피질 햅틱 가상현실 글러브 시장 보고서(2026년)
Cortical Haptic Virtual Reality Glove Global Market Report 2026
상품코드 : 1942624
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 250 Pages
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한글목차

피질 햅틱 가상현실 글러브 시장 규모는 최근, 비약적으로 확대하고 있습니다. 2025년 18억 4,000만 달러에서 2026년에는 22억 3,000만 달러로, CAGR 21.3%로 성장이 전망되고 있습니다. 지난 수년간의 성장은 VR 게임 및 엔터테인먼트 분야에서의 채택 확대, 촉각 장갑 기술의 조기 개발, 산업 시뮬레이션 및 훈련 분야의 성장, 재활 및 의료 분야 투자, 센서 기술 및 외골격 기술의 발전에 기인하는 것으로 보입니다.

피질 햅틱 가상현실 글러브 시장 규모는 향후 수년간 급성장이 전망됩니다. 2030년에는 47억 9,000만 달러에 달하며, CAGR은 21.0%에 달할 전망입니다. 예측 기간 중 성장 요인으로는 적응형 촉각 반응을 위한 AI와의 통합, 산업 및 엔지니어링 훈련 용도의 확대, 몰입형 교육 플랫폼의 성장, 무선 및 소프트 로보틱스 글러브 기술의 부상, 현실적인 원격 조작 및 메타버스 상호작용에 대한 수요 증가 등이 있습니다. 수요 증가를 들 수 있습니다. 예측 기간의 주요 동향으로는 신경 인터페이스를 활용한 촉각 피드백, 고급 힘 및 진동 촉각 피드백, 무선 촉각 장갑의 혁신, 재활 및 의료 분야와의 통합, 고화질 게임 및 시뮬레이션 경험 등을 들 수 있습니다.

웨어러블 기기의 보급 확대는 향후 피질 햅틱 가상현실 글러브 시장의 성장을 가속화할 것으로 예측됩니다. 웨어러블 디바이스는 신체에 착용하는 전자기기로, 주로 건강 상태 추적, 피트니스 모니터링 또는 스마트 기능 제공을 목적으로 설계되었습니다. 웨어러블 기기에 대한 수요가 급증한 것은 개인 건강에 대한 관심이 높아지면서 더 많은 사람들이 자신의 체력을 모니터링하고, 활력 징후를 추적하고, 전반적인 건강 상태를 유지할 수 있는 방법을 찾고 있기 때문입니다. 이 장치는 정밀하고 실시간 피드백을 제공하여 피질 햅틱 VR 글러브를 강화하여 몰입형 가상 체험 및 훈련 시뮬레이션에 적합합니다. 촉각, 압력, 질감의 감각을 재현하여 조작의 정확도를 높이고, 사용자 몰입도를 높이며, VR 환경의 효과성을 높입니다. 예를 들어 2025년 4월 영국 의회 과학기술국은 국민보건서비스연구기구와 영국연구혁신기구가 허약하거나 장기적인 장애를 가진 개인의 자립을 위한 웨어러블 기술 연구에 1,150만 파운드를 투자했다고 보고했습니다. 이처럼 웨어러블 기기의 보급 확대가 피질 햅틱 가상현실 장갑 시장의 성장에 기여하고 있습니다.

피질 햅틱 가상현실 장갑 시장의 주요 기업은 몰입형 경험의 현실감과 사용자 참여를 향상시키기 위해 공압식 촉각 장갑과 같은 혁신적인 솔루션 개발에 주력하고 있습니다. 공압식 촉각 장갑은 공압 메커니즘을 사용하여 정확한 촉각 피드백을 제공하는 웨어러블 디바이스로, 디지털 환경과의 보다 자연스러운 상호작용을 가능하게 합니다. 예를 들어 2024년 1월, 싱가포르에 본사를 둔 몰입형 촉각 하드웨어 기업인 마이크로튜브 테크놀러지스(Microtube Technologies)는 HEXR 장갑을 발표했습니다. 이 장치는 무선이면서도 외부 펌프나 대형 부품이 필요 없고, 공압 구동으로 고화질 촉감을 제공하여 편안함과 휴대성을 향상시켰습니다. 주요 가상현실(VR), 증강현실(AR), 확장현실(XR) 헤드셋을 지원하며, 의료, 교육, 엔터테인먼트, 트레이닝 등의 분야에 적용하기에 적합합니다.

목차

제1장 개요

제2장 시장의 특징

제3장 시장 공급망 분석

제4장 세계 시장 동향과 전략

제5장 최종 용도 산업의 시장 분석

제6장 시장 : 금리, 인플레이션, 지정학, 무역 전쟁과 관세의 영향, 관세 전쟁과 무역 보호주의에 의한 공급망에 대한 영향, Covid가 시장에 미치는 영향을 포함한 거시경제 시나리오

제7장 세계의 전략 분석 프레임워크, 현재 시장 규모, 시장 비교 및 성장률 분석

제8장 시장의 세계 TAM(Total Addressable Market)

제9장 시장 세분화

제10장 지역별·국가별 분석

제11장 아시아태평양 시장

제12장 중국 시장

제13장 인도 시장

제14장 일본 시장

제15장 호주 시장

제16장 인도네시아 시장

제17장 한국 시장

제18장 대만 시장

제19장 동남아시아 시장

제20장 서유럽 시장

제21장 영국 시장

제22장 독일 시장

제23장 프랑스 시장

제24장 이탈리아 시장

제25장 스페인 시장

제26장 동유럽 시장

제27장 러시아 시장

제28장 북미 시장

제29장 미국 시장

제30장 캐나다 시장

제31장 남미 시장

제32장 브라질 시장

제33장 중동 시장

제34장 아프리카 시장

제35장 시장 규제 상황과 투자환경

제36장 경쟁 구도와 기업 개요

제37장 기타 대기업과 혁신적 기업

제38장 세계의 시장 경쟁 벤치마킹과 대시보드

제39장 주요 합병과 인수

제40장 시장의 잠재력이 높은 국가, 부문, 전략

제41장 부록

KSA
영문 목차

영문목차

A cortical haptic virtual reality glove is a sophisticated wearable device that employs direct neural or cortical interfaces to deliver tactile feedback in virtual environments. It conveys sensations of touch, texture, and force directly to the user's nervous system, creating highly realistic haptic experiences.

The primary product types of cortical haptic virtual reality gloves are wired and wireless haptic gloves. Wired haptic gloves are connected via cables and provide users with tactile feedback and realistic touch sensations in virtual environments. They utilize technologies such as force feedback, vibrotactile feedback, electroactive polymers, and more, with applications in gaming and entertainment, healthcare and rehabilitation, education and training, industrial and engineering sectors, among others. These gloves are distributed through online and offline channels, serving a wide range of end-users, including consumers, commercial clients, enterprises, and more.

Tariffs have influenced the cortical haptic vr glove market by raising costs for imported sensors, polymers, and exoskeleton components, affecting both wired and wireless glove segments. North America and Europe are particularly impacted due to reliance on Asia-Pacific manufacturing hubs. This has slowed procurement for gaming, industrial, and healthcare applications, though it encourages local manufacturing and component innovation, promoting cost-optimized glove solutions with improved tactile precision.

The cortical haptic virtual reality glove market research report is one of a series of new reports from The Business Research Company that provides cortical haptic virtual reality glove market statistics, including cortical haptic virtual reality glove industry global market size, regional shares, competitors with a cortical haptic virtual reality glove market share, detailed cortical haptic virtual reality glove market segments, market trends and opportunities, and any further data you may need to thrive in the cortical haptic virtual reality glove industry. This cortical haptic virtual reality glove market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The cortical haptic virtual reality glove market size has grown exponentially in recent years. It will grow from $1.84 billion in 2025 to $2.23 billion in 2026 at a compound annual growth rate (CAGR) of 21.3%. The growth in the historic period can be attributed to increasing adoption of vr gaming and entertainment, early development of haptic glove technologies, growth in industrial simulation and training, investments in rehabilitation and healthcare applications, advancements in sensor and exoskeleton technologies.

The cortical haptic virtual reality glove market size is expected to see exponential growth in the next few years. It will grow to $4.79 billion in 2030 at a compound annual growth rate (CAGR) of 21.0%. The growth in the forecast period can be attributed to integration with ai for adaptive haptic responses, expansion in industrial and engineering training applications, growth of immersive education platforms, rise of wireless and soft robotic glove technologies, increasing demand for realistic remote and metaverse interactions. Major trends in the forecast period include neural-interface enabled tactile feedback, advanced force and vibrotactile feedback, wireless haptic glove innovations, rehabilitation and healthcare integration, high-fidelity gaming and simulation experiences.

The expansion of wearable devices is expected to accelerate the growth of the cortical haptic virtual reality glove market in the future. Wearable devices are electronic gadgets worn on the body, typically designed for health tracking, fitness monitoring, or providing smart features. The surge in wearable device demand can be attributed to the growing focus on personal health, as more people seek ways to monitor and enhance their fitness, track vital signs, and maintain overall well-being. These devices enhance cortical haptic virtual reality gloves by offering precise, real-time feedback, which makes them well-suited for immersive virtual experiences and training simulations. They help improve interaction accuracy by replicating sensations of touch, pressure, and texture, enhancing user engagement and making VR environments more effective. For example, in April 2025, the Parliamentary Office of Science and Technology in the UK reported that the National Institute for Health and Care Research and UK Research and Innovation invested £11.5 million in wearable technology research aimed at improving the independence of individuals with frailty or long-term disabilities. Thus, the growing prevalence of wearable devices is contributing to the expansion of the cortical haptic virtual reality glove market.

Major companies in the cortical haptic virtual reality glove market are concentrating on creating innovative solutions like pneumatic haptic gloves to improve realism and user engagement in immersive experiences. A pneumatic haptic glove is a wearable device that uses air-pressure-based mechanisms to provide accurate tactile feedback, allowing more natural interaction with digital environments. For example, in January 2024, Microtube Technologies, a Singapore-based immersive haptic hardware company, introduced the HEXR Glove. This device offers high-fidelity tactile sensations through pneumatic actuation while remaining wireless and free from external pumps or bulky components, enhancing comfort and portability. It supports major virtual, augmented, and extended-reality headsets, making it suitable for applications in fields such as healthcare, education, entertainment, and training.

In February 2024, Meta Platforms, a US-based technology company focused on virtual reality (VR) and extended reality (XR) products, entered into a licensing agreement with Immersion Corporation to gain access to its collection of haptic technology patents. This licensing deal enables Meta to enhance its haptic capabilities and speed up the creation of immersive tactile experiences across its VR and XR platforms. Immersion Corporation is a US-based technology firm that develops and licenses touch-feedback (haptic) technologies for mobile devices, gaming systems, automotive interfaces, medical equipment, and other digital products.

Major companies operating in the cortical haptic virtual reality glove market are HaptX Inc, Manus VR, SenseGlove, CyberGlove Systems, VRgluv, Dexta Robotics, BeBop Sensors, Contact CI, NeuroDigital Technologies, Noitom Ltd, Teslasuit, Meta Platforms Inc, Apple Inc, Sony Interactive Entertainment, Razer Inc, bHaptics, Virtuix, Quantanx, Ultraleap, Straythink, ExoGeniX, GestureTek, Tactai, VRGluv, AxonVR

North America was the largest region in the cortical haptic virtual reality glove market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the cortical haptic virtual reality glove market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the cortical haptic virtual reality glove market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The cortical haptic virtual reality glove market consists of revenues earned by entities by providing services such as virtual reality training and simulation services, gaming and entertainment experiences, therapeutic and rehabilitation solutions, industrial design and prototyping, and remote collaboration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The cortical haptic virtual reality glove market also includes sales of finger-tracking gloves, exoskeleton gloves, data glove kits, haptic actuator modules, wireless haptic gloves, and soft robotic gloves. Values in this market are 'factory gate' values; that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Cortical Haptic Virtual Reality Glove Market Global Report 2026 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses cortical haptic virtual reality glove market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for cortical haptic virtual reality glove ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The cortical haptic virtual reality glove market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

Scope

Added Benefits available all on all list-price licence purchases, to be claimed at time of purchase. Customisations within report scope and limited to 20% of content and consultant support time limited to 8 hours.

Table of Contents

1. Executive Summary

2. Cortical Haptic Virtual Reality Glove Market Characteristics

3. Cortical Haptic Virtual Reality Glove Market Supply Chain Analysis

4. Global Cortical Haptic Virtual Reality Glove Market Trends And Strategies

5. Cortical Haptic Virtual Reality Glove Market Analysis Of End Use Industries

6. Cortical Haptic Virtual Reality Glove Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market

7. Global Cortical Haptic Virtual Reality Glove Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis

8. Global Cortical Haptic Virtual Reality Glove Total Addressable Market (TAM) Analysis for the Market

9. Cortical Haptic Virtual Reality Glove Market Segmentation

10. Cortical Haptic Virtual Reality Glove Market Regional And Country Analysis

11. Asia-Pacific Cortical Haptic Virtual Reality Glove Market

12. China Cortical Haptic Virtual Reality Glove Market

13. India Cortical Haptic Virtual Reality Glove Market

14. Japan Cortical Haptic Virtual Reality Glove Market

15. Australia Cortical Haptic Virtual Reality Glove Market

16. Indonesia Cortical Haptic Virtual Reality Glove Market

17. South Korea Cortical Haptic Virtual Reality Glove Market

18. Taiwan Cortical Haptic Virtual Reality Glove Market

19. South East Asia Cortical Haptic Virtual Reality Glove Market

20. Western Europe Cortical Haptic Virtual Reality Glove Market

21. UK Cortical Haptic Virtual Reality Glove Market

22. Germany Cortical Haptic Virtual Reality Glove Market

23. France Cortical Haptic Virtual Reality Glove Market

24. Italy Cortical Haptic Virtual Reality Glove Market

25. Spain Cortical Haptic Virtual Reality Glove Market

26. Eastern Europe Cortical Haptic Virtual Reality Glove Market

27. Russia Cortical Haptic Virtual Reality Glove Market

28. North America Cortical Haptic Virtual Reality Glove Market

29. USA Cortical Haptic Virtual Reality Glove Market

30. Canada Cortical Haptic Virtual Reality Glove Market

31. South America Cortical Haptic Virtual Reality Glove Market

32. Brazil Cortical Haptic Virtual Reality Glove Market

33. Middle East Cortical Haptic Virtual Reality Glove Market

34. Africa Cortical Haptic Virtual Reality Glove Market

35. Cortical Haptic Virtual Reality Glove Market Regulatory and Investment Landscape

36. Cortical Haptic Virtual Reality Glove Market Competitive Landscape And Company Profiles

37. Cortical Haptic Virtual Reality Glove Market Other Major And Innovative Companies

38. Global Cortical Haptic Virtual Reality Glove Market Competitive Benchmarking And Dashboard

39. Key Mergers And Acquisitions In The Cortical Haptic Virtual Reality Glove Market

40. Cortical Haptic Virtual Reality Glove Market High Potential Countries, Segments and Strategies

41. Appendix

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