Comic Book - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031
상품코드:1866733
리서치사:QYResearch
발행일:2025년 10월
페이지 정보:영문
라이선스 & 가격 (부가세 별도)
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한글목차
세계의 코믹 북 시장 규모는 2024년에 141억 7,800만 달러로 추정되며, 2025-2031년의 예측 기간 중 CAGR 4.3%로 성장하며, 2031년까지 185억 2,900만 달러로 확대할 것으로 예측됩니다.
만화책(만화잡지 또는 단순히 만화)은 개별 장면을 나타내는 연속적인 병치 패널 형식의 만화 예술로 구성된 출판물입니다. 패널에는 종종 설명적인 산문이나 문장으로된 이야기가 수반되며, 보통 만화 예술 형식을 상징하는 말풍선 안에 대화문이 포함되어 있습니다.
세계 주요 만화책 기업으로는 Shueisha, Kakao Page, Naver Corporation, Kodansha, The Walt Disney Company 등을 들 수 있습니다. 상위 5개사의 점유율은 약 31%를 차지하고 있습니다. 아시아태평양이 가장 큰 시장으로 약 80%의 점유율을 차지하고 있습니다. 이어 북미가 10%, 유럽이 8%의 점유율을 차지하고 있습니다. 제품 유형별로는 디지털 만화책이 가장 큰 부문으로 57%의 점유율을 차지했습니다.
만화책의 판매 채널은 소매점, 서점, 온라인 판매 등 다양합니다. 디지털 전환이 심화됨에 따라 온라인 판매 비중은 앞으로 더욱 증가할 것으로 예측됩니다. 2031년까지 온라인 판매가 세계 시장 점유율의 65.9%를 차지할 것으로 예측됩니다.
이 보고서는 세계 만화책 시장에 대한 종합적인 분석을 제공하는 것을 목표로 합니다. 총매출액, 주요 기업의 기업 점유율과 순위에 초점을 맞추고, 지역별, 국가별, 유형별, 용도별 만화책 시장 분석을 포함하고 있습니다.
만화책 시장 규모, 추정치 및 예측은 2024년을 기준 연도로 하여 2020-2031년의 기간 중 과거 데이터와 예측 데이터를 포함하는 판매 매출로 제시됩니다. 정량적, 정성적 분석을 통해 독자들이 비즈니스/성장 전략을 수립하고, 시장 경쟁 구도를 평가하고, 현재 시장에서의 위치를 분석하고, 만화책에 대한 정보에 입각한 비즈니스 의사결정을 내릴 수 있도록 돕고자 합니다.
시장 세분화
기업별
The Walt Disney Company(Marvel)
Warner Bros(DC Comics)
Shueisha
Kodansha
Naver Corporation
Kakao Page
Kadokawa Future Publishing
Shogakukan
Cinebook
Tappytoon(Contents First)
Image Comics
Delcourt
Glenat
Lezhin Entertainment
BAMBOO
IDW Publishing
Boom!Studios
Soleil
Dargaud
Dupuis
Casterman
Hakusensha
Akita Shoten
Le Lombard
Futabasha
Humanoids
L'Association
Bao Publishing
유형별 부문
물리적 코믹 북
디지털 코믹 북
용도별 부문
소매점
서점
온라인 판매
지역별
북미
미국
캐나다
아시아태평양
중국
일본
한국
동남아시아
인도
호주
기타 아시아태평양
유럽
독일
프랑스
영국
이탈리아
네덜란드
북유럽 국가
기타 유럽
라틴아메리카
멕시코
브라질
기타 라틴아메리카
중동 및 아프리카
튀르키예
사우디아라비아
아랍에미리트
기타 중동 및 아프리카
KSA
영문 목차
영문목차
The global market for Comic Book was estimated to be worth US$ 14178 million in 2024 and is forecast to a readjusted size of US$ 18529 million by 2031 with a CAGR of 4.3% during the forecast period 2025-2031.
A comic book also called comic magazine or simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialog contained in word balloons emblematic of the comics art form.
Global key players of Comic Book include Shueisha, Kakao Page, Naver Corporation, Kodansha, The Walt Disney Company, etc. The top five players hold a share about 31%. Asia-Pacific is the largest market, and has a share about 80%, followed by North America and Europe with share 10% and 8%, separately. In terms of product type, Digital Comic Book is the largest segment, accounting for a share of 57%.
Comic book has wide range of sales channels, such as Retail Store, Bookstore and Online Sales. With the deepening of digital transformation, the proportion of Online Sales will increase in the future. Online Sales are expected to account for 65.9% of the global market share by 2031.
This report aims to provide a comprehensive presentation of the global market for Comic Book, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Comic Book by region & country, by Type, and by Application.
The Comic Book market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Comic Book.
Market Segmentation
By Company
The Walt Disney Company (Marvel)
Warner Bros (DC Comics)
Shueisha
Kodansha
Naver Corporation
Kakao Page
Kadokawa Future Publishing
Shogakukan
Cinebook
Tappytoon (Contents First)
Image Comics
Delcourt
Glenat
Lezhin Entertainment
BAMBOO
IDW Publishing
Boom! Studios
Soleil
Dargaud
Dupuis
Casterman
Hakusensha
Akita Shoten
Le Lombard
Futabasha
Humanoids
L'Association
Bao Publishing
Segment by Type
Physical Comic Book
Digital Comic Book
Segment by Application
Retail Store
Bookstore
Online Sales
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Europe
Germany
France
U.K.
Italy
Netherlands
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Comic Book company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Comic Book in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Comic Book in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
1.1 Comic Book Product Introduction
1.2 Global Comic Book Market Size Forecast (2020-2031)
1.3 Comic Book Market Trends & Drivers
1.3.1 Comic Book Industry Trends
1.3.2 Comic Book Market Drivers & Opportunity
1.3.3 Comic Book Market Challenges
1.3.4 Comic Book Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Comic Book Players Revenue Ranking (2024)
2.2 Global Comic Book Revenue by Company (2020-2025)
2.3 Key Companies Comic Book Manufacturing Base Distribution and Headquarters
2.4 Key Companies Comic Book Product Offered
2.5 Key Companies Time to Begin Mass Production of Comic Book
2.6 Comic Book Market Competitive Analysis
2.6.1 Comic Book Market Concentration Rate (2020-2025)
2.6.2 Global 5 and 10 Largest Companies by Comic Book Revenue in 2024
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Comic Book as of 2024)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Physical Comic Book
3.1.2 Digital Comic Book
3.2 Global Comic Book Sales Value by Type
3.2.1 Global Comic Book Sales Value by Type (2020 VS 2024 VS 2031)
3.2.2 Global Comic Book Sales Value, by Type (2020-2031)
3.2.3 Global Comic Book Sales Value, by Type (%) (2020-2031)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Retail Store
4.1.2 Bookstore
4.1.3 Online Sales
4.2 Global Comic Book Sales Value by Application
4.2.1 Global Comic Book Sales Value by Application (2020 VS 2024 VS 2031)
4.2.2 Global Comic Book Sales Value, by Application (2020-2031)
4.2.3 Global Comic Book Sales Value, by Application (%) (2020-2031)
5 Segmentation by Region
5.1 Global Comic Book Sales Value by Region
5.1.1 Global Comic Book Sales Value by Region: 2020 VS 2024 VS 2031
5.1.2 Global Comic Book Sales Value by Region (2020-2025)
5.1.3 Global Comic Book Sales Value by Region (2026-2031)
5.1.4 Global Comic Book Sales Value by Region (%), (2020-2031)
5.2 North America
5.2.1 North America Comic Book Sales Value, 2020-2031
5.2.2 North America Comic Book Sales Value by Country (%), 2024 VS 2031
5.3 Europe
5.3.1 Europe Comic Book Sales Value, 2020-2031
5.3.2 Europe Comic Book Sales Value by Country (%), 2024 VS 2031
5.4 Asia Pacific
5.4.1 Asia Pacific Comic Book Sales Value, 2020-2031
5.4.2 Asia Pacific Comic Book Sales Value by Region (%), 2024 VS 2031
5.5 South America
5.5.1 South America Comic Book Sales Value, 2020-2031
5.5.2 South America Comic Book Sales Value by Country (%), 2024 VS 2031
5.6 Middle East & Africa
5.6.1 Middle East & Africa Comic Book Sales Value, 2020-2031
5.6.2 Middle East & Africa Comic Book Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Comic Book Sales Value Growth Trends, 2020 VS 2024 VS 2031
6.2 Key Countries/Regions Comic Book Sales Value, 2020-2031
6.3 United States
6.3.1 United States Comic Book Sales Value, 2020-2031
6.3.2 United States Comic Book Sales Value by Type (%), 2024 VS 2031
6.3.3 United States Comic Book Sales Value by Application, 2024 VS 2031
6.4 Europe
6.4.1 Europe Comic Book Sales Value, 2020-2031
6.4.2 Europe Comic Book Sales Value by Type (%), 2024 VS 2031
6.4.3 Europe Comic Book Sales Value by Application, 2024 VS 2031
6.5 China
6.5.1 China Comic Book Sales Value, 2020-2031
6.5.2 China Comic Book Sales Value by Type (%), 2024 VS 2031
6.5.3 China Comic Book Sales Value by Application, 2024 VS 2031
6.6 Japan
6.6.1 Japan Comic Book Sales Value, 2020-2031
6.6.2 Japan Comic Book Sales Value by Type (%), 2024 VS 2031
6.6.3 Japan Comic Book Sales Value by Application, 2024 VS 2031
6.7 South Korea
6.7.1 South Korea Comic Book Sales Value, 2020-2031
6.7.2 South Korea Comic Book Sales Value by Type (%), 2024 VS 2031
6.7.3 South Korea Comic Book Sales Value by Application, 2024 VS 2031
6.8 Southeast Asia
6.8.1 Southeast Asia Comic Book Sales Value, 2020-2031
6.8.2 Southeast Asia Comic Book Sales Value by Type (%), 2024 VS 2031
6.8.3 Southeast Asia Comic Book Sales Value by Application, 2024 VS 2031
6.9 India
6.9.1 India Comic Book Sales Value, 2020-2031
6.9.2 India Comic Book Sales Value by Type (%), 2024 VS 2031
6.9.3 India Comic Book Sales Value by Application, 2024 VS 2031
7 Company Profiles
7.1 The Walt Disney Company (Marvel)
7.1.1 The Walt Disney Company (Marvel) Profile
7.1.2 The Walt Disney Company (Marvel) Main Business
7.1.3 The Walt Disney Company (Marvel) Comic Book Products, Services and Solutions
7.1.4 The Walt Disney Company (Marvel) Comic Book Revenue (US$ Million) & (2020-2025)
7.1.5 The Walt Disney Company (Marvel) Recent Developments
7.2 Warner Bros (DC Comics)
7.2.1 Warner Bros (DC Comics) Profile
7.2.2 Warner Bros (DC Comics) Main Business
7.2.3 Warner Bros (DC Comics) Comic Book Products, Services and Solutions
7.2.4 Warner Bros (DC Comics) Comic Book Revenue (US$ Million) & (2020-2025)
7.2.5 Warner Bros (DC Comics) Recent Developments
7.3 Shueisha
7.3.1 Shueisha Profile
7.3.2 Shueisha Main Business
7.3.3 Shueisha Comic Book Products, Services and Solutions
7.3.4 Shueisha Comic Book Revenue (US$ Million) & (2020-2025)
7.3.5 Shueisha Recent Developments
7.4 Kodansha
7.4.1 Kodansha Profile
7.4.2 Kodansha Main Business
7.4.3 Kodansha Comic Book Products, Services and Solutions
7.4.4 Kodansha Comic Book Revenue (US$ Million) & (2020-2025)
7.4.5 Kodansha Recent Developments
7.5 Naver Corporation
7.5.1 Naver Corporation Profile
7.5.2 Naver Corporation Main Business
7.5.3 Naver Corporation Comic Book Products, Services and Solutions
7.5.4 Naver Corporation Comic Book Revenue (US$ Million) & (2020-2025)
7.5.5 Naver Corporation Recent Developments
7.6 Kakao Page
7.6.1 Kakao Page Profile
7.6.2 Kakao Page Main Business
7.6.3 Kakao Page Comic Book Products, Services and Solutions
7.6.4 Kakao Page Comic Book Revenue (US$ Million) & (2020-2025)
7.6.5 Kakao Page Recent Developments
7.7 Kadokawa Future Publishing
7.7.1 Kadokawa Future Publishing Profile
7.7.2 Kadokawa Future Publishing Main Business
7.7.3 Kadokawa Future Publishing Comic Book Products, Services and Solutions