일본의 가상현실 시장 보고서 : 디바이스 유형, 기술, 컴포넌트, 용도, 지역별(2025-2033년)
Japan Virtual Reality Market Report by Device Type, Technology, Component, Application, and Region 2025-2033
상품코드 : 1609775
리서치사 : IMARC
발행일 : On Demand Report
페이지 정보 : 영문 122 Pages
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한글목차

일본의 가상현실 시장의 시장 규모는 2024년에 22억 달러에 달했습니다. 향후 IMARC Group은 2033년에 87억 달러에 달하며, 2025-2033년의 성장률(CAGR)은 16.4%에 달할 것으로 예측하고 있습니다. 일본에서의 새로운 기술 혁신, 헬스케어 분야에서 제품 채택의 증가, 몰입형 게임 체험의 인구 사이에서의 인기 증대 등이 시장을 촉진하는 주요 요인입니다.

본 리포트에서 답변하는 주요 질문

목차

제1장 서문

제2장 조사 범위와 조사 방법

제3장 개요

제4장 일본의 가상현실 시장 - 서론

제5장 일본의 가상현실 시장 구도

제6장 일본의 가상현실 시장 : 디바이스 유형별 내역

제7장 일본의 가상현실 시장 : 기술별 내역

제8장 일본의 가상현실 시장 : 컴포넌트별 내역

제9장 일본의 가상현실 시장 : 용도별 내역

제10장 일본의 가상현실 시장 : 경쟁 구도

제11장 주요 기업의 개요

제12장 일본의 가상현실 시장 : 업계 분석

제13장 부록

KSA
영문 목차

영문목차

The Japan virtual reality market size reached USD 2.2 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 8.7 Billion by 2033, exhibiting a growth rate (CAGR) of 16.4% during 2025-2033. The emerging technological innovations in the country, the rising product adoption in the healthcare sector, and the growing popularity of immersive gaming experiences among the population represent some of the key factors driving the market.

Virtual reality (VR) is a technology that creates a simulated environment or experience, allowing users to interact with and immerse themselves in a computer-generated environment that feels realistic and lifelike. In VR, users typically wear a headset that covers their eyes and ears, completely blocking out the physical world and replacing it with a digital environment. This technology aims to replicate real-world sensory experiences, such as sight and sound, in a way that tricks the brain into perceiving the virtual environment as if it were real. VR headsets are equipped with sensors that track the user's head movements and adjust the virtual environment accordingly. This tracking technology enables the user to look around and interact with the virtual world. Users interact with the virtual environment using specialized input devices such as motion controllers, gloves, or handheld devices. These devices allow users to manipulate objects, navigate the environment, and perform actions within the VR space. Beyond gaming, VR is also used for virtual tours, immersive storytelling, and interactive art installations. Moreover, VR can provide immersive educational experiences, allowing students to explore historical sites, travel to distant planets, or visualize complex concepts in three dimensions.

Japan Virtual Reality Market Trends:

Japan has a rich history of technological innovation and research. The country's strong focus on advancements in electronics, software development, and hardware design contributes to the growth of the VR market. Moreover, the gaming and entertainment industry has been a significant contributor to the adoption of VR. Japan is known for its video game culture, and VR offers a new level of immersion and interactivity in gaming experiences, attracting both consumers and developers. Besides, VR arcades have gained popularity in Japan, offering consumers a chance to experience high-quality VR content without investing in expensive equipment. These arcades attract a wide range of users, from casual gamers to enthusiasts, and contribute to the overall growth of the VR market. Additionally, the Japanese healthcare sector is exploring VR for various applications, including medical training, therapy, and pain management. VR offers realistic simulations and scenarios that can improve medical education and patient outcomes. Apart from this, the government authorities are promoting technological advancements and fostering innovation to create a conducive environment for VR development. Furthermore, VR technology is being integrated into education and training programs in Japan. It provides students with immersive learning experiences and enables professionals to practice complex tasks in safe virtual environments. On account of these factors, the market is expected to witness positive growth in the coming years.

Japan Virtual Reality Market Segmentation:

Device Type Insights:

Technology Insights:

Component Insights:

Application Insights:

Competitive Landscape:

Key Questions Answered in This Report:

Table of Contents

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Japan Virtual Reality Market - Introduction

5 Japan Virtual Reality Market Landscape

6 Japan Virtual Reality Market - Breakup by Device Type

7 Japan Virtual Reality Market - Breakup by Technology

8 Japan Virtual Reality Market - Breakup by Component

9 Japan Virtual Reality Market - Breakup by Application

10 Japan Virtual Reality Market - Competitive Landscape

11 Profiles of Key Players

12 Japan Virtual Reality Market - Industry Analysis

13 Appendix

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