Overview

As per Roots Analysis, the global esports market size is estimated to grow from USD 2.55 billion in the current year to USD 18.85 billion by 2035, at a CAGR of 19.95% during the forecast period, till 2035.

ESports Market - IMG1

The opportunity for esports market has been distributed across the following segments:

Type of Deployment Mode

Type of Technology

Type of Device

Type of Streaming Platform

Type of Revenue Stream

Geographical Regions

ESPORTS MARKET: GROWTH AND TRENDS

Esports, also known as electronic sports, is a fast-growing sector within the entertainment industry that encompasses organized competitive gaming across various genres, including MOBAs and FPS games. The expansion of this field is fueled by advancements in technology, the popularity of online streaming platforms, and the rising recognition of gaming as a valid competitive activity. Esports present many benefits, such as fostering skills like teamwork and strategic thinking, along with encouraging social interaction and community development among players. Moreover, it creates career opportunities in fields like game design and event management, making it especially attractive to younger individuals and indicative of a larger trend towards digital engagement in entertainment. Notably, in 2023, esports sponsorships generated nearly USD 895 million in revenue.

In addition, the industry is experiencing a transformative phase, propelled by the professionalization of the sector. The development of esports infrastructure is significantly altering the competitive gaming scene, as major cities around the globe are investing in specially designed esports arenas, acknowledging their potential to draw tourism and boost economic growth. This transition from temporary venues to cutting-edge facilities demonstrates the industry's professional evolution and the growing legitimacy of esports as a form of entertainment. Advances in technology, especially in virtual and augmented reality, are also impacting infrastructure, improving both player experiences and audience involvement.

ESPORTS MARKET: KEY SEGMENTS

Market Share by Type of Deployment Mode

Based on the type of deployment mode, the global esports market is segmented into live and video-on-demand. According to our estimates, currently, live streaming captures the majority share of the market. This growth can be attributed to several factors, including a heightened consumer demand for real-time content, live events, and interactive experiences.

Market Share by Type of Gaming Genre

Based on the type of gaming genre, the esports market is segmented into fighting games, first person shooter games, mass multiplayer online role-playing games, multiplayer online battle arena games, real time strategy games and others. According to our estimates, currently, multiplayer online battle arena games (MOBA) captures the majority share of the market. This can be attributed to strong growth trends fueled by cross-platform play and the increasing popularity of mobile MOBA games, along with the incorporation of cutting-edge technologies such as AI and virtual reality.

Market Share by Type of Device

Based on the type of device, the esports market is segmented into desktop / laptop / tablets, gaming console, smart phone and smart TV. According to our estimates, currently, smartphones segment captures the majority share of the market. This can be attributed to the rising adoption of smartphones, especially in developing nations, which has made gaming more accessible, as these devices provide economical alternatives with substantial features.

Market Share by Type of Streaming Platform

Based on the type of streaming platform, the esports market is segmented into Twitch, YouTube and others. According to our estimates, currently, Twitch captures the majority share of the market. This can be attributed to its subscription model and extensive audience.

Market Share by Type of Revenue Stream

Based on the type of revenue stream, the esports market is segmented into game publisher fees, media rights, sponsorship and advertisement, ticket & merchandise and others. According to our estimates, currently, sponsorship and advertising captures the majority share of the market. This can be attributed to increasing viewership, heightened brand investments, and chances for direct interaction with fans.

Market Share by Geographical Regions

Based on the geographical regions, the esports market is segmented into North America, Europe, Asia, Latin America, Middle East and North Africa, and Rest of the World. According to our estimates, currently, North America captures the majority share of the market. However, market in Asia is anticipated to grow at a higher CAGR during the forecast period. The rapid growth in this region can be attributed to the presence of youths and the increasing engagement with digital platforms in countries such as China, Japan, and India.

Example Players in Esports Market

ESPORTS MARKET: RESEARCH COVERAGE

The report on the esports market features insights on various sections, including:

KEY QUESTIONS ANSWERED IN THIS REPORT

REASONS TO BUY THIS REPORT

ADDITIONAL BENEFITS

TABLE OF CONTENTS

1. PREFACE

2. RESEARCH METHODOLOGY

3. ECONOMIC AND OTHER PROJECT SPECIFIC CONSIDERATIONS

4. MACRO-ECONOMIC INDICATORS

5. EXECUTIVE SUMMARY

6. INTRODUCTION

7. COMPETITIVE LANDSCAPE

8. COMPANY PROFILES

9. VALUE CHAIN ANALYSIS

10. SWOT ANALYSIS

11. GLOBAL ESPORTS MARKET

12. MARKET OPPORTUNITIES BASED ON TYPE OF STREAMING

13. MARKET OPPORTUNITIES BASED ON TYPE OF GAMING GENRE

14. MARKET OPPORTUNITIES BASED ON TYPE OF DEVICE

15. MARKET OPPORTUNITIES BASED ON TYPE OF STREAMING PLATFORM

16. MARKET OPPORTUNITIES BASED ON TYPE OF REVENUE STREAM

17 MARKET OPPORTUNITIES FOR ESPORTS IN NORTH AMERICA

18. MARKET OPPORTUNITIES FOR ESPORTS IN EUROPE

19. MARKET OPPORTUNITIES FOR ESPORTS IN ASIA

20. MARKET OPPORTUNITIES FOR ESPORTS IN MIDDLE EAST AND NORTH AFRICA

21. MARKET OPPORTUNITIES FOR ESPORTS IN LATIN AMERICA

22. MARKET OPPORTUNITIES FOR ESPORTS IN REST OF THE WORLD

23. TABULATED DATA

24. LIST OF COMPANIES AND ORGANIZATIONS

25. CUSTOMIZATION OPPORTUNITIES

26. ROOTS SUBSCRIPTION SERVICES

27. AUTHOR DETAIL

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