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eSports - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2025 - 2030)
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The eSports Market size is estimated at USD 2.53 billion in 2025, and is expected to reach USD 6.32 billion by 2030, at a CAGR of 20.05% during the forecast period (2025-2030).

eSports - Market - IMG1

Millions of people worldwide are increasingly interested in competitive video gaming, which offers millions of dollars in prize money. It is no longer uncommon for casual gamers to command seven-figure wages, receive significant business endorsements from streaming services, and appear at live events. Although the eSports market is still in its initial stage, and with the growing viewership, it is expected that it may offer strong potential to capitalize on the market in the future.

Key Highlights

esports Market Trends

Advertising to be the Largest Sources of eSports Revenue

Asia-Pacific is expected to dominate the Market

esports Industry Overview

The eSports market is at its initial stage; thus, it is a little competitive. Although seeing the popularity of the eSports leagues, companies are entering the market to gain a competitive advantage and expand their geographical presence. Furthermore, these companies' strategies to increase their visibility across different geographic locations include organizing new sports leagues, partnerships, mergers, and acquisitions. Some significant players are Modern Times Group, Activision Blizzard Inc., and Riot Games Inc. (Tencent Holdings Ltd), amongst others. A few recent developments are:

Additional Benefits:

TABLE OF CONTENTS

1 INTRODUCTION

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET DYNAMICS

5 ESPORTS MARKET LANDSCAPE

6 MARKET SEGMENTATION

7 COMPETITIVE LANDSCAPE

8 MARKET OPPORTUNITIES AND FUTURE TRENDS

9 INVESTMENT ANALYSIS

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