리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2024년 08월
페이지 정보:영문 317 Pages
라이선스 & 가격 (부가세 별도)
한글목차
감성 컴퓨팅 세계 시장은 2030년까지 2,359억 달러에 이를 전망
2023년에 574억 달러로 추정되는 감성 컴퓨팅 세계 시장은 2023-2030년간 CAGR 22.4%로 성장하여 2030년에는 2,359억 달러에 이를 것으로 예측됩니다. 본 보고서에서 분석한 부문 중 하나인 터치 기반 기술은 CAGR 17.8%를 나타내고, 분석 기간 종료시에는 1,104억 달러에 이를 것으로 예측됩니다. 터치리스 기술 분야의 성장률은 분석 기간중 CAGR 27.9%로 추정됩니다.
미국 시장은 168억 달러로 추정, 중국은 CAGR 21.6%로 성장 예측
미국의 감성 컴퓨팅 시장은 2023년에 168억 달러로 추정됩니다. 세계 2위 경제대국인 중국은 2030년까지 408억 달러 규모에 이를 것으로 예측되며, 분석 기간인 2023-2030년간 CAGR은 21.6%입니다. 기타 주목해야 할 지역별 시장으로서는 일본과 캐나다가 있으며, 분석 기간중 CAGR은 각각 19.8%와 19.6%를 나타낼 것으로 예측됩니다. 유럽에서는 독일이 CAGR 약 15.7%를 나타낼 전망입니다.
세계 감성 컴퓨팅 시장 동향 및 촉진요인 정리
감성 AI라고도 불리는 감성 컴퓨팅은 인공지능과 인지심리학이 교차하는 연구개발 분야로, 인간의 감정을 인식, 해석, 처리, 시뮬레이션할 수 있는 시스템 및 장치 설계에 초점을 맞추었습니다. 그 핵심은 인간의 감정을 감지하고 적절하게 반응하는 기계의 능력에 관한 것입니다. 여기에는 생체 센서, 데이터 분석, 머신러닝, 자연어 처리 등 다양한 기술의 통합이 포함됩니다. 이러한 기술을 통해 시스템은 표정, 음성 억양, 몸짓, 생리적 신호로부터 감정 데이터를 수집할 수 있습니다. 이 데이터를 분석하여 사용자의 감정 상태를 평가하고 기계와의 상호 작용을 조정하여 사용자 경험을 향상시키는 데 사용할 수 있습니다. 예를 들어, 가상 비서는 사용자의 목소리에서 불만족과 만족을 감지하는 기능을 갖추고 있어 보다 섬세하고 맥락에 맞는 적절한 반응을 할 수 있게 되었습니다.
감성 컴퓨팅의 응용 분야는 의료, 자동차, 교육, 엔터테인먼트 산업 등 다양한 분야에 걸쳐 지속적으로 성장하고 있습니다. 의료 분야에서는 감정 AI가 환자의 정서적 고통과 정신 건강 문제의 징후를 모니터링하고 실시간 평가 및 개입을 제공하는 데 사용될 수 있습니다. 자동차 분야에서는 감성 컴퓨팅이 운전자의 감정 상태를 모니터링하고 피로와 스트레스의 징후를 감지하여 사고 위험을 감소시키는 대응을 통해 안전성을 향상시킬 수 있습니다. 또한, 교육 분야에서는 학습자의 감정 상태에 따라 교육 내용을 조정하여 학습 동기를 높이고 더 나은 학습 환경을 조성할 수 있습니다. 이 기능은 게임 및 엔터테인먼트 분야에서도 동일하게 적용되고 있으며, 개발자들은 감정 AI를 사용하여 사용자의 감정에 반응하는 보다 몰입감 있고 인터랙티브한 경험을 만들어내고 있습니다.
감성 컴퓨팅 시장의 성장은 센서 기술의 발전, 머신러닝 알고리즘의 고도화, 개인화된 사용자 경험에 대한 관심 증가 등 여러 가지 요인에 기인합니다. 센서의 성능이 향상되고 침습성이 감소함에 따라 사용자의 자연스러운 행동을 방해하지 않으면서 감정 상태를 보다 정확하고 지속적으로 모니터링할 수 있게 되었습니다. 이러한 센서 기술의 향상과 더욱 강력하고 효율적인 머신러닝 알고리즘의 조합은 실시간으로 정확한 감정 감지 및 반응 시스템을 가능하게 합니다. 또한, 소비자와 전문가들이 점점 더 직관적인 감정과 인지 상태에 따라 기술에 반응하는 것을 기대하게 되면서, 소비자 제품 및 전문가용 도구에 감정 AI를 통합해야 한다는 시장의 압력이 커지고 있습니다. 이러한 추세는 사용자들과의 상호작용을 강화하기 위해 감성을 의식한 기기 설계가 진행되고 있는 가전제품과 감성 컴퓨팅을 통해 고객과의 보다 공감적이고 효과적인 커뮤니케이션을 가능하게 하는 고객 서비스 등의 분야에서 두드러지게 나타나고 있습니다. 이러한 기술들의 융합으로 인해 감성 컴퓨팅의 활용 범위가 넓어지고 있으며, 다양한 산업 분야에서 보다 정교하고 적응력이 뛰어나며 미래지향적인 용도이 기대되고 있습니다.
조사 대상 기업 예(총 57건)
IBM Corporation
Microsoft Corporation
Intel Corporation
Apple, Inc.
Google LLC
Cognitec Systems GmbH
eyeSight Technologies
Elliptic Laboratories AS
HumanZyme, Inc.
Affectiva
Noldus Information Technology
Kairos AR, Inc.
AdMobilize LLC
Emoshape Inc.
Logic Pursuits, LLC(captemoa"¢)
목차
제1장 조사 방법
제2장 주요 요약
시장 개요
주요 기업
시장 동향과 촉진요인
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
세계 기타 지역
제4장 경쟁
LSH
영문 목차
영문목차
Global Affective Computing Market to Reach US$235.9 Billion by 2030
The global market for Affective Computing estimated at US$57.4 Billion in the year 2023, is expected to reach US$235.9 Billion by 2030, growing at a CAGR of 22.4% over the analysis period 2023-2030. Touch-based Technology, one of the segments analyzed in the report, is expected to record a 17.8% CAGR and reach US$110.4 Billion by the end of the analysis period. Growth in the Touchless Technology segment is estimated at 27.9% CAGR over the analysis period.
The U.S. Market is Estimated at US$16.8 Billion While China is Forecast to Grow at 21.6% CAGR
The Affective Computing market in the U.S. is estimated at US$16.8 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$40.8 Billion by the year 2030 trailing a CAGR of 21.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 19.8% and 19.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 15.7% CAGR.
Global Affective Computing Market - Key Trends & Drivers Summarized
Affective computing, often referred to as emotional AI, is an area of study and development at the intersection of artificial intelligence and cognitive psychology, focusing on the design of systems and devices that can recognize, interpret, process, and simulate human affects. At its core, affective computing is about the capabilities of machines to detect and appropriately respond to the emotions of humans. This involves the integration of various technologies including biometric sensors, data analysis, machine learning, and natural language processing. These technologies allow systems to capture emotional data from facial expressions, voice intonations, body gestures, and physiological signals. This data is then analyzed to assess the user’s emotional state, which can be used to tailor interactions with the machine, enhancing user experience. For instance, virtual assistants are increasingly equipped with capabilities to detect frustration or satisfaction in a user’s voice, allowing for more sensitive and contextually appropriate responses.
The applications of affective computing are diverse and growing, ranging from healthcare to automotive, education, and entertainment industries. In healthcare, emotional AI is used to monitor patients for signs of emotional distress or mental health issues, potentially offering real-time assessments and interventions. In the automotive sector, affective computing can improve safety by monitoring the driver's emotional state, detecting signs of fatigue or stress, and responding in ways that might reduce the risk of accidents. Furthermore, in the realm of education, affective computing can adapt the educational content based on the learner’s emotional state, potentially increasing engagement and facilitating a better learning environment. This capability is similarly applied in gaming and entertainment, where developers use emotional AI to create more immersive and interactive experiences that respond to the emotions of the user.
The growth in the affective computing market is driven by several factors, including advances in sensor technology, increased sophistication of machine learning algorithms, and a rising emphasis on personalized user experiences. As sensors become more capable and less intrusive, they enable more accurate and continual monitoring of emotional states without disrupting the natural behavior of users. This enhancement in sensor technology, combined with more powerful and efficient machine learning algorithms, allows for real-time and precise emotion detection and response systems. Additionally, as consumers and professionals increasingly expect technology to be more intuitive and responsive to their emotional and cognitive states, there is significant market pressure to incorporate emotional AI into consumer products and professional tools. This trend is evident in sectors like consumer electronics, where devices are increasingly designed with emotional awareness to enhance user interaction, and in customer service, where affective computing enables more empathetic and effective communication with customers. As these technologies converge, the scope for affective computing broadens, promising more sophisticated, adaptive, and anticipatory applications across various industries.
Select Competitors (Total 57 Featured) -
IBM Corporation
Microsoft Corporation
Intel Corporation
Apple, Inc.
Google LLC
Cognitec Systems GmbH
eyeSight Technologies
Elliptic Laboratories AS
HumanZyme, Inc.
Affectiva
Noldus Information Technology
Kairos AR, Inc.
AdMobilize LLC
Emoshape Inc.
Logic Pursuits, LLC (captemoa"¢)
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Affective Computing: Entering an Era of Emotional Devices
Widening the Application Scope
Spectacular Rise on the Cards for Affective Computing Market
Review of Market Challenges
Opinion Mining: A Significant Challenge in Affective Computing
Affective Computing - Global Key Competitors Percentage Market Share in 2024 (E)
Affective Computing Competitor Market Share Scenario Worldwide (in %): 2023
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Focus Grows on Advanced Computational Devices with High Emotional Quotient
Machine Learning, Leveraging the Ability to Power Deep Learning Strategies, Likely to Augment Affective Computing Landscape
'Emotional' Technology to Find Broader Adoption in Business Arena
Digital Marketing: A High-Growth Area
Growing Focus on Neuromarketing, the Marketing Approach Powered by Neuroscience, to Widen Prospects for Affective Computing
Affective Computing in E-Commerce - A Long Way to Go
Global Retail e-commerce Sales (in US$ Billion): 2016 -2025
Media & Entertainment Industry Seeks to Leverage Affective Computing in Building Unique Promotion Strategies
Market Senses Significant Opportunities Coming in its way in Automotive Industry
Novel Tools Come to Fore in the Automotive Affective Computing Domain
Affectiva Rolls Out Affectiva Automotive AI, the Multi-Modal In-Cabin AI Sensing Solution
Kia and MIT Media Lab to Develop Real-time Emotion Adaptive Driving (READ) Tool for Automotive Use
Role of 'Emotion AI Systems' on Personal Devices Transformation
Mobile Affective Computing - An Evolving Area of Research
Growing Market for Wearables Bodes Well for Affective Computing Market: Global Wearables Shipments (in Billion Units): 2016-2025
Proliferation of Smartphones Buoys Development of Affective Computing Technologies
Rise in Smartphone Ownership Offers New Avenues for Growth: Number of Smartphone Users Worldwide (in Billion): 2016-2025
Smartphone Adoption Worldwide by Region (in%): 2018 & 2025
Advances in Affective Computing Technologies Vital to Seamless Human-Robot Interactions
Affective Computing Emerges as an Important Tool for e-Learning
Global e-Learning Market (in US$ Billion): 2016-2025
Affective Computing Buoys Application of AI in Transforming the Healthcare Landscape
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Affective Computing Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 3: World 7-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Touch-based Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 5: World 7-Year Perspective for Touch-based Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for Touchless Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 7: World 7-Year Perspective for Touchless Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Healthcare & Lifesciences End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 9: World 7-Year Perspective for Healthcare & Lifesciences End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Government & Defense End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 11: World 7-Year Perspective for Government & Defense End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 13: World 7-Year Perspective for BFSI End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 15: World 7-Year Perspective for Automotive End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 17: World 7-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 18: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 19: World 7-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
TABLE 20: USA Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 21: USA 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 22: USA Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 23: USA 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
CANADA
TABLE 24: Canada Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 25: Canada 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 26: Canada Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 27: Canada 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
JAPAN
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
TABLE 28: Japan Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 29: Japan 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 30: Japan Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 31: Japan 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
CHINA
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
TABLE 32: China Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 33: China 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 34: China Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 35: China 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
EUROPE
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
TABLE 36: Europe Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 37: Europe 7-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
TABLE 38: Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 39: Europe 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 40: Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 41: Europe 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
FRANCE
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
TABLE 42: France Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 43: France 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 44: France Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 45: France 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
GERMANY
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
TABLE 46: Germany Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 47: Germany 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 48: Germany Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 49: Germany 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
ITALY
TABLE 50: Italy Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 51: Italy 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 52: Italy Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 53: Italy 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
UNITED KINGDOM
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
TABLE 54: UK Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 55: UK 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 56: UK Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 57: UK 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
REST OF EUROPE
TABLE 58: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 59: Rest of Europe 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 60: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 61: Rest of Europe 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
ASIA-PACIFIC
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
TABLE 62: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 63: Asia-Pacific 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 64: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 65: Asia-Pacific 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
REST OF WORLD
TABLE 66: Rest of World Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 67: Rest of World 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
TABLE 68: Rest of World Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 69: Rest of World 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030