세계의 합성 미디어 시장 규모, 점유율, 동향 분석 : 컴포넌트별, 기술별, 용도별, 지역별 전망과 예측(2025-2032년)
Global Synthetic Media Market Size, Share & Industry Analysis Report By Component, By Technology, By Application, By Regional Outlook and Forecast, 2025 - 2032
상품코드:1803926
리서치사:KBV Research
발행일:2025년 08월
페이지 정보:영문 469 Pages
라이선스 & 가격 (부가세 별도)
한글목차
합성 미디어 시장 규모는 예측 기간 중 17.4%의 CAGR로 시장 성장하며, 2032년까지 171억 7,000만 달러에 달할 것으로 예상되고 있습니다.
주요 하이라이트:
북미 시장은 2024년 합성 미디어 시장을 장악하여 2024년 34.72%의 매출 점유율을 차지했습니다.
미국 시장은 2032년까지 시장 규모가 42억 3,000만 달러에 달할 것으로 예상되며, 북미 시장에서의 리더십을 유지할 것으로 예측됩니다.
구성 요소별로는 솔루션 부문이 2024년 66.78%의 매출 점유율을 차지하며 세계 시장을 장악했습니다.
기술별로는 생성형 AI 부문이 2032년까지 33.19%의 매출 점유율을 차지하며 세계 시장을 주도할 것으로 예측됩니다.
미디어 및 엔터테인먼트 부문은 2024년 주요 용도로 부상하여 25.81%의 매출 점유율을 차지하며, 예측 기간 중에도 그 우위를 유지할 것으로 예측됩니다.
합성 미디어 시장은 틈새 조사 툴에서 정부, 공공 커뮤니케이션, 교육, 응급 서비스에서 사용되는 일반적인 툴로 빠르게 성장했습니다. 2017년 이후 GAN, 확산 모델, NLP와 같은 생성형 AI 기술의 발전으로 정부는 다국어 아웃리치, 훈련 시뮬레이션, 종합적인 디지털 서비스를 위해 합성 미디어를 활용할 수 있게 되었습니다. 이러한 장점과 더불어 딥페이크와 그 악용에 대한 우려로 인해 컨텐츠 워터마크, 출처 추적, 정보 공개 의무화 등의 규제 조치가 도입되었습니다. 미국표준기술연구소(NIST) 등의 기관이 이러한 조치를 주도하고 있습니다. 현재 윤리적 도입 전략에는 인프라 공유, 기술 거버넌스, 시민들에게 AI 활용에 대한 교육이 포함되어 기관의 개방성과 책임감을 높이고 있습니다.
주요 시장 동향으로는 프라이버시가 중요한 분야에서 AI 모델 학습을 위한 합성 데이터 사용 증가, 디지털 컨텐츠에 대한 신뢰 구축을 위한 표준화된 출처 프레임워크 사용, 대규모 공공 참여에서 AI 생성 미디어의 역할 확대 등을 꼽을 수 있습니다. 북미와 유럽은 가장 우수한 규제와 보호 체계를 갖추고 있으며, 아시아태평양은 인프라 구축과 디지털 우선의 인구 구성으로 인해 AI 도입이 가속화되고 있습니다. 합성 미디어는 더 이상 단순한 기술 동향이 아니라 모든 영역에서 거버넌스, 위기 관리 및 혁신의 핵심 요소로 자리 잡고 있습니다. 이는 안전, 개방성, 그리고 공공의 신뢰에 중점을 두고 있기 때문입니다.
KBV Cardinal matrix- 합성 미디어 시장 경쟁 분석
KBV Cardinal matrix의 분석에 따르면 Google LLC는 합성 미디어 시장의 선구자입니다. 2025년 6월, Google LLC는 최신 텍스트 이미지 변환 모델인 Imagen 4를 발표했습니다. 이 모델은 해상도와 정확도가 향상된 포토리얼한 비주얼을 제공합니다. 이러한 발전으로 구글은 합성 미디어의 주요 기업으로 자리매김하고, AI 생성 이미지가 시각적 컨텐츠 제작을 변화시키고 기존 방식에 대한 의존도를 낮추는 광고, 엔터테인먼트, 디자인 등의 산업을 타겟으로 삼고 있습니다. Microsoft Corporation, NVIDIA Corporation, Amazon Web Services, Inc. 등의 기업은 합성 미디어 시장의 주요 혁신 기업입니다.
COVID-19의 영향 분석
COVID-19 팬데믹은 봉쇄와 사회적 거리두기로 인해 전통적인 컨텐츠 제작이 중단되면서 전 세계에서 합성 미디어 기술의 도입이 가속화되었습니다. 정부, 교육기관 및 기타 조직은 효과적인 커뮤니케이션, 원격 학습 및 시민 참여를 위해 AI 생성 아바타, 음성 및 동영상에 대한 의존도를 높였습니다. 공중 보건 기관은 다국어 안전 메시지를 위해 합성 미디어를 활용하고, 기업은 교육, 마케팅, 고객 홍보를 위해 합성 미디어를 활용했습니다. 동시에 잘못된 정보에 대한 우려가 커지면서 검증 툴, 워터마크, AI 감지 프레임워크에 대한 투자를 촉진하여 진위 여부와 윤리적 사용을 촉진했습니다. 이러한 발전으로 합성 미디어는 확장성, 비용 효율성, 신뢰성을 갖춘 솔루션으로 자리매김하며 틈새 혁신에서 모든 분야의 주류 커뮤니케이션 툴로 탈바꿈했습니다. 이처럼 COVID-19 팬데믹은 시장에 긍정적인 영향을 미쳤습니다.
시장 점유율 분석
컴포넌트별 전망
구성 요소에 따라 시장은 솔루션과 서비스로 분류됩니다. 서비스 부문은 2024년 시장 매출의 33%를 차지했습니다. 여기에는 기업이 합성 미디어 기술을 효과적으로 도입하고 관리할 수 있도록 컨설팅, 통합, 유지보수, 지원 서비스가 포함됩니다. 조직이 이러한 툴을 대규모로 도입함에 따라 구현, 윤리적 사용, 컨텐츠 커스터마이징에 대한 전문적인 지침에 대한 필요성이 계속 증가하고 있습니다.
기술별 전망
기술을 기반으로 시장은 생성형 AI, NLP, 음성 합성, 컴퓨터 비전, 기타 기술로 분류됩니다. NLP 부문은 2024년 시장 매출 점유율 26%를 기록했습니다. NLP 기술은 기계가 인간의 언어를 이해하고, 해석하고, 생성할 수 있도록 하는 데 중요한 역할을 합니다. 이 기능은 자동 컨텐츠 생성, 챗봇, 감정 분석, 음성 비서 등의 용도로 널리 활용되고 있습니다. 기업이 대화형 인터페이스와 개인화된 커뮤니케이션을 통해 고객 참여를 강화하고자 하는 가운데, NLP는 합성 미디어 환경에서 점점 더 중요해지고 있습니다.
지역별 전망
지역별로 태양광 카포트 시장은 북미, 유럽, 아시아태평양, LAMEA에서 분석되고 있습니다. 북미 부문은 2024년 시장에서 35%의 매출 점유율을 기록할 것으로 예측됩니다. 북미는 강력한 민관 파트너십, 조기 규제 조치, 높은 수준의 AI 연구개발로 합성 미디어 시장의 선두주자입니다. 미국은 워터마크, 출처 추적, 정부, 국방, 공공 커뮤니케이션의 윤리적 AI에 대한 표준을 도입하고 있습니다. 이를 통해 사람들이 보고 들은 것을 신뢰할 수 있도록 합니다. 다음은 유럽에서 GDPR(EU 개인정보보호규정)과 향후 AI 법에 따른 엄격한 규정이 있습니다. 이 규칙은 진정성, 디지털 리터러시, 국경을 초월한 협력을 강조하고 있습니다. 두 지역 모두 다국어 공공 메시지, 몰입형 교육, 문화 프로젝트에 합성 미디어를 사용하여 새로운 아이디어와 엄격한 안전 조치의 균형을 맞추고 있습니다.
아시아태평양에서는 기술에 정통한 인재가 많고, 5G가 지역 전체에 구축되어 있으며, 국가 차원의 AI 프로그램도 존재하므로 합성 미디어의 도입이 빠르게 진행되고 있습니다. 중국, 일본, 한국, 인도에서는 교육, 의료, 응급 대응 시뮬레이션에 합성 미디어가 활용되고 있습니다. 이들 국가들은 이러한 기술을 보다 확장 가능하고 접근하기 쉽게 만드는 데 초점을 맞추었습니다. LAMEA(라 메소디스트 아랍 경제권)에서는 UAE, 사우디아라비아, 브라질, 남아프리카공화국 등 디지털 선진국에서 도입률이 가장 높습니다. 이들 국가에서는 합성 미디어가 관광, 문화 보존, 스마트 시티의 커뮤니케이션에 도움이 되고 있습니다. LAMEA에는 아직 검토 단계에 있는 기회와 규칙이 많으며, 상황은 다양합니다.
시장 경쟁과 특성
합성 미디어 산업은 기술의 급속한 발전과 다양한 분야에서의 다양한 용도 확대로 인해 현재 경쟁이 심화되고 있습니다. 시장 진출기업은 품질, 창의성, 확장성을 중시하며, 윤리적, 법적 규칙을 준수하면서 하이퍼리얼리티 소재 제작에 집중하고 있습니다. 시장은 세분화되어 있고, 유명기업과 신생기업이 함께 시장 확보를 위해 경쟁하고 있습니다. 엔터테인먼트, 마케팅, 교육, 교육, 훈련 분야 수요 증가로 인해 경쟁은 더욱 치열해지고 있습니다. 따라서 독창성, 뛰어난 실행력, 그리고 뛰어난 AI 기술을 통해 타사와 차별화하는 것이 그 어느 때보다 중요해지고 있습니다.
목차
제1장 시장 범위 및 분석 방법
시장의 정의
목적
시장 범위
세분화
분석 방법
제2장 시장 개관
주요 하이라이트
제3장 시장 개요
서론
개요
시장 구성과 시나리오
시장에 영향을 미치는 주요 요인
시장 성장 촉진요인
시장 성장 억제요인
시장 기회
시장이 해결해야 할 과제
제4장 시장 동향 : 합성 미디어 시장
제5장 경쟁 구도 : 합성 미디어 시장
제6장 제품수명주기(PLC) : 합성 미디어 시장
제7장 시장 통합 : 합성 미디어 시장
제8장 경쟁 분석 : 세계 시장
KBV Cardinal Matrix
최근 업계 전체의 전략적 개발
사업 제휴·협력, 계약
제품 발매·확대
기업인수합병(M&A)
시장 점유율 분석(2024년)
주요 성공 전략
주요 전략
주요 전략적 움직임
Porter's Five Forces 분석
제9장 밸류체인 분석 : 합성 미디어 시장
연구개발(R&D)
데이터 취득·큐레이션
기술 인프라
제품 개발과 플랫폼 설계
컨텐츠 작성과 커스터마이즈
마케팅과 고객 획득
배포·통합
애프터서비스와 지속적 개선
제10장 주요 고객 기준 : 합성 미디어 시장
제11장 세계의 합성 미디어 시장 : 컴포넌트별
세계의 솔루션 시장 : 지역별
세계의 서비스 시장 : 지역별
제12장 세계의 합성 미디어 시장 : 기술별
세계의 생성형 AI 시장 : 지역별
세계의 NLP 시장 : 지역별
세계의 음성 합성 시장 : 지역별
세계의 컴퓨터 비전 시장 : 지역별
세계의 기타 기술 시장 : 지역별
제13장 세계의 합성 미디어 시장 : 용도별
세계의 미디어·엔터테인먼트 시장 : 지역별
세계의 교육·E-Learning 시장 : 지역별
세계의 의료 시장 : 지역별
세계의 소매업·E-Commerce 시장 : 지역별
세계의 게임 시장 : 지역별
세계의 BFSI 시장 : 지역별
세계의 IT·통신 시장 : 지역별
세계의 기타 용도 시장 : 지역별
제14장 세계의 합성 미디어 시장 : 지역별
북미
시장 성장 촉진요인
시장 성장 억제요인
시장 기회
시장이 해결해야 할 과제
북미의 합성 미디어 시장 : 국가별
미국
캐나다
멕시코
기타 북미 지역
유럽
시장 성장 촉진요인
시장 성장 억제요인
시장 기회
시장이 해결해야 할 과제
유럽의 합성 미디어 시장 : 국가별
독일
영국
프랑스
러시아
스페인
이탈리아
기타 유럽
아시아태평양
시장 성장 촉진요인
시장 성장 억제요인
시장 기회
시장이 해결해야 할 과제
아시아태평양의 합성 미디어 시장 : 국가별
중국
일본
인도
한국
싱가포르
말레이시아
기타 아시아태평양
라틴아메리카·중동 및 아프리카(LAMEA)
시장 성장 촉진요인
시장 성장 억제요인
시장 기회
시장이 해결해야 할 과제
라틴아메리카·중동 및 아프리카의 합성 미디어 시장 : 국가별
브라질
아르헨티나
아랍에미리트
사우디아라비아
남아프리카공화국
나이지리아
기타 라틴아메리카·중동 및 아프리카
제15장 기업 개요
Synthesia Limited
Runway AI, Inc
DeepBrain AI Inc
Colossyan Inc
NVIDIA Corporation
Google LLC
Adobe, Inc
Microsoft Corporation
Amazon Web Services, Inc(Amazon.com, Inc.)
DataRobot, Inc
제16장 합성 미디어 시장의 성공 필수 조건
KSA
영문 목차
영문목차
The Global Synthetic Media Market size is expected to reach $17.17 billion by 2032, rising at a market growth of 17.4% CAGR during the forecast period.
Key Highlights:
The North America market dominated Global Synthetic Media Market in 2024, accounting for a 34.72% revenue share in 2024.
The U.S. market is projected to maintain its leadership in North America, reaching a market size of USD 4.23 billion by 2032.
Among the various Component, the Solution segment dominated the global market, contributing a revenue share of 66.78% in 2024.
In terms of Technology, Generative AI segment are expected to lead the global market, with a projected revenue share of 33.19% by 2032.
The Media & Entertainment segment emerged as the leading Application in 2024, capturing a 25.81% revenue share, and is projected to retain its dominance during the forecast period.
The global synthetic media market has quickly grown from a niche research tool to a common tool used in government, public communication, education, and emergency services. Since 2017, governments have been able to use synthetic media for multilingual outreach, training simulations, and inclusive digital services thanks to improvements in generative AI technologies like GANs, diffusion models, and NLP. In addition to these benefits, worries about deepfakes and their misuse have led to regulatory steps like content watermarking, provenance tracking, and public disclosure requirements. Agencies like the U.S. NIST have led these steps. Ethical deployment strategies now include sharing infrastructure, technical governance, and teaching citizens about AI use, which makes institutions more open and responsible.
Some important trends in the market are the increasing use of synthetic data to train AI models in sectors where privacy is important, the use of standardized provenance frameworks to build trust in digital content, and the growing role of AI-generated media in large-scale public engagement. North America and Europe have the best rules and protections, while Asia-Pacific is speeding up adoption by building infrastructure and having populations that are mostly digital-first. Synthetic media is no longer just a technology trend; it's now a key part of governance, crisis communication, and innovation in all regions. This is because of a focus on safety, openness, and public trust.
The major strategies followed by the market participants are Product Launches as the key developmental strategy to keep pace with the changing demands of end users. For instance, In January, 2025, NVIDIA Corporation unveiled COSMOS, a foundation model platform designed for physical AI development. COSMOS supports digital twins and realistic simulations, enabling high-fidelity synthetic media applications across science, engineering, and entertainment by merging physical modelling with generative AI. Moreover, In May, 2025, DataRobot, Inc. unveiled a new AI application suite designed for federal agencies, aiming to improve decision-making, efficiency, and mission outcomes. The suite includes tools for data analysis, automation, and secure deployment, enabling public sector organizations to leverage AI responsibly while meeting regulatory and operational requirements.
KBV Cardinal Matrix - Synthetic Media Market Competition Analysis
Based on the Analysis presented in the KBV Cardinal matrix; Google LLC is the forerunner in the Synthetic Media Market. In June, 2025, Google LLC unveiled Imagen 4, its latest text-to-image model, offering photorealistic visuals with enhanced resolution and accuracy. This advancement positions Google as a major player in synthetic media, targeting industries like advertising, entertainment, and design where AI-generated imagery is transforming visual content creation and reducing reliance on traditional methods. Companies such as Microsoft Corporation, NVIDIA Corporation, and Amazon Web Services, Inc. are some of the key innovators in Synthetic Media Market.
COVID 19 Impact Analysis
The COVID-19 pandemic accelerated the global adoption of synthetic media technologies as lockdowns and social distancing disrupted traditional content creation. Governments, educational institutions, and organizations increasingly relied on AI-generated avatars, voices, and videos to ensure effective communication, remote learning, and citizen engagement. Public health agencies leveraged synthetic media for multilingual safety messaging, while corporations used it for training, marketing, and customer outreach. At the same time, rising concerns around misinformation drove investments in verification tools, watermarking, and AI-detection frameworks to promote authenticity and ethical use. These developments positioned synthetic media as a scalable, cost-effective, and reliable solution, transforming it from a niche innovation into a mainstream communication tool across sectors. Thus, the COVID-19 pandemic had a Positive impact on the market.
Market Share Analysis
Component Outlook
Based on Component, the market is segmented into Solution and Services. The services segment procured a 33% revenue share in the market in 2024. This includes consulting, integration, maintenance, and support services that help businesses effectively deploy and manage synthetic media technologies. As organizations adopt these tools at a larger scale, the need for expert guidance on implementation, ethical use, and content customization continues to grow.
Technology Outlook
Based on Technology, the market is segmented into Generative AI, NLP, Speech Synthesis, Computer Vision, and Other Technology. The NLP segment recorded 26% revenue share in the market in 2024. NLP technologies are instrumental in enabling machines to understand, interpret, and generate human language. This capability is widely used in applications such as automated content creation, chatbots, sentiment analysis, and voice assistants. As businesses strive to enhance customer engagement through conversational interfaces and personalized communication, NLP continues to gain prominence in the synthetic media landscape.
Regional Outlook
Region-wise, the solar carport market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America segment witnessed 35% revenue share in the market in 2024. North America is the leader in the synthetic media market because of its strong public-private partnerships, early regulatory action, and advanced AI research and development. The U.S. has put in place standards for watermarking, tracking the origin of information, and ethical AI for government, defense, and public communications. This makes sure that people can trust what they see and hear. Europe is next, with strict rules under the GDPR and the upcoming AI Act. These rules put a high value on authenticity, digital literacy, and working together across borders. Both areas use synthetic media for multilingual public messaging, immersive training, and cultural projects, balancing new ideas with strict safety measures.
Asia-Pacific is seeing quick adoption because there are a lot of tech-savvy people there, 5G is being rolled out across the region, and there are national AI programs. China, Japan, South Korea, and India are using synthetic media in education, healthcare, and emergency response simulations. They are focusing on making these technologies more scalable and accessible. In LAMEA, uptake is highest in digitally advanced economies like the UAE, Saudi Arabia, Brazil, and South Africa. In these countries, synthetic media helps with tourism, preserving culture, and smart city communication. There are a lot of opportunities and rules in LAMEA that are still being worked out, so it's a mixed bag.
Market Competition and Attributes
The synthetic media industry is competitive right now since technology is changing quickly and there are many uses for it in many fields. Companies in the market compete on quality, creativity, and scalability, with an emphasis on making hyper-realistic material while still following ethical and legal rules. The market is split up, with both well-known companies and new ones trying to get a piece of the action. Competition is getting tougher because of rising demand in entertainment, marketing, education, and training. This makes it even more important to stand out via originality, good practices, and superior AI skills.
Recent Strategies Deployed in the Market
Jul-2025: Google LLC announced the partnership with Windsurf, a leading generative AI talent hub. The move strengthens Google's position in the synthetic media market, boosting its development of AI-generated content while securing top talent to compete in image, video, and creative automation spaces.
Mar-2025: Runway AI, Inc. unveiled Gen-4, its most advanced AI video generation model yet, offering unprecedented realism and control. Designed for filmmakers and content creators, Gen-4 enables seamless generation of lifelike, cinematic-quality video clips from text prompts, reinforcing Runway's leadership in the synthetic media and AI-driven creative content industry.
Mar-2025: NVIDIA Corporation announced the acquisition of Gretel, a startup specializing in synthetic data. This move strengthens NVIDIA's ability to produce artificial datasets for training AI, fueling innovations in synthetic media creation, including virtual environments, deepfakes, and generative simulations across industries.
Feb-2025: Adobe, Inc. unveiled an AI video generation tool in 2025 to rival platforms like OpenAI's Sora. This move strengthens Adobe's position in synthetic media by enabling users to create video content through text prompts, integrating seamlessly into Creative Cloud and focusing on commercial and creator applications.
Feb-2025: DataRobot, Inc. announced the acquisition of Agnostiq, a pioneer in quantum and agentic AI, to expand its capabilities in autonomous AI application development. This move strengthens DataRobot's position in delivering self-optimizing, adaptive AI agents, potentially transforming enterprise operations and enabling more intelligent, dynamic automation across various sectors.
Dec-2024: Google LLC unveiled Veo (video generation) and Imagen 3 (image generation), strengthening its synthetic media portfolio. Both models generate high-fidelity visual content from text prompts, highlighting Google's commitment to pushing boundaries in generative AI and providing creators with advanced tools for scalable, AI-driven multimedia production across industries.
List of Key Companies Profiled
Synthesia Limited
Runway AI, Inc.
DeepBrain AI Inc.
Colossyan Inc.
NVIDIA Corporation
Google LLC
Adobe, Inc.
Microsoft Corporation
Amazon Web Services, Inc. (Amazon.com, Inc.)
DataRobot, Inc.
Global Synthetic Media Market Report Segmentation
By Component
Solution
Services
By Technology
Generative AI
NLP
Speech Synthesis
Computer Vision
Other Technology
By Application
Media & Entertainment
Education & E-Learning
Healthcare
Retail & E-commerce
Gaming
BFSI
IT & Telecom
Other Application
By Geography
North America
US
Canada
Mexico
Rest of North America
Europe
Germany
UK
France
Russia
Spain
Italy
Rest of Europe
Asia Pacific
China
Japan
India
South Korea
Singapore
Malaysia
Rest of Asia Pacific
LAMEA
Brazil
Argentina
UAE
Saudi Arabia
South Africa
Nigeria
Rest of LAMEA
Table of Contents
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Synthetic Media Market, by Component
1.4.2 Global Synthetic Media Market, by Technology
1.4.3 Global Synthetic Media Market, by Application
1.4.4 Global Synthetic Media Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Market Trends - Synthetic Media Market
Chapter 5. State of Competition - Synthetic Media Market
Chapter 6. Product Life Cycle - Synthetic Media Market
Chapter 7. Market Consolidation - Synthetic Media Market
Chapter 8. Competition Analysis - Global
8.1 KBV Cardinal Matrix
8.2 Recent Industry Wide Strategic Developments
8.2.1 Partnerships, Collaborations and Agreements
8.2.2 Product Launches and Product Expansions
8.2.3 Acquisition and Mergers
8.3 Market Share Analysis, 2024
8.4 Top Winning Strategies
8.4.1 Key Leading Strategies: Percentage Distribution (2021-2025)
8.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2017, Jun - 2021, Jun) Leading Players
8.5 Porter Five Forces Analysis
Chapter 9. Value Chain Analysis - Synthetic Media Market
9.1 Research and Development (R&D)
9.2 Data Acquisition and Curation
9.3 Technology Infrastructure
9.4 Product Development and Platform Design
9.5 Content Creation and Customization
9.6 Marketing and Customer Acquisition
9.7 Distribution and Integration
9.8 After-Sales Support and Continuous Improvement
Chapter 10. Key Customer Criteria - Synthetic Media Market
Chapter 11. Global Synthetic Media Market by Component
11.1 Global Solution Market by Region
11.2 Global Services Market by Region
Chapter 12. Global Synthetic Media Market by Technology
12.1 Global Generative AI Market by Region
12.2 Global NLP Market by Region
12.3 Global Speech Synthesis Market by Region
12.4 Global Computer Vision Market by Region
12.5 Global Other Technology Market by Region
Chapter 13. Global Synthetic Media Market by Application
13.1 Global Media & Entertainment Market by Region
13.2 Global Education & E-Learning Market by Region
13.3 Global Healthcare Market by Region
13.4 Global Retail & E-commerce Market by Region
13.5 Global Gaming Market by Region
13.6 Global BFSI Market by Region
13.7 Global IT & Telecom Market by Region
13.8 Global Other Application Market by Region
Chapter 14. Global Synthetic Media Market by Region
14.1 North America Synthetic Media Market
14.1.1 Key Factors Impacting the Market
14.1.1.1 Market Drivers
14.1.1.2 Market Restraints
14.1.1.3 Market Opportunities
14.1.1.4 Market Challenges
14.1.2 Market Trends - North America Synthetic Media Market
14.1.3 State of Competition - North America Synthetic Media Market
14.1.4 North America Synthetic Media Market by Component
14.1.4.1 North America Solution Market by Country
14.1.4.2 North America Services Market by Country
14.1.5 North America Synthetic Media Market by Technology
14.1.5.1 North America Generative AI Market by Country
14.1.5.2 North America NLP Market by Country
14.1.5.3 North America Speech Synthesis Market by Country
14.1.5.4 North America Computer Vision Market by Country
14.1.5.5 North America Other Technology Market by Country
14.1.6 North America Synthetic Media Market by Application
14.1.6.1 North America Media & Entertainment Market by Country
14.1.6.2 North America Education & E-Learning Market by Country
14.1.6.3 North America Healthcare Market by Country
14.1.6.4 North America Retail & E-commerce Market by Country
14.1.6.5 North America Gaming Market by Country
14.1.6.6 North America BFSI Market by Country
14.1.6.7 North America IT & Telecom Market by Country
14.1.6.8 North America Other Application Market by Country
14.1.7 North America Synthetic Media Market by Country
14.1.7.1 US Synthetic Media Market
14.1.7.1.1 US Synthetic Media Market by Component
14.1.7.1.2 US Synthetic Media Market by Technology
14.1.7.1.3 US Synthetic Media Market by Application
14.1.7.2 Canada Synthetic Media Market
14.1.7.2.1 Canada Synthetic Media Market by Component
14.1.7.2.2 Canada Synthetic Media Market by Technology
14.1.7.2.3 Canada Synthetic Media Market by Application
14.1.7.3 Mexico Synthetic Media Market
14.1.7.3.1 Mexico Synthetic Media Market by Component
14.1.7.3.2 Mexico Synthetic Media Market by Technology
14.1.7.3.3 Mexico Synthetic Media Market by Application
14.1.7.4 Rest of North America Synthetic Media Market
14.1.7.4.1 Rest of North America Synthetic Media Market by Component
14.1.7.4.2 Rest of North America Synthetic Media Market by Technology
14.1.7.4.3 Rest of North America Synthetic Media Market by Application
14.2 Europe Synthetic Media Market
14.2.1 Key Factors Impacting the Market
14.2.1.1 Market Drivers
14.2.1.2 Market Restraints
14.2.1.3 Market Opportunities
14.2.1.4 Market Challenges
14.2.2 Market Trends - Europe Synthetic Media Market
14.2.3 State of Competition - Europe Synthetic Media Market
14.2.4 Europe Synthetic Media Market by Component
14.2.4.1 Europe Solution Market by Country
14.2.4.2 Europe Services Market by Country
14.2.5 Europe Synthetic Media Market by Technology
14.2.5.1 Europe Generative AI Market by Country
14.2.5.2 Europe NLP Market by Country
14.2.5.3 Europe Speech Synthesis Market by Country
14.2.5.4 Europe Computer Vision Market by Country
14.2.5.5 Europe Other Technology Market by Country
14.2.6 Europe Synthetic Media Market by Application
14.2.6.1 Europe Media & Entertainment Market by Country
14.2.6.2 Europe Education & E-Learning Market by Country
14.2.6.3 Europe Healthcare Market by Country
14.2.6.4 Europe Retail & E-commerce Market by Country
14.2.6.5 Europe Gaming Market by Country
14.2.6.6 Europe BFSI Market by Country
14.2.6.7 Europe IT & Telecom Market by Country
14.2.6.8 Europe Other Application Market by Country
14.2.7 Europe Synthetic Media Market by Country
14.2.7.1 Germany Synthetic Media Market
14.2.7.1.1 Germany Synthetic Media Market by Component
14.2.7.1.2 Germany Synthetic Media Market by Technology
14.2.7.1.3 Germany Synthetic Media Market by Application
14.2.7.2 UK Synthetic Media Market
14.2.7.2.1 UK Synthetic Media Market by Component
14.2.7.2.2 UK Synthetic Media Market by Technology
14.2.7.2.3 UK Synthetic Media Market by Application
14.2.7.3 France Synthetic Media Market
14.2.7.3.1 France Synthetic Media Market by Component
14.2.7.3.2 France Synthetic Media Market by Technology
14.2.7.3.3 France Synthetic Media Market by Application
14.2.7.4 Russia Synthetic Media Market
14.2.7.4.1 Russia Synthetic Media Market by Component
14.2.7.4.2 Russia Synthetic Media Market by Technology
14.2.7.4.3 Russia Synthetic Media Market by Application
14.2.7.5 Spain Synthetic Media Market
14.2.7.5.1 Spain Synthetic Media Market by Component
14.2.7.5.2 Spain Synthetic Media Market by Technology
14.2.7.5.3 Spain Synthetic Media Market by Application
14.2.7.6 Italy Synthetic Media Market
14.2.7.6.1 Italy Synthetic Media Market by Component
14.2.7.6.2 Italy Synthetic Media Market by Technology
14.2.7.6.3 Italy Synthetic Media Market by Application
14.2.7.7 Rest of Europe Synthetic Media Market
14.2.7.7.1 Rest of Europe Synthetic Media Market by Component
14.2.7.7.2 Rest of Europe Synthetic Media Market by Technology
14.2.7.7.3 Rest of Europe Synthetic Media Market by Application
14.3 Asia Pacific Synthetic Media Market
14.3.1 Key Factors Impacting the Market
14.3.1.1 Market Drivers
14.3.1.2 Market Restraints
14.3.1.3 Market Opportunities
14.3.1.4 Market Challenges
14.3.2 Market Trends - Asia Pacific Synthetic Media Market
14.3.3 State of Competition - Asia Pacific Synthetic Media Market
14.3.4 Asia Pacific Synthetic Media Market by Component
14.3.4.1 Asia Pacific Solution Market by Country
14.3.4.2 Asia Pacific Services Market by Country
14.3.5 Asia Pacific Synthetic Media Market by Technology
14.3.5.1 Asia Pacific Generative AI Market by Country
14.3.5.2 Asia Pacific NLP Market by Country
14.3.5.3 Asia Pacific Speech Synthesis Market by Country
14.3.5.4 Asia Pacific Computer Vision Market by Country
14.3.5.5 Asia Pacific Other Technology Market by Country
14.3.6 Asia Pacific Synthetic Media Market by Application
14.3.6.1 Asia Pacific Media & Entertainment Market by Country
14.3.6.2 Asia Pacific Education & E-Learning Market by Country
14.3.6.3 Asia Pacific Healthcare Market by Country
14.3.6.4 Asia Pacific Retail & E-commerce Market by Country
14.3.6.5 Asia Pacific Gaming Market by Country
14.3.6.6 Asia Pacific BFSI Market by Country
14.3.6.7 Asia Pacific IT & Telecom Market by Country
14.3.6.8 Asia Pacific Other Application Market by Country
14.3.7 Asia Pacific Synthetic Media Market by Country
14.3.7.1 China Synthetic Media Market
14.3.7.1.1 China Synthetic Media Market by Component
14.3.7.1.2 China Synthetic Media Market by Technology
14.3.7.1.3 China Synthetic Media Market by Application
14.3.7.2 Japan Synthetic Media Market
14.3.7.2.1 Japan Synthetic Media Market by Component
14.3.7.2.2 Japan Synthetic Media Market by Technology
14.3.7.2.3 Japan Synthetic Media Market by Application
14.3.7.3 India Synthetic Media Market
14.3.7.3.1 India Synthetic Media Market by Component
14.3.7.3.2 India Synthetic Media Market by Technology
14.3.7.3.3 India Synthetic Media Market by Application
14.3.7.4 South Korea Synthetic Media Market
14.3.7.4.1 South Korea Synthetic Media Market by Component
14.3.7.4.2 South Korea Synthetic Media Market by Technology
14.3.7.4.3 South Korea Synthetic Media Market by Application
14.3.7.5 Singapore Synthetic Media Market
14.3.7.5.1 Singapore Synthetic Media Market by Component
14.3.7.5.2 Singapore Synthetic Media Market by Technology
14.3.7.5.3 Singapore Synthetic Media Market by Application
14.3.7.6 Malaysia Synthetic Media Market
14.3.7.6.1 Malaysia Synthetic Media Market by Component
14.3.7.6.2 Malaysia Synthetic Media Market by Technology
14.3.7.6.3 Malaysia Synthetic Media Market by Application
14.3.7.7 Rest of Asia Pacific Synthetic Media Market
14.3.7.7.1 Rest of Asia Pacific Synthetic Media Market by Component
14.3.7.7.2 Rest of Asia Pacific Synthetic Media Market by Technology
14.3.7.7.3 Rest of Asia Pacific Synthetic Media Market by Application
14.4 LAMEA Synthetic Media Market
14.4.1 Key Factors Impacting the Market
14.4.1.1 Market Drivers
14.4.1.2 Market Restraints
14.4.1.3 Market Opportunities
14.4.1.4 Market Challenges
14.4.2 Market Trends - LAMEA Synthetic Media Market
14.4.3 State of Competition - LAMEA Synthetic Media Market
14.4.4 LAMEA Synthetic Media Market by Component
14.4.4.1 LAMEA Solution Market by Country
14.4.4.2 LAMEA Services Market by Country
14.4.5 LAMEA Synthetic Media Market by Technology
14.4.5.1 LAMEA Generative AI Market by Country
14.4.5.2 LAMEA NLP Market by Country
14.4.5.3 LAMEA Speech Synthesis Market by Country
14.4.5.4 LAMEA Computer Vision Market by Country
14.4.5.5 LAMEA Other Technology Market by Country
14.4.6 LAMEA Synthetic Media Market by Application
14.4.6.1 LAMEA Media & Entertainment Market by Country
14.4.6.2 LAMEA Education & E-Learning Market by Country
14.4.6.3 LAMEA Healthcare Market by Country
14.4.6.4 LAMEA Retail & E-commerce Market by Country
14.4.6.5 LAMEA Gaming Market by Country
14.4.6.6 LAMEA BFSI Market by Country
14.4.6.7 LAMEA IT & Telecom Market by Country
14.4.6.8 LAMEA Other Application Market by Country
14.4.7 LAMEA Synthetic Media Market by Country
14.4.7.1 Brazil Synthetic Media Market
14.4.7.1.1 Brazil Synthetic Media Market by Component
14.4.7.1.2 Brazil Synthetic Media Market by Technology
14.4.7.1.3 Brazil Synthetic Media Market by Application
14.4.7.2 Argentina Synthetic Media Market
14.4.7.2.1 Argentina Synthetic Media Market by Component
14.4.7.2.2 Argentina Synthetic Media Market by Technology
14.4.7.2.3 Argentina Synthetic Media Market by Application
14.4.7.3 UAE Synthetic Media Market
14.4.7.3.1 UAE Synthetic Media Market by Component
14.4.7.3.2 UAE Synthetic Media Market by Technology
14.4.7.3.3 UAE Synthetic Media Market by Application
14.4.7.4 Saudi Arabia Synthetic Media Market
14.4.7.4.1 Saudi Arabia Synthetic Media Market by Component
14.4.7.4.2 Saudi Arabia Synthetic Media Market by Technology
14.4.7.4.3 Saudi Arabia Synthetic Media Market by Application
14.4.7.5 South Africa Synthetic Media Market
14.4.7.5.1 South Africa Synthetic Media Market by Component
14.4.7.5.2 South Africa Synthetic Media Market by Technology
14.4.7.5.3 South Africa Synthetic Media Market by Application
14.4.7.6 Nigeria Synthetic Media Market
14.4.7.6.1 Nigeria Synthetic Media Market by Component
14.4.7.6.2 Nigeria Synthetic Media Market by Technology
14.4.7.6.3 Nigeria Synthetic Media Market by Application
14.4.7.7 Rest of LAMEA Synthetic Media Market
14.4.7.7.1 Rest of LAMEA Synthetic Media Market by Component
14.4.7.7.2 Rest of LAMEA Synthetic Media Market by Technology
14.4.7.7.3 Rest of LAMEA Synthetic Media Market by Application
Chapter 15. Company Profiles
15.1 Synthesia Limited
15.1.1 Company Overview
15.2 Runway AI, Inc.
15.2.1 Company Overview
15.2.2 Recent strategies and developments:
15.2.2.1 Partnerships, Collaborations, and Agreements:
15.2.2.2 Product Launches and Product Expansions:
15.3 DeepBrain AI Inc.
15.3.1 Company Overview
15.3.2 Recent strategies and developments:
15.3.2.1 Product Launches and Product Expansions:
15.4 Colossyan Inc.
15.4.1 Company Overview
15.5 NVIDIA Corporation
15.5.1 Company Overview
15.5.2 Financial Analysis
15.5.3 Segmental and Regional Analysis
15.5.4 Research & Development Expenses
15.5.5 Recent strategies and developments:
15.5.5.1 Product Launches and Product Expansions:
15.5.5.2 Acquisition and Mergers:
15.5.6 SWOT Analysis
15.6 Google LLC
15.6.1 Company Overview
15.6.2 Financial Analysis
15.6.3 Segmental and Regional Analysis
15.6.4 Research & Development Expenses
15.6.5 Recent strategies and developments:
15.6.5.1 Partnerships, Collaborations, and Agreements:
15.6.5.2 Product Launches and Product Expansions:
15.6.6 SWOT Analysis
15.7 Adobe, Inc.
15.7.1 Company Overview
15.7.2 Financial Analysis
15.7.3 Segmental and Regional Analysis
15.7.4 Research & Development Expense
15.7.5 Recent strategies and developments:
15.7.5.1 Product Launches and Product Expansions:
15.7.5.2 Acquisition and Mergers:
15.7.6 SWOT Analysis
15.8 Microsoft Corporation
15.8.1 Company Overview
15.8.2 Financial Analysis
15.8.3 Segmental and Regional Analysis
15.8.4 Research & Development Expenses
15.8.5 SWOT Analysis
15.9 Amazon Web Services, Inc. (Amazon.com, Inc.)
15.9.1 Company Overview
15.9.2 Financial Analysis
15.9.3 Segmental and Regional Analysis
15.9.4 SWOT Analysis
15.10. DataRobot, Inc.
15.10.1 Company Overview
15.10.2 Recent strategies and developments:
15.10.2.1 Product Launches and Product Expansions:
15.10.2.2 Acquisition and Mergers:
15.10.3 SWOT Analysis
Chapter 16. Winning Imperatives of Synthetic Media Market