Global Generative AI In Metaverse Market 2025-2029
상품코드:1915628
리서치사:TechNavio
발행일:2026년 01월
페이지 정보:영문 290 Pages
라이선스 & 가격 (부가세 별도)
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한글목차
세계의 메타버스 분야 생성형 AI 시장은 2024년부터 2029년까지 8억 8,270만 달러 증가하고, 예측 기간 동안 CAGR은 11.7%로 예측됩니다.
세계의 메타버스 분야 생성형 AI 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더 분석 등의 정보를 전해드립니다.
본 보고서는 현재 시장 상황, 최신 동향 및 촉진요인, 시장 환경 전반에 대한 최신 분석을 제공합니다. 확장 가능한 컨텐츠 제작에 대한 수요, 크리에이터 도구의 민주화, 사용자 몰입도 및 개인화 추구에 따라 시장이 주도하고 있습니다.
이번 조사는 업계 주요 관계자들의 정보를 비롯해 1차 정보와 2차 정보를 객관적으로 조합하여 진행되었습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.
시장 범위
기준 연도
2025년
종료 연도
2029년
예측 기간
2025-2029년
성장 모멘텀
가속
전년비
11%
CAGR
11.7%
증가액
8억 8,270만 달러
이번 조사에서는 보다 고도화되고 다양한 상호작용을 가능하게 하는 멀티모달 AI의 보급이 향후 몇 년 동안 세계 메타버스 분야 생성형 AI 시장 성장을 촉진하는 중요한 요인 중 하나라고 지적하고 있습니다. 또한, 전문 3D 워크플로우에 AI를 통합하고 자율적인 AI 에이전트가 등장함에 따라 시장에서 상당한 수요가 발생할 것으로 예상됩니다.
목차
제1장 주요 요약
제2장 Technavio 분석
가격·수명주기·고객 구입 바스켓·채용률·구입 기준 분석
인풋의 중요성과 차별화 요인
혼란 요인
성장 촉진요인과 과제의 영향
제3장 시장 구도
시장 생태계
시장 특징
밸류체인 분석
제4장 시장 규모
시장 정의
시장 부문 분석
시장 규모 2024
시장 전망 2024-2029
제5장 Five Forces 분석
Five Forces 요약
구매자의 교섭력
공급 기업의 교섭력
신규 참여업체의 위협
대체품의 위협
경쟁의 위협
시장 상황
제6장 시장 세분화 : 플랫폼별
비교 : 플랫폼별
VR
AR
소셜 미디어 플랫폼
기타
시장 기회 : 플랫폼별
제7장 시장 세분화 : 용도별
비교 : 용도별
절차적 컨텐츠 생성
AI 기반 캐릭터 및 오브젝트 생성
기타
시장 기회 : 용도별
제8장 시장 세분화 : 최종사용자별
비교 : 최종사용자별
엔터테인먼트 및 게임
교육·연수
기타
시장 기회 : 최종사용자별
제9장 고객 상황
제10장 지역별 상황
지역별 세분화
지역별 비교
북미
미국
캐나다
멕시코
아시아태평양
중국
일본
인도
한국
호주
인도네시아
유럽
독일
영국
프랑스
이탈리아
네덜란드
스페인
남미
브라질
아르헨티나
콜롬비아
중동 및 아프리카
남아프리카공화국
사우디아라비아
아랍에미리트
이스라엘
튀르키예
시장 기회 : 지역별
제11장 촉진요인과 과제·기회
시장 성장 촉진요인
시장 과제
성장 촉진요인과 과제의 영향
시장 기회
제12장 경쟁 구도
개요
경쟁 구도
혼란 상황
업계 리스크
제13장 경쟁 분석
기업 개요
기업 순위 지표
기업의 시장 포지셔닝
Adobe Inc.
Amazon Web Services Inc.
Anthropic
Arm Ltd.
Cohere Inc.
Databricks Inc.
Google LLC
IBM Corp.
Microsoft Corp.
NVIDIA Corp.
OpenAI
Oracle Corp.
Salesforce Inc.
SAP SE
ServiceNow Inc.
제14장 부록
KSM
영문 목차
영문목차
The global generative AI in metaverse market is forecasted to grow by USD 882.7 mn during 2024-2029, accelerating at a CAGR of 11.7% during the forecast period. The report on the global generative AI in metaverse market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by demand for scalable content creation, democratization of creator tools, quest for enhanced user immersion and personalization.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
Market Scope
Base Year
2025
End Year
2029
Series Year
2025-2029
Growth Momentum
Accelerate
YOY 2025
11%
CAGR
11.7%
Incremental Value
$882.7 mn
Technavio's global generative AI in metaverse market is segmented as below:
By Platform
VR
AR
Social media platforms
Others
By Application
Procedural content generation
AI-driven character and object creation
Others
By End-User
Entertainment and gaming
Education and training
Others
Geography
North America
US
Canada
Mexico
APAC
China
Japan
India
South Korea
Australia
Indonesia
Europe
Germany
UK
France
Italy
The Netherlands
Spain
South America
Brazil
Argentina
Colombia
Middle East and Africa
South Africa
UAE
Turkey
Rest of World (ROW)
This study identifies the rise of multimodal AI for richer interactions as one of the prime reasons driving the global generative AI in metaverse market growth during the next few years. Also, integration of AI into professional 3d workflows and emergence of autonomous AI agents will lead to sizable demand in the market.
The report on the global generative AI in metaverse market covers the following areas:
Global generative AI in metaverse market sizing
Global generative AI in metaverse market forecast
Global generative AI in metaverse market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global generative AI in metaverse market vendors that include Adobe Inc., Amazon Web Services Inc., Anthropic, Arm Ltd., Cohere Inc., Databricks Inc., Google LLC, Hugging Face, IBM Corp., Jasper AI Inc., Microsoft Corp., Midjourney, NVIDIA Corp., OpenAI, Oracle Corp., Salesforce Inc., SAP SE, ServiceNow Inc., Stability AI, Synthesia Ltd.. Also, the global generative AI in metaverse market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
1.1 Market overview
Executive Summary - Chart on Market Overview
Executive Summary - Data Table on Market Overview
Executive Summary - Chart on Global Market Characteristics
Executive Summary - Chart on Market by Geography
Executive Summary - Chart on Market Segmentation by Platform
Executive Summary - Chart on Market Segmentation by Application
Executive Summary - Chart on Market Segmentation by End-user
Executive Summary - Chart on Incremental Growth
Executive Summary - Data Table on Incremental Growth
Executive Summary - Chart on Company Market Positioning
2 Technavio Analysis
2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
2.2 Criticality of inputs and Factors of differentiation
2.3 Factors of disruption
2.4 Impact of drivers and challenges
3 Market Landscape
3.1 Market ecosystem
3.2 Market characteristics
3.3 Value chain analysis
4 Market Sizing
4.1 Market definition
4.2 Market segment analysis
Market segments
4.3 Market size 2024
4.4 Market outlook: Forecast for 2024-2029
5 Five Forces Analysis
5.1 Five forces summary
Five forces analysis - Comparison between 2024 and 2029
5.2 Bargaining power of buyers
Bargaining power of buyers - Impact of key factors 2024 and 2029
5.3 Bargaining power of suppliers
Bargaining power of suppliers - Impact of key factors in 2024 and 2029
5.4 Threat of new entrants
Threat of new entrants - Impact of key factors in 2024 and 2029
5.5 Threat of substitutes
Threat of substitutes - Impact of key factors in 2024 and 2029
5.6 Threat of rivalry
Threat of rivalry - Impact of key factors in 2024 and 2029
5.7 Market condition
6 Market Segmentation by Platform
6.1 Market segments
6.2 Comparison by Platform
6.3 VR - Market size and forecast 2024-2029
6.4 AR - Market size and forecast 2024-2029
6.5 Social media platforms - Market size and forecast 2024-2029
6.6 Others - Market size and forecast 2024-2029
6.7 Market opportunity by Platform
Market opportunity by Platform ($ million)
7 Market Segmentation by Application
7.1 Market segments
7.2 Comparison by Application
7.3 Procedural content generation - Market size and forecast 2024-2029
7.4 AI-driven character and object creation - Market size and forecast 2024-2029
7.5 Others - Market size and forecast 2024-2029
7.6 Market opportunity by Application
Market opportunity by Application ($ million)
8 Market Segmentation by End-user
8.1 Market segments
8.2 Comparison by End-user
8.3 Entertainment and gaming - Market size and forecast 2024-2029
8.4 Education and training - Market size and forecast 2024-2029
8.5 Others - Market size and forecast 2024-2029
8.6 Market opportunity by End-user
Market opportunity by End-user ($ million)
9 Customer Landscape
9.1 Customer landscape overview
Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
10 Geographic Landscape
10.1 Geographic segmentation
10.2 Geographic comparison
10.3 North America - Market size and forecast 2024-2029
10.3.1 US - Market size and forecast 2024-2029
10.3.2 Canada - Market size and forecast 2024-2029
10.3.3 Mexico - Market size and forecast 2024-2029
10.4 APAC - Market size and forecast 2024-2029
10.4.1 China - Market size and forecast 2024-2029
10.4.2 Japan - Market size and forecast 2024-2029
10.4.3 India - Market size and forecast 2024-2029
10.4.4 South Korea - Market size and forecast 2024-2029
10.4.5 Australia - Market size and forecast 2024-2029
10.4.6 Indonesia - Market size and forecast 2024-2029
10.5 Europe - Market size and forecast 2024-2029
10.5.1 Germany - Market size and forecast 2024-2029
10.5.2 UK - Market size and forecast 2024-2029
10.5.3 France - Market size and forecast 2024-2029
10.5.4 Italy - Market size and forecast 2024-2029
10.5.5 The Netherlands - Market size and forecast 2024-2029
10.5.6 Spain - Market size and forecast 2024-2029
10.6 South America - Market size and forecast 2024-2029
10.6.1 Brazil - Market size and forecast 2024-2029
10.6.2 Argentina - Market size and forecast 2024-2029
10.6.3 Colombia - Market size and forecast 2024-2029
10.7 Middle East and Africa - Market size and forecast 2024-2029
10.7.1 South Africa - Market size and forecast 2024-2029
10.7.2 Saudi Arabia - Market size and forecast 2024-2029
10.7.3 UAE - Market size and forecast 2024-2029
10.7.4 Israel - Market size and forecast 2024-2029
10.7.5 Turkey - Market size and forecast 2024-2029
10.8 Market opportunity by geography
Market opportunity by geography ($ million)
Data Tables on Market opportunity by geography ($ million)
11 Drivers, Challenges, and Opportunity
11.1 Market drivers
Demand for scalable content creation
Democratization of creator tools
Quest for enhanced user immersion and personalization
11.2 Market challenges
High computational cost and technical complexity
Intellectual property and copyright ambiguity
Ethical concerns and content moderation
11.3 Impact of drivers and challenges
Impact of drivers and challenges in 2024 and 2029
11.4 Market opportunities
Rise of multimodal AI for richer interactions
Integration of AI into professional 3D workflows
Emergence of autonomous AI agents
12 Competitive Landscape
12.1 Overview
12.2 Competitive Landscape
Overview on criticality of inputs and factors of differentiation
12.3 Landscape disruption
Overview on factors of disruption
12.4 Industry risks
Impact of key risks on business
13 Competitive Analysis
13.1 Companies profiled
Companies covered
13.2 Company ranking index
Company ranking index
13.3 Market positioning of companies
Matrix on companies position and classification
13.4 Adobe Inc.
Adobe Inc. - Overview
Adobe Inc. - Business segments
Adobe Inc. - Key news
Adobe Inc. - Key offerings
Adobe Inc. - Segment focus
SWOT
13.5 Amazon Web Services Inc.
Amazon Web Services Inc. - Overview
Amazon Web Services Inc. - Product / Service
Amazon Web Services Inc. - Key news
Amazon Web Services Inc. - Key offerings
SWOT
13.6 Anthropic
Anthropic - Overview
Anthropic - Product / Service
Anthropic - Key offerings
SWOT
13.7 Arm Ltd.
Arm Ltd. - Overview
Arm Ltd. - Product / Service
Arm Ltd. - Key offerings
SWOT
13.8 Cohere Inc.
Cohere Inc. - Overview
Cohere Inc. - Product / Service
Cohere Inc. - Key offerings
SWOT
13.9 Databricks Inc.
Databricks Inc. - Overview
Databricks Inc. - Product / Service
Databricks Inc. - Key offerings
SWOT
13.10 Google LLC
Google LLC - Overview
Google LLC - Product / Service
Google LLC - Key offerings
SWOT
13.11 IBM Corp.
IBM Corp. - Overview
IBM Corp. - Business segments
IBM Corp. - Key news
IBM Corp. - Key offerings
IBM Corp. - Segment focus
SWOT
13.12 Microsoft Corp.
Microsoft Corp. - Overview
Microsoft Corp. - Business segments
Microsoft Corp. - Key news
Microsoft Corp. - Key offerings
Microsoft Corp. - Segment focus
SWOT
13.13 NVIDIA Corp.
NVIDIA Corp. - Overview
NVIDIA Corp. - Business segments
NVIDIA Corp. - Key news
NVIDIA Corp. - Key offerings
NVIDIA Corp. - Segment focus
SWOT
13.14 OpenAI
OpenAI - Overview
OpenAI - Product / Service
OpenAI - Key offerings
SWOT
13.15 Oracle Corp.
Oracle Corp. - Overview
Oracle Corp. - Business segments
Oracle Corp. - Key news
Oracle Corp. - Key offerings
Oracle Corp. - Segment focus
SWOT
13.16 Salesforce Inc.
Salesforce Inc. - Overview
Salesforce Inc. - Product / Service
Salesforce Inc. - Key news
Salesforce Inc. - Key offerings
SWOT
13.17 SAP SE
SAP SE - Overview
SAP SE - Business segments
SAP SE - Key news
SAP SE - Key offerings
SAP SE - Segment focus
SWOT
13.18 ServiceNow Inc.
ServiceNow Inc. - Overview
ServiceNow Inc. - Product / Service
ServiceNow Inc. - Key news
ServiceNow Inc. - Key offerings
SWOT
14 Appendix
14.1 Scope of the report
Market definition
Objectives
Notes and caveats
14.2 Inclusions and exclusions checklist
Inclusions checklist
Exclusions checklist
14.3 Currency conversion rates for US$
Currency conversion rates for US$
14.4 Research methodology
Research methodology
14.5 Data procurement
Information sources
14.6 Data validation
Data validation
14.7 Validation techniques employed for market sizing