리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2025년 08월
페이지 정보:영문 140 Pages
라이선스 & 가격 (부가세 별도)
한글목차
세계의 증강현실(AR) 헤드셋 시장은 2030년까지 527억 달러에 이를 전망
2024년에 75억 달러로 추정되는 증강현실(AR) 헤드셋 세계 시장은 2024-2030년간 CAGR 38.4%로 성장하여 2030년에는 527억 달러에 이를 것으로 예측됩니다. 본 보고서에서 분석한 부문 중 하나인 스탠드얼론형 헤드셋은 CAGR 43.3%를 나타내고, 분석 기간 종료시에는 332억 달러에 이를 것으로 예측됩니다. 테더드 헤드셋 부문의 성장률은 분석 기간중 CAGR 35.5%로 추정됩니다.
미국 시장은 20억 달러, 중국은 CAGR 36.1%로 성장 예측
미국의 증강현실(AR) 헤드셋 시장은 2024년에 20억 달러로 평가되었습니다. 세계 2위 경제대국인 중국은 2030년까지 77억 달러 규모에 이를 것으로 예측되며, 분석 기간인 2024-2030년 CAGR은 36.1%로 추정됩니다. 기타 주목해야 할 지역별 시장으로는 일본과 캐나다가 있으며, 분석 기간중 CAGR은 각각 35.7%와 32.7%를 보일 것으로 예측됩니다. 유럽에서는 독일이 CAGR 26.1%를 보일 전망입니다.
세계의 증강현실(AR) 헤드셋 시장 - 주요 동향과 촉진요인 정리
AR 헤드셋이 몰입형 경험을 재정의하는 이유는 무엇일까?
증강현실(AR) 헤드셋은 현실 세계의 디지털 오버레이에 대한 핸즈프리 액세스를 제공함으로써 몰입형 경험에 혁명을 일으키고 있습니다. 이 장치는 헬스케어, 제조, 소매 등 다양한 산업 분야에서 교육부터 제품 시각화까지 다양한 용도로 널리 사용되고 있습니다. AR 헤드셋은 정확성, 효율성, 양방향성을 향상시키고, 사용자가 실시간 안내에 따라 복잡한 작업을 수행할 수 있도록 합니다. 가볍고 인체공학적인 디자인의 진화는 사용 편의성을 더욱 확대하여 전문가와 소비자 시장 모두에서 중요한 도구가 되었습니다.
AR 헤드셋 시장을 주도하는 트렌드는?
하드웨어의 소형화, 디스플레이 기술의 향상, AI의 통합 등 몇 가지 트렌드가 AR 헤드셋 시장에 영향을 미치고 있습니다. 5G 네트워크의 발달로 저지연 경험이 가능해지면서 AR 용도의 성능이 향상되고 있습니다. 원격 수술을 위한 헬스케어, 현장 프로젝트 관리를 위한 건설 등의 분야에서 AR 헤드셋의 채택은 그 범위를 넓혀가고 있습니다. 또한, 메타버스의 부상은 사용자가 몰입형 디지털 인터랙션을 원하기 때문에 AR 하드웨어에 대한 관심을 가속화하고 있습니다. 이러한 추세는 다양한 영역에서 AR 헤드셋의 중요성이 커지고 있음을 보여줍니다.
AR 헤드셋은 어떻게 산업을 변화시키고 있는가?
AR 헤드셋은 물리적 환경과 디지털 환경 간의 원활한 상호작용을 가능하게 함으로써 산업을 변화시키고 있습니다. 제조업계에서 이러한 장치는 실시간 지시와 시각화를 제공하여 조립 라인의 생산성을 향상시키는 데 도움을 주고 있습니다. 의료 전문가들은 AR 헤드셋을 사용하여 정밀한 수술 및 훈련 시뮬레이션을 통해 실수를 줄이고 성과를 높이고 있습니다. 소매업의 경우, AR 헤드셋을 통해 고객이 자신의 환경에서 상품을 시각화할 수 있기 때문에 의사결정을 강화할 수 있습니다. 이러한 다재다능한 용도는 효율성, 혁신성, 사용자 참여도를 높이는 AR 헤드셋의 혁신적 잠재력을 보여줍니다.
AR 헤드셋 시장의 성장 원동력은?
AR 헤드셋 시장 성장의 원동력은 업계 전반의 채택 증가, 디스플레이 및 센서 기술의 발전, AR 용도의 대중화입니다. 전문적인 환경에서 원격 지원 및 교육 도구에 대한 수요가 AR 헤드셋의 채택을 촉진하고 있습니다. AI와 IoT 기능의 통합은 그 기능을 더욱 강화하여 다양한 이용 사례에 대응하고 있습니다. 또한, 게임 및 엔터테인먼트 용도에 대한 소비자의 관심이 시장의 저변을 넓히고 있습니다. 이러한 요인들은 지속적인 기술 혁신과 함께 AR 헤드셋 시장의 급격한 성장을 견인하고 있습니다.
부문
제품 유형(스탠드얼론 헤드셋, 테더드 헤드셋, 스마트폰 대응 헤드셋);용도(기업 용도, 소비자 용도)
조사 대상 기업 예
Apple Inc.
AppliedVR, Inc.
HTC Vive
Kopin Corporation
Lenovo
Magic Leap Inc.
Meta Platforms Inc.
Microsoft Corporation
Pimax Technology(Shanghai) Co. Ltd.
RealWear Inc.
Seiko Epson Corporation
ThirdEye Gen, Inc.
Vuzix Corporation
XREAL
AI 통합
Global Industry Analysts는 유효한 전문가 컨텐츠와 AI툴로 시장 정보와 경쟁 정보를 변혁하고 있습니다.
Global Industry Analysts는 LLM나 업계 고유 SLM를 조회하는 일반적인 규범에 따르는 대신에, 비디오 기록, 블로그, 검색 엔진 조사, 방대한 양의 기업, 제품/서비스, 시장 데이터 등, 전 세계 전문가로부터 수집한 컨텐츠 리포지토리를 구축했습니다.
관세 영향 계수
Global Industry Analysts는 본사 소재지, 제조거점, 수출입(완제품 및 OEM)을 기준으로 기업의 경쟁력 변화를 예측했습니다. 이러한 복잡하고 다면적인 시장 역학은 수익원가(COGS) 증가, 수익성 하락, 공급망 재편 등 미시적, 거시적 시장 역학 중에서도 특히 경쟁사들에게 영향을 미칠 것으로 예측됩니다.
목차
제1장 조사 방법
제2장 주요 요약
시장 개요
주요 기업
시장 동향과 촉진요인
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
기타 지역
제4장 경쟁
LSH
영문 목차
영문목차
Global Augmented Reality Headsets Market to Reach US$52.7 Billion by 2030
The global market for Augmented Reality Headsets estimated at US$7.5 Billion in the year 2024, is expected to reach US$52.7 Billion by 2030, growing at a CAGR of 38.4% over the analysis period 2024-2030. Standalone Headsets, one of the segments analyzed in the report, is expected to record a 43.3% CAGR and reach US$33.2 Billion by the end of the analysis period. Growth in the Tethered Headsets segment is estimated at 35.5% CAGR over the analysis period.
The U.S. Market is Estimated at US$2.0 Billion While China is Forecast to Grow at 36.1% CAGR
The Augmented Reality Headsets market in the U.S. is estimated at US$2.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$7.7 Billion by the year 2030 trailing a CAGR of 36.1% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.7% and 32.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 26.1% CAGR.
Why Are AR Headsets Redefining Immersive Experiences?
Augmented Reality (AR) headsets are revolutionizing immersive experiences by providing hands-free access to digital overlays in real-world settings. These devices are widely used in industries such as healthcare, manufacturing, and retail for applications ranging from training to product visualization. AR headsets offer enhanced precision, efficiency, and interactivity, enabling users to perform complex tasks with real-time guidance. The evolution of lightweight and ergonomic designs has further expanded their usability, making them a critical tool in both professional and consumer markets.
What Trends Are Driving the AR Headsets Market?
Several trends are influencing the AR headset market, including advancements in hardware miniaturization, improved display technologies, and integration of AI. The development of 5G networks has enabled low-latency experiences, enhancing the performance of AR applications. The adoption of AR headsets in sectors like healthcare for remote surgeries and in construction for on-site project management has broadened their scope. Additionally, the rise of the metaverse has spurred interest in AR hardware as users seek immersive digital interactions. These trends highlight the growing significance of AR headsets across various domains.
How Are AR Headsets Transforming Industries?
AR headsets are transforming industries by enabling seamless interaction between physical and digital environments. In manufacturing, these devices provide real-time instructions and visualizations, improving assembly line productivity. Healthcare professionals use AR headsets for precision surgeries and training simulations, reducing errors and enhancing outcomes. In retail, AR headsets allow customers to visualize products in their environment, enhancing decision-making. These versatile applications demonstrate the transformative potential of AR headsets in boosting efficiency, innovation, and user engagement.
What Drives the Growth in the AR Headsets Market?
The growth in the AR headsets market is driven by increasing adoption across industries, advancements in display and sensor technologies, and the proliferation of AR applications. The demand for remote assistance and training tools in professional environments has boosted the adoption of AR headsets. The integration of AI and IoT features has further enhanced their functionality, catering to diverse use cases. Additionally, consumer interest in gaming and entertainment applications has expanded the market’s reach. These factors, combined with ongoing innovation, are driving the rapid growth of the AR headsets market.
SCOPE OF STUDY:
The report analyzes the Augmented Reality Headsets market in terms of units by the following Segments, and Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.
Select Competitors (Total 42 Featured) -
Apple Inc.
AppliedVR, Inc.
HTC Vive
Kopin Corporation
Lenovo
Magic Leap Inc.
Meta Platforms Inc.
Microsoft Corporation
Pimax Technology (Shanghai) Co. Ltd.
RealWear Inc.
Seiko Epson Corporation
ThirdEye Gen, Inc.
Vuzix Corporation
XREAL
AI INTEGRATIONS
We're transforming market and competitive intelligence with validated expert content and AI tools.
Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.
TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
Tariff Impact on Global Supply Chain Patterns
Augmented Reality Headsets - Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Expansion of Industrial and Enterprise Use Cases Propels Growth of Enterprise-Grade AR Headsets
Increasing Investment in Spatial Computing Strengthens Business Case for Wearable AR Devices
Integration of AI and Computer Vision Technologies Drives Intelligent AR Interactions
Proliferation of 5G Networks and Edge Computing Infrastructure Enhances Real-Time AR Rendering
Rise in Remote Work and Training Models Accelerates Adoption in Corporate Learning Environments
Growing Focus on Immersive Collaboration Tools Throws the Spotlight on AR for Virtual Team Engagement
Advancements in Microdisplay and Waveguide Optics Improve Visual Performance and Comfort
Expansion of AR in Healthcare Drives Demand for Head-Mounted Visualization Tools in Surgery and Diagnostics
Rapid Growth of Metaverse and Spatial Content Ecosystems Spurs Consumer and Developer Engagement
Shift Toward Lighter, More Ergonomic Headset Designs Sustains Growth in Wearability and Daily Use
Increasing Utilization in Field Service and Maintenance Operations Expands Industrial Application Base
Government and Defense Investments in Simulation and Training Generate Demand for Tactical AR Systems
Emergence of AR in Education and STEM Labs Opens New Frontiers for Experiential Learning
Growing Integration with IoT and Digital Twins Enhances Real-Time Data Overlay in Smart Facilities
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Augmented Reality Headsets Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for Augmented Reality Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Standalone Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for Standalone Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for Tethered Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for Tethered Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Smartphone-Enabled Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for Smartphone-Enabled Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Enterprise Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World 6-Year Perspective for Enterprise Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for Consumer Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 13: World 6-Year Perspective for Consumer Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 14: USA Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 15: USA 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 16: USA Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 17: USA 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
CANADA
TABLE 18: Canada Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 19: Canada 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 20: Canada Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 21: Canada 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
JAPAN
Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 22: Japan Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 23: Japan 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 24: Japan Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 25: Japan 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
CHINA
Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 26: China Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 27: China 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 28: China Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 29: China 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
EUROPE
Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 30: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 31: Europe 6-Year Perspective for Augmented Reality Headsets by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 32: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: Europe 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 34: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 35: Europe 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
FRANCE
Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 36: France Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 37: France 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 38: France Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: France 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
GERMANY
Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 40: Germany Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 41: Germany 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 42: Germany Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 43: Germany 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
ITALY
TABLE 44: Italy Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: Italy 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 46: Italy Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 47: Italy 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
UNITED KINGDOM
Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 48: UK Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 49: UK 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 50: UK Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: UK 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
REST OF EUROPE
TABLE 52: Rest of Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 53: Rest of Europe 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 54: Rest of Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 55: Rest of Europe 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
ASIA-PACIFIC
Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Asia-Pacific 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 58: Asia-Pacific Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 59: Asia-Pacific 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
REST OF WORLD
TABLE 60: Rest of World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 61: Rest of World 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
TABLE 62: Rest of World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: Rest of World 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030