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Edtech and Smart Classrooms Market by Solution (Projection & Display Systems, Adaptive & Personalized Learning, Augmented Reality (AR), Virtual Reality (VR) & Simulations), End User, and Deployment Type - Global Forecast to 2030
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EdTech and Smart Classrooms Market-IMG1

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AR-VR-½Ã¹Ä·¹ÀÌ¼Ç ÅøÀº ¸ôÀÔ°¨ Àִ üÇèÇü ÇнÀ ȯ°æÀ» Á¦°øÇÔÀ¸·Î½á ±³½ÇÀ» º¯È­½Ã۰í ÀÖ½À´Ï´Ù. ÀÌ ¼Ö·ç¼ÇÀº Çìµå¼Â, ¸ð¹ÙÀÏ ¾Û, 3D ½Ã¹Ä·¹À̼ÇÀ» »ç¿ëÇÏ¿© °¡»ó ½ÇÇè½Ç, ¿ª»ç ÀçÇö, ´ëÈ­Çü ±â¼ú ±â¹Ý ÈÆ·Ã ¸ðµâÀ» »ý¼ºÇÕ´Ï´Ù. AR ¾ÛÀº ±³°ú¼­¿¡ µðÁöÅÐ ÄÁÅÙÃ÷¸¦ Áßø½Ãų ¼ö ÀÖ°í, VRÀº ÀÇ´ë»ýµéÀÌ °¡»ó ¼ö¼ú½Ç¿¡¼­ ¼ö¼ú ¿¬½ÀÀ» ÇÒ ¼ö ÀÖ°Ô ÇØÁÝ´Ï´Ù. ClassVR, zSpace, Meta¿Í °°Àº º¥´õµéÀº º¸´Ù Àú·ÅÇÑ Çϵå¿þ¾î¿Í Ŭ¶ó¿ìµå ±â¹Ý ½Ã¹Ä·¹ÀÌ¼Ç ¶óÀ̺귯¸®¸¦ ÅëÇØ AR/VRÀÇ Ã¤ÅÃÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù. ÀÌ ºÎ¹®Àº ƯÈ÷ STEM ±³À° ¹× Á÷¾÷ ÈÆ·Ã¿¡¼­ °³ÀÎÈ­µÈ üÇèÇü ÇнÀ¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡ÇÔ¿¡ µû¶ó °¡Àå ³ôÀº CAGRÀ» º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ´É·Â ±â¹Ý ÇнÀ°ú °ÔÀÓÈ­·ÎÀÇ ÀüȯÀ¸·Î ÀÎÇØ äÅÃÀÌ ´õ¿í °¡¼ÓÈ­µÇ°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ¸ôÀÔÇü ±â¼úÀ» ±³½Ç¿¡ ÅëÇÕÇÏ·Á´Â Á¤ºÎ ¹× ±â°üÀÇ ³ë·ÂÀÌ ±Þ¼ÓÈ÷ È®´ëµÇ°í ÀÖÀ¸¸ç, AR/VRÀº ¿¡µàÅ×Å© ¹× ½º¸¶Æ® ±³½Ç »ýŰ迡¼­ Áß¿äÇÑ Â÷¼¼´ë ¼Ö·ç¼ÇÀ¸·Î ÀÚ¸® Àâ°í ÀÖ½À´Ï´Ù.

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K-12 ºÎ¹®Àº ÃÊÁßµî ±³À°¿¡¼­ÀÇ ±â¼ú äÅÃÀ» ÀǹÌÇϸç, ½º¸¶Æ® µµ±¸ÀÇ ÅëÇÕÀ» ÅëÇØ ±³À°ÀÇ Áú°ú Çлý Âü¿©µµ¸¦ Çâ»ó½Ãų ¼ö ÀÖ½À´Ï´Ù. ÀÌ ¹üÁÖÀÇ Çб³µéÀº µðÁöÅÐ ÄÁÅÙÃ÷ Á¦°ø Ç÷§Æû, °ÔÀÓÈ­µÈ ÇнÀ µµ±¸, ±³½Ç Çù¾÷ ¼Ö·ç¼Ç µîÀ» ºü¸£°Ô µµÀÔÇÏ¿© ±â¼ú¿¡ Á¤ÅëÇÑ ÇнÀÀÚ¸¦ ¼ö¿ëÇϰí ÀÖ½À´Ï´Ù. ÀÌ ºÐ¾ßÀÇ °­·ÂÇÑ Æ®·»µå´Â ½º¸¶Æ® Ä¥ÆÇ, ÅÂºí¸´, AI¸¦ Ȱ¿ëÇÑ ÀûÀÀÇü ½Ã½ºÅÛÀ¸·Î Áö¿øµÇ´Â ´ëÈ­Çü ÇнÀ ȯ°æÀÇ ÅëÇÕÀ¸·Î, °³Àκ° ÇнÀ ¼Óµµ¿¡ ¸ÂÃß¾î ±³À°À» °³º°È­ÇÒ ¼ö ÀÖ½À´Ï´Ù. ±¸±Û(Google Classroom Á¦°ø) ¹× SMART Technologies¿Í °°Àº º¥´õµéÀº K-12 »ýŰ迡 ±í¼÷ÀÌ ÅëÇյǾî ÀÖÀ¸¸ç, Àú·ÅÇÑ °¡°Ý¿¡ È®Àå °¡´ÉÇÑ µµ±¸¸¦ Á¦°øÇÕ´Ï´Ù. ÀεµÀÇ µðÁöÅÐ Àεð¾Æ(Digital India), ¹Ì±¹ÀÇ E-rate ÇÁ·Î±×·¥ µî °¢ Áö¿ª Á¤ºÎ´Â Çб³ÀÇ µðÁöÅÐ ÀÎÇÁ¶ó¿¡ ÀÚ±ÝÀ» Áö¿øÇÔÀ¸·Î½á äÅÃÀ» ´õ¿í °¡¼ÓÈ­Çϰí ÀÖ½À´Ï´Ù. Çõ½ÅÀûÀÎ ±³À°¿¡ ´ëÇÑ Çкθð ¼ö¿ä°¡ Áõ°¡ÇÔ¿¡ µû¶ó, K-12´Â ¿©ÀüÈ÷ ¿¡µàÅ×Å© ¼Ö·ç¼ÇÀÇ °¡Àå Å« ¼ÒºñÃþÀ¸·Î, ¼¼°è ½ÃÀåÀÇ ²ÙÁØÇÑ ¼ºÀåÀ» °¡¼ÓÇϰí ÀÖ½À´Ï´Ù.

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The edtech and smart classrooms market is estimated at USD 197.3 billion in 2025 and is expected to reach USD 353.1 billion by 2030 at a CAGR of 12.3%.

Scope of the Report
Years Considered for the Study2020-2030
Base Year2024
Forecast Period2025-2030
Units ConsideredValue (USD) Million/Billion
SegmentsBy Solution, End User, Deployment Type, and Region
Regions coveredNorth America, Europe, Asia Pacific, the Middle East & Africa, and Latin America

Governments worldwide are playing a crucial role in accelerating the adoption of edtech and smart classrooms. Public sector investment in digital education infrastructure, policy frameworks, and funding support has given momentum to this market. For instance, India's PM eVidya initiative aims to provide multi-mode access to online education for all students, while the European Union's Digital Education Action Plan (2021-2027) focuses on fostering high-performing digital ecosystems. Similarly, the US invests heavily in programs supporting STEM education and broadband access to rural schools.

Edtech and Smart Classrooms Market - IMG1

Governments are making technology-enabled learning more inclusive by subsidizing hardware such as tablets, digital boards, and Wi-Fi access. These initiatives also promote the use of emerging technologies like AI, AR/VR, and cloud platforms in classrooms. Beyond schools, vocational training and upskilling programs are also supported by government funding, ensuring a broader learner base. Such initiatives not only bridge the digital divide but also ensure long-term growth opportunities for edtech players.

"Augmented Reality (AR), Virtual Reality (VR) & Simulations segment will witness the fastest growth during the forecast period."

AR, VR, and simulation tools are transforming classrooms by providing immersive, experiential learning environments. These solutions use headsets, mobile apps, and 3D simulations to create virtual laboratories, historical recreations, and interactive skill-based training modules. AR apps can overlay digital content on textbooks, while VR enables medical students to practice surgeries in virtual operating rooms. Vendors such as ClassVR, zSpace, and Meta are pushing AR/VR adoption through more affordable hardware and cloud-based simulation libraries. This segment is poised for the highest CAGR due to rising demand for personalized and experiential learning, especially in STEM education and vocational training. The shift toward competency-based learning and gamification is further accelerating adoption. Additionally, government and institutional initiatives to integrate immersive technologies in classrooms are driving rapid expansion, making AR/VR a critical next-wave solution in the edtech and smart classrooms ecosystem.

"The K-12 segment is expected to have the largest market size during the forecast period."

The K-12 segment refers to technology adoption across primary and secondary education, where smart tools are integrated to improve teaching quality and student engagement. Schools in this category are rapidly embracing digital content delivery platforms, gamified learning tools, and classroom collaboration solutions to cater to tech-savvy learners. A strong trend in this segment is the integration of interactive learning environments, supported by smart boards, tablets, and AI-powered adaptive systems that personalize education to individual learning paces. Vendors like Google (with Google Classroom) and SMART Technologies are deeply embedded in K-12 ecosystems, providing affordable and scalable tools. Governments across regions, such as India's Digital India initiative and the US E-rate program, are further accelerating adoption by funding digital infrastructure in schools. With increasing parental demand for innovative education, K-12 remains the largest consumer of edtech solutions, driving consistent growth in the global market.

"Asia Pacific is expected to record the highest growth rate during the forecast period."

The edtech and smart classrooms market in Asia Pacific continues to emerge as a global hub for edtech adoption, supported by government initiatives such as India's National Education Policy (NEP) 2020 and China's emphasis on "smart education" infrastructure. Countries like South Korea and Singapore are leading with investments in AI-driven learning platforms and adaptive assessment tools, making classrooms more personalized and data-driven. Partnerships between edtech startups and telecom operators are accelerating digital access, ensuring rural and remote learners are included in the digital transformation wave. The region also witnesses active participation from players like Byju's, Yuanfudao, and ClassIn, who are expanding content libraries and offering hybrid classroom solutions to cater to a diverse student base.

Breakdown of primaries

The study contains insights from various industry experts, from solution vendors to tier 1 companies. The break-up of the primaries is as follows:

The major players in the edtech and smart classrooms market include Pearson (UK), Cisco (US), Anthology (US), IBM (US), McGraw Hill Education (US), Google (US), Microsoft (US), Oracle (US), PowerSchool (US), Instructure (US), 2U (US), Ellucian (US), Turnitin (US), Kahoot (Norway), Smart Technologies (Canada), IXL Learning (US), D2L (Canada), Workday (US), Discovery Education (US), Promethean (US), Byju's (India), Yuanfudao (China), VipKid (US), 17Zuoye (China), Seesaw (US), Nearpod (US), Age of Learning (US), and Brightbytes (US). These players have adopted various growth strategies, such as partnerships, agreements, collaborations, product launches, enhancements, and acquisitions, to expand their edtech and smart classrooms market footprint.

Research Coverage

Key Benefits of Buying the Report

This report will help market leaders and new entrants with information on the closest approximations of the global edtech and smart classrooms market's revenue numbers and subsegments. It will also help stakeholders understand the competitive landscape, gain insights, and plan suitable go-to-market strategies. Moreover, the report will provide insights for stakeholders to understand the market's pulse and provide them with information on key market drivers, restraints, challenges, and opportunities.

The report provides the following insights.

1. Analysis of key drivers (increasing adoption of LMS & cloud-based education platforms, mobile learning & AI-based personalization, government-funded digital learning initiatives, and rising demand for gamified interactive display deployments), restraints (limited infrastructure and bandwidth in rural and underserved areas, and high capital expenditure for integrated smart classroom hardware), opportunities (demand for interoperable, analytics-enabled platforms, rising preference for hybrid learning models, and rising demand for AR/VR-enabled immersive learning solutions), and challenges (integration with legacy systems and cross-platform compatibility, and cybersecurity risks and regulatory compliance) influencing the growth of the edtech and smart classrooms market

2. Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and product & service launches in the edtech and smart classrooms market

3. Market Development: The report provides comprehensive information about lucrative markets, analyzing the edtech and smart classrooms market across various regions

4. Market Diversification: Comprehensive information about new products and services, untapped geographies, recent developments, and investments in the edtech and smart classrooms market

5. Competitive Assessment: In-depth assessment of market shares, growth strategies and service offerings of leading players like Pearson (UK), Cisco (US), Anthology (US), IBM (US), McGraw Hill Education (US), Google (US), Microsoft (US), Oracle (US), PowerSchool (US), Instructure (US), 2U (US), Ellucian (US), Turnitin (US), Kahoot (Norway), Smart Technologies (Canada), IXL Learning (US), D2L (Canada), Workday (US), Discovery Education (US), Promethean (US), Byju's (India), Yuanfudao (China), VipKid (US), 17Zuoye (China), Seesaw (US), Nearpod (US), Age of Learning (US), and Brightbytes (US)

TABLE OF CONTENTS

1 INTRODUCTION

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

5 MARKET OVERVIEW AND INDUSTRY TRENDS

6 EDTECH & SMART CLASSROOMS MARKET, BY SOLUTION

7 EDTECH & SMART CLASSROOMS MARKET, BY END USER

8 EDTECH & SMART CLASSROOMS MARKET, BY DEPLOYMENT TYPE

9 EDTECH & SMART CLASSROOMS MARKET, BY REGION

10 COMPETITIVE LANDSCAPE

11 COMPANY PROFILES

12 ADJACENT/RELATED MARKETS

13 APPENDIX

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