세계의 모바일 트레이딩 카드 게임(TCG) 시장 : 예측(-2030년)
Global Trading Card Games (TCG) on Mobile Market Insights, Forecast to 2030
상품코드 : 1596051
리서치사 : QYResearch
발행일 : 2024년 11월
페이지 정보 : 영문
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한글목차

세계 모바일 트레이딩 카드 게임(TCG) 시장 규모는 2024년 11억 4,000만 달러에서 2030년 19억 9,000만 달러에 이르고, 예측 기간 동안 연평균 성장률(CAGR) 9.78%를 나타낼 것으로 예상됩니다.

모바일 트레이딩 카드 게임(TCG)의 세계 주요 기업으로는 코나미, Nuverse, Cygames, Wizards of the Coast, 2K Games 등이 있으며, 2023년 세계 상위 5개 기업의 매출 점유율은 75.54%를 나타냈습니다.

이 보고서는 세계의 모바일 트레이딩 카드 게임(TCG) 시장에 대해 조사했으며, 시장 개요와 함께 유형별/용도별/지역별 동향, 시장 진출기업 프로파일 등의 정보를 제공합니다.

목차

제1장 보고서 개요

제2장 세계의 성장 동향

제3장 주요 시장 진출기업의 경쟁 구도

제4장 모바일 트레이딩 카드게임(TCG) 분석 데이터, 유형별

제5장 모바일 트레이딩 카드게임(TCG) 분석 데이터, 용도별

제6장 북미

제7장 유럽

제8장 일본

제9장 아시아(일본 제외)

제10장 중동 및 아프리카/라틴아메리카

제11장 주요 기업 개요

제12장 애널리스트의 견해/결론

제13장 부록

LSH
영문 목차

영문목차

The global Trading Card Games (TCG) on Mobile market is projected to grow from US$ 1.14 billion in 2024 to US$ 1.99 billion by 2030, at a Compound Annual Growth Rate (CAGR) of 9.78% during the forecast period.

The global key companies of Trading Card Games (TCG) on Mobile include Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, etc. In 2023, the global top five players had a share 75.54% in terms of revenue.

Report Includes

This report presents an overview of global market for Trading Card Games (TCG) on Mobile market size. The chapter analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.

This report researches the key producers of Trading Card Games (TCG) on Mobile, also provides the revenue of main regions and countries. The chapter highlights the upcoming market potential for Trading Card Games (TCG) on Mobile, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Trading Card Games (TCG) on Mobile revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Trading Card Games (TCG) on Mobile market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Trading Card Games (TCG) on Mobile revenue, projected growth trends, production technology, application and end-user industry.

Descriptive company profiles of the major global players, including Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, etc.

Market Segmentation

By Company

Segment by Type

Segment by Application

By Region

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Revenue of Trading Card Games (TCG) on Mobile in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Trading Card Games (TCG) on Mobile companies' revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.

Chapter 7: Europe by Type, by Application and by country, revenue for each segment.

Chapter 8: China by Type, and by Application, revenue for each segment.

Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.

Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.

Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Trading Card Games (TCG) on Mobile revenue, gross margin, etc.

Chapter 12: Analyst's Viewpoints/Conclusions

Table of Contents

1 Report Overview

2 Global Growth Trends

3 Competition Landscape by Key Players

4 Trading Card Games (TCG) on Mobile Breakdown Data by Type

5 Trading Card Games (TCG) on Mobile Breakdown Data by Application

6 North America

7 Europe

8 Japan

9 Asia (excluding Japan)

10 Middle East, Africa, and Latin America

11 Key Players Profiles

12 Analyst's Viewpoints/Conclusions

13 Appendix

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