세계의 3D 크리에이터 이코노미 시장 보고서(2025년)
Creator Economy In 3D Global Market Report 2025
상품코드 : 1750952
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 175 Pages
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한글목차

3D 크리에이터 이코노미 시장 규모는 향후 수년간 비약적인 성장이 전망될 예정입니다. 플랫폼의 성장, 메타버스 인기 증가에 기인한다고 생각됩니다. 예측 기간에 있어서의 주요한 동향으로는 VR·AR 플랫폼의 진화, 기술 인프라와 혁신, 3D 모델링 소프트웨어와 AR·VR 플랫폼의 개선, 새로운 구조와 플랫폼의 구축 등을 들 수 있습니다.

소셜미디어의 성장은 3D 크리에이터 이코노미의 확대를 크게 가속시킬 것으로 예측됩니다. 소셜 미디어는 AR 필터, VR 체험, 3D 애니메이션 등의 몰입형 컨텐츠를 가져오는 3D 크리에이터 이코노미에 의해 더욱 강화되어 사용자 참여, 양방향성을 높이고 크리에이터에게 수익화의 기회를 제공합니다. We Are Social Ltd.의 보고서에 따르면 2024년 1월 소셜미디어 이용률은 2023년 1월의 0.9%에서 1.5% 증가했습니다.

3D 크리에이터 이코노미 시장의 주요 기업은 기술 혁신, 특히 3D 가상현실 및 복합 현실 컨텐츠를 만들기 위한 AI를 탑재한 노코드 플랫폼에 투자하고 있습니다. 전문 지식을 필요로 하지 않으면서 모든 기술 수준의 제작자가 3D 컨텐츠 제작에 액세스할 수 있도록 합니다. 3D 컨텐츠를 만들고 편집하고 배포할 수 있습니다. 3D, VR, MR 컨텐츠를 손쉽게 제작할 수 있습니다.이 플랫폼은 컨텐츠 제작을 간소화하여 교육자와 트레이너에게 힘을 주기 위해 설계되었으며 기술 기술을 필요로 하지 않고 전문 지식을 대화식이고 매력적인 경험으로 변환할 수 있습니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 - 금리, 인플레이션, 지정학, 무역전쟁과 관세, 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별/국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 프로파일

제31장 기타 주요 기업 및 혁신 기업

제32장 세계 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문, 전략

제36장 부록

KTH
영문 목차

영문목차

The 3D creator economy is a rapidly evolving digital ecosystem where independent artists, designers, and developers leverage advanced 3D modeling, animation, and immersive technologies to create, share, and monetize virtual assets, environments, and experiences. As 3D content production tools become increasingly accessible, they play a crucial role in enabling creators to produce and sell immersive digital assets across various industries, including gaming, eCommerce, and the metaverse.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The primary categories of the 3D creator economy include 3D models and assets, 3D animations and simulations, 3D printer designs, and others. 3D models and assets are digital representations that help create three-dimensional objects and environments in virtual settings for industries such as gaming, animation, and design. The creators in this space range from professional creators to amateur and hobbyist creators. These 3D assets serve a wide range of end users, including those in gaming and entertainment, e-commerce and retail, education and training, architecture, engineering and construction, automotive, healthcare, and others.

The creator economy in 3D market research report is one of a series of new reports from The Business Research Company that provides creator economy in 3D market statistics, including creator economy in 3D industry global market size, regional shares, competitors with a creator economy in 3D market share, detailed creator economy in 3D market segments, market trends and opportunities, and any further data you may need to thrive in the creator economy in 3D industry. This creator economy in 3D market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The creator economy in 3D market size has grown exponentially in recent years. It will grow from$64.96 billion in 2024 to $88.06 billion in 2025 at a compound annual growth rate (CAGR) of 35.6%. The growth during the historic period can be attributed to a rise in creator participation, a growing demand for professional creators, which has driven content production, and an increasing adoption of 3D experiences.

The creator economy in 3D market size is expected to see exponential growth in the next few years. It will grow to$294.31 billion in 2029 at a compound annual growth rate (CAGR) of 35.2%. The growth during the forecast period can be attributed to the rise of social media, increased internet and smartphone penetration, the growth of creator-centric platforms, and the rising popularity of the metaverse. Key trends in the forecast period include advancements in VR and AR platforms, technological infrastructure and innovation, improvements in 3D modeling software and AR/VR platforms, and the creation of new mechanisms and platforms.

The growth of social media is expected to significantly accelerate the expansion of the 3D creator economy. Social media platforms, which allow users to create, share, and interact with content while connecting with others, are thriving due to the widespread availability of smartphones and high-speed internet, making constant engagement easy. Social media is further enhanced by the 3D creator economy, which brings immersive content such as AR filters, VR experiences, and 3D animations, boosting user engagement, interactivity, and providing creators with more monetization opportunities. According to a report from We Are Social Ltd. in January 2024, social media usage increased by 1.5%, compared to 0.9% in January 2023. This growing trend in social media is driving the growth of the 3D creator economy.

Key players in the 3D creator economy market are investing in technological innovations, particularly AI-powered no-code platforms for creating 3D virtual and mixed reality content. These platforms streamline workflows and make 3D content creation accessible to creators of all skill levels by eliminating the need for coding or technical knowledge. AI-driven tools automate complex processes, allowing users to create, edit, and deploy high-quality 3D content with simple drag-and-drop interfaces and seamless integrations. For example, Mix3D.ai, an India-based 3D creation company, launched Mix3D.studio in January 2025, an AI-powered no-code platform that enables users to effortlessly create 3D, VR, and MR content. The platform is designed to empower educators and trainers by simplifying content creation, enabling them to convert their expertise into interactive and engaging experiences without requiring technical skills.

In May 2024, Autodesk Inc., a leading US-based software company specializing in 3D design, engineering, and entertainment tools, acquired Wonder Dynamics for an undisclosed sum. The acquisition is aimed at strengthening Autodesk's media and entertainment portfolio by incorporating AI-driven tools that automate complex processes in 3D animation and visual effects. Wonder Dynamics, a US-based company, is known for its expertise in AI-powered 3D animation, VFX automation, and real-time character integration into live-action scenes.

Major players in the creator economy in 3d market are HP Inc., Deloitte Touche Tohmatsu Limited, Nvidia Corporation, Adobe Inc., Dentsu Group Inc., Dassault Systemes SE, Autodesk Inc., Epic Games Inc., Unity Software Inc., Shutterstock Inc., Maxon Computer GmbH, Niantic Inc., Formlabs Inc., Xometry Inc., Carbon Inc., CGTrader, CLO Virtual Fashion Inc., Clutch Holdings LLC, Vectary Inc., Mix3D.ai Inc.

North America was the largest region in the creator economy in 3D market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in creator economy in 3D report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the creator economy in 3D market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The creator economy in 3D consists of revenues earned by entities providing services such as 3D model creation, animation design, AR or VR experience development, platform-specific content optimization, and monetization across industries. The market value includes the value of related goods sold by the service provider or included within the service offering. The creator economy in 3D market also includes sales of 3D modeling software, animation tools, rendering platforms, and 3D printing equipment. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Creator Economy In 3D Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on creator economy in 3d market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for creator economy in 3d ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The creator economy in 3d market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. Creator Economy In 3D Market Characteristics

3. Creator Economy In 3D Market Trends And Strategies

4. Creator Economy In 3D Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Creator Economy In 3D Growth Analysis And Strategic Analysis Framework

6. Creator Economy In 3D Market Segmentation

7. Creator Economy In 3D Market Regional And Country Analysis

8. Asia-Pacific Creator Economy In 3D Market

9. China Creator Economy In 3D Market

10. India Creator Economy In 3D Market

11. Japan Creator Economy In 3D Market

12. Australia Creator Economy In 3D Market

13. Indonesia Creator Economy In 3D Market

14. South Korea Creator Economy In 3D Market

15. Western Europe Creator Economy In 3D Market

16. UK Creator Economy In 3D Market

17. Germany Creator Economy In 3D Market

18. France Creator Economy In 3D Market

19. Italy Creator Economy In 3D Market

20. Spain Creator Economy In 3D Market

21. Eastern Europe Creator Economy In 3D Market

22. Russia Creator Economy In 3D Market

23. North America Creator Economy In 3D Market

24. USA Creator Economy In 3D Market

25. Canada Creator Economy In 3D Market

26. South America Creator Economy In 3D Market

27. Brazil Creator Economy In 3D Market

28. Middle East Creator Economy In 3D Market

29. Africa Creator Economy In 3D Market

30. Creator Economy In 3D Market Competitive Landscape And Company Profiles

31. Creator Economy In 3D Market Other Major And Innovative Companies

32. Global Creator Economy In 3D Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Creator Economy In 3D Market

34. Recent Developments In The Creator Economy In 3D Market

35. Creator Economy In 3D Market High Potential Countries, Segments and Strategies

36. Appendix

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