리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2025년 06월
페이지 정보:영문 185 Pages
라이선스 & 가격 (부가세 별도)
한글목차
세계의 크리에이터 이코노미 시장은 2030년까지 435억 달러에 이를 전망
2024년에 144억 달러로 추정되는 크리에이터 이코노미 세계 시장은 2024-2030년간 CAGR 20.3%로 성장하여 2030년에는 435억 달러에 이를 것으로 예측됩니다. 본 보고서에서 분석한 부문 중 하나인 라이브 스트리밍 컨텐츠는 CAGR18.4%를 나타내고, 분석 기간 종료시에는 130억 달러에 이를 것으로 예측됩니다. 음악 및 캐스트 컨텐츠 부문의 성장률은 분석 기간중 CAGR20.8%로 추정됩니다.
미국 시장은 38억 달러, 중국은 CAGR 19.3%를 보일 것으로 예측
미국의 크리에이터 이코노미 시장은 2024년에 38억 달러로 추정됩니다. 세계 2위 경제대국인 중국은 2030년까지 67억 달러 규모에 이를 것으로 예측되며, 분석 기간인 2024-2030년 CAGR은 19.3%로 추정됩니다. 기타 주목해야 할 지역별 시장으로서는 일본과 캐나다가 있으며, 분석 기간중 CAGR은 각각 18.2%와 17.6%를 보일 것으로 예측됩니다. 유럽에서는 독일이 CAGR 약 14.1%를 보일 전망입니다.
세계의 크리에이터 이코노미 시장 - 주요 동향과 촉진요인 정리
크리에이터 이코노미가 전 세계의 일자리, 영향력, 디지털 수익화를 재정의하는 이유는 무엇일까?
크리에이터 경제는 소셜 미디어 플랫폼, 분산형 퍼블리싱 도구, 새로운 수익화 모델의 등장으로 개인이 수입을 얻고, 경력을 쌓고, 전 세계 시청자와 소통하는 방식을 근본적으로 변화시키고 있습니다. 크리에이터 경제의 핵심은 유튜버, TikTok 인플루언서, 작가, 팟캐스터, 게이머, 교육자 등 컨텐츠 제작자가 전통적인 미디어나 기업 고용주에게 의존하지 않고도 자신의 기술, 열정, 개인 브랜드로 수익을 창출할 수 있도록 지원하는 것입니다. 수익을 창출할 수 있도록 지원합니다. 틈새 시장으로 시작된 이 운동은 이제 수백만 명의 독립 크리에이터들을 포괄하는 세계적인 현상으로 성장했으며, 플랫폼, 서비스, 기술의 탄탄한 생태계가 뒷받침하고 있습니다. 이러한 변화는 유튜브, 인스타그램, 트위치, 서브스택, Patreon, 유튜브, 인스타그램, 트위치, 서브스택, Patreon과 같은 디지털 플랫폼은 인터넷에 접속할 수 있고 매력적인 메시지와 기술만 있으면 누구나 참여할 수 있도록 하여 명성, 영향력, 수익에 대한 접근을 민주화시키고 있습니다. 디지털 플랫폼은 크리에이터가 광고, 팬 구독, 기부, 제휴 판매, 상품, 독점 컨텐츠를 통해 수익을 창출할 수 있는 직접적인 경로를 만들었습니다. 젊은 세대가 전통적인 경력 경로보다 크리에이터가 되는 것을 선호함에 따라 크리에이터 경제는 일, 영향력, 정체성을 둘러싼 규범을 재구성하고 있습니다. 경제적 자립, 창의적 자유, 세계한 영향력을 촉진할 수 있는 잠재력을 지닌 크리에이터 경제는 현대 디지털 환경에서 가장 혼란스러우면서도 힘을 실어주는 변화 중 하나입니다.
크리에이터의 임파워먼트를 지원하는 플랫폼, 도구, 수익화 모델은 어떻게 진화하고 있는가?
크리에이터 경제를 뒷받침하는 인프라는 통제력, 수익 다각화, 시청자 증가를 원하는 독립 크리에이터의 요구에 부응하기 위해 빠르게 진화하고 있습니다. 소셜 미디어 플랫폼과 컨텐츠 호스팅 사이트들은 팁저, '슈퍼 땡큐', 크리에이터 펀드, 광고 수익 분배, 단계별 구독 등 크리에이터에 초점을 맞춘 기능을 도입하여 사용자가 직접 오디언스에서 수익을 창출할 수 있도록 지원하고 있습니다. 한편 Patreon, Ko-fi, Gumroad, OnlyFans와 같은 전용 플랫폼은 크리에이터가 회원제 커뮤니티를 구축하고, 디지털 제품을 판매하여 정기적인 수입원을 확보할 수 있게 해주며, E-커머스와의 통합 및 주문형 인쇄 서비스 등을 통해 Canva, Adobe Creative Cloud, Linktree, ConvertKit과 같은 동영상 편집, 그래픽 디자인, 분석, 고객 관계 관리를 위한 툴은 크리에이터가 비즈니스를 효율적으로 관리하는데 필수적인 도구가 되었습니다. 비즈니스를 효율적으로 관리하기 위해 필수적인 도구가 되고 있습니다. 또한 웹3.0 기술의 등장은 NFT, 토큰화된 컨텐츠 소유권, 분산형 펀딩 모델을 도입하여 팬들이 좋아하는 크리에이터에게 직접 투자할 수 있게 함으로써 수익 창출의 형태를 바꾸고 있습니다. 결제 플랫폼은 소액 거래와 세계 액세스에 최적화되어 있으며, 신흥국 시장의 크리에이터들의 니즈에 대응하고 있습니다. 또한, 크리에이터에 특화된 인큐베이터, 디지털 인재 에이전시, 금융 서비스, 가이던스, 스폰서와의 매치메이킹, 수익 및 예측을 제공하기 위해 크리에이터 전문 인큐베이터, 디지털 인재 에이전시, 금융 서비스가 생겨나고 있습니다. 이러한 혁신은 크리에이터가 단순한 컨텐츠 생산자가 아닌 브랜드, 비즈니스, 그리고 영향력 있는 문화 세력으로 인식되고 있는 성숙한 생태계를 반영하고 있습니다.
어떤 문화적, 경제적, 기술적 힘이 전 세계의 크리에이터 경제 참여를 촉진하고 있는가?
몇 가지 문화적, 경제적, 기술적 요인들이 인구 통계와 지역을 넘어 크리에이터 경제에 대한 참여를 촉진하고 있습니다. 문화적으로는 Z세대와 밀레니얼 세대를 중심으로 자율성, 자기표현, 색다른 경력 경로에 대한 욕구가 증가하고 있으며, 이들은 경직된 기업 위계질서보다는 자신의 정체성과 열정에 부합하는 일을 중요하게 여깁니다. 개인 브랜드를 구축하고 청중과 직접 소통하는 것의 매력은 디지털 플랫폼에서의 바이럴 성공 스토리와 크리에이터의 인지도에 힘입어, 그들이 열망하는 라이프스타일로 자리 잡고 있습니다. 경제적으로는 코로나19 사태로 인해 원격 근무와 디지털 소득원으로의 전환이 가속화되면서 많은 사람들이 기존 고용의 대안이나 보완책으로 컨텐츠 제작을 모색하고 있습니다. 기술적으로는 스마트폰, 광대역 인터넷, 직관적인 모바일 앱의 보급으로 고품질 컨텐츠 제작에 대한 장벽이 낮아져 모든 배경과 지역의 크리에이터가 디지털 경제에 참여할 수 있게 되었으며, AI 도구는 편집, 작문, 마케팅 등의 작업을 더욱 간소화하고 작업을 더욱 간소화하여 크리에이터가 스토리텔링과 가치 창출에 집중할 수 있도록 돕습니다. 전 세계 디지털 인프라가 개선되면서 아시아, 라틴아메리카, 아프리카를 중심으로 신흥 시장이 크리에이터들의 활동의 온상이 되고 있습니다. 정부 및 교육기관도 크리에이터 경제를 정당한 고용 분야로 인정하고, 교육과 재정적 지원을 제공합니다. 이러한 상호 연관된 힘들은 크리에이터 경제가 전 세계적으로 종합적이고 문화적으로 변혁적인 운동으로 번창할 수 있는 비옥한 환경을 조성하고 있습니다.
세계 크리에이터 이코노미 시장의 향후 성장 동력은 무엇인가?
세계 크리에이터 이코노미 시장의 성장은 디지털 전환, 진화하는 소비자 행동, 크리에이터 중심 비즈니스 모델의 부상 등 다양한 요인이 복합적으로 작용하고 있습니다. 근본적인 원동력은 진정성 있고, 친근감 있는 틈새 컨텐츠에 대한 소비자 수요 증가입니다. 시청자들이 지금 원하는 것은 엔터테인먼트뿐만이 아닙니다. 커뮤니티, 쌍방향성, 신뢰성 등 크리에이터가 직접적 참여와 개인적 스토리텔링을 통해 제공할 수 있는 것은 모두 크리에이터만이 제공할 수 있는 것들입니다. 브랜드는 광고 예산을 기존 채널에서 인플루언서 마케팅, 파트너십, 사용자 생성 컨텐츠와의 협업으로 전환함으로써 이러한 변화에 동참하고 있으며, 이는 크리에이터가 주도하는 미디어의 상업적 가능성에 박차를 가하고 있습니다. 또한, 다양한 플랫폼에서 다양한 수익화 옵션이 확대되면서 시청자 규모에 관계없이 크리에이터가 지속적으로 수익을 창출할 수 있는 길이 열리고 있습니다. 벤처캐피털도 크리에이터 스타트업에 투자하여 컨텐츠 제작, 유통, 비즈니스 성장을 가속하는 플랫폼과 서비스에 자금을 지원하고 있으며, 웹3.0 기술의 발전은 디지털 소유권과 분산형 플랫폼을 통해 크리에이터의 새로운 수익모델을 열어주고 있습니다. 새로운 수익모델을 창출할 것으로 예측됩니다. 또한, 컨텐츠 제작이 직업으로 사회적으로 인정받고 있는 것은 교육 컨텐츠, 온라인 커뮤니티, 멘토링 프로그램에 힘입어 더 많은 개인들이 이 분야로 진입할 수 있도록 장려하고 있습니다. 이러한 트렌드를 종합해보면, 크리에이터 경제는 일시적인 트렌드가 아니라 디지털 시대의 가치 창출, 유통, 수익화 방식의 근본적인 변화라는 것을 알 수 있습니다.
부문
컨텐츠 유형(라이브 스트리밍, 음악 및 팟캐스트, 비주얼 아트, 게임, 기타 컨텐츠 유형), 수익 모델(구독, 칩/기부, 광고, E-Commerce, 스폰서십, 제휴 마케팅, 기타 수익 모델)
조사 대상 기업 예(총 32개사)
Buy Me a Coffee
Caffeine
Circle
ConvertKit
Epic Games
Etsy
Gumroad
Kajabi
Ko-fi
LADbible Group
Linktree
LTK(LikeToKnowIt)
OnlyFans
Patreon
Pearpop
Shopify
Substack
Teachable
TikTok(ByteDance)
YouTube(Google)
관세 영향 계수
세계 산업 분석가들이 본사 소재지, 제조 기지, 수출 및 수입(완제품 및 OEM)을 기반으로 기업의 경쟁력 변화를 예측하는 가운데, 당사의 새로운 릴리스는 지리적 시장에 대한 관세의 영향을 통합하고 있습니다. 이러한 복잡하고 다면적인 시장 역학은 인위적인 판매 비용 증가, 수익성 감소, 공급망 재구성 등 미시적 및 거시적 시장 역학 중에서도 특히 경쟁사에게 영향을 미칠 것으로 예측됩니다.
Global Industry Analysts는 세계 주요 수석 이코노미스트(1,4,949명), 싱크탱크(62개 기관), 무역 및 산업 단체(171개 기관)의 전문가들의 의견을 면밀히 검토하여 생태계에 미치는 영향을 평가하고 새로운 시장 현실에 대응하고 있습니다. 모든 주요 국가의 전문가와 경제학자들이 관세와 그것이 자국에 미치는 영향에 대한 의견을 추적 조사했습니다.
Global Industry Analysts는 이러한 혼란이 향후 2-3개월 내에 마무리되고 새로운 세계 질서가 보다 명확하게 확립될 것으로 예상하고 있으며, Global Industry Analysts는 이러한 상황을 실시간으로 추적하고 있습니다.
2025년 4월: 협상 단계
이번 4월 보고서에서는 관세가 세계 시장 전체에 미치는 영향과 지역별 시장 조정에 대해 소개합니다. 당사의 예측은 과거 데이터와 진화하는 시장 영향요인을 기반으로 합니다.
2025년 7월: 최종 관세 재설정
고객님들께는 각 국가별 최종 리셋이 발표된 후 7월에 무료 업데이트 버전을 제공해 드립니다. 최종 업데이트 버전에는 명확하게 정의된 관세 영향 분석이 포함되어 있습니다.
상호 및 양자 간 무역과 관세의 영향 분석 :
미국 <>& 중국 <>& 멕시코 <>& 캐나다 <>&EU <>& 일본 <>& 인도 <>& 기타 176개국
업계 최고의 이코노미스트: Global Industry Analysts의 지식 기반은 국가, 싱크탱크, 무역 및 산업 단체, 대기업, 그리고 세계 계량 경제 상황의 전례 없는 패러다임 전환의 영향을 공유하는 분야별 전문가 등 가장 영향력 있는 수석 이코노미스트 그룹을 포함한 14,949명의 이코노미스트를 추적하고 있습니다. 16,491개 이상의 보고서 대부분에 마일스톤에 기반한 2단계 출시 일정을 적용하고 있습니다.
목차
제1장 조사 방법
제2장 주요 요약
시장 개요
주요 기업
시장 동향과 촉진요인
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
기타 지역
제4장 경쟁
LSH
영문 목차
영문목차
Global Creator Economy Market to Reach US$43.5 Billion by 2030
The global market for Creator Economy estimated at US$14.4 Billion in the year 2024, is expected to reach US$43.5 Billion by 2030, growing at a CAGR of 20.3% over the analysis period 2024-2030. Live Streaming Content, one of the segments analyzed in the report, is expected to record a 18.4% CAGR and reach US$13.0 Billion by the end of the analysis period. Growth in the Music & Podcasts Content segment is estimated at 20.8% CAGR over the analysis period.
The U.S. Market is Estimated at US$3.8 Billion While China is Forecast to Grow at 19.3% CAGR
The Creator Economy market in the U.S. is estimated at US$3.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$6.7 Billion by the year 2030 trailing a CAGR of 19.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 18.2% and 17.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 14.1% CAGR.
Global Creator Economy Market - Key Trends & Drivers Summarized
Why Is the Creator Economy Redefining Work, Influence, and Digital Monetization Worldwide?
The creator economy is fundamentally transforming how individuals generate income, build careers, and engage with global audiences, driven by the rise of social media platforms, decentralized publishing tools, and new monetization models. At its core, the creator economy empowers content creators-whether they are YouTubers, TikTok influencers, writers, podcasters, gamers, or educators-to monetize their skills, passions, and personal brands without relying on traditional media or corporate employers. What began as a niche movement has now grown into a global phenomenon, encompassing millions of independent creators who operate as entrepreneurs, supported by a robust ecosystem of platforms, services, and technologies. This shift is democratizing access to fame, influence, and revenue by reducing the barriers to entry for anyone with internet access and a compelling message or skillset. Digital platforms like YouTube, Instagram, Twitch, Substack, and Patreon have created direct pathways for creators to earn through advertising, fan subscriptions, donations, affiliate sales, merchandise, and exclusive content. As younger generations increasingly aspire to become creators over traditional career paths, the creator economy is reshaping norms around work, influence, and identity. With its potential to foster financial independence, creative freedom, and global reach, the creator economy represents one of the most disruptive and empowering shifts in the modern digital landscape.
How Are Platforms, Tools, and Monetization Models Evolving to Support Creator Empowerment?
The infrastructure supporting the creator economy is rapidly evolving to better meet the needs of independent creators seeking control, revenue diversification, and audience growth. Social media platforms and content-hosting sites are introducing more creator-focused features such as tip jars, “super thanks,” creator funds, ad revenue sharing, and tiered subscriptions to help users directly monetize their audiences. Meanwhile, dedicated platforms like Patreon, Ko-fi, Gumroad, and OnlyFans enable creators to build membership communities, sell digital products, and gain recurring income streams. Ecommerce integrations and print-on-demand services are further allowing creators to launch branded merchandise without upfront investment. Tools for video editing, graphic design, analytics, and customer relationship management-like Canva, Adobe Creative Cloud, Linktree, and ConvertKit-are becoming essential for creators to manage their businesses efficiently. The emergence of Web3 technologies is also reshaping monetization by introducing NFTs, tokenized content ownership, and decentralized funding models, allowing fans to directly invest in their favorite creators. Payment platforms are being optimized for microtransactions and global access, addressing creators' needs in developing markets. Additionally, creator-focused incubators, digital talent agencies, and financial services are arising to provide guidance, sponsorship matchmaking, and revenue forecasting. These innovations reflect a maturing ecosystem where creators are seen not just as content generators, but as brands, businesses, and influential cultural forces.
What Cultural, Economic, and Technological Forces Are Fueling Global Participation in the Creator Economy?
Several cultural, economic, and technological forces are converging to drive participation in the creator economy across demographics and geographies. Culturally, there is a growing desire for autonomy, personal expression, and non-traditional career paths-particularly among Gen Z and millennials-who value work that aligns with their identity and passion rather than rigid corporate hierarchies. The appeal of building a personal brand and engaging directly with audiences has become an aspirational lifestyle fueled by viral success stories and creator visibility on digital platforms. Economically, the COVID-19 pandemic accelerated the shift toward remote work and digital income sources, prompting many individuals to explore content creation as a viable alternative or supplement to traditional employment. Technologically, the widespread adoption of smartphones, broadband internet, and intuitive mobile apps has lowered the barrier to high-quality content production, enabling creators from all backgrounds and regions to participate in the digital economy. AI tools are further simplifying tasks like editing, writing, and marketing, allowing creators to focus on storytelling and value creation. As global digital infrastructure improves, emerging markets are becoming hotbeds for creator activity, especially in Asia, Latin America, and Africa. Governments and educational institutions are also recognizing the creator economy as a legitimate employment sector, offering training and financial support. These interconnected forces are creating a fertile environment for the creator economy to thrive as a globally inclusive and culturally transformative movement.
What Are the Key Drivers Powering the Future Growth of the Global Creator Economy Market?
The growth in the global creator economy market is being driven by a combination of digital transformation, evolving consumer behavior, and the rise of creator-centric business models. A fundamental driver is the increasing consumer demand for authentic, relatable, and niche content, which is often best delivered by independent creators rather than large media entities. Audiences now seek more than entertainment-they seek community, interactivity, and trust, all of which creators are uniquely positioned to offer through direct engagement and personal storytelling. Brands are capitalizing on this shift by diverting advertising budgets from traditional channels to influencer marketing, partnerships, and user-generated content collaborations, fueling the commercial viability of creator-led media. Additionally, the expansion of monetization options across diverse platforms is making it easier for creators to earn sustainably, regardless of audience size. Venture capital is also pouring into creator startups, funding platforms and services that facilitate content production, distribution, and business growth. The development of Web3 technologies is projected to unlock new creator revenue models through digital ownership and decentralized platforms. Moreover, the increasing social validation of content creation as a profession is encouraging more individuals to enter the field, supported by educational content, online communities, and mentorship programs. Together, these drivers indicate that the creator economy is not a passing trend but a foundational shift in how value is created, distributed, and monetized in the digital age.
SCOPE OF STUDY:
The report analyzes the Creator Economy market in terms of units by the following Segments, and Geographic Regions/Countries:
Segments:
Content Type (Live Streaming, Music & Podcasts, Visual Arts, Gaming, Other Content Types); Revenue Model (Subscriptions, Tips / Donations, Advertising, E-Commerce, Sponsorships, Affiliate Marketing, Other Revenue Models)
Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.
Select Competitors (Total 32 Featured) -
Buy Me a Coffee
Caffeine
Circle
ConvertKit
Epic Games
Etsy
Gumroad
Kajabi
Ko-fi
LADbible Group
Linktree
LTK (LikeToKnowIt)
OnlyFans
Patreon
Pearpop
Shopify
Substack
Teachable
TikTok (ByteDance)
YouTube (Google)
TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.
We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.
We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.
As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.
To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!
APRIL 2025: NEGOTIATION PHASE
Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.
JULY 2025 FINAL TARIFF RESET
Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.
Reciprocal and Bilateral Trade & Tariff Impact Analyses:
USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.
Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.
COMPLIMENTARY PREVIEW
Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Tariff Impact on Global Supply Chain Patterns
Creator Economy - Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Monetization Platform Growth Throws the Spotlight on Independent Content Creator Empowerment
Rise of Short-Form Video and Livestreaming Drives Demand for Real-Time Engagement and Tipping Tools
Expansion of Subscription and Membership Models Strengthens the Business Case for Platform Diversification
Increased Brand Spending on Influencer Marketing Propels Growth in Creator-Led Campaign Opportunities
Shift Toward Direct-to-Fan Commerce Spurs Demand for Integrated Merchandising and Fulfillment Services
Growing Popularity of Audio and Podcast Content Expands the Creator Base Across New Media Formats
Decentralized Platforms and Web3 Technologies Generate Opportunities for Creator Ownership and Tokenization
Educational and Skill-Based Content Trends Fuel Rise of Professional Creators and Info-Prenerus
Emergence of AI Content Tools Throws the Spotlight on Human-AI Collaboration in the Creator Workflow
Creator Burnout and Mental Health Concerns Drive Growth in Support Ecosystems and Creator Communities
Rise of Vertical Marketplaces Enables Niche Creators to Monetize Micro-Audiences More Effectively
Growth in Cross-Border Content Consumption Expands Addressable Market for Localized and Multilingual Creators
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Creator Economy Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World Historic Review for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 4: World 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 6: World Historic Review for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 7: World 15-Year Perspective for Live Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World Historic Review for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 10: World 15-Year Perspective for Music & Podcasts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 12: World Historic Review for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 13: World 15-Year Perspective for Visual Arts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 16: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 18: World Historic Review for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 19: World 15-Year Perspective for Other Content Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World Historic Review for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 22: World 15-Year Perspective for Sponsorships by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 24: World Historic Review for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 25: World 15-Year Perspective for Affiliate Marketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World Historic Review for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 28: World 15-Year Perspective for Other Revenue Models by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 29: World Recent Past, Current & Future Analysis for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 30: World Historic Review for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 31: World 15-Year Perspective for Subscriptions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 32: World Recent Past, Current & Future Analysis for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 33: World Historic Review for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 34: World 15-Year Perspective for Tips / Donations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 35: World Recent Past, Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 36: World Historic Review for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 37: World 15-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 38: World Recent Past, Current & Future Analysis for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 39: World Historic Review for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 40: World 15-Year Perspective for E-Commerce by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 41: USA Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 42: USA Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 43: USA 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 44: USA Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: USA Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 46: USA 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
CANADA
TABLE 47: Canada Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 48: Canada Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 49: Canada 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 50: Canada Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: Canada Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 52: Canada 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
JAPAN
Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 53: Japan Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 54: Japan Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 55: Japan 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 56: Japan Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Japan Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 58: Japan 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
CHINA
Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 59: China Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 60: China Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 61: China 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 62: China Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: China Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 64: China 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
EUROPE
Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 65: Europe Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 66: Europe Historic Review for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 67: Europe 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
TABLE 68: Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 70: Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 71: Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 72: Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 73: Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
FRANCE
Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 74: France Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: France Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 76: France 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 77: France Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 78: France Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 79: France 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
GERMANY
Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 80: Germany Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: Germany Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 82: Germany 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 83: Germany Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 84: Germany Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 85: Germany 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
ITALY
TABLE 86: Italy Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Italy Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 88: Italy 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 89: Italy Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 90: Italy Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 91: Italy 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
UNITED KINGDOM
Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 92: UK Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: UK Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 94: UK 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 95: UK Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 96: UK Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 97: UK 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
REST OF EUROPE
TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Rest of Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 100: Rest of Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 102: Rest of Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 103: Rest of Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
ASIA-PACIFIC
Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: Asia-Pacific Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 106: Asia-Pacific 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 108: Asia-Pacific Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 109: Asia-Pacific 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
REST OF WORLD
TABLE 110: Rest of World Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 111: Rest of World Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 112: Rest of World 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
TABLE 113: Rest of World Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 114: Rest of World Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 115: Rest of World 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030