리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2025년 08월
페이지 정보:영문 185 Pages
라이선스 & 가격 (부가세 별도)
한글목차
세계의 영화용 생성형 인공지능(AI) 시장은 2030년까지 21억 달러에 이를 전망
2024년에 5억 110만 달러로 추정되는 영화용 생성형 인공지능(AI) 세계 시장은 2024-2030년간 CAGR 26.5%로 성장하여 2030년에는 21억 달러에 이를 것으로 예측됩니다. 본 보고서에서 분석한 부문 중 하나인 컨텐츠 생성은 CAGR 29.1%를 나타내고, 분석 기간 종료시에는 8억 7,380만 달러에 이를 것으로 예측됩니다. 비주얼 효과 분야의 성장률은 분석 기간중 CAGR 21.5%로 추정됩니다.
미국 시장은 1억 3,170만 달러로 추정, 중국은 CAGR 25.0%로 성장 예측
미국의 영화용 생성형 인공지능(AI) 시장은 2024년에 1억 3,170만 달러로 추정됩니다. 세계 2위 경제대국인 중국은 분석 기간인 2024-2030년 CAGR 25.0%로 성장하여 2030년까지 예측 시장 규모 3억 930만 달러에 이를 것으로 예측됩니다. 기타 주목해야 할 지역별 시장으로는 일본과 캐나다가 있으며, 분석 기간중 CAGR은 각각 24.6%와 22.6%를 보일 것으로 예측됩니다. 유럽에서는 독일이 CAGR 약 18.0%를 보일 전망입니다.
세계의 영화용 생성형 인공지능(AI) 시장 - 주요 동향과 촉진요인 정리
영화 및 영상 미디어 산업에서 생성형 AI가 주목받는 이유는 무엇일까?
제너레이티브 인공지능(AI)은 비주얼, 오디오, 대본, 효과 등의 학습 데이터를 기반으로 새로운 컨텐츠를 생성할 수 있는 모델을 말합니다. 영화 산업에서 이 기술은 컨셉 개발, 장면 생성, 캐릭터 애니메이션, 포스트 프로덕션 강화에 점점 더 많이 사용되고 있습니다. 생성형 AI를 통해 스튜디오와 크리에이터는 영상 컨텐츠 제작의 일부를 자동화하고, 비용을 절감하고, 일정을 단축할 수 있습니다.
AI 생성 도구는 페이셜 에이징, 음성 합성, 장면 렌더링, 대본 제안에 사용되고 있습니다. 영화 제작자들은 제너레이티브 모델을 사용하여 조명 효과 시뮬레이션, 배경 요소 생성, 누락된 영상 보정을 위해 사용하고 있습니다. 이를 통해 편집 효율을 높이고 창의적인 워크플로우를 지원합니다. 배우의 초상화를 복제하거나 참고 자료에서 시각적 스타일을 생성하는 기능을 통해 에피소드 컨텐츠의 일관성을 유지하고 사전 제작 단계에서 빠른 반복이 가능합니다. 영상 컨텐츠에 대한 수요가 증가함에 따라 AI는 고품질 제작을 위한 확장 가능한 도구를 제공합니다.
생성형 AI 툴은 영화 제작의 크리에이티브 워크플로우와 테크니컬 워크플로우를 어떻게 변화시킬 것인가?
컨셉 아트와 비주얼 스토리보딩을 생성하기 위해 텍스트에서 이미지, 텍스트에서 비디오로 모델을 테스트하고 있습니다. 이러한 도구는 초기 단계의 시각화를 가능하게 하고, 감독과 세트 디자이너가 창의적인 방향성을 빠르게 검토할 수 있도록 도와줍니다. 애니메이션에서는 모션 보간, 립싱크 생성, 환경 모델링에 생성형 AI가 사용되고 있습니다. 이를 통해 수작업을 통한 키프레임 제작을 줄이고 애니메이터는 창의적인 개선에 집중할 수 있습니다.
음성 복제 및 다국어 더빙은 배우의 샘플로 훈련된 AI 음성 모델을 사용하여 자동화되어 있습니다. 노이즈 제거, 프레임 복원, 장면 보간 등의 포스트 프로덕션 작업은 시각 및 오디오 패턴에 적응하는 AI 알고리즘을 통해 속도를 높입니다. 시각효과(VFX) 스튜디오에서는 AI 지원 로토스코프와 오브젝트 제거 툴을 사용하여 번거로운 편집 작업을 효율화하고 있습니다. 이 도구들은 기존 제작 파이프라인과 통합되어 예술적 완성도를 유지하면서 시간과 노동력을 효율적으로 사용할 수 있습니다.
영화 제작과 배급에서 AI가 가장 많이 통합된 곳은?
가장 많이 도입한 곳은 전문 기술팀과 VFX 인프라를 갖춘 대형 스튜디오입니다. 할리우드 프로덕션과 세계 스트리밍 플랫폼은 컨텐츠 제작 및 현지화 워크플로우에 생성형 AI 툴을 통합하고 있습니다. 단편 컨텐츠 제작자나 독립 스튜디오도 콘티, 프리비주얼라이제이션, 특수효과에 AI 생성 에셋을 사용하고 있습니다.
영화 마케팅 부서는 다국어로 예고편, 홍보 포스터, 소셜 미디어 비주얼을 제작하기 위해 생성형 AI를 활용하고 있습니다. AI 도구는 영화 시나리오 분석에도 사용되어 스토리 구조를 예측하고, 데이터 기반 그린라이팅 결정을 지원하기 위해 영화 대본 분석에도 사용되고 있습니다. 클라우드 플랫폼과 구독 모델을 통해 제너레이티브 툴의 활용도가 높아짐에 따라 소규모 프로덕션과 독립 영화 제작자들이 저예산 프로젝트에 제너레이티브 툴을 도입하기 시작했습니다.
영화 분야 생성형 AI 시장의 성장을 가속하는 요인은 무엇인가?
영화 분야의 생성형 AI 시장의 성장은 컨텐츠 양, 생산 효율성, 창의성 강화와 관련된 몇 가지 요인에 의해 주도되고 있습니다. 스트리밍, 극장, 소셜 미디어 등 다양한 플랫폼에서 고품질 디지털 컨텐츠에 대한 수요가 증가함에 따라 확장 가능한 컨텐츠 생성 툴에 대한 의존도가 높아지고 있습니다. 시각효과, 애니메이션, 음성합성을 위한 제너레이티브 모델의 발전은 프리 프로덕션, 프로덕션, 포스트 프로덕션 워크플로우 전반의 자동화를 지원하고 있습니다. 또한, 모델 정확도 향상, 처리 비용 절감, 미디어 산업에 맞게 조정된 AI 개발 도구의 폭넓은 가용성 또한 개발을 지원하고 있습니다. 제작 일정이 빡빡해지고 컨텐츠의 개인화가 확대되는 가운데, 생성형 AI는 효율적이고 적응력이 뛰어나며 비용 효율적인 영화 제작을 실현하는 핵심적인 역할을 하고 있습니다.
부문
제품 유형(컨텐츠 생성, 시각 효과, 포스트프로덕션&편집, 예산 최적화, 기타 유형), 도입 형태(클라우드 기반 도입, On-Premise 도입), 용도(게임 용도, 영화&TV 용도, 광고&마케팅 용도, AR&VR 용도, 기타 용도)
조사 대상 기업 예
Adobe Inc.
Amazon Web Services(AWS)
Autodesk, Inc.
Baidu, Inc.
Blender Foundation
Deep Voodoo(Trey Parker & Matt Stone)
D-ID
ElevenLabs
Flawless AI
Google DeepMind
HeyGen
Hour One AI
Kaiber
Meta Platforms, Inc.
NVIDIA Corporation
OpenAI
Pixar Animation Studios
Runway AI, Inc.
Stability AI
Synthesia Ltd.
AI 통합
Global Industry Analysts는 유효한 전문가 컨텐츠와 AI툴에 의해 시장 정보와 경쟁 정보를 변혁하고 있습니다.
Global Industry Analysts는 LLM나 업계 고유 SLM를 조회하는 일반적인 규범에 따르는 대신에, 비디오 변압기 클립트, 블로그, 검색 엔진 조사, 대량 기업, 제품/서비스, 시장 데이터 등, 전 세계 도메인 익스퍼트로부터 큐레이트된 컨텐츠 리포지토리를 구축했습니다.
관세 영향 계수
Global Industry Analysts는 본사 소재지, 제조거점, 수출입(완제품 및 OEM)을 기준으로 기업의 경쟁력 변화를 예측했습니다. 이러한 복잡하고 다면적인 시장 역학은 수익원가(COGS) 증가, 수익성 하락, 공급망 재편 등 미시적, 거시적 시장 역학 중에서도 특히 경쟁사들에게 영향을 미칠 것으로 예측됩니다.
목차
제1장 조사 방법
제2장 주요 요약
시장 개요
주요 기업
시장 동향과 촉진요인
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
기타 지역
제4장 경쟁
LSH
영문 목차
영문목차
Global Generative Artificial Intelligence (AI) in Movies Market to Reach US$2.1 Billion by 2030
The global market for Generative Artificial Intelligence (AI) in Movies estimated at US$501.1 Million in the year 2024, is expected to reach US$2.1 Billion by 2030, growing at a CAGR of 26.5% over the analysis period 2024-2030. Content Generation, one of the segments analyzed in the report, is expected to record a 29.1% CAGR and reach US$873.8 Million by the end of the analysis period. Growth in the Visual Effects segment is estimated at 21.5% CAGR over the analysis period.
The U.S. Market is Estimated at US$131.7 Million While China is Forecast to Grow at 25.0% CAGR
The Generative Artificial Intelligence (AI) in Movies market in the U.S. is estimated at US$131.7 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$309.3 Million by the year 2030 trailing a CAGR of 25.0% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 24.6% and 22.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 18.0% CAGR.
Global Generative Artificial Intelligence (AI) in Movies Market - Key Trends & Drivers Summarized
Why Is Generative AI Gaining Momentum in the Film and Visual Media Industry?
Generative artificial intelligence (AI) refers to models that can produce new content based on training data, including visuals, audio, scripts, and effects. In the film industry, this technology is increasingly being used for concept development, scene generation, character animation, and post-production enhancement. Generative AI allows studios and creators to automate portions of visual content creation, reduce costs, and accelerate timelines.
AI-generated tools are being used for facial aging, voice synthesis, scene rendering, and script suggestions. Filmmakers use generative models to simulate lighting effects, generate background elements, and fill missing footage. This improves editing efficiency and supports creative workflows. The ability to replicate actor likenesses or generate visual styles from references allows for consistency in episodic content and rapid iteration in pre-production stages. As demand for visual content increases, AI offers scalable tools for high-quality production.
How Are Generative AI Tools Changing Creative and Technical Workflows in Filmmaking?
Text-to-image and text-to-video models are being tested for generating concept art and visual storyboarding. These tools enable early-stage visualization, helping directors and set designers explore creative directions quickly. In animation, generative AI is used for motion interpolation, lip-sync generation, and environment modeling. This reduces manual keyframing and allows animators to focus on creative refinement.
Voice cloning and multilingual dubbing are being automated using AI voice models trained on actor samples. Post-production tasks such as noise reduction, frame restoration, and scene interpolation are accelerated through AI algorithms that adapt to visual and audio patterns. Visual effects (VFX) studios are using AI-assisted rotoscoping and object removal tools to streamline labor-intensive editing tasks. These tools integrate with existing production pipelines and offer time and labor efficiency without compromising artistic integrity.
Where Is AI Integration Most Advanced in Film Production and Distribution?
Adoption is most advanced in large studios with dedicated technology teams and VFX infrastructure. Hollywood production houses and international streaming platforms are integrating generative AI tools into content creation and localization workflows. Short-form content creators and independent studios are also using AI-generated assets for storyboarding, previsualization, and special effects.
Film marketing departments are employing generative AI to create trailers, promotional posters, and social media visuals in multiple languages. AI tools are also used in film script analysis to predict narrative structures and support data-driven greenlighting decisions. As generative tools become more accessible through cloud platforms and subscription models, smaller production houses and independent filmmakers are beginning to incorporate them into lower-budget projects.
What Is Driving Growth in the Generative AI in Movies Market?
Growth in the generative AI in movies market is driven by several factors related to content volume, production efficiency, and creative augmentation. Rising demand for high-quality digital content across streaming, theatrical, and social media platforms is increasing reliance on scalable content generation tools. Advances in generative models for visual effects, animation, and voice synthesis are supporting automation across pre-production, production, and post-production workflows. Growth is also supported by improvements in model accuracy, reduced processing costs, and wider availability of AI development tools tailored for the media industry. As production timelines tighten and content personalization expands, generative AI is becoming a core enabler of efficient, adaptive, and cost-effective film production.
SCOPE OF STUDY:
The report analyzes the Generative Artificial Intelligence (AI) in Movies market in terms of units by the following Segments, and Geographic Regions/Countries:
Segments:
Type (Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization, Other Types); Deployment (Cloud-based Deployment, On-Premise Deployment); Application (Gaming Application, Film & Television Application, Advertising & Marketing Application, AR & VR Application, Other Applications)
Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.
Select Competitors (Total 47 Featured) -
Adobe Inc.
Amazon Web Services (AWS)
Autodesk, Inc.
Baidu, Inc.
Blender Foundation
Deep Voodoo (Trey Parker & Matt Stone)
D-ID
ElevenLabs
Flawless AI
Google DeepMind
HeyGen
Hour One AI
Kaiber
Meta Platforms, Inc.
NVIDIA Corporation
OpenAI
Pixar Animation Studios
Runway AI, Inc.
Stability AI
Synthesia Ltd.
AI INTEGRATIONS
We're transforming market and competitive intelligence with validated expert content and AI tools.
Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.
TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Tariff Impact on Global Supply Chain Patterns
Generative Artificial Intelligence (AI) in Movies - Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Demand for Cost-Efficient Content Creation Drives Adoption of Generative AI in Visual Effects and Script Development
OEM Integration of AI Tools for Storyboarding, Scene Simulation, and Dialogue Generation Accelerates Pre-Production Workflows
Advancements in Text-to-Video and Image-to-Scene Models Enhance Creative Flexibility for Directors and Production Teams
Generative AI-Powered De-Aging, Voice Synthesis, and Character Recreation Expand Capabilities in Post-Production and Editing
Adoption of AI in Virtual Set Design and Background Generation Reduces Filming Time and Location Costs
Increased Use of AI for Automated Subtitling, Lip Sync, and Dubbing Enhances Localization and International Distribution
Film Studios Collaborating With AI Startups and Tech Giants to Integrate AI-Driven Tools Into Existing VFX Pipelines
Rising Use of Deep Learning for CGI Enhancements and Crowd Simulations Reduces Manual Animation Labor
AI-Based Casting, Sentiment Analysis, and Audience Prediction Tools Influence Script Decisions and Marketing Strategies
Expansion of Independent and Low-Budget Filmmaking Fueled by AI Access to Professional-Grade Visual Content Generation
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Generative Artificial Intelligence (AI) in Movies Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Content Generation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for Content Generation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for Visual Effects by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for Visual Effects by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Post-Production & Editing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for Post-Production & Editing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Budget Optimization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 11: World 6-Year Perspective for Budget Optimization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 13: World 6-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Advertising & Marketing Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 15: World 6-Year Perspective for Advertising & Marketing Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for AR & VR Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 17: World 6-Year Perspective for AR & VR Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 18: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 19: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Gaming Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 21: World 6-Year Perspective for Gaming Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 22: World Recent Past, Current & Future Analysis for Film & Television Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 23: World 6-Year Perspective for Film & Television Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 24: World Recent Past, Current & Future Analysis for Cloud-based Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 25: World 6-Year Perspective for Cloud-based Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for On-Premise Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 27: World 6-Year Perspective for On-Premise Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 28: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 29: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 30: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 31: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 32: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 33: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
CANADA
TABLE 34: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 35: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 36: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 37: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 38: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 39: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
JAPAN
Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 40: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 41: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 42: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 43: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 44: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 45: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
CHINA
Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 46: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 47: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 48: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 49: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 50: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 51: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
EUROPE
Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 52: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 53: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 54: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 55: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 56: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 57: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 58: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 59: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
FRANCE
Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 60: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 61: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 62: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 63: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 64: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 65: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
GERMANY
Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 66: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 67: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 68: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 69: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 70: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 71: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
ITALY
TABLE 72: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 73: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 74: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 75: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 76: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 77: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
UNITED KINGDOM
Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 78: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 79: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 80: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 81: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 82: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 83: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
REST OF EUROPE
TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 85: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 87: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 89: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
ASIA-PACIFIC
Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 91: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 93: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 95: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
REST OF WORLD
TABLE 96: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 97: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
TABLE 98: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 99: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
TABLE 100: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 101: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030