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한글목차
감성 컴퓨팅 시장 규모는 향후 수년간 비약적인 성장이 전망될 예정입니다. 이 기간 동안의 성장은 전자 기기의 채택 증가, 스마트 홈 자동화에서 제스처 지원 IoT 기기의 확산, 음성 기반 워크스테이션 및 내비게이션 시스템의 수요 증가, 차량 내 인포테인먼트 시스템의 통합, 첨단 전자 기기의 채택 증가에 기인합니다.
사물인터넷(IoT) 디바이스의 채용이 증가하고 있으며, 가까운 미래의 감성 컴퓨팅 시장 성장을 가속할 전망입니다. 무선으로 네트워크에 연결하여 데이터를 전송하는 비표준 컴퓨팅 하드웨어인 IoT 디바이스는 기술을 통해 인간의 감정을 이해하고 처리할 수 있게 함으로써 감성 컴퓨팅에서 중요한 역할을 합니다. 사이버보안정보 기업 DataProt사의 데이터에 따르면 IoT 디바이스의 사용은 대폭 증가하고 2030년까지 254억대의 디바이스가 사용될 것으로 예측되고 있습니다. IoT 장비의 수는 2025년까지 분당 15만 2,200대에 이를 것으로 예상됩니다.
감성 컴퓨팅 시장의 유력 기업은 경쟁력을 유지하기 위해 첨단 AI 얼굴 인식 및 감정 검출 기술을 포함한 솔루션을 적극적으로 혁신하고 있습니다. AI 얼굴 인식 및 감정 감지 솔루션은 인공 지능(AI)과 컴퓨터 비전을 결합하여 얼굴 표정을 분석하고 개인이 나타내는 감정을 식별합니다. 이 솔루션은 머신러닝과 AI를 활용하여 표정과 흔들림, 기타 비언어적인 단서를 분석하여 감정과 정서를 자동으로 평가합니다. 음성 패턴, 기타 비언어 신호 분석 등 보다 광범위한 범위를 다루고 개인의 감정 상태를 종합적으로 파악합니다.
목차
제1장 주요 요약
제2장 시장 특징
제3장 시장 동향과 전략
제4장 시장 - 금리, 인플레이션, 지정학, 코로나, 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오
제5장 세계의 성장 분석과 전략 분석 프레임워크
세계의 감성 컴퓨팅 PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 성장 촉진요인 및 억제요인)
최종 이용 산업의 분석
세계의 감성 컴퓨팅 시장 : 성장률 분석
세계의 감성 컴퓨팅 시장 실적 : 규모와 성장(2019-2024년)
세계의 감성 컴퓨팅 시장 예측 : 규모와 성장(2024-2029년, 2034년)
세계의 감성 컴퓨팅 전체 시장(TAM)
제6장 시장 세분화
세계의 감성 컴퓨팅 시장 : 기술별, 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
터치
터치리스
세계의 감성 컴퓨팅 시장 : 구성 요소별, 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
하드웨어
분석 소프트웨어
카메라
기타 구성 요소
세계의 감성 컴퓨팅 시장 : 업계별, 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
미디어 및 엔터테인먼트
의료 및 생명과학
정부 및 방위
은행/금융서비스/보험(BFSI)
기타 업종
세계의 감성 컴퓨팅 시장 : 터치 유형별, 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
제스처 인식
얼굴 인식
생체 인식 센서
세계의 감성 컴퓨팅 시장 : 터치리스 유형별, 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
음성 인식
비디오 분석에 의한 감정 감지
환경 센서
제7장 지역별/국가별 분석
세계의 감성 컴퓨팅 시장 : 지역별, 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
세계의 감성 컴퓨팅 시장 : 국가별, 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
제8장 아시아태평양 시장
제9장 중국 시장
제10장 인도 시장
제11장 일본 시장
제12장 호주 시장
제13장 인도네시아 시장
제14장 한국 시장
제15장 서유럽 시장
제16장 영국 시장
제17장 독일 시장
제18장 프랑스 시장
제19장 이탈리아 시장
제20장 스페인 시장
제21장 동유럽 시장
제22장 러시아 시장
제23장 북미 시장
제24장 미국 시장
제25장 캐나다 시장
제26장 남미 시장
제27장 브라질 시장
제28장 중동 시장
제29장 아프리카 시장
제30장 경쟁 구도와 기업 프로파일
감성 컴퓨팅 시장 : 경쟁 구도
감성 컴퓨팅 시장 : 기업 프로파일
Amazon.com Inc. 개요, 제품 및 서비스, 전략 및 재무 분석
Apple Inc. 개요, 제품 및 서비스, 전략 및 재무 분석
Alphabet Inc. 개요, 제품 및 서비스, 전략 및 재무 분석
Microsoft Corporation 개요, 제품 및 서비스, 전략 및 재무 분석
Sony Group Corporation 개요, 제품 및 서비스, 전략 및 재무 분석
제31장 기타 주요 기업 및 혁신 기업
Panasonic Corporation
Intel Corporation
International Business Machines Corporation
Qualcomm Technologies Inc.
NEC Corporation
Tobii Technology AB
Gorilla Technology Group
Noldus Information Technology
Entropic Technologies
Affectiva Inc.
Beyond Verbal Communication Ltd.
iMotions A/S
Sentiance NV
audEERING GmbH
Gesturetek Inc.
제32장 세계 시장 경쟁 벤치마킹과 대시보드
제33장 주요 인수합병(M&A)
제34장 최근 시장 동향
제35장 시장 잠재력이 높은 국가, 부문, 전략
감성 컴퓨팅 시장(2029년) : 새로운 기회를 제공하는 국가
감성 컴퓨팅 시장(2029년) : 새로운 기회를 제공하는 부문
감성 컴퓨팅 시장(2029년) : 성장 전략
시장 동향에 기초한 전략
경쟁 전략
제36장 부록
KTH
영문 목차
영문목차
Affective computing refers to the field of study and development of systems and devices capable of recognizing, interpreting, and responding to human emotions. The primary objective of affective computing is to create machines with the ability to understand and appropriately respond to the emotional states of individuals.
The key technologies in affective computing include touch-based and touchless approaches. Touch-based technology involves the use of touchscreens and other tactile interfaces to analyze and interpret human emotions and affective states. Various components are involved in this technology, including hardware, analytics software, cameras, and other relevant components. Affective computing finds applications across different sectors, including media and entertainment, healthcare and life sciences, government and defense, banking, financial services and insurance (BFSI), and others.
The affective computing market research report is one of a series of new reports from The Business Research Company that provides affective computing market statistics, including affective computing industry global market size, regional shares, competitors with affective computing market share, detailed affective computing market segments, market trends, and opportunities, and any further data you may need to thrive in the affective computing industry. This affective computing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The affective computing market size has grown exponentially in recent years. It will grow from $80.41 billion in 2024 to $103.46 billion in 2025 at a compound annual growth rate (CAGR) of 28.7%. The growth in the historic period can be attributed to growing adoption of electronic devices, proliferation of gesture-enabled IoT devices in smart home automation, growing demand for voice-driven workstations and navigation systems, integration of in-car infotainment systems, rising adoption of advanced electronic devices.
The affective computing market size is expected to see exponential growth in the next few years. It will grow to $280.09 billion in 2029 at a compound annual growth rate (CAGR) of 28.3%. The growth in the forecast period can be attributed to rising internet penetration, adaption of smart wearable device, adoption of gesture enabled IoT devices for smart home automation, increasing use of wearable technology, huge adoption of the cloud based services. Major trends in the forecast period include introduction of new products and technologies, innovation to fulfill consumer demand, need for affective computing research, address communication and emotion regulation challenges.
The increasing adoption of Internet of Things (IoT) devices is poised to propel the growth of the affective computing market in the foreseeable future. IoT devices, which are nonstandard computing hardware connecting wirelessly to networks and transmitting data, play a crucial role in affective computing by enabling the understanding and processing of human emotions through technology. Data from DataProt, a Republic of Serbia-based cybersecurity information company, projects a substantial growth in the use of IoT devices, with an anticipated 25.4 billion devices in use by 2030. Furthermore, the rate of IoT devices connecting to the internet is expected to reach 152,200 per minute by 2025. This robust adoption of IoT devices serves as a key driver behind the expansion of the affective computing market.
Prominent companies in the affective computing market are actively innovating solutions, including advanced AI facial recognition and emotion detection technologies, to maintain their competitive positions. AI facial recognition and emotion detection solutions leverage a combination of artificial intelligence (AI) and computer vision to analyze facial expressions and identify emotions exhibited by individuals. For example, in August 2022, Intetics Inc., a US-based software development company, introduced a new AI facial recognition and emotion detection solution. This solution harnesses machine learning and AI to automatically evaluate sentiment and emotions by analyzing facial expressions, body language, and other non-verbal cues. Beyond facial recognition, emotion detection solutions encompass a broader scope, including the analysis of body language, voice patterns, and additional non-verbal signals, providing a comprehensive insight into an individual's emotional state. This innovation in affective computing solutions aligns with the industry's evolving demands and technological advancements.
In April 2022, Alphabet Inc., a US-based multinational conglomerate, acquired Vicarious for an undisclosed sum. This acquisition is intended to strengthen Alphabet Inc.'s robotics capabilities and expedite innovation in intelligent automation solutions across various sectors. Vicarious is a US-based artificial intelligence firm that specializes in software designed to automate tasks that are too complex for conventional automation methods.
Major companies operating in the affective computing market report are Amazon.com Inc., Apple Inc., Alphabet Inc., Microsoft Corporation, Sony Group Corporation, Panasonic Corporation, Intel Corporation, International Business Machines Corporation, Qualcomm Technologies Inc., NEC Corporation, Tobii Technology AB, Gorilla Technology Group, Noldus Information Technology, Entropic Technologies, Affectiva Inc., Beyond Verbal Communication Ltd., iMotions A/S, Sentiance NV, audEERING GmbH, Gesturetek Inc., NuraLogix Corporation, NVISO Inc., Numenta Inc., Kairos AR Inc., Cipia Vision Ltd.
North America was the largest region in the affective computing market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the affective computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the affective computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain
The affective computing market consists of revenues earned by entities by customized solutions, analytics services, and consulting services. The market value includes the value of related goods sold by the service provider or included within the service offering. The affective computing market also includes sales of emotion-sensing cameras, wearables and system of emotion monitoring which are used in providing services. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Affective Computing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on affective computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Where is the largest and fastest growing market for affective computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The affective computing market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
The forecasts are made after considering the major factors currently impacting the market. These include:
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
Market segmentations break down the market into sub markets.
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:1) By Technology: Touch-Based; Touchless
2) By Component: Hardware; Analytics Software; Cameras; Other Components;
3) By Vertical: Media And Entertainment; Healthcare And Life Sciences; Government And Defense; Banking, Financial Services And Insurance (BFSI); Other Verticals
Subsegments:
1) By Touch-Based: Gesture Recognition; Facial Recognition; Biometric Sensors
2) By Touchless: Voice Recognition; Emotion Detection via Video Analysis; Environmental Sensors
Companies Mentioned: Amazon.com Inc.; Apple Inc.; Alphabet Inc.; Microsoft Corporation; Sony Group Corporation
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Table of Contents
1. Executive Summary
2. Affective Computing Market Characteristics
3. Affective Computing Market Trends And Strategies
4. Affective Computing Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market
5. Global Affective Computing Growth Analysis And Strategic Analysis Framework
5.1. Global Affective Computing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Affective Computing Market Growth Rate Analysis
5.4. Global Affective Computing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Affective Computing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Affective Computing Total Addressable Market (TAM)
6. Affective Computing Market Segmentation
6.1. Global Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Touch-Based
Touchless
6.2. Global Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Hardware
Analytics Software
Cameras
Other Components
6.3. Global Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Media And Entertainment
Healthcare And Life Sciences
Government And Defense
Banking, Financial Services And Insurance (BFSI)
Other Verticals
6.4. Global Affective Computing Market, Sub-Segmentation Of Touch-Based, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Gesture Recognition
Facial Recognition
Biometric Sensors
6.5. Global Affective Computing Market, Sub-Segmentation Of Touchless, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Voice Recognition
Emotion Detection via Video Analysis
Environmental Sensors
7. Affective Computing Market Regional And Country Analysis
7.1. Global Affective Computing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Affective Computing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion