¼¼°èÀÇ ±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀå
Graphic Processor
»óǰÄÚµå : 1774884
¸®¼­Ä¡»ç : Global Industry Analysts, Inc.
¹ßÇàÀÏ : 2025³â 07¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 480 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 5,850 £Ü 8,239,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 17,550 £Ü 24,719,000
PDF (Global License to Company and its Fully-owned Subsidiaries) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¼¼°è ±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀåÀº 2030³â±îÁö 3,344¾ï ´Þ·¯¿¡ µµ´Þ

2024³â¿¡ 831¾ï ´Þ·¯·Î ÃßÁ¤µÇ´Â ±×·¡ÇÈ ÇÁ·Î¼¼¼­ ¼¼°è ½ÃÀåÀº 2024-2030³â°£ CAGR 26.1%·Î ¼ºÀåÇÏ¿© 2030³â¿¡´Â 3,344¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. º» º¸°í¼­¿¡¼­ ºÐ¼®ÇÑ ºÎ¹® Áß ÇϳªÀÎ Çϵå¿þ¾î ÄÄÆ÷³ÍÆ®´Â CAGR 25.4%¸¦ ³ªÅ¸³»°í, ºÐ¼® ±â°£ Á¾·á½Ã¿¡´Â 1,915¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ¼ÒÇÁÆ®¿þ¾î ÄÄÆ÷³ÍÆ® ºÐ¾ßÀÇ ¼ºÀå·üÀº ºÐ¼® ±â°£¿¡ CAGR 28.5%·Î ÃßÁ¤µË´Ï´Ù.

¹Ì±¹ ½ÃÀåÀº 226¾ï ´Þ·¯, Áß±¹Àº CAGR 34.3%¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹Ãø

¹Ì±¹ÀÇ ±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀåÀº 2024³â¿¡ 226¾ï ´Þ·¯·Î ÃßÁ¤µË´Ï´Ù. ¼¼°è 2À§ °æÁ¦´ë±¹ÀÎ Áß±¹Àº 2030³â±îÁö 818¾ï ´Þ·¯ ±Ô¸ð¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç, ºÐ¼® ±â°£ÀÎ 2024-2030³â CAGRÀº 34.3%·Î ÃßÁ¤µË´Ï´Ù. ±âŸ ÁÖ¸ñÇØ¾ß ÇÒ Áö¿ªº° ½ÃÀåÀ¸·Î¼­´Â ÀϺ»°ú ij³ª´Ù°¡ ÀÖÀ¸¸ç, ºÐ¼® ±â°£Áß CAGRÀº °¢°¢ 21.1%¿Í 23.4%¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. À¯·´¿¡¼­´Â µ¶ÀÏÀÌ CAGR ¾à 22.0%·Î ¼ºÀåÇÒ Àü¸ÁÀÔ´Ï´Ù.

¼¼°èÀÇ ±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀå - ÁÖ¿ä µ¿Çâ°ú ÃËÁø¿äÀÎ Á¤¸®

±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀåÀº °í¼º´É ÄÄÇ»ÆÃ, °ÔÀÓ, ÀΰøÁö´É(AI), ¸ôÀÔÇü ±×·¡ÇÈ ¿ëµµ ¼ö¿ä Áõ°¡¿¡ µû¶ó ºü¸£°Ô ÁøÈ­Çϰí ÀÖ½À´Ï´Ù. ±×·¡ÇÈó¸®ÀåÄ¡(GPU)´Â ½Ç½Ã°£ ·»´õ¸µ, µö·¯´×, ±âÁ¸ ±×·¡ÇÈ Ã³¸®¸¦ ³Ñ¾î¼± º¹ÀâÇÑ ¿¬»ê ÀÛ¾÷À» °¡´ÉÇÏ°Ô ÇÏ´Â Çö´ë ÄÄÇ»ÆÃÀÇ ÇÙ½ÉÀ¸·Î, 4K ¹× 8K °ÔÀÓ, °¡»óÇö½Ç(VR), Áõ°­Çö½Ç(AR), Àü¹®°¡¿ë ±×·¡ÇÈ, AI, °¡»óÇö½Ç(VR), Áõ°­Çö½Ç(AR) µî ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ Ȱ¿ëµÇ°í ÀÖ½À´Ï´Ù. AR), Àü¹® ½Ã°¢È­ÀÇ ºÎ»óÀ¸·Î ´õ ³ôÀº Ŭ·° ¼Óµµ, È¿À²ÀûÀÎ Àü·Â ¼Òºñ, ¶Ù¾î³­ º´·Ä ó¸® ´É·ÂÀ» °®Ãá °í±Þ GPU¿¡ ´ëÇÑ ¿ä±¸°¡ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ÀÚµ¿Â÷, ÇコÄɾî, ±ÝÀ¶ µîÀÇ »ê¾÷Àº ÀÚÀ²ÁÖÇà, ÀÇ·á ¿µ»ó ó¸®, °íÁÖÆÄ °Å·¡ µî AI ±â¹Ý ¿ëµµ¸¦ À§ÇØ GPU¸¦ ÅëÇÕÇϰí ÀÖ½À´Ï´Ù. ¹ÝµµÃ¼ Á¦Á¶¾÷üµéÀÌ GPU ¾ÆÅ°ÅØÃ³ÀÇ ÇѰ迡 µµÀüÇÏ´Â °¡¿îµ¥, ½ÃÀå¿¡¼­´Â ·¹ÀÌ Æ®·¹ÀÌ½Ì ±â¼ú, AI °¡¼Ó °­È­, ÃÖÀûÀÇ ¼º´ÉÀ» À§ÇØ Áß¾Ó ¿¬»ê ÇÁ·Î¼¼¼­¿Í ±×·¡ÇÈ ÇÁ·Î¼¼¼­¸¦ ¸ðµÎ Ȱ¿ëÇÏ´Â ÇÏÀ̺긮µå ÄÄÇ»ÆÃ ¸ðµ¨·ÎÀÇ ÀüȯÀ» ¸ñ°ÝÇÒ ¼ö ÀÖ½À´Ï´Ù. ÇÏÀ̺긮µå ÄÄÇ»ÆÃ ¸ðµ¨·ÎÀÇ ÀüȯÀ» º¼ ¼ö ÀÖ½À´Ï´Ù.

±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀåÀÇ ¶Ç ´Ù¸¥ Áß¿äÇÑ Æ®·»µå´Â Ŭ¶ó¿ìµå °ÔÀÓ°ú ¿§Áö ÄÄÇ»ÆÃÀÇ Ã¤Åà Áõ°¡·Î, NVIDIA GeForce Now, Xbox Cloud Gaming, Google Stadia¿Í °°Àº ¼­ºñ½ºÇü °ÔÀÓ(Gaming-as-a-Service) Ç÷§ÆûÀÇ ºÎ»óÀ¸·Î µ¥ÀÌÅͼ¾ÅÍ ³» °í¼º´É GPU¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ¼­ºñ½º(Gaming-as-a-Service) Ç÷§ÆûÀÇ µîÀåÀº µ¥ÀÌÅͼ¾ÅÍ ³» °í¼º´É GPU¿¡ ´ëÇÑ ¼ö¿ä¸¦ âÃâÇϰí, »ç¿ëÀÚµéÀº °í°¡ÀÇ ·ÎÄà Çϵå¿þ¾î ¾øÀ̵µ °íÃæ½Çµµ °ÔÀÓÀ» ½ºÆ®¸®¹ÖÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. ÀÌ·¯ÇÑ Ãß¼¼´Â ¿¬°á¼ºÀ» °­È­Çϰí Áö¿¬ ½Ã°£À» ÁÙ¿©ÁÖ´Â 5G ±â¼úÀÇ ¹ßÀüÀ¸·Î ´õ¿í °­È­µÇ¾î Ŭ¶ó¿ìµå °ÔÀÓÀ» ´õ¿í Ä£¼÷ÇÏ°Ô ¸¸µé°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ GPU °¡¼Ó ÄÄÇ»ÆÃÀº AI ¿¬±¸, °úÇÐ ½Ã¹Ä·¹À̼Ç, ¾ÏȣȭÆó ä±¼ ¹× ºÐ»ê ÄÄÇ»ÆÃ ³×Æ®¿öÅ©¿¡ °í¼º´É ÇÁ·Î¼¼¼­°¡ »ç¿ëµÇ´Â ºí·ÏüÀÎ ±â¼úÀÇ Çõ½ÅÀ» ÁÖµµÇϰí ÀÖ½À´Ï´Ù. ¹ÝµµÃ¼ ¾÷üµéÀº ¸Ó½Å·¯´× ¿öÅ©·Îµå, ½Ç½Ã°£ ·¹ÀÌÆ®·¹À̽Ì, °í´ë¿ªÆø ¸Þ¸ð¸® ÅëÇÕ¿¡ ÃÖÀûÈ­µÈ Â÷¼¼´ë ĨÀ» °³¹ßÇϰí ÀÖÀ¸¸ç, ¿¡³ÊÁö È¿À²°ú AI¸¦ °­È­ÇÏ´Â GPU ¾ÆÅ°ÅØÃ³ÀÇ Áö¼ÓÀûÀÎ ÃßÁøÀº ½ÃÀåÀ» ÀçÆíÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

AI, °ÔÀÓ, Àü¹®°¡¿ë ¿ëµµ´Â ¾î¶»°Ô GPU ¼ö¿ä¸¦ Çü¼ºÇϰí Àִ°¡?

°ÔÀÓ »ê¾÷Àº ·¹ÀÌ Æ®·¹À̽Ì, °íÁÖ»çÀ² ¸ð´ÏÅÍ, ÃʰíÇØ»óµµ °ÔÀÓ °æÇèÀÇ ¹ßÀüÀ¸·Î ÀÎÇØ ±×·¡ÇÈ ÇÁ·Î¼¼¼­ÀÇ ÃÖ´ë ¼ö¿äó·Î ÀÚ¸®¸Å±èÇϰí ÀÖ½À´Ï´Ù. °ÔÀÓ¿ëÀ¸·Î ¼³°èµÈ GPU´Â ÇöÀç NVIDIA DLSS(Deep Learning Super Sampling) ¹× AMD FSR(FidelityFX Super Resolution)°ú °°Àº AI ±â¹Ý ¾÷½ºÄÉÀϸµ ±â¼úÀ» ÅëÇÕÇØ ½Ã°¢Àû Ãæ½Çµµ¸¦ À¯ÁöÇϸ鼭 ½Ã°¢Àû Ãæ½Çµµ¸¦ À¯ÁöÇϸ鼭 ÇÁ·¹ÀÓ ¼Óµµ¸¦ Çâ»ó½Ãŵ´Ï´Ù. ¶ÇÇÑ, e½ºÆ÷Ã÷, °ÔÀÓ ½ºÆ®¸®¹Ö Ç÷§Æû, ÀÎÅÍ·¢Æ¼ºê ¿£ÅÍÅ×ÀÎ¸ÕÆ®ÀÇ ¼ºÀå¿¡ µû¶ó ¿øÈ°ÇÑ °ÔÀÓ Ç÷¹ÀÌ, ÃÖ¼ÒÇÑÀÇ ÀÔ·Â Áö¿¬, º¹ÀâÇÑ È¯°æÀÇ ½Ç½Ã°£ ·»´õ¸µÀ» Áö¿øÇÏ´Â Àü¿ë ±×·¡ÇÈ Çϵå¿þ¾î¿¡ ´ëÇÑ ¿ä±¸°¡ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. VR ¹× AR ¿ëµµ¿¡ ´ëÇÑ °ÔÀÓ »ýŰèÀÇ È®ÀåÀº ¸ôÀÔÇü ½Ã¹Ä·¹ÀÌ¼Ç ¹× ¸ÞŸ¹ö½º °ü·Ã °æÇèÀÇ ÁßÃß ¿ªÇÒÀ» ÇÏ´Â GPU ¼ö¿ä¸¦ ´õ¿í ÃËÁøÇϰí ÀÖ½À´Ï´Ù.

°ÔÀÓ ¿Ü¿¡µµ AI, ¸Ó½Å·¯´×, µ¥ÀÌÅÍ »çÀ̾𽺠ºÐ¾ßÀÇ Àü¹®¿ëµµÀÌ ±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀåÀÇ ¼ºÀåÀ» ÁÖµµÇϰí ÀÖÀ¸¸ç, GPU´Â µö·¯´× ¸ðµ¨ ÈÆ·Ã, ´ë±Ô¸ð µ¥ÀÌÅÍ ¼¼Æ® ó¸®, ½Å°æ¸Á ÀÛ¾÷ ºÎÇϸ¦ °¡¼ÓÈ­ÇÏ´Â µ¥ ÇʼöÀûÀÎ ¿ªÇÒÀ» ÇÕ´Ï´Ù. ·Îµå ¼Óµµ Çâ»ó¿¡ ÇʼöÀûÀÔ´Ï´Ù. ÀÚÀ²ÁÖÇàÂ÷, ·Îº¿°øÇÐ, ¿¹Ãø ºÐ¼® ºÐ¾ßÀÇ ±â¾÷µéÀº ½Ç½Ã°£ ÀÇ»ç°áÁ¤°ú º¹ÀâÇÑ °è»êÀ» ó¸®Çϱâ À§ÇØ GPU Ŭ·¯½ºÅÍ¿¡ ´ëÇÑ ÀÇÁ¸µµ¸¦ ³ôÀ̰í ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ¹Ìµð¾î ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ®, °ÇÃà, ¿£Áö´Ï¾î¸µ µîÀÇ ¾÷°è¿¡¼­´Â »çÁøÃ³·³ »ç½ÇÀûÀÎ 3D ¸ðµ¨ ·»´õ¸µ, ºñµð¿À ÆíÁý, ½Ã°¢ È¿°ú(VFX)¸¦ À§ÇØ °í¼º´É GPU¸¦ Ȱ¿ëÇϰí ÀÖ½À´Ï´Ù. Ŭ¶ó¿ìµå ÀÎÇÁ¶ó, ½´ÆÛÄÄÇ»ÆÃ, ±ÝÀ¶ ¸ðµ¨¸µ¿¡¼­ AI Áö¿ø GPU¿¡ ´ëÇÑ ¼ö¿ä´Â ´õ¿í Áõ°¡ÇÒ °ÍÀ¸·Î ¿¹»óµÇ¸ç, ±×·¡ÇÈ ÇÁ·Î¼¼¼­´Â ¹Ì·¡ ÄÄÇ»ÆÃ ±â¼úÀÇ ÇÙ½É ±¸¼º ¿ä¼Ò·Î ÀÚ¸®¸Å±èÇϰí ÀÖ½À´Ï´Ù.

GPUÀÇ Ãֽбâ¼ú Çõ½Å°ú ¼º´É Çâ»óÀ̶õ?

GPU »ê¾÷Àº ƯÈ÷ ¾ÆÅ°ÅØÃ³, È¿À²¼º, ó¸® ´É·Â¿¡¼­ ȹ±âÀûÀÎ ¹ßÀüÀ» °ÅµìÇϰí ÀÖ½À´Ï´Ù. ÁÖ¿ä ¹ÝµµÃ¼ ±â¾÷µéÀº Àü·Â È¿À²°ú ¿¬»ê ¼º´ÉÀ» Çâ»ó½Ã۱â À§ÇØ 5nm ¹× 3nm Á¦Á¶ °øÁ¤°ú °°Àº ´õ ÀÛÀº Æ®·£Áö½ºÅÍ ³ëµå·Î ÀüȯÇϰí ÀÖ½À´Ï´Ù. ¸ÖƼĨ·¿ GPU ¼³°è, °í´ë¿ªÆø ¸Þ¸ð¸®(HBM), AI ±â¹Ý ÃÖÀûÈ­ µîÀÇ Çõ½ÅÀº GPU°¡ ÁýÁßÀûÀÎ ¿öÅ©·Îµå¸¦ ó¸®ÇÏ´Â ¹æ½ÄÀ» À籸¼ºÇϰí ÀÖÀ¸¸ç, ¿£ºñµð¾ÆÀÇ RTX¿Í AMDÀÇ RDNA ¾ÆÅ°ÅØÃ³¿¡¼­ º¼ ¼ö ÀÖµíÀÌ ½Ç½Ã°£ ·¹ÀÌ Æ®·¹ÀÌ½Ì ±â¼úÀÇ µµÀÔÀº »ç½ÇÀûÀÎ Á¶¸í, ¹Ý»ç, ±×¸²ÀÚ¸¦ Á¦°øÇÔÀ¸·Î½á °ÔÀÓ ±×·¡ÇÈ¿¡ Çõ¸íÀ» ÀÏÀ¸Ä×½À´Ï´Ù. ÀÌ·¯ÇÑ ¹ßÀüÀº Àü¹®¿ëµµ¿¡µµ ÅëÇÕµÇ¾î ¿£Áö´Ï¾î¸µ ¹× °úÇÐ ¿¬±¸¿¡¼­ÀÇ ½Ã¹Ä·¹ÀÌ¼Ç Á¤È®µµ¸¦ Çâ»ó½Ã۰í ÀÖ½À´Ï´Ù.

¿¡³ÊÁö È¿À²Àº ¿©ÀüÈ÷ Áß¿äÇÑ °ü½É»çÀ̸ç, Á¦Á¶¾÷üµéÀº ¿ÍÆ®´ç ¼º´Éºñ°¡ ³ôÀº GPU¸¦ °³¹ßÇϰí ÀÖÀ¸¸ç, ARM ±â¹Ý GPU, ÀúÀü·Â AI °¡¼Ó±â, ÀûÀÀÇü ½¦À̵ù ±â¼úÀÇ µîÀåÀ¸·Î ¼º´É°ú Áö¼Ó°¡´É¼ºÀ» ¸ðµÎ ¿ì¼±½ÃÇÏ´Â Â÷¼¼´ë ÄÄÇ»ÆÃ ȯ°æÀ¸·Î ³ª¾Æ°¡°í ÀÖ½À´Ï´Ù. ÄÄÇ»ÆÃ ȯ°æÀ¸·Î ³ª¾Æ°¡°í ÀÖ½À´Ï´Ù. ¶Ç ´Ù¸¥ Áß¿äÇÑ Çõ½ÅÀº ¾çÀÚ ÄÄÇ»ÆÃÀ» Áö¿øÇÏ´Â GPUÀÇ °³¹ß·Î, °íÀü ÄÄÇ»ÆÃÀÇ ´É·ÂÀ» ³Ñ¾î¼­´Â º¹ÀâÇÑ ¹®Á¦¸¦ ÇØ°áÇÒ ¼ö ÀÖ´Â °¡´É¼ºÀ» ¸ð»öÇϰí ÀÖÀ¸¸ç, AI°¡ °è¼Ó ÁøÈ­ÇÔ¿¡ µû¶ó µö·¯´×, ÀÚ¿¬¾î ó¸®, ½Ç½Ã°£ ºÐ¼®¿¡ ƯȭµÈ GPU ÄÚ¾îÀÇ ÅëÇÕÀº ½ÃÀåÀÇ Ç¥ÁØÀÌ µÉ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀåÀÇ ¼ºÀå ¿øµ¿·ÂÀº?

±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀåÀÇ ¼ºÀåÀº °ÔÀÓ »ê¾÷ÀÇ ¼ºÀå, AI ¹× ¸Ó½Å·¯´× ¿ëµµÀÇ È®»ê, °í¼º´É ÄÄÇ»ÆÃ¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡ µî ¿©·¯ °¡Áö ¿äÀο¡ ÀÇÇØ ÁÖµµµÇ°í ÀÖ½À´Ï´Ù. Ŭ¶ó¿ìµå °ÔÀÓ ¼­ºñ½º, e½ºÆ÷Ã÷, ¸ôÀÔÇü °ÔÀÓ °æÇè Áõ°¡·Î ÀÎÇØ ¶Ù¾î³­ ·»´õ¸µ ´É·ÂÀ» °®Ãá ÃÖ÷´Ü GPU¿¡ ´ëÇÑ ¼ö¿ä°¡ Å©°Ô Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ ÀÚÀ²ÁÖÇà, ÀÇ·á ¿µ»ó ó¸®, ±ÝÀ¶ ºÐ¼®°ú °°Àº AI ±â¹Ý »ê¾÷Àº º¹ÀâÇÑ °è»êÀ» ó¸®Çϱâ À§ÇØ º´·Ä ó¸® ´É·ÂÀÌ ÇʼöÀûÀÎ GPU °¡¼Ó ÄÄÇ»ÆÃÀÇ Ã¤ÅÃÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù.

¶Ç ´Ù¸¥ ÁÖ¿ä ¼ºÀå ¿äÀÎÀº µ¥ÀÌÅͼ¾ÅÍ ¹× Ŭ¶ó¿ìµå ÄÄÇ»ÆÃ ÀÎÇÁ¶óÀÇ È®ÀåÀÔ´Ï´Ù. ÁÖ¿ä ±â¼ú ±â¾÷µéÀº AI ¿öÅ©·Îµå, µö·¯´× ¿¬±¸, °í¼º´É ½Ã¹Ä·¹À̼ÇÀ» Áö¿øÇϱâ À§ÇØ GPU ±â¹Ý ¼­¹ö¿¡ ÅõÀÚÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, 5G ³×Æ®¿öÅ©¿Í ¿§Áö ÄÄÇ»ÆÃÀ¸·ÎÀÇ ÀüȯÀº ³×Æ®¿öÅ© ¿§Áö¿¡¼­ ½Ç½Ã°£ 󸮰¡ °¡´ÉÇÑ ¼ÒÇüÀÇ ¿¡³ÊÁö È¿À²ÀûÀÎ GPU¿¡ ´ëÇÑ ¼ö¿ä¸¦ ÃËÁøÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, »çÀ̹ö º¸¾È°ú ºí·ÏüÀÎ ¿ëµµÀÇ Á߿伺ÀÌ Áõ°¡ÇÔ¿¡ µû¶ó ¾Ïȣȭ ¿¬»ê¿¡ ´ëÇÑ GPUÀÇ Çʿ伺ÀÌ Áõ°¡Çϰí ÀÖÀ¸¸ç, ÀÌ´Â ½ÃÀå ¼ºÀå¿¡ ´õ¿í ±â¿©Çϰí ÀÖ½À´Ï´Ù. ¹ÝµµÃ¼ Á¦Á¶, AI¿¡ ÃÖÀûÈ­µÈ ¾ÆÅ°ÅØÃ³, °ÔÀÓ ±â¼úÀÇ Áö¼ÓÀûÀÎ ¹ßÀüÀ¸·Î ±×·¡ÇÈ ÇÁ·Î¼¼¼­ ½ÃÀåÀº ÇâÈÄ ¸î ³â µ¿¾È Áö¼ÓÀûÀ¸·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

ºÎ¹®

ÄÄÆ÷³ÍÆ®(Çϵå¿þ¾î ÄÄÆ÷³ÍÆ®, ¼ÒÇÁÆ®¿þ¾î ÄÄÆ÷³ÍÆ®, ¼­ºñ½º ÄÄÆ÷³ÍÆ®), À¯Çü(ÅëÇÕÇü, µð½ºÅ©¸®Æ®Çü, ÇÏÀ̺긮µåÇü), Àü°³(On-Premise Àü°³, Ŭ¶ó¿ìµå Àü°³), ¿ëµµ(°¡Àü ¿ëµµ, IT ¹× Åë½Å ¿ëµµ, ÇコÄÉ¾î ¿ëµµ, ¹Ìµð¾î ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¿ëµµ, ±âŸ ¿ëµµ)

Á¶»ç ´ë»ó ±â¾÷ ¿¹

AI ÅëÇÕ

Global Industry Analysts´Â À¯È¿ÇÑ Àü¹®°¡ ÄÁÅÙÃ÷¿Í AIÅø¿¡ ÀÇÇØ¼­, ½ÃÀå Á¤º¸¿Í °æÀï Á¤º¸¸¦ º¯ÇõÇÕ´Ï´Ù.

Global Industry Analysts´Â ÀϹÝÀûÀÎ LLM³ª ¾÷°èº° SLM Äõ¸®¿¡ µû¸£´Â ´ë½Å¿¡, ºñµð¿À ±â·Ï, ºí·Î±×, °Ë»ö ¿£Áø Á¶»ç, ´ë·® ±â¾÷, Á¦Ç°/¼­ºñ½º, ½ÃÀå µ¥ÀÌÅÍ µî, Àü ¼¼°è Àü¹®°¡·ÎºÎÅÍ ¼öÁýÇÑ ÄÁÅÙÃ÷ ¸®Æ÷ÁöÅ丮¸¦ ±¸ÃàÇß½À´Ï´Ù.

°ü¼¼ ¿µÇâ °è¼ö

Global Industry Analysts´Â º»»çÀÇ ±¹°¡, Á¦Á¶°ÅÁ¡, ¼öÃâÀÔ(¿ÏÁ¦Ç° ¹× OEM)À» ±â¹ÝÀ¸·Î ±â¾÷ÀÇ °æÀï·Â º¯È­¸¦ ¿¹ÃøÇß½À´Ï´Ù. ÀÌ·¯ÇÑ º¹ÀâÇÏ°í ´Ù¸éÀûÀÎ ½ÃÀå ¿ªÇÐÀº ¼öÀÍ¿ø°¡(COGS) Áõ°¡, ¼öÀͼº °¨¼Ò, °ø±Þ¸Á ÀçÆí µî ¹Ì½ÃÀû ¹× °Å½ÃÀû ½ÃÀå ¿ªÇÐ Áß¿¡¼­µµ ƯÈ÷ °æÀï»çµé¿¡°Ô ¿µÇâÀ» ¹ÌÄ¥ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

¸ñÂ÷

Á¦1Àå Á¶»ç ¹æ¹ý

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå ½ÃÀå ºÐ¼®

Á¦4Àå °æÀï

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Global Graphic Processor Market to Reach US$334.4 Billion by 2030

The global market for Graphic Processor estimated at US$83.1 Billion in the year 2024, is expected to reach US$334.4 Billion by 2030, growing at a CAGR of 26.1% over the analysis period 2024-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 25.4% CAGR and reach US$191.5 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 28.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$22.6 Billion While China is Forecast to Grow at 34.3% CAGR

The Graphic Processor market in the U.S. is estimated at US$22.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$81.8 Billion by the year 2030 trailing a CAGR of 34.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 21.1% and 23.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 22.0% CAGR.

Global Graphic Processor Market - Key Trends & Drivers Summarized

The graphic processor market has evolved rapidly in response to the increasing demand for high-performance computing, gaming, artificial intelligence (AI), and immersive graphics applications. Graphics processing units (GPUs) have become a cornerstone of modern computing, enabling real-time rendering, deep learning, and complex computational tasks that go beyond traditional graphics processing. The rise of 4K and 8K gaming, virtual reality (VR), augmented reality (AR), and professional visualization has fueled the need for advanced GPUs with higher clock speeds, efficient power consumption, and superior parallel processing capabilities. In addition, industries such as automotive, healthcare, and finance are integrating GPUs for AI-driven applications, including autonomous driving, medical imaging, and high-frequency trading. With semiconductor manufacturers continually pushing the limits of GPU architecture, the market is witnessing a shift toward ray tracing technology, enhanced AI acceleration, and hybrid computing models that leverage both central and graphic processors for optimal performance.

Another critical trend in the graphic processor market is the increasing adoption of cloud gaming and edge computing. The rise of gaming-as-a-service (GaaS) platforms such as NVIDIA GeForce Now, Xbox Cloud Gaming, and Google Stadia has created a demand for high-performance GPUs in data centers, enabling users to stream high-fidelity games without the need for expensive local hardware. This trend is further strengthened by advancements in 5G technology, which enhances connectivity and reduces latency, making cloud gaming more accessible. Additionally, GPU-accelerated computing is driving innovation in AI research, scientific simulations, and blockchain technology, where high-performance processors are used for cryptocurrency mining and decentralized computing networks. The ongoing push for energy-efficient and AI-enhanced GPU architectures is expected to reshape the market, with semiconductor giants developing next-generation chips optimized for machine learning workloads, real-time ray tracing, and high-bandwidth memory integration.

How Are AI, Gaming, and Professional Applications Shaping GPU Demand?

The gaming industry remains the largest consumer of graphic processors, with demand driven by advancements in ray tracing, high refresh rate monitors, and ultra-high-resolution gaming experiences. GPUs designed for gaming now incorporate AI-based upscaling technologies such as NVIDIA DLSS (Deep Learning Super Sampling) and AMD FSR (FidelityFX Super Resolution) to enhance frame rates without compromising visual fidelity. Moreover, the growth of eSports, game streaming platforms, and interactive entertainment has heightened the need for dedicated graphics hardware that supports seamless gameplay, minimal input lag, and real-time rendering of complex environments. The expansion of the gaming ecosystem into VR and AR applications further fuels demand, with GPUs serving as the backbone for immersive simulations and metaverse-related experiences.

Beyond gaming, professional applications in AI, machine learning, and data science are driving substantial growth in the graphic processor market. GPUs are essential for training deep learning models, processing large-scale datasets, and accelerating workloads in neural networks. Companies involved in autonomous vehicles, robotics, and predictive analytics increasingly rely on GPU clusters to handle real-time decision-making and complex computations. In addition, industries such as media and entertainment, architecture, and engineering leverage high-performance GPUs for rendering photorealistic 3D models, video editing, and visual effects (VFX). The demand for AI-enabled GPUs in cloud infrastructure, supercomputing, and financial modeling is expected to rise further, making graphic processors a critical component of future computing technologies.

What Are the Latest Innovations & Performance Enhancements in GPUs?

The GPU industry is witnessing groundbreaking advancements, particularly in architecture, efficiency, and processing power. Leading semiconductor companies are shifting toward smaller transistor nodes, such as 5nm and 3nm fabrication processes, to enhance power efficiency and computational performance. Innovations like multi-chiplet GPU designs, high-bandwidth memory (HBM), and AI-driven optimizations are reshaping how GPUs handle intensive workloads. The introduction of real-time ray tracing technology, as seen in NVIDIA's RTX and AMD’s RDNA architectures, has revolutionized gaming graphics by offering realistic lighting, reflections, and shadows. These advancements are also being integrated into professional applications, improving simulation accuracy in engineering and scientific research.

Energy efficiency remains a key focus area, with manufacturers developing GPUs that deliver higher performance-per-watt ratios. The rise of ARM-based GPUs, low-power AI accelerators, and adaptive shading techniques is paving the way for next-generation computing environments that prioritize both performance and sustainability. Another significant innovation is the development of quantum computing-compatible GPUs, which are being explored for their potential in solving complex problems beyond the capabilities of classical computing. As AI continues to evolve, the integration of specialized GPU cores for deep learning, natural language processing, and real-time analytics is expected to become a market standard.

What Is Driving the Growth of the Graphic Processor Market?

The growth in the graphic processor market is driven by several factors, including the expanding gaming industry, the proliferation of AI and machine learning applications, and increasing demand for high-performance computing. The rise of cloud gaming services, eSports, and immersive gaming experiences has significantly boosted the need for cutting-edge GPUs with superior rendering capabilities. Additionally, AI-driven industries such as autonomous driving, healthcare imaging, and financial analytics are propelling the adoption of GPU-accelerated computing, where parallel processing power is essential for handling complex computations.

Another key growth driver is the expansion of data centers and cloud computing infrastructure. Leading technology companies are investing in GPU-powered servers to support AI workloads, deep learning research, and high-performance simulations. The transition toward 5G networks and edge computing is also fueling demand for compact, energy-efficient GPUs that enable real-time processing at the network edge. Moreover, the increasing importance of cybersecurity and blockchain applications has intensified the need for GPUs in cryptographic computations, further contributing to market growth. With continuous advancements in semiconductor manufacturing, AI-optimized architecture, and gaming technologies, the graphic processor market is poised for sustained expansion in the coming years.

SCOPE OF STUDY:

The report analyzes the Graphic Processor market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Hardware Component, Software Component, Service Components); Type (Integrated Type, Discrete Type, Hybrid Type); Deployment (On-Premise Deployment, Cloud Deployment); Application (Consumer Electronics Application, IT & Telecommunication Application, Healthcare Application, Media & Entertainment Application, Other Application)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

III. MARKET ANALYSIS

IV. COMPETITION

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â