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Global AI In Media & Entertainment Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030
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The global demand for AI In Media & Entertainment Market is presumed to reach the market size of nearly USD 136.61 BN by 2030 from USD 13.79 BN in 2022 with a CAGR of 29.02% under the study period 2023 - 2030.

AI in the media and entertainment industry is highly beneficial due to its applications in gaming, fake story detection and plagiarism detection. Further, the algorithm helps in production planning and management, personalization, sales and marketing, talent scouting, and other areas. The acceptance of AI creation in the media and entertainment industries has also significantly assisted with the capacity to produce real-time virtual worlds and high-definition images.

MARKET DYNAMICS:

Media producers and distributors are utilizing AI-based video intelligence technologies at a large scale to evaluate the content of films frame by frame and detect items to add relevant tags. Moreover, numerous businesses employ AI and machine learning algorithms to analyze each user's demographics and usage patterns to suggest the next thing they might find most engaging to watch or listen to. As a result, these AI-based platforms provide users with highly customized experiences by delivering information tailored to their individual preferences. AI's influence in media and entertainment will increase even further in the coming years. Media and entertainment organizations are maximizing their economic performance by boosting the user experience and entertainment value they provide with better efficiency by investigating and experimenting with AI use cases.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of AI In Media & Entertainment. The growth and trends of AI In Media & Entertainment industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the AI In Media & Entertainment market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Solution

By Application

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the AI In Media & Entertainment market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the AI In Media & Entertainment market include Amazon Web Services Inc., Gearhouse South Africa PTY Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd., Production Resource Group, L.L.C., Synthesia Ltd, TAIT, Valossa Labs Ltd., Veritone, Inc., Pixellot, PlaySight Interactive Ltd., AISportsWatch GmbH, Spiideo, Sportway AB, EVS Broadcast Equipment S.A., Hudl, Move.ai, AutomaticTV. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

2 . EXECUTIVE SUMMARY

3 . AI IN MEDIA & ENTERTAINMENT - INDUSTRY ANALYSIS

4 . VALUE CHAIN ANALYSIS

5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK

6 . GLOBAL AI IN MEDIA & ENTERTAINMENT MARKET ANALYSIS BY SOLUTION

7 . GLOBAL AI IN MEDIA & ENTERTAINMENT MARKET ANALYSIS BY APPLICATION

8 . GLOBAL AI IN MEDIA & ENTERTAINMENT MARKET ANALYSIS BY GEOGRAPHY

9 . COMPETITIVE LANDSCAPE OF THE AI IN MEDIA & ENTERTAINMENT COMPANIES

10 . COMPANY PROFILES OF AI IN MEDIA & ENTERTAINMENT INDUSTRY

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

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