¼¼°èÀÇ ½ºÆ®¸®¹Ö ¹Ìµð¾î µð¹ÙÀ̽º ½ÃÀå
Streaming Media Devices
»óǰÄÚµå : 1533712
¸®¼­Ä¡»ç : Global Industry Analysts, Inc.
¹ßÇàÀÏ : 2024³â 08¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 373 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 5,850 £Ü 8,156,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 17,550 £Ü 24,469,000
PDF (Global License to Company and its Fully-owned Subsidiaries) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

½ºÆ®¸®¹Ö ¹Ìµð¾î µð¹ÙÀ̽º ¼¼°è ½ÃÀåÀº 2030³â±îÁö 386¾ï ´Þ·¯¿¡ ´ÞÇÒ Àü¸Á

2023³â¿¡ 140¾ï ´Þ·¯·Î ÃßÁ¤µÈ ½ºÆ®¸®¹Ö ¹Ìµð¾î µð¹ÙÀ̽º ¼¼°è ½ÃÀåÀº 2023-2030³â°£ 15.6%ÀÇ ¿¬Æò±Õ º¹ÇÕ ¼ºÀå·ü(CAGR)·Î ¼ºÀåÇÏ¿© 2030³â¿¡´Â 386¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ÀÌ º¸°í¼­¿¡¼­ ºÐ¼®ÇÑ ºÎ¹® Áß ÇϳªÀÎ °ÔÀÓ ÄܼÖÀº CAGR 15.6%·Î ¼ºÀåÀ» Áö¼ÓÇϰí, ºÐ¼® ±â°£ Á¾·á ½Ã 152¾ï ´Þ·¯¿¡ µµ´ÞÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ½º¸¶Æ® TV ºÐ¾ßÀÇ ¼ºÀå·üÀº ºÐ¼® ±â°£ Áß CAGR 14.3%·Î ÃßÁ¤µË´Ï´Ù.

¹Ì±¹ ½ÃÀåÀº 38¾ï ´Þ·¯, Áß±¹Àº CAGR 20.7%·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹Ãø

¹Ì±¹ÀÇ ½ºÆ®¸®¹Ö ¹Ìµð¾î µð¹ÙÀ̽º ½ÃÀåÀº 2023³â 38¾ï ´Þ·¯·Î ÃßÁ¤µË´Ï´Ù. ¼¼°è 2À§ °æÁ¦´ë±¹ÀÎ Áß±¹Àº 2030³â±îÁö 88¾ï ´Þ·¯ ±Ô¸ð¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç, ºÐ¼® ±â°£ 2023-2030³âÀÇ CAGRÀº 20.7%ÀÔ´Ï´Ù. ±âŸ ÁÖ¸ñÇÒ ¸¸ÇÑ Áö¿ªº° ½ÃÀåÀ¸·Î´Â ÀϺ»°ú ij³ª´Ù°¡ ÀÖÀ¸¸ç, ºÐ¼® ±â°£ Áß CAGRÀº °¢°¢ 11.8%¿Í 13.8%·Î ¿¹ÃøµÇ°í ÀÖ½À´Ï´Ù. À¯·´¿¡¼­´Â µ¶ÀÏÀÌ CAGR ¾à 12.4%·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

¼¼°è ½ºÆ®¸®¹Ö ¹Ìµð¾î µð¹ÙÀ̽º ½ÃÀå µ¿Çâ ¹× ÃËÁø¿äÀÎ ¿ä¾à

¼ÂÅé ¹Ú½º¿Í µ¿±Û°ú °°Àº ½ºÆ®¸®¹Ö ¹Ìµð¾î ÀåÄ¡´Â ÀÎÅͳݻóÀÇ ¿Àµð¿À ¹× ºñµð¿À ÄÁÅÙÃ÷¸¦ »ç¿ëÀÚÀÇ TV ¹× ±âŸ ºñ PC È­¸é¿¡¼­ Á÷Á¢ ½ÃûÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ Àåºñ´Â Netflix, Hulu ¹× Amazon Prime Video¿Í °°Àº ½ºÆ®¸®¹Ö ¼­ºñ½ºÀÇ µðÁöÅÐ ÄÁÅÙÃ÷¸¦ TV¿¡¼­ ½±°Ô º¼ ¼ö ÀÖ´Â Çü½ÄÀ¸·Î º¯È¯ÇÕ´Ï´Ù. ÀÌ Ä«Å×°í¸®¿¡¼­ °¡Àå Àαâ ÀÖ´Â ±â±â·Î´Â Roku, Amazon Fire TV, Apple TV, Google Chromecast µîÀÌ ÀÖ½À´Ï´Ù. °¢ ÀåÄ¡´Â ¾Û°ú ±â´ÉÀÇ µ¶Æ¯ÇÑ »ýŰ踦 Á¦°øÇÏ¸ç ´Ù¾çÇÑ ÃëÇâ°ú ¹Ìµð¾î ¼Òºñ ½À°üÀ» Áö¿øÇÕ´Ï´Ù. ÀÌ·¯ÇÑ ÀåÄ¡ÀÇ ±âº»ÀûÀÎ ¸Å·ÂÀº ÀÎÅÍ³Ý ±â¹Ý ¿£ÅÍÅ×ÀÎ¸ÕÆ®¸¦ ±âÁ¸ TV ¼¼Æ®¿¡ Á¦°øÇÏ´Â ´É·Â¿¡ ÀÖÀ¸¸ç, ¿Â¶óÀÎ ÄÁÅÙÃ÷ÀÇ Ç³ºÎÇÔ°ú À¯¿¬¼ºÀ» Ȩ ½Ã¾îÅÍÀÇ Æí¾ÈÇÔ°ú Å« µð½ºÇ÷¹ÀÌ Å©±â¿Í °áÇÕÇÕ´Ï´Ù.

½ºÆ®¸®¹Ö ¹Ìµð¾î µð¹ÙÀ̽º ½ÃÀåÀº ½ÃûÀÚ°¡ ¿£ÅÍÅ×ÀÎ¸ÕÆ®¸¦ ¼ÒºñÇÏ´Â ¹æ½ÄÀÇ º¯È­·Î ÀÎÇØ Å©°Ô ¼ºÀåÇß½À´Ï´Ù. ±âÁ¸ÀÇ ¹æ¼ÛÀ̳ª ÄÉÀ̺í TV´Â ¼èÅðÇØ, º¸´Ù ¸¹Àº ½ÃûÀÚ°¡, º¸´Ù Àúºñ¿ëÀ¸·Î ´ÙÁ¾ ´Ù¾çÇÑ ÄÁÅÙÃ÷¸¦ Á¦°øÇÏ´Â ¿Â µð¸Çµå³ª ½ºÆ®¸®¹Ö ¼­ºñ½º¸¦ ÁÁ¾ÆÇÏ°Ô µÇ¾ú½À´Ï´Ù. ¿µÈ­³ª TV ÇÁ·Î±×·¥ºÎÅÍ Æ©Å丮¾ó, ½ºÆ÷Ã÷, ¶óÀ̺ê À̺¥Æ® µîÀÇ Àü¹®ÀûÀÎ ÄÁÅÙÃ÷¿¡ À̸£±â±îÁö, Æø³ÐÀº ÄÁÅÙÃ÷¿¡ 1´ëÀÇ ´Ü¸»·Î ¾×¼¼½ºÇÒ ¼ö ÀÖ´Â ÆíÀǼºÀÌ ¼ÒºñÀÚÀÇ º¸±ÞÀ» µÞ¹ÞħÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ ÀÌ Àåºñ´Â °íÇØ»óµµ ºñµð¿À¿Í ¼­¶ó¿îµå »ç¿îµå¸¦ Áö¿øÇÏ¿© »ç¿ëÀÚ °æÇèÀ» Çâ»ó½Ãŵ´Ï´Ù. Á¦Á¶¾÷ü´Â À½¼º ÀνÄ, ½º¸¶Æ® Ȩ ±â´É, Çâ»óµÈ »ç¿ëÀÚ ÀÎÅÍÆäÀ̽º¿Í °°Àº °í±Þ ±â´ÉÀ» ÅëÇÕÇÏ¿© Çõ½ÅÀ» °è¼ÓÇϰí ÀÖÀ¸¸ç, ÀÌ·¯ÇÑ ÀåÄ¡´Â µðÁöÅРȨ »ýŰèÀÇ ÇʼöÀûÀÎ ºÎºÐÀ̵Ǿú½À´Ï´Ù.

½ºÆ®¸®¹Ö ¹Ìµð¾î µð¹ÙÀ̽º ½ÃÀåÀÇ ¼ºÀåÀº ¿Â¶óÀÎ ½ºÆ®¸®¹Ö ÄÁÅÙÃ÷ÀÇ ±Þ¼ÓÇÑ È®Àå, ³×Æ®¿öÅ© ÀÎÇÁ¶ó Áøº¸, ¼ÒºñÀÚ ½Ãû ½À°üÀÇ º¯È­ µî ¿©·¯ ¿äÀÎÀ¸·Î ÀÎÇØ ¹ß»ýÇÕ´Ï´Ù. ƯÈ÷, ¹«¼± ³×Æ®¿öÅ© ±â¼úÀÇ Çâ»ó°ú °í¼Ó ÀÎÅͳÝÀÇ º¸±ÞÀº ½ºÆ®¸®¹ÖÀÇ ÁúÀ» ³ôÀ̰í, ¹öÆÛ¸µ ½Ã°£À» ´ÜÃàÇϰí, ½ºÆ®¸®¹Ö ¹Ìµð¾î µð¹ÙÀ̽º¸¦ º¸´Ù ¸Å·ÂÀûÀÎ °ÍÀ¸·Î Çϰí ÀÖ½À´Ï´Ù. °Ô´Ù°¡ 4K³ª HDRÀÇ ÄÁÅÙÃ÷°¡ Á¡Á¡ ÀÌ¿ëÇϱ⠽¬¿öÁø °ÍÀ¸·Î, ¼ÒºñÀÚ´Â ±×·¯ÇÑ Æ÷¸Ë¿¡ ´ëÀÀÇÒ ¼ö ÀÖ´Â º¸´Ù »õ·Î¿î ±â±â¸¦ ±¸ÀÔÇÏ°Ô µÇ¾ú½À´Ï´Ù. ¼ÒºñÀÚÀÇ Çൿµµ ±ØÀûÀ¸·Î º¯È­Çϰí ÀÖÀ¸¸ç, ¹«¾ùÀ», ¾ðÁ¦, ¾î¶»°Ô º¸´ÂÁö¸¦ º¸´Ù ÀÚÀ¯·Ó°Ô ÄÁÆ®·ÑÇÏ°í ½Í´Ù´Â ¿å±¸·ÎºÎÅÍ, Á¾·¡ÀÇ TV °è¾àº¸´Ù ½ºÆ®¸®¹Ö ¼­ºñ½º¸¦ ¼±È£ÇÏ´Â °æÇâÀÌ °­ÇØÁö°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ±â±â´Â À½¼ºÀ¸·Î ÀÛµ¿ÇÏ´Â ½ºÇÇÄ¿³ª Ȩ ¿ÀÅä¸ÞÀÌ¼Ç ½Ã½ºÅÛ µî ±âŸ ½º¸¶Æ® Ȩ ±â¼ú°ú ÅëÇÕµÇ¾î ±× ½Ç¿ë¼ºµµ ³ô¾ÆÁö°í ¿¬°á Ȩȭ°¡ ÁøÇàµÇ´Â °¡¿îµ¥ Áß½ÉÀûÀÎ ±â´ÉÀÌ µÇ°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ±â¼ú°ú ¼ÒºñÀÚÀÇ ÃëÇâÀÇ À¶ÇÕÀÌ ½ºÆ®¸®¹Ö ¹Ìµð¾î µð¹ÙÀ̽º ½ÃÀåÀÇ ¼ºÀåÀ» µÞ¹ÞħÇÏ´Â °ÍÀ¸·Î º¸ÀÔ´Ï´Ù.

Á¶»ç ´ë»ó ±â¾÷ ¿¹(Àü 37°Ç)

¸ñÂ÷

Á¦1Àå Á¶»ç ¹æ¹ý

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå ½ÃÀå ºÐ¼®

Á¦4Àå °æÀï

JHS
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Global Streaming Media Devices Market to Reach US$38.6 Billion by 2030

The global market for Streaming Media Devices estimated at US$14.0 Billion in the year 2023, is expected to reach US$38.6 Billion by 2030, growing at a CAGR of 15.6% over the analysis period 2023-2030. Game Consoles, one of the segments analyzed in the report, is expected to record a 15.6% CAGR and reach US$15.2 Billion by the end of the analysis period. Growth in the Smart TVs segment is estimated at 14.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.8 Billion While China is Forecast to Grow at 20.7% CAGR

The Streaming Media Devices market in the U.S. is estimated at US$3.8 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$8.8 Billion by the year 2030 trailing a CAGR of 20.7% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 11.8% and 13.8% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.4% CAGR.

Global Streaming Media Devices Market - Key Trends and Drivers Summarized

Streaming media devices, such as set-top boxes and dongles, facilitate the consumption of audio and video content over the internet, directly on users' televisions and other non-PC screens. These devices convert digital content from streaming services like Netflix, Hulu, and Amazon Prime Video into a format that can be easily displayed on a television. The most popular devices in this category include Roku, Amazon Fire TV, Apple TV, and Google Chromecast. Each device offers a unique ecosystem of apps and features, catering to a variety of preferences and media consumption habits. The fundamental appeal of these devices lies in their ability to bring internet-based entertainment to the traditional TV set, combining the richness and flexibility of online content with the comfort and larger display size of home theaters.

The market for streaming media devices has grown significantly due to changes in how audiences consume entertainment. Traditional broadcast and cable television have seen a decline, with more viewers preferring on-demand and streaming services that offer a wider variety of content at potentially lower costs. The convenience of accessing a broad array of content—ranging from movies and TV shows to specialized content like tutorials, sports, and live events—through a single device has driven consumer adoption. Additionally, these devices support high-definition video and surround sound, enhancing the user experience. Manufacturers continue to innovate by integrating advanced features such as voice recognition, smart home capabilities, and improved user interfaces, making these devices an integral part of the digital home ecosystem.

The growth in the streaming media devices market is driven by several factors, including the rapid expansion of online streaming content, advancements in network infrastructure, and shifts in consumer viewing habits. Technological advancements play a crucial role, particularly improvements in wireless networking technologies and the widespread rollout of high-speed internet, which enhance streaming quality and reduce buffering times, making streaming media devices more appealing. Additionally, the increasing availability of 4K and HDR content encourages consumers to purchase newer devices capable of handling such formats. Consumer behavior has also shifted dramatically, with a growing preference for streaming services over traditional TV subscriptions, driven by the desire for more control over what, when, and how they watch. The integration of these devices with other smart home technologies, such as voice-activated speakers and home automation systems, also enhances their utility, making them a central feature in the increasingly connected home. This convergence of technology and consumer preference is likely to continue propelling the growth of the streaming media devices market.

Select Competitors (Total 37 Featured) -

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

III. MARKET ANALYSIS

IV. COMPETITION

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â