Artificial Intelligence (AI)-Driven Gamified Language Therapy Global Market Report 2025
상품코드:1855785
리서치사:The Business Research Company
발행일:On Demand Report
페이지 정보:영문 250 Pages
라이선스 & 가격 (부가세 별도)
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한글목차
AI 기반 게임화 언어 치료 시장 규모는 최근 급격히 확대되고 있습니다. 2024년 15억 1,000만 달러로 평가되었고, 2025년에는 18억 5,000만 달러, CAGR 22.8%로 성장할 것으로 예상됩니다. 이 역사적인 기간의 성장은 치료 프로그램에 대한 정부 자금 증가, 교육 및 건강 관리에서의 게이미피케이션의 광범위한 채택, 언어 치료 전문가 부족의 심각화, 스마트폰 및 태블릿의 보급률 향상, 언어 발달 문제에 대한 부모의 의식 증가와 관련이 있습니다.
AI 기반 게임화 언어 치료 시장 규모는 향후 수년간 비약적인 성장이 예상됩니다. 2029년에는 연평균 복합 성장률(CAGR) 22.4%로 41억 7,000만 달러로 성장할 전망입니다. 예측기간에 예측되는 성장은 건강 관리 지출 증가, 디지털 치료 보험 적용 확대, 디지털 건강 신흥 기업 투자 증가, 재택 치료에 대한 부모 수요 증가, 비용 효과적인 치료 모델에 대한 주목으로 이어집니다. 예측 기간 동안 주요 동향에는 자연 언어 처리 및 AI 알고리즘의 진보, 적응 학습을 통한 게임화된 치료 모듈 강화, 가상현실 및 증강현실 도구 혁신, 실시간 피드백을 위한 웨어러블 및 센서 통합, 원격 치료를 위한 원격 의료 플랫폼에 AI 통합 등이 포함됩니다.
디지털 헬스 치료제의 채택 확대가 향후 몇 년간의 AI 기반 게임화 언어 치료 시장의 확대를 지원할 것으로 예측됩니다. 디지털 헬스 테라피틱스는 병리를 예방, 관리 및 치료하기 위한 디지털 플랫폼을 통해 제공되는 증거 기반 개입을 의미합니다. 만성 질환 관리, 개인화된 치료 접근, 집에서의 편리한 건강 모니터링 등 환자가 이용하기 쉬운 솔루션을 추구함에 따라 이러한 치료 형태가 널리 채택되고 있습니다. 인공지능을 활용한 게이미피케이션 언어요법은 사용자의 참여도를 높이고 실시간 진척 추적을 가능하게 하고 보다 신속한 언어 재활을 지원하는 인터랙티브하고 테일러 메이드 운동을 제공함으로써 디지털 헬스 치료에 기여하고 있습니다. 예를 들어 2024년 2월 미국에 본사를 두고 있는 록헬스사는 2022년 조사에서 응답자의 80%가 어느 시점에서 원격 의료 서비스를 이용했으며 2021년 72%에서 증가했다고 보고했습니다. 그 결과, 디지털 헬스 치료제의 이용 증가가 AI 기반 게임화 언어 치료 시장의 성장에 기여하고 있습니다.
AI 기반 게임화 언어 치료 시장의 주요 기업은 개인화된 적응 학습 플랫폼과 같은 혁신적인 도구를 개발하고, 사용자의 참여도를 높이고, 보다 빠른 회복을 지원하며, 더 나은 치료 결과를 제공하는 데 주력하고 있습니다. 개인화된 적응 학습 플랫폼은 개인의 성능과 특정 요구 사항에 따라 컨텐츠, 운동 및 난이도를 조정하는 디지털 솔루션입니다. 이러한 플랫폼은 사용자의 관심을 유지하고 진행 상황을 실시간으로 모니터링하며 시간이 지남에 따라 성과를 향상시키는 데 도움이 됩니다. 예를 들어, 2025년 4월 미국에 본사를 둔 디지털 헬스 기업인 콘스탄트 테라피 헬스는 인공지능을 활용한 음성, 언어, 인지 치료 플랫폼을 확대하고 스페인어판과 인도 영어판을 추가할 것을 발표했습니다. 이 개발은 뇌졸중, 외상성 뇌손상, 실어증, 치매 등의 증상에서 회복된 비 네이티브 스피커가 문화적, 언어적 요구에 맞는 100만 이상의 증거를 기반으로 한 운동에 접근할 수 있게 합니다. 이 플랫폼은 인공지능을 사용하여 실시간으로 치료를 적응시키고 간병인과 임상의가 성과를 추적 할 수 있도록함으로써 치료를보다 활용하기 쉽고 매력적이고 효과적인 재택 재활을 실현합니다.
목차
제1장 주요 요약
제2장 시장 특징
제3장 시장 동향과 전략
제4장 시장 : 금리, 인플레이션, 지정학, 무역전쟁과 관세, 그리고 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오
제5장 세계의 성장 분석과 전략 분석 프레임워크
세계의 AI 기반 게임화 언어 치료 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인과 억제요인)
최종 이용 산업의 분석
세계의 AI 기반 게임화 언어 치료 시장 : 성장률 분석
세계의 AI 기반 게임화 언어 치료 시장 실적 : 규모와 성장, 2019년-2024년
세계의 AI 기반 게임화 언어 치료 시장 예측 : 규모와 성장, 2024년-2029년, 2034년
세계의 AI 기반 게임화 언어 치료 : 총 잠재 시장 규모(TAM)
제6장 시장 세분화
세계의 AI 기반 게임화 언어 치료 시장 : 컴포넌트별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
소프트웨어
하드웨어
서비스
세계의 AI 기반 게임화 언어 치료 시장 : 전개 모드별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
클라우드 기반
On-Premise
세계의 AI 기반 게임화 언어 치료 시장 : 치료법별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
연설요법
언어요법
인지요법
기타 치료법
세계의 AI 기반 게임화 언어 치료 시장 : 용도별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
어린이
성인
노인
세계의 AI 기반 게임화 언어 치료 시장 : 최종 사용자별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
병원 및 클리닉
재활센터
교육기관
홈케어
기타 최종 사용자
세계의 AI 기반 게임화 언어 치료 시장 : 세분화 소프트웨어, 유형별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
모바일 애플리케이션
웹 기반 플랫폼
게이미 피케이션 엔진
분석·보고 툴
세계의 AI 기반 게임화 언어 치료 시장 : 세분화 하드웨어, 유형별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
가상현실 헤드셋
증강현실 장치
웨어러블과 센서
인터랙티브 콘솔
세계의 AI 기반 게임화 언어 치료 시장 : 세분화 서비스, 유형별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
구현 및 통합
트레이닝 및 교육
지원 및 유지 보수
컨설팅 서비스
제7장 지역별/국가별 분석
세계의 AI 기반 게임화 언어 치료 시장 : 지역별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
세계의 AI 기반 게임화 언어 치료 시장 : 국가별, 분석과 예측, 2019년-2024년, 2024년-2029년, 2034년
제8장 아시아태평양 시장
제9장 중국 시장
제10장 인도 시장
제11장 일본 시장
제12장 호주 시장
제13장 인도네시아 시장
제14장 한국 시장
제15장 서유럽 시장
제16장 영국 시장
제17장 독일 시장
제18장 프랑스 시장
제19장 이탈리아 시장
제20장 스페인 시장
제21장 동유럽 시장
제22장 러시아 시장
제23장 북미 시장
제24장 미국 시장
제25장 캐나다 시장
제26장 남미 시장
제27장 브라질 시장
제28장 중동 시장
제29장 아프리카 시장
제30장 경쟁 구도와 기업 프로파일
AI 기반 게임화 언어 치료 시장 : 경쟁 구도
AI 기반 게임화 언어 치료 시장 : 기업 프로파일
Babbel GmbH : 개요, 제품 및 서비스, 전략 및 재무 분석
Rosetta Stone LLC : 개요, 제품 및 서비스, 전략 및 재무 분석
SAY IT Labs BV : 개요, 제품 및 서비스, 전략 및 재무 분석
SPRY Ally : 개요, 제품 및 서비스, 전략 및 재무 분석
MINDMAZE SA : 개요, 제품 및 서비스, 전략 및 재무 분석
제31장 기타 주요 기업 및 혁신 기업
Busuu Ltd.
Memrise Ltd.
Lingvist Technologies OU
Constant Therapy Inc.
Lingraphica LLC
Gemiini Systems LLC
Speechace LLC
Otsimo Inc.
Blub Blub Inc.
Melospeech Inc.
LiriCare BV
Gabify Ltd.
FunWattle Inc.
TikTalk Inc.
Hevolve AI
제32장 세계 시장 경쟁 벤치마킹과 대시보드
제33장 주요 인수합병(M&A)
제34장 최근 시장 동향
제35장 시장의 잠재력이 높은 국가, 부문, 전략
AI 기반 게임화 언어 치료 시장 2029년 : 새로운 기회를 제공하는 국가
AI 기반 게임화 언어 치료 시장 2029년 : 새로운 기회를 제공하는 부문
AI 기반 게임화 언어 치료 시장 2029년 : 성장 전략
시장 동향에 기초한 전략
경쟁 전략
제36장 부록
SHW
영문 목차
영문목차
Artificial intelligence (AI)-driven gamified language therapy is a method that employs intelligent systems to personalize language learning and rehabilitation through interactive, game-like activities. It adjusts in real time to an individual's progress, offering customized challenges, feedback, and rewards to boost motivation and effectiveness. This therapy merges artificial intelligence with gamification, creating an engaging environment that facilitates faster skill acquisition and sustained participation.
The primary components of AI-driven gamified language therapy include software, hardware, and services. The software comprises digital tools that monitor, analyze, and visualize patient engagement and responses in real time to tailor and enhance the therapeutic experience. Deployment can occur through cloud-based or on-premises modes. The therapy encompasses various forms, including speech therapy, language therapy, cognitive therapy, and related approaches. It serves different age groups, such as children, adults, and geriatric patients, and is utilized by a broad range of end users, including hospitals, clinics, rehabilitation centers, educational institutions, homecare settings, and other healthcare providers.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.
The artificial intelligence (AI)-driven gamified language therapy market research report is one of a series of new reports from The Business Research Company that provides artificial intelligence (AI)-driven gamified language therapy market statistics, including artificial intelligence (AI)-driven gamified language therapy industry global market size, regional shares, competitors with the artificial intelligence (AI)-driven gamified language therapy market share, artificial intelligence (AI)-driven gamified language therapy market segments, market trends, and opportunities, and any further data you may need to thrive in the artificial intelligence (AI)-driven gamified language therapy industry. This artificial intelligence (AI)-driven gamified language therapy market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The artificial intelligence (AI)-driven gamified language therapy market size has grown exponentially in recent years. It will grow from $1.51 billion in 2024 to $1.85 billion in 2025 at a compound annual growth rate (CAGR) of 22.8%. The growth during the historic period is linked to increasing government funding for therapy programs, wider adoption of gamification in education and healthcare, a growing shortage of speech therapy professionals, higher smartphone and tablet penetration, and greater parental awareness of speech development issues.
The artificial intelligence (AI)-driven gamified language therapy market size is expected to see exponential growth in the next few years. It will grow to $4.17 billion in 2029 at a compound annual growth rate (CAGR) of 22.4%. The growth projected for the forecast period is driven by rising healthcare expenditure, expanding insurance coverage for digital therapies, growing investment in digital health startups, increasing parental demand for home-based therapy, and a focus on cost-effective treatment models. Primary trends during the forecast period include advancements in natural language processing and AI algorithms, enhanced gamified therapy modules with adaptive learning, innovations in virtual and augmented reality tools, integration of wearables and sensors for real-time feedback, and the incorporation of AI with telehealth platforms for remote therapy.
The growing adoption of digital health therapeutics is expected to support the expansion of the artificial intelligence driven gamified language therapy market in the coming years. Digital health therapeutics refers to evidence-based interventions delivered through digital platforms aimed at preventing, managing, or treating medical conditions. This form of care is becoming more widely adopted as patients seek accessible solutions for managing chronic conditions, accessing personalized treatments, and monitoring their health conveniently from home. Artificial intelligence driven gamified language therapy contributes to digital health therapeutics by offering interactive, tailored exercises that enhance user engagement, allow real-time progress tracking, and support faster language rehabilitation. For example, in February 2024, Rock Health, a corporation based in the United States, reported in a 2022 survey that eighty percent of respondents had used telemedicine services at some point, an increase from seventy-two percent in 2021. As a result, the rising use of digital health therapeutics is contributing to the growth of the artificial intelligence driven gamified language therapy market.
Key players in the artificial intelligence driven gamified language therapy market are focused on creating innovative tools such as personalized adaptive learning platforms to improve user engagement, support faster recovery, and deliver better therapeutic outcomes. Personalized adaptive learning platforms are digital solutions that adjust content, exercises, and difficulty levels based on an individual's performance and specific needs. These platforms help users stay engaged, monitor their progress in real time, and achieve improved results over time. For instance, in April 2025, Constant Therapy Health, a digital health company based in the United States, announced the expansion of its artificial intelligence powered speech, language, and cognitive therapy platform to include Spanish and Indian English versions. This development allows non-native speakers recovering from conditions such as stroke, traumatic brain injury, aphasia, or dementia to access more than one million evidence-based exercises tailored to their cultural and linguistic needs. The platform uses artificial intelligence to adapt therapy in real time and enables caregivers and clinicians to track outcomes, making therapy more accessible, engaging, and effective for home-based rehabilitation.
In April 2022, Tobii Dynavox, an assistive technology company based in Sweden, acquired Acapela Group for an undisclosed amount. This acquisition is intended to enhance Tobii Dynavox's range of assistive communication technologies, support further innovation in speech synthesis, and broaden its reach in delivering advanced voice-based solutions. Acapela Group is a speech synthesis company based in Belgium that provides digital voice services and artificial intelligence powered text-to-speech technologies for use in assistive communication, accessibility, and customer interaction applications.
Major players in the artificial intelligence (AI)-driven gamified language therapy market are Babbel GmbH, Rosetta Stone LLC, SAY IT Labs BV, SPRY Ally, MINDMAZE SA, Busuu Ltd., Memrise Ltd., Lingvist Technologies OU, Constant Therapy Inc., Lingraphica LLC, Gemiini Systems LLC, Speechace LLC, Otsimo Inc., Blub Blub Inc., Melospeech Inc., LiriCare BV, Gabify Ltd., FunWattle Inc., TikTalk Inc., Hevolve AI
North America was the largest region in the artificial intelligence (AI)-driven gamified language therapy market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in artificial intelligence (AI)-driven gamified language therapy report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the artificial intelligence (AI)-driven gamified language therapy market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The artificial intelligence (AI)-driven gamified language therapy market consists of revenues earned by entities by providing services such as accent modification and pronunciation coaching, clinically validated outcome tracking, emotional recognition and social cue training, virtual reality environments, and early detection of speech and language disorders. The market value includes the value of related goods sold by the service provider or included within the service offering. The artificial intelligence (AI)-driven gamified language therapy market also includes sales of software applications, mobile apps, virtual reality (VR) platforms, augmented reality (AR) tools, AI-powered speech recognition systems, therapy management platforms, assistive communication devices, interactive games, and subscription-based digital therapy programs. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Artificial Intelligence (AI)-Driven Gamified Language Therapy Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on artificial intelligence (ai)-driven gamified language therapy market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
Create regional and country strategies on the basis of local data and analysis.
Identify growth segments for investment.
Outperform competitors using forecast data and the drivers and trends shaping the market.
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Benchmark performance against key competitors.
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Where is the largest and fastest growing market for artificial intelligence (ai)-driven gamified language therapy ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The artificial intelligence (ai)-driven gamified language therapy market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
The forecasts are made after considering the major factors currently impacting the market. These include:
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
Market segmentations break down the market into sub markets.
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:1) By Component: Software; Hardware; Services
2) By Deployment Mode: Cloud-Based; On-Premises
3) By Therapy: Speech Therapy; Language Therapy; Cognitive Therapy; Other Therapies
4) By Application: Children; Adults; Geriatric
5) By End-User: Hospitals And Clinics; Rehabilitation Centers; Educational Institutions; Homecare; Other End Users
Subsegments:
1) By Software: Mobile Applications; Web-Based Platforms; Gamification Engines; Analytics And Reporting Tools
2) By Hardware: Virtual Reality Headsets; Augmented Reality Devices; Wearables And Sensors; Interactive Consoles
3) By Services: Implementation And Integration; Training And Education; Support And Maintenance; Consulting Services
Companies Mentioned: Babbel GmbH; Rosetta Stone LLC; SAY IT Labs BV; SPRY Ally; MINDMAZE SA; Busuu Ltd.; Memrise Ltd.; Lingvist Technologies OU; Constant Therapy Inc.; Lingraphica LLC; Gemiini Systems LLC; Speechace LLC; Otsimo Inc.; Blub Blub Inc.; Melospeech Inc.; LiriCare BV; Gabify Ltd.; FunWattle Inc.; TikTalk Inc.; Hevolve AI
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Table of Contents
1. Executive Summary
2. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Characteristics
3. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Trends And Strategies
4. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
4.1. Supply Chain Impact from Tariff War & Trade Protectionism
5. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Growth Analysis And Strategic Analysis Framework
5.1. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Growth Rate Analysis
5.4. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Total Addressable Market (TAM)
6. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Segmentation
6.1. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Software
Hardware
Services
6.2. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Cloud-Based
On-Premises
6.3. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Speech Therapy
Language Therapy
Cognitive Therapy
Other Therapies
6.4. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Children
Adults
Geriatric
6.5. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Hospitals And Clinics
Rehabilitation Centers
Educational Institutions
Homecare
Other End Users
6.6. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Mobile Applications
Web-Based Platforms
Gamification Engines
Analytics And Reporting Tools
6.7. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Virtual Reality Headsets
Augmented Reality Devices
Wearables And Sensors
Interactive Consoles
6.8. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Implementation And Integration
Training And Education
Support And Maintenance
Consulting Services
7. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Regional And Country Analysis
7.1. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
8.1. Asia-Pacific Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
9.1. China Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
9.2. China Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
10.1. India Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
11.1. Japan Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
11.2. Japan Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
12.1. Australia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
13.1. Indonesia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
14.1. South Korea Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
14.2. South Korea Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
15.1. Western Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
15.2. Western Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
16.1. UK Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
17.1. Germany Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
18.1. France Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
19.1. Italy Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
20.1. Spain Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
21.1. Eastern Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
21.2. Eastern Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
22.1. Russia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
23.1. North America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
23.2. North America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
24.1. USA Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
24.2. USA Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
25.1. Canada Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
25.2. Canada Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
26.1. South America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
26.2. South America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
27.1. Brazil Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
28.1. Middle East Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
28.2. Middle East Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
29.1. Africa Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Overview
29.2. Africa Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Artificial Intelligence (AI)-Driven Gamified Language Therapy Market, Segmentation By Therapy, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Competitive Landscape And Company Profiles
30.1. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Competitive Landscape
30.2. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Company Profiles
30.2.1. Babbel GmbH Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Rosetta Stone LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.3. SAY IT Labs BV Overview, Products and Services, Strategy and Financial Analysis
30.2.4. SPRY Ally Overview, Products and Services, Strategy and Financial Analysis
30.2.5. MINDMAZE SA Overview, Products and Services, Strategy and Financial Analysis
31. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Other Major And Innovative Companies
31.1. Busuu Ltd.
31.2. Memrise Ltd.
31.3. Lingvist Technologies OU
31.4. Constant Therapy Inc.
31.5. Lingraphica LLC
31.6. Gemiini Systems LLC
31.7. Speechace LLC
31.8. Otsimo Inc.
31.9. Blub Blub Inc.
31.10. Melospeech Inc.
31.11. LiriCare BV
31.12. Gabify Ltd.
31.13. FunWattle Inc.
31.14. TikTalk Inc.
31.15. Hevolve AI
32. Global Artificial Intelligence (AI)-Driven Gamified Language Therapy Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
34. Recent Developments In The Artificial Intelligence (AI)-Driven Gamified Language Therapy Market
35. Artificial Intelligence (AI)-Driven Gamified Language Therapy Market High Potential Countries, Segments and Strategies
35.1 Artificial Intelligence (AI)-Driven Gamified Language Therapy Market In 2029 - Countries Offering Most New Opportunities
35.2 Artificial Intelligence (AI)-Driven Gamified Language Therapy Market In 2029 - Segments Offering Most New Opportunities
35.3 Artificial Intelligence (AI)-Driven Gamified Language Therapy Market In 2029 - Growth Strategies