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Non-Fungible Token (NFT) Gaming Global Market Report 2025
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Non-fungible token (NFT) gaming is a form of digital gaming that incorporates blockchain-based non-fungible tokens to represent unique in-game assets like characters, skins, or items. These assets can be owned, traded, or sold by players across different platforms. The primary objective of this gaming type is to provide players with true ownership of digital items and to enable play-to-earn models, allowing users to earn real-world value through gameplay.

The main categories of non-fungible token (NFT) gaming include in-game assets, collectibles, trading cards, virtual real estate, and cryptocurrency tokens. In-game assets encompass digital items such as characters, weapons, skins, or equipment that players can utilize within a game. Gaming platforms cover personal computer games, console games, mobile games, augmented reality (AR) and virtual reality (VR) games, as well as web-based games. Functionality categories include pure collectibles, reward tokens, access passes, and utility-based tokens, all supported by blockchain networks like Ethereum, Binance Smart Chain, Flow, Polygon, Solana, and others.

The non-fungible token (NFT) gaming market research report is one of a series of new reports from The Business Research Company that provides non-fungible token (NFT) gaming market statistics, including non-fungible token (NFT) gaming industry global market size, regional shares, competitors with a non-fungible token (NFT) gaming market share, detailed non-fungible token (NFT) gaming market segments, market trends and opportunities, and any further data you may need to thrive in the non-fungible token (NFT) gaming industry. This non-fungible token (NFT) gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The non-fungible token (NFT) gaming market size has grown rapidly in recent years. It will grow from $495.85 billion in 2024 to $582.53 billion in 2025 at a compound annual growth rate (CAGR) of 17.5%. The growth observed during the historical period can be attributed to the rise of hybrid gaming models, increased gamer interest in earning cryptocurrency, expansion of player incentives, growth in influencer marketing campaigns, and the emergence of community-driven game development platforms.

The non-fungible token (NFT) gaming market size is expected to see rapid growth in the next few years. It will grow to $1,097.59 billion in 2029 at a compound annual growth rate (CAGR) of 17.2%. Projected growth in the forecast period can be linked to growing momentum toward the metaverse, rising demand for digital ownership, expansion of mobile gaming, increasing venture capital investments, and wider adoption of smart contracts. Key trends expected in the forecast period include improvements in blockchain scalability, integration with metaverse platforms, AI-driven game personalization, the use of augmented reality (AR) and virtual reality (VR) technologies, decentralized autonomous organizations (DAOs) for game governance, and tokenized reward systems.

The rise in mobile gaming is expected to drive the growth of the non-fungible token (NFT) gaming market in the coming years. Mobile gaming refers to playing video games on portable devices such as smartphones and tablets. This growth is fueled by increasing smartphone accessibility, as more people gain affordable access to powerful mobile devices and fast internet connections. Mobile gaming supports NFT gaming by making blockchain-based games easily accessible on the go, boosting player engagement and expanding the user base. It enables smooth integration of NFTs in games, allowing users to collect, trade, and earn digital assets anytime and anywhere. For example, in February 2025, Sensor Tower, a US-based mobile app analytics company, reported that consumer spending on mobile games via the iOS App Store and Google Play reached $7.27 billion, a 4% increase compared to December 2024. Therefore, the expanding mobile gaming market is contributing to the growth of the NFT gaming market.

Leading companies in the NFT gaming space are developing new metaverse technologies, such as Web3 games, to enhance digital experiences beyond traditional gaming. Web3 games are blockchain-enabled platforms that allow players to truly own, trade, and monetize in-game assets through decentralized systems like NFTs. For instance, in October 2024, Ubisoft, a France-based video game company, launched Champions Tactics, a tactical player-versus-player (PvP) role-playing game set in the fantasy world of Grimoria. Players collect and lead unique figurines into strategic, turn-based battles. The game utilizes Web3 technology to enable players to collect, trade, and forge figurines as NFTs, each with individual stats and characteristics. These digital assets can be bought or sold using in-game currency or cryptocurrency through a peer-to-peer marketplace.

In October 2022, KeyStar Corp., a US-based digital fintech firm, acquired the assets of ZenSports and Ultimate Gamer for an undisclosed amount. This move aims to strengthen KeyStar's position and fuel growth across the gaming, esports, and fintech sectors by incorporating advanced technologies in sports betting, digital currencies, and competitive gaming. ZenSports is a US-based company that specializes in NFT gaming through its sports betting platform, while Ultimate Gamer is a US-based entertainment technology company exploring the integration of NFTs into esports and digital collectibles.

Major players in the non-fungible token (NFT) gaming market are Sony Group Corporation, Epic Games Inc., Animoca Brands Corporation Ltd., Immutable Pty Ltd., The NineHertz, Dapper Labs Inc., Juego Studios Private Limited, Zfort Group, Blockchain App Factory Pvt. Ltd., Suffescom Solutions Pvt. Ltd., Antier Solutions Pvt. Ltd., Appdupe, Yuga Labs Inc., Whimsy Games LLC, Sky Mavis, EvaCodes LLC, Game-Ace , Sodio Technologies Pvt. Ltd., Yield Guild Games, and Fire Bee Techno Services Pvt. Ltd.

North America was the largest region in the non-fungible token (NFT) gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in non-fungible token (NFT) gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the non-fungible token (NFT) gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The non-fungible token (NFT) gaming market consists of revenues earned by entities by providing services such as smart contract development, wallet and payment gateway integration, in-game asset management, blockchain consulting, and security audits. The market value includes the value of related goods sold by the service provider or included within the service offering. The non-fungible token (NFT) gaming market also includes sales of collectible non-fungible token (NFT) games, metaverse games, digital avatars, and casual NFT games. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Non-Fungible Token (NFT) Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on non-fungible token (nft) gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for non-fungible token (nft) gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The non-fungible token (nft) gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. Non-Fungible Token (NFT) Gaming Market Characteristics

3. Non-Fungible Token (NFT) Gaming Market Trends And Strategies

4. Non-Fungible Token (NFT) Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Non-Fungible Token (NFT) Gaming Growth Analysis And Strategic Analysis Framework

6. Non-Fungible Token (NFT) Gaming Market Segmentation

7. Non-Fungible Token (NFT) Gaming Market Regional And Country Analysis

8. Asia-Pacific Non-Fungible Token (NFT) Gaming Market

9. China Non-Fungible Token (NFT) Gaming Market

10. India Non-Fungible Token (NFT) Gaming Market

11. Japan Non-Fungible Token (NFT) Gaming Market

12. Australia Non-Fungible Token (NFT) Gaming Market

13. Indonesia Non-Fungible Token (NFT) Gaming Market

14. South Korea Non-Fungible Token (NFT) Gaming Market

15. Western Europe Non-Fungible Token (NFT) Gaming Market

16. UK Non-Fungible Token (NFT) Gaming Market

17. Germany Non-Fungible Token (NFT) Gaming Market

18. France Non-Fungible Token (NFT) Gaming Market

19. Italy Non-Fungible Token (NFT) Gaming Market

20. Spain Non-Fungible Token (NFT) Gaming Market

21. Eastern Europe Non-Fungible Token (NFT) Gaming Market

22. Russia Non-Fungible Token (NFT) Gaming Market

23. North America Non-Fungible Token (NFT) Gaming Market

24. USA Non-Fungible Token (NFT) Gaming Market

25. Canada Non-Fungible Token (NFT) Gaming Market

26. South America Non-Fungible Token (NFT) Gaming Market

27. Brazil Non-Fungible Token (NFT) Gaming Market

28. Middle East Non-Fungible Token (NFT) Gaming Market

29. Africa Non-Fungible Token (NFT) Gaming Market

30. Non-Fungible Token (NFT) Gaming Market Competitive Landscape And Company Profiles

31. Non-Fungible Token (NFT) Gaming Market Other Major And Innovative Companies

32. Global Non-Fungible Token (NFT) Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Non-Fungible Token (NFT) Gaming Market

34. Recent Developments In The Non-Fungible Token (NFT) Gaming Market

35. Non-Fungible Token (NFT) Gaming Market High Potential Countries, Segments and Strategies

36. Appendix

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