¼¼°èÀÇ °¡»óÇö½Ç ºñ»ó ¾ÈÀü ÈÆ·Ã ½ÃÀå º¸°í¼­(2025³â)
Virtual Reality Emergency Security Training Global Market Report 2025
»óǰÄÚµå : 1770123
¸®¼­Ä¡»ç : The Business Research Company
¹ßÇàÀÏ : On Demand Report
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 175 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 4,490 £Ü 6,310,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 6,490 £Ü 9,121,000
PDF (Site License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷ÀåÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 8,490 £Ü 11,932,000
PDF (Enterprise License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.
¤± º¸°í¼­¿¡ µû¶ó ÃֽŠÁ¤º¸·Î ¾÷µ¥ÀÌÆ®ÇÏ¿© º¸³»µå¸³´Ï´Ù. ¹è¼Û±âÀÏÀº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

°¡»óÇö½Ç ºñ»ó ¾ÈÀü ÈÆ·Ã ½ÃÀå ±Ô¸ð´Â ÇâÈÄ ¸î ³â µ¿¾È 18.8%ÀÇ ¿¬Æò±Õ ¼ºÀå·ü(CAGR)·Î 2029³â±îÁö 31¾ï ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ¿¹Ãø ±â°£ µ¿¾È ¼ºÀåÀÇ ¿øµ¿·ÂÀº ¹«»ç°í ¾ÈÀü ¹®È­¿¡ ´ëÇÑ Á߿伺 Áõ°¡, ¿ø°Ý ¹× È®Àå °¡´ÉÇÑ ºñ»ó ÈÆ·Ã ÇÁ·Î±×·¥¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡, À§Çè °ü¸®¿¡ ´ëÇÑ ±â¾÷ÀÇ °ü½É Áõ°¡, À¯¿¬ÇÑ ¿ø°Ý ÈÆ·Ã ¼Ö·ç¼Ç¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡, ±¤¹üÀ§ÇÑ ±â¾÷ À§Çè ¿ÏÈ­ Àü·«ÀÇ ½ÇÇà µîÀÔ´Ï´Ù. ¿¹Ãø ±â°£ µ¿¾È ¿¹»óµÇ´Â ÁÖ¿ä µ¿ÇâÀ¸·Î´Â ÷´Ü ±â¼úÀ» Ȱ¿ëÇÑ ½Ç½Ã°£ ½Ã³ª¸®¿À ½Ã¹Ä·¹À̼Ç, ¸ÂÃãÇü ºñ»ó ÇÁ·ÎÅäÄÝ ¸ðµâ °³¹ß, ÈÆ·Ã¿¡ ÇൿºÐ¼®ÇÐ µµÀÔ, ÇнÀ °ü¸® ½Ã½ºÅÛ°úÀÇ ÅëÇÕ, ½É¸®Àû ¾ÈÀü º¸Á¤ÀÇ ¹ßÀü µîÀÌ ÀÖ½À´Ï´Ù.

°¡»óÇö½Ç ±³À°ÀÇ ¼ºÀåÀÌ °¡»óÇö½Ç ºñ»ó ¾ÈÀü ÈÆ·Ã ½ÃÀåÀÇ ¼ºÀåÀ» °ßÀÎÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. °¡»óÇö½Ç ±³À°¿¡´Â ´ëÈ­Çü ¹× üÇèÇü ÇнÀÀ» À§ÇØ ½ÇÁ¦ ¶Ç´Â °¡»óÀÇ È¯°æÀ» ÀçÇöÇÏ´Â ¸ôÀÔÇü ÄÄÇ»ÅÍ »ý¼º ȯ°æÀ» »ç¿ëÇÏ´Â °ÍÀÌ Æ÷ÇԵ˴ϴÙ. ÀÌ·¯ÇÑ ¼ºÀåÀº ÁÖ·Î ¸ôÀÔÇü ÀÎÅÍ·¢Æ¼ºê ÇнÀ °æÇèÀ» Çâ»ó½ÃŰ´Â »ç½ÇÀûÀÎ ½Ã¹Ä·¹À̼ǿ¡ ´ëÇÑ Á¢±Ù¼ºÀÌ Áõ°¡ÇÔ¿¡ µû¶ó ÃËÁøµÇ°í ÀÖ½À´Ï´Ù. °¡»óÇö½Ç ºñ»ó ¾ÈÀü ÈÆ·ÃÀº ÇнÀÀÚ°¡ ½ÇÁ¦ À§±â ½Ã³ª¸®¿À¿¡ ´ëºñÇϰí È¿°úÀûÀ¸·Î ´ëÀÀÇÒ ¼ö ÀÖ´Â ½ÇÁ¦ÀûÀÌ°í ¸ôÀÔ°¨ ÀÖ´Â °æÇèÀ» Á¦°øÇÔÀ¸·Î½á ÀÌ·¯ÇÑ Ãß¼¼¸¦ µÞ¹ÞħÇϰí ÀÖ½À´Ï´Ù. ¿¹¸¦ µé¾î, 2022³â 9¿ù ij³ª´Ù¿¡ º»»ç¸¦ µÐ ±³À° ±â¼ú ±â¾÷ ApplyBoard¿¡ µû¸£¸é, PwCÀÇ Á¶»ç¿¡ µû¸£¸é VR ÇнÀÀÚ´Â ±âÁ¸ ±³½Ç ÇнÀÀÚ¿¡ ºñÇØ Áö½Ä Àû¿ë¿¡ 40% ´õ ÀڽۨÀÌ ÀÖ°í, 150% ´õ ¿­Á¤ÀûÀÎ °ÍÀ¸·Î ³ªÅ¸³µ´Ù°í ÇÕ´Ï´Ù. ±× °á°ú, °¡»óÇö½Ç ±³À°ÀÇ ºÎ»óÀº VR ºñ»ó ¾ÈÀü ÈÆ·Ã ½ÃÀåÀÇ ¼ºÀå¿¡ ±â¿©Çϰí ÀÖ½À´Ï´Ù.

°¡»óÇö½Ç ºñ»ó ¾ÈÀü ÈÆ·Ã ½ÃÀåÀÇ ¾÷üµéÀº AI¸¦ Ȱ¿ëÇÑ Ã·´Ü À§Çè ½Ã¹Ä·¹ÀÌ¼Ç ¸ðµâ °³¹ß¿¡ ÁýÁßÇÏ¿© ºñ»ó»çÅ ´ëºñ ÈÆ·ÃÀÇ ÇöÀå°¨°ú È¿°ú¸¦ ³ôÀ̰í ÀÖ½À´Ï´Ù. À§Çè ½Ã¹Ä·¹ÀÌ¼Ç ¸ðµâÀº ¾ÈÀüÇϰí È¿À²ÀûÀÎ ºñ»ó ´ëÀÀ ÈÆ·ÃÀ» À§ÇØ À§Çèµµ°¡ ³ôÀº ½Ã³ª¸®¿À¸¦ ÀçÇöÇÏ´Â VR ±â¹Ý ÇÁ·Î±×·¥ÀÔ´Ï´Ù. ¿¹¸¦ µé¾î, Àεµ¿¡ º»»ç¸¦ µÐ VR/AR ±â¾÷ TDW Technologies Private Limited´Â 2025³â 3¿ù, ¸ôÀÔÇü ±â¼úÀÌ ¾î¶»°Ô ÀÛ¾÷Àå ¾ÈÀü°ú ÀνÄÀ» Çâ»ó½Ãų ¼ö ÀÖ´ÂÁö¸¦ °­Á¶Çϱâ À§ÇØ #TrainSafeWithVR Ä·ÆäÀÎÀ» ½ÃÀÛÇß½À´Ï´Ù. ÀÌ Ä·ÆäÀÎÀº AI¸¦ Ȱ¿ëÇØ 'À§ÇèÇϰí(Dangerous)', 'ÀçÇö ºÒ°¡´ÉÇϰí(Unrepeatable)', 'Èñ±ÍÇϰí(Rare)', '°íºñ¿ë(DIRE)' ½Ã³ª¸®¿À¸¦ VR·Î ½Ã¹Ä·¹À̼ÇÇÏ¿© Á÷¿øµéÀÌ ½ÇÁ¦¿Í À¯»çÇÑ È¯°æ¿¡¼­ ±â¼ú ±â¼ú ¹× ºñ»ó ´ëÀÀÀ» ¾ÈÀüÇÏ°Ô ¿¬½ÀÇÒ ¼ö ÀÖµµ·Ï ÇÕ´Ï´Ù. ÀÌ Ä·ÆäÀÎÀº Çö½ÇÀûÀÎ ÈÆ·ÃÀ» ÅëÇØ ¾ÈÀü ±ÔÁ¤ ÁؼöÀ²À» ³ôÀ̰í, »ç°í¸¦ ÁÙÀ̸ç, µðÁöÅÐ ³×ÀÌÆ¼ºê Á÷¿øµéÀÇ Âü¿©¸¦ À¯µµÇÏ´Â °ÍÀ» ¸ñÇ¥·Î Çϰí ÀÖ½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå ÁÖ¿ä ¿ä¾à

Á¦2Àå ½ÃÀå Æ¯Â¡

Á¦3Àå ½ÃÀå µ¿Çâ°ú Àü·«

Á¦4Àå ½ÃÀå : ±Ý¸®, ÀÎÇ÷¹À̼Ç, ÁöÁ¤ÇÐ, ¹«¿ª ÀüÀï°ú °ü¼¼, ±×¸®°í Äڷγª¿Í ȸº¹ÀÌ ½ÃÀå¿¡ ¹ÌÄ¡´Â ¿µÇâÀ» Æ÷ÇÔÇÑ °Å½Ã°æÁ¦ ½Ã³ª¸®¿À

Á¦5Àå ¼¼°èÀÇ ¼ºÀå ºÐ¼®°ú Àü·« ºÐ¼® ÇÁ·¹ÀÓ¿öÅ©

Á¦6Àå ½ÃÀå ¼¼ºÐÈ­

Á¦7Àå Áö¿ªº°¡¤±¹°¡º° ºÐ¼®

Á¦8Àå ¾Æ½Ã¾ÆÅÂÆò¾ç ½ÃÀå

Á¦9Àå Áß±¹ ½ÃÀå

Á¦10Àå Àεµ ½ÃÀå

Á¦11Àå ÀϺ» ½ÃÀå

Á¦12Àå È£ÁÖ ½ÃÀå

Á¦13Àå Àεµ³×½Ã¾Æ ½ÃÀå

Á¦14Àå Çѱ¹ ½ÃÀå

Á¦15Àå ¼­À¯·´ ½ÃÀå

Á¦16Àå ¿µ±¹ ½ÃÀå

Á¦17Àå µ¶ÀÏ ½ÃÀå

Á¦18Àå ÇÁ¶û½º ½ÃÀå

Á¦19Àå ÀÌÅ»¸®¾Æ ½ÃÀå

Á¦20Àå ½ºÆäÀÎ ½ÃÀå

Á¦21Àå µ¿À¯·´ ½ÃÀå

Á¦22Àå ·¯½Ã¾Æ ½ÃÀå

Á¦23Àå ºÏ¹Ì ½ÃÀå

Á¦24Àå ¹Ì±¹ ½ÃÀå

Á¦25Àå ij³ª´Ù ½ÃÀå

Á¦26Àå ³²¹Ì ½ÃÀå

Á¦27Àå ºê¶óÁú ½ÃÀå

Á¦28Àå Áßµ¿ ½ÃÀå

Á¦29Àå ¾ÆÇÁ¸®Ä« ½ÃÀå

Á¦30Àå °æÀï ±¸µµ¿Í ±â¾÷ °³¿ä

Á¦31Àå ±âŸ ÁÖ¿ä ±â¾÷°ú Çõ½ÅÀû ±â¾÷

Á¦32Àå ¼¼°èÀÇ ½ÃÀå °æÀï º¥Ä¡¸¶Å·°ú ´ë½Ãº¸µå

Á¦33Àå ÁÖ¿ä ÀμöÇÕº´

Á¦34Àå ÃÖ±ÙÀÇ ½ÃÀå µ¿Çâ

Á¦35Àå ½ÃÀå ÀáÀç·ÂÀÌ ³ôÀº ±¹°¡, ºÎ¹®, Àü·«

Á¦36Àå ºÎ·Ï

ksm
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Virtual reality emergency security training involves the use of immersive VR technology to recreate emergency situations, enabling participants to practice safety and security procedures within a realistic yet controlled environment. This approach improves decision-making, readiness, and response capabilities without subjecting trainees to actual danger.

The primary categories of virtual reality emergency security training are systems and services. A system consists of interconnected components or elements that function together to accomplish a specific objective. Training types encompass fire safety, weapons training, cybersecurity awareness, emergency response protocols, active shooter simulations, disaster preparedness, first aid and CPR, and hazardous materials (hazmat) instruction. Technologies utilized in these programs include VR headsets, augmented reality platforms, mixed reality tools, simulation software, wearable tech, 3D visualization systems, and artificial intelligence integration. These training methods are applicable across diverse sectors such as law enforcement, fire safety, medical response, and industrial safety. They are intended for a variety of end users, including government bodies, healthcare organizations, educational institutions, corporate entities, and others.

The virtual reality emergency security training market research report is one of a series of new reports from The Business Research Company that provides virtual reality emergency security training market statistics, including the virtual reality emergency security training industry's global market size, regional shares, competitors with the virtual reality emergency security training market share, detailed virtual reality emergency security training market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality emergency security training market. This virtual reality emergency security training market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality emergency security training market size has grown rapidly in recent years. It will grow from $1.30 billion in 2024 to $1.55 billion in 2025 at a compound annual growth rate (CAGR) of 19.1%. Growth during the historic period can be attributed to the rising need for realistic emergency simulations, increased demand for cost-effective training methods, heightened awareness of safety preparedness in high-risk sectors, a growing shortage of experienced emergency personnel, and a surge in workplace emergencies and threats.

The virtual reality emergency security training market size is expected to see rapid growth in the next few years. It will grow to $3.10 billion in 2029 at a compound annual growth rate (CAGR) of 18.8%. Projected growth in the forecast period is driven by an increased emphasis on a zero-incident safety culture, rising demand for remote and scalable emergency training programs, growing corporate focus on risk management, expanding need for flexible remote training solutions, and the implementation of broader corporate risk mitigation strategies. Key trends expected in the forecast period include real-time scenario simulations powered by advanced technology, development of customized emergency protocol modules, incorporation of behavioral analytics into training, integration with learning management systems, and advancements in psychological safety calibration.

The growth of virtual reality education is expected to drive the expansion of the virtual reality emergency security training market. Virtual reality education involves the use of immersive, computer-generated environments that replicate real or imagined settings for interactive and experiential learning. This growth is primarily fueled by increased access to realistic simulations that improve immersive and interactive learning experiences. Virtual reality emergency security training supports this trend by offering hands-on, immersive experiences that enhance learners' ability to prepare for and respond effectively to real-world crisis scenarios. For example, in September 2022, according to ApplyBoard, a Canada-based educational technology company, a PwC study revealed that VR learners were 40% more confident in applying their knowledge and 150% more engaged compared to learners in traditional classroom settings. As a result, the rise in virtual reality education is contributing to the growth of the VR emergency security training market.

Companies in the virtual reality emergency security training market are focusing on developing advanced, AI-powered hazard simulation modules to improve the realism and effectiveness of emergency preparedness training. Hazard simulation modules are VR-based programs that replicate high-risk scenarios to train individuals in safe and efficient emergency response. For instance, in March 2025, TDW Technologies Private Limited, an India-based VR/AR firm, launched the #TrainSafeWithVR campaign to highlight how immersive technology can elevate workplace safety and awareness. This initiative features AI-driven VR simulations of Dangerous, Impossible to recreate, Rare, and Expensive (DIRE) scenarios, enabling employees to safely practice technical skills and emergency responses in a lifelike setting. The campaign aims to boost safety compliance, reduce incidents, and engage digital-native employees through realistic training.

In April 2022, Axon Enterprise, Inc., a US-based manufacturing company, acquired Foundry 45 LLC for an undisclosed amount. The acquisition was aimed at strengthening Axon's immersive VR training capabilities to deliver more effective, scalable, and accessible public safety training. Foundry 45 is a US-based technology company that creates immersive virtual reality training solutions across industries such as manufacturing, transportation, and logistics.

Major players in the virtual reality emergency security training market are Unity Technologies SF, Axon Enterprise Inc., G-Cube Webwide Software Pvt. Ltd., STRIVR Labs Inc., zSpace Inc., Program-Ace LLC, Kompanions Edu Services Pvt. Ltd., Talespin Reality Labs Inc., NextWave Safety Solutions Inc., VR Vision Inc., Immerse Learning Inc., Cyberith GmbH, DevDen Creative Solutions Pvt. Ltd., Fusion VR, NGN International W.L.L., PIXO VR Inc., Twin Reality Technologies LLP, Immersafety Srl, Industrial Safety Training Council, Simbott Technologies Pvt. Ltd.

North America was the largest region in the virtual reality emergency security training market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual reality emergency security training report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality emergency security training market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality emergency security training market consists of revenues earned by entities by providing services such as crisis management training, healthcare emergency response training, performance analytics and reporting services, and hardware and technical support services. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality emergency security training market also includes sales of training software platforms, simulation content packs, motion tracking and haptic feedback devices, and headsets and devices. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Emergency Security Training Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality emergency security training market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for virtual reality emergency security training ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality emergency security training market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. Virtual Reality Emergency Security Training Market Characteristics

3. Virtual Reality Emergency Security Training Market Trends And Strategies

4. Virtual Reality Emergency Security Training Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Virtual Reality Emergency Security Training Growth Analysis And Strategic Analysis Framework

6. Virtual Reality Emergency Security Training Market Segmentation

7. Virtual Reality Emergency Security Training Market Regional And Country Analysis

8. Asia-Pacific Virtual Reality Emergency Security Training Market

9. China Virtual Reality Emergency Security Training Market

10. India Virtual Reality Emergency Security Training Market

11. Japan Virtual Reality Emergency Security Training Market

12. Australia Virtual Reality Emergency Security Training Market

13. Indonesia Virtual Reality Emergency Security Training Market

14. South Korea Virtual Reality Emergency Security Training Market

15. Western Europe Virtual Reality Emergency Security Training Market

16. UK Virtual Reality Emergency Security Training Market

17. Germany Virtual Reality Emergency Security Training Market

18. France Virtual Reality Emergency Security Training Market

19. Italy Virtual Reality Emergency Security Training Market

20. Spain Virtual Reality Emergency Security Training Market

21. Eastern Europe Virtual Reality Emergency Security Training Market

22. Russia Virtual Reality Emergency Security Training Market

23. North America Virtual Reality Emergency Security Training Market

24. USA Virtual Reality Emergency Security Training Market

25. Canada Virtual Reality Emergency Security Training Market

26. South America Virtual Reality Emergency Security Training Market

27. Brazil Virtual Reality Emergency Security Training Market

28. Middle East Virtual Reality Emergency Security Training Market

29. Africa Virtual Reality Emergency Security Training Market

30. Virtual Reality Emergency Security Training Market Competitive Landscape And Company Profiles

31. Virtual Reality Emergency Security Training Market Other Major And Innovative Companies

32. Global Virtual Reality Emergency Security Training Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality Emergency Security Training Market

34. Recent Developments In The Virtual Reality Emergency Security Training Market

35. Virtual Reality Emergency Security Training Market High Potential Countries, Segments and Strategies

36. Appendix

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â