Webcomics Global Market Opportunities And Strategies To 2033
상품코드:1470333
리서치사:The Business Research Company
발행일:2024년 04월
페이지 정보:영문 219 Pages
라이선스 & 가격 (부가세 별도)
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한글목차
세계 웹코믹스 시장 규모는 2018년 59억 3,390만 달러로 평가되었고 2023년까지 복합 연간 성장률(CAGR) 7.0% 이상으로 성장할 것으로 예측됩니다.
지방과 도시 지역의 인터넷 보급률 증가
지방과 도시 지역에서의 인터넷 보급률의 향상은 웹코믹스 시장의 성장을 뒷받침했습니다. 인터넷 이용의 보급에 의해 태블릿이나 모바일 단말에서 만화, 책, 애니메이션, 그래픽 등의 온라인 컨텐츠를 이용할 수 있는 환경이 크게 넓어졌습니다. 웹코믹스는 도시와 지역 모두에서 인터넷 연결이 확산됨에 따라 더 많은 사람들에게 도달 할 수있는 가능성을 가지고 있습니다. 저자는 지리적 장벽을 해소하는 접근성을 향상시켜 지금까지 손이 닿지 않았던 지역의 독자들과 참여할 수 있습니다. 예를 들어, 싱가포르에 본사를 둔 온라인 레퍼런스 라이브러리인 DataReportal에 따르면, 2022년 10월 세계 총 50억 7,000만 명이 인터넷을 이용하고 있으며, 이는 세계 총 인구의 63.5%를 나타낼 전망이며 상당합니다. 인터넷 사용자도 계속 증가하고 있으며 지난 12개월 동안 세계 연결 인구가 1억 7,000만 명 이상 증가했다는 데이터도 있습니다. 또한 인도의 금융일간지 Livemint에 따르면 2022년 7월 인도의 액티브 인터넷 사용자는 총 6억 9,200만명으로 그 중 3억 5,100만명이 인도 지방에서 3억 4,100만명이 도시 지역에서였습니다. 따라서 지방과 도시 지역의 인터넷 보급률 증가는 과거 기간 동안 웹코믹스 시장을 견인했습니다.
목차
제1장 주요 요약
웹코믹스 - 시장의 매력과 거시 경제 상황
제2장 목차
제3장 표제 목록
제4장 도표 일람
제5장 보고서 구성
제6장 시장 특징
일반적인 시장의 정의
개요
웹코믹스 시장 정의와 세분화
시장 세분화 : 유형별
정기 구독 웹 코믹
광고 웹코믹스
시장 세분화 : 용도별
휴대폰
노트북
태블릿
기타 용도
제7장 주요 시장 동향
매출을 늘리고 도달범위를 확대하기 위한 온라인 용도과 플랫폼 출시
새로운 컨텐츠를 제공하기 위한 전략적 협업과 파트너십
변화하는 고객 수요에 부응하기 위한 신제품 개발의 활용
소설이나 만화를 Web코믹하게 번안
웹코믹스를 인터랙티브한 비디오 게임으로 변환
제8장 웹코믹스 시장 - 거시경제 시나리오
COVID-19가 웹코믹스 시장에 미치는 영향
우크라이나 전쟁이 웹코믹스 시장에 미치는 영향
웹코믹스 시장에 대한 고인플레이션의 영향
제9장 시장 규모와 성장
시장 규모
시장 성장 실적(2018년-2023년)
시장 성장 촉진요인(2018년-2023년)
시장 성장 억제요인(2018년-2023년)
시장 성장 예측(2023년-2028년, 2033년)
시장 성장 촉진요인(2023년-2028년)
시장 성장 억제요인(2023년-2028년)
제10장 세계 웹코믹스 시장 세분화
세계 웹코믹스 시장 : 유형별, 실적과 예측(2018년-2023년, 2028년, 2033년)
세계 웹코믹스 시장 : 용도별, 실적과 예측(2018년-2023년, 2028년, 2033년)
제11장 웹코믹스 시장 : 지역별 및 국가별 분석
세계 웹코믹스 시장 :지역별, 실적과 예측(2018년-2023년, 2028년, 2033년)
세계 웹 코믹 시장 : 국가별, 실적과 예측(2018년-2023년, 2028년, 2033년)
제12장 아시아태평양 시장
제13장 서유럽 시장
제14장 동유럽 시장
제15장 북미 시장
제16장 남미 시장
제17장 중동 시장
제18장 아프리카 시장
제19장 경쟁 구도와 기업 프로파일
기업 프로파일
The Walt Disney Company
기업 개요
제품 및 서비스
비즈니스 전략
재무 개요
Naver Corporation
기업 개요
제품 및 서비스
비즈니스 전략
재무실적
Warner Bros. Discovery, Inc(WBD)
기업 개요
제품 및 서비스
비즈니스 전략
재무 개요
Shueisha Inc
기업 개요
제품 및 서비스
비즈니스 전략
재무 개요
Embracer Group(다크 호스 미디어)
기업 개요
제품 및 서비스
재무실적
제20장 경쟁 벤치마킹
제21장 경쟁 대시보드
제22장 주요 인수합병(M&A)
China Literature Acquired Tencent Animation and Comics
Nerd Kit LLC Acquired Comicker Press
Byte Dance Acquired Leyinghui(Shanghai) Cultural Media Co., Ltd. and Yizhikan
Naver Acquired Wattpad
Kakao Entertainment Corp Acquired Tapas Media
제23장 기회와 전략
2028년 세계 웹코믹스 시장 - 가장 새로운 기회를 제공하는 국가
2028년 세계 웹코믹스 시장 - 가장 새로운 기회를 제공하는 부문
2028년 세계 웹코믹스 시장 - 성장 전략
시장 동향에 기초한 전략
경쟁 전략
제24장 웹코믹스 시장 : 결론 및 제안
결론
추천 사항
제품
장소
가격
프로모션
사람들
제25장 부록
BJH
영문 목차
영문목차
Webcomics, derived from 'web-based comics', have become a dynamic and diverse medium that encompasses various types and styles of storytelling. These digital comics are published and distributed online, taking advantage of the internet's vast reach and accessibility. Within the realm of webcomics, creators explore an array of formats, genres and artistic approaches, offering audiences a rich tapestry of storytelling experiences.
The webcomics market consists of sales, by entities (organizations, sole traders and partnerships), of webcomics that refer to a digital cartoon, comic strip or graphic generated for online publication. Webcomics are typically published by artists on their websites, blogs, social media profiles or art websites. Webcomics are created with digital art applications like Adobe Photoshop or Illustrator.
The global webcomics market was valued at $5,933.9 million in 2018 which grew till 2023 at a compound annual growth rate (CAGR) of more than 7.0%.
Increasing Internet Penetration In Rural And Urban Areas
The increasing internet penetration in rural and urban areas propelled the growth of the webcomics market. The proliferation of internet usage has greatly expanded the availability of online content, including comics, books, cartoons and graphics on tablets and mobile devices. Webcomics have the potential to reach a wider range of people as internet connections grow in both urban and rural regions. Authors may now engage with readers in previously unreachable locations because of the improved accessibility that dissolves geographical barriers. For instance, in October 2022, according to DataReportal, a Singapore-based online reference library, a total of 5.07 billion people around the world used the internet, equivalent to 63.5 % of the world's total population. Internet users continued to grow too, with the data indicating that the world's connected population grew by more than 170 million in the past 12 months. Additionally, in July 2022, according to Livemint, an Indian financial daily newspaper, there were a total of 692 million active internet users in India, including 351 million from rural India and 341 from urban areas. Therefore, the increasing internet penetration in rural and urban areas drove the webcomics market during the historic period.
Adaption Of Novels And Comic Books To Webcomics
The production of webcomics adapted from novels and comic books has become a notable trend, driven by various factors. The process of adaptation entails converting pre-existing textual or visual material into an online comic format. For instance, in January 2023, WEBTOON, a US-based digital comics platform, announced that a number of well-known online novels will be adapted into webcomics this year, giving readers a whole new way to enjoy their favorite web novels and bulking up its library with a slate of original contents. WEBTOON collaborated with younger publishers, such as Aethon Books, a US-based publishing company offering science fiction and fantasy books and MoonQuill, a US-based original story hosting platform, to create this freshly structured series. Additionally, in August 2022, Idw Entertainment, LLC, a US-based comic book publishing company, partnered with Universal Content Productions, a US-based television production company, on an adaptation of Dark Spaces: Wildfire. The new comic book series by writers Scott Snyder and Hayden Sherman serve as its inspiration.
The global webcomics market is fairly fragmented, with a large number of players operating in the market. The top ten competitors in the market made up to 20.55% of the total market in 2022.
Webcomics Global Market Opportunities And Strategies To 2033 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global webcomics market as it emerges from the COVID-19 shut down.
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Where is the largest and fastest-growing market for webcomics? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The webcomics market global report from The Business Research Company answers all these questions and many more.
The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market's history and forecasts market growth by geography. It places the market within the context of the wider webcomics market; and compares it with other markets.
The report covers the following chapters
Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by type and by application.
Key Trends Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
Macro-Economic Scenario- The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the webcomics market.
Global Market Size And Growth Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
Regional And Country Analysis Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country
Market Segmentation Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by type and by application in the market. Historic (2018-2023) and forecast (2023-2028) and (2028-2033) market values and growth and market share comparison by region market.
Regional Market Size and Growth- Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region
Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.
Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
Conclusions And Recommendations- This section includes recommendations for webcomics providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Markets Covered:
1) By Type: Subscription Webcomic; Advertising Webcomic
2) By Application: Mobile Phone; Laptop; Tablet; Other Applications
Companies Mentioned: Walt Disney Company; Naver Corp; Warner Bros. Discovery, Inc; Shueisha Inc; Embracer Group (Dark Horse Media)
Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; UK; Italy; Spain; Russia
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time-series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; webcomics indicators comparison.
Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Table of Contents
1 Executive Summary
1.1 Webcomics - Market Attractiveness And Macro economic Landscape
2 Table Of Contents
3 List Of Tables
4 List Of Figures
5 Report Structure
6 Market Characteristics
6.1 General Market Definition
6.2 Summary
6.3 Webcomics Market Definition And Segmentations
6.4 Market Segmentation By Type
6.4.1 Subscription Webcomic
6.4.2 Advertising Webcomic
6.5 Market Segmentation By Application
6.5.1 Mobile Phone
6.5.2 Laptop
6.5.3 Tablet
6.5.4 Other Applications
7 Major Market Trends
7.1 Launch Of Online Applications And Platforms To Boost Sales And Extend Reach
7.2 Strategic Collaborations And Partnerships To Provide New Content
7.3 Leveraging New Product Development To Meet Shifting Customer Demands
7.4 Adaption Of Novels And Comic Books To Webcomics
7.5 Transforming Webcomics Into Interactive Video Games
8 Webcomics Market - Macro-Economic Scenario
8.1 COVID-19 Impact On The Webcomics Market
8.2 Impact Of The War In Ukraine On The Webcomics Market
8.3 Impact Of High Inflation On The Webcomics Market
9 Global Market Size and Growth
9.1 Market Size
9.2 Historic Market Growth, 2018 - 2023, Value ($ Million)