리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2025년 06월
페이지 정보:영문 196 Pages
라이선스 & 가격 (부가세 별도)
한글목차
세계의 가상현실(VR) 분야 인공지능(AI) 시장은 2030년까지 1,569억 달러에 도달
2024년에 213억 달러로 추정되는 가상현실(VR) 분야 인공지능(AI) 세계 시장은 2024-2030년간 CAGR 39.4%로 성장하여 2030년에는 1,569억 달러에 이를 것으로 예측됩니다. 본 보고서에서 분석한 부문 중 하나인 컴퓨터 비전 기술은 CAGR34.7%를 나타내고, 분석 기간 종료시에는 650억 달러에 이를 것으로 예측됩니다. 머신러닝 및 딥러닝 기술 분야의 성장률은 분석 기간중 CAGR44.6%로 추정됩니다.
미국 시장은 56억 달러로 추정, 중국은 CAGR 37.5%로 성장 예측
미국의 가상현실(VR) 분야 인공지능(AI) 시장은 2024년에 56억 달러로 추정됩니다. 세계 2위 경제대국인 중국은 2030년까지 234억 달러 규모에 이를 것으로 예측되며, 분석 기간인 2024-2030년 CAGR은 37.5%로 추정됩니다. 기타 주목해야 할 지역별 시장으로서는 일본과 캐나다가 있으며, 분석 기간중 CAGR은 각각 35.1%와 34.3%를 보일 것으로 예측됩니다. 유럽에서는 독일이 CAGR 약 27.2%를 보일 전망입니다.
세계의 가상현실(VR) 분야 인공지능(AI) 시장 - 주요 동향과 촉진요인 정리
AI와 가상현실의 융합이 이용 사례에 상관없이 몰입감, 상호작용, 개인화를 재정의하는 이유는 무엇인가?
인공지능(AI)은 지능형 컨텐츠 적응, 행동 반응성 및 실시간 환경의 역동성을 가능하게 함으로써 가상현실(VR)의 전망을 바꾸고 있습니다. 이러한 융합은 게임, 교육, 의료, 헬스케어, 소매, 기업 교육 등 다양한 산업에서 보다 인터랙티브하고 개인화되고 확장 가능한 차세대 가상 체험을 가능하게 하고, AI 기반 VR 플랫폼은 정적인 시뮬레이션을 넘어 학습하고, 적응하고, 반응하는 환경을 제공합니다. 학습, 적응, 반응하는 환경을 제공함으로써 몰입도, 유지율, 현실감을 높일 수 있도록 진화하고 있습니다.
AI는 컨텍스트를 고려한 장면 생성, 사용자 의도 예측 모델링, 가상 환경에서 지능형 NPC(Non-Playable Character)의 행동을 촉진하여 몰입감을 높입니다. 머신러닝 알고리즘은 사용자의 시선, 음성, 제스처, 생체 인식 피드백을 처리하여 컨텐츠의 흐름을 조정하고, 난이도를 조정하고, 상호작용 경로를 실시간으로 안내합니다. 이러한 기능을 통해 VR은 수동적인 시각적 경험에서 환경과 가상 에이전트가 사용자의 입력과 감정 상태에 유동적으로 반응하는 지능적이고 공진적인 생태계로 변모하고 있습니다.
기업 및 조직 환경에서는 AI를 활용한 VR이 의료 시술, 응급 대응, 소프트 스킬 훈련과 같은 복잡한 시나리오를 시뮬레이션하는 데 활용되고 있으며, AI를 통해 이러한 시뮬레이션은 사용자의 성과를 평가하고, 실시간 피드백을 제공하며, 개인별 학습 곡선에 적응하여 더 높은 훈련 효과와 지식의 정착을 보장합니다. 학습 곡선에 적응하여 더 높은 훈련 효과와 지식의 정착을 보장합니다. 게임 및 엔터테인먼트에서 AI 기반 스토리텔링 엔진과 역동적인 장면 조작은 기업의 선택과 행동 신호에 반응하는 비선형적이고 개인화된 스토리텔링 경험을 제공합니다.
생성형 AI, 모션 예측, 인지 컴퓨팅은 가상 환경을 어떻게 강화할 것인가?
생성형 AI는 가상 세계 생성에 있어 혁신적인 역할을 하고 있습니다. 개발자는 텍스트 프롬프트와 행동 모델을 기반으로 캐릭터, 에셋, 텍스처, 심지어 전체 환경을 절차적으로 생성할 수 있습니다. 이를 통해 개발 시간을 획기적으로 단축하고 VR 컨텐츠의 창의적 범위를 넓힐 수 있습니다. 대규모 언어 모델(LLM)을 통합함으로써 VR 용도는 지능형 대화, 감정적 뉘앙스, 사용자 및 AI 제어 아바타 또는 디지털 휴먼과의 스크립트 없는 대화를 시뮬레이션할 수 있게 되었습니다.
AI를 활용한 동작 예측 및 포즈 추정 알고리즘은 지연 시간을 줄이고 보다 부드러운 인터랙션을 구현하여 VR의 현실감과 반응성을 향상시킵니다. 이 모델들은 센서와 헤드셋의 사용자 모션 데이터를 해석하고 손 뻗기, 돌아보기, 말하기와 같은 동작을 예측하여 단일 사용자 및 협업 VR 환경 모두에서 보다 자연스럽고 직관적인 인터랙션을 가능하게 합니다. 다중 사용자 시나리오에서 AI는 아바타의 움직임과 표정을 동기화하여 시간 지연을 줄이고 원격 협업 및 가상 이벤트에서 중요한 요소인 사회적 존재감을 향상시킵니다.
인간과 같은 의사결정을 모방하는 인지 컴퓨팅은 복잡한 심리적, 사회적 역학을 시뮬레이션하기 위해 VR 경험에 통합되고 있습니다. 치료 및 정신 건강 용도에서 AI는 가상 에이전트가 불안과 스트레스 수준을 감지하고 그에 따라 상호작용 전략을 조정할 수 있게 해줍니다. 마케팅 및 고객 경험 디자인 분야에서는 AI가 사용자의 선호도와 행동을 분석하여 제품 데모와 가상 쇼룸을 맞춤화할 수 있습니다. 이러한 인지적 레이어는 직관적이고 매력적이며, 개인화되고, 감정적으로 공감할 수 있고, 맥락에 맞는 VR 환경을 구축하는 데 필수적입니다.
VR에서 AI 도입이 가속화되고 있는 용도 부문과 지역 시장은?
AI 기반 VR은 의료, 국방, 제조, 소프트 스킬 개발 분야에서 몰입형 학습을 위해 도입되고 있으며, VR 환경 내 지능형 튜터링 시스템은 적응형 평가, 실시간 안내, 데이터 기반 성과 인사이트를 제공하고, 기업이 분산된 직원들에게 영향력 있는 일관된 훈련을 확장할 수 있도록 돕습니다. 기업이 분산된 직원들에게 영향력 있고 일관성 있는 교육을 확장할 수 있도록 지원합니다. 고등 교육 기관에서는 AI와 VR의 하이브리드를 사용하여 실험실 환경, 언어 몰입, 공동 문제 해결 시나리오를 시뮬레이션하고 있습니다.
소비자 시장에서는 게임, 피트니스, 가상 소셜 플랫폼이 채택을 주도하고 있으며, AI는 적응형 게임 플레이, 스킬 기반 매치메이킹, 감정적으로 반응하는 캐릭터를 가능하게 하여 사용자 몰입도와 몰입도를 높이고, VR. 피트니스 용도에서 AI는 성능 지표를 추적하고, 폼을 수정하고, 운동을 동적으로 조정할 수 있습니다. 소셜 VR 플랫폼은 AI를 활용하여 아바타 개인화, 음성 기반 상호 작용, 중재에 AI를 활용하여 공유된 가상 공간에서 사용자의 안전과 포용성을 지원합니다.
북미와 아시아태평양은 강력한 VR 인프라, 컨텐츠 혁신 생태계, 몰입형 기술의 조기 도입에 힘입어 주요 지역 시장으로 부상하고 있습니다. 미국, 중국, 일본, 한국은 교육, 국방, 소비자용도를 위해 AI와 VR의 융합에 많은 투자를 하고 있습니다. 유럽은 연구 중심의 도입에 집중하고 있으며, VR 도입에 있어 데이터 프라이버시와 윤리적 AI를 중요시하고 있습니다. 중동과 라틴아메리카의 신흥 시장에서는 주로 교육 및 공공 부문의 파일럿 프로그램을 통해 점진적인 도입이 이루어지고 있으며, VR 하드웨어의 가격이 저렴해지고 AI 툴킷의 접근성이 높아짐에 따라 세계 시장 진입이 확대될 것으로 예측됩니다.
상호운용성, 윤리, AI 최적화는 어떻게 전략적 전개를 형성하고 있는가?
AI와 VR 플랫폼이 생태계 전반에 걸쳐 확산됨에 따라 상호운용성이 중요한 우선순위가 되고 있습니다. 개발자들은 음성 비서, 추천 엔진, 행동 분석과 같은 AI 모듈이 다양한 VR 하드웨어와 컨텐츠 포맷에서 작동할 수 있도록 노력하고 있으며, VR API, 메타데이터 프로토콜, 아바타 이식성 표준화를 통해 일관성 있는 멀티 플랫폼 사용자 경험을 제공합니다. 표준화는 일관된 멀티 플랫폼 사용자 경험을 가능하게 하고, 크로스 플랫폼 컨텐츠 확장성을 실현하는 데 필수적입니다.
VR에서 AI를 둘러싼 윤리적 고려사항, 특히 행동 데이터 사용, 생체 인식 추적, 컨텐츠에 미치는 영향은 규제와 설계 전략을 모두 형성하고 있습니다. 개발자와 규제 당국은 특히 교육, 의료, 미성년자를 대상으로 하는 용도에서 투명성, 동의, 알고리즘에 의한 책임에 대해 점점 더 많은 관심을 기울이고 있습니다. 컨텐츠 라벨링, AI 투명성 기능, 옵트인 데이터 수집 메커니즘이 VR 플랫폼에 통합되어 사용자의 신뢰를 유지하고, 관할권 간 규제 정합성을 보장하고 있습니다.
실시간 렌더링과 에지 처리를 위한 AI 모델 최적화는 기술적 우선순위이며, VR 시스템은 하드웨어에 과부하가 걸리지 않으면서 몰입감을 유지하기 위해 저 지연 AI 추론이 필요합니다. 그 결과, 개발자들은 보다 가볍고 효율적인 AI 모델을 도입하고, 온디바이스 프로세싱을 최대한 활용하고 있으며, AI 칩 제조업체, VR 하드웨어 업체, 소프트웨어 개발자 간의 파트너십을 통해 컴퓨팅 리소스와 몰입형 컨텐츠 전송을 긴밀하게 통합하여 차세대 VR 헤드셋과 전체 환경의 성능을 향상시키고 있습니다. VR 헤드셋과 전체 환경의 성능과 에너지 효율을 모두 향상시키고 있습니다.
가상현실에서 AI 시장의 성장을 가속하는 요인은 무엇인가?
가상현실의 AI 시장은 제너레이티브 모델, 실시간 컴퓨팅, 사용자 중심 경험 설계의 발전에 힘입어 강력한 모멘텀을 얻고 있습니다. 게임, 교육, 의료, 기업 등 다양한 분야에서 VR 도입이 확대되고 있는 가운데, AI는 동적 개인화, 환경 적응성, 지능형 인터랙티비티를 가능하게 하는 기반 레이어 역할을 하며 정적인 시뮬레이션을 반응성이 높은 인간과 같은 경험으로 바꿔줍니다.
훈련, 치료, 원격 협업의 확장성은 하드웨어 비용의 하락과 개발 생태계의 확대와 함께 상업적 타당성을 높이고 있습니다. 컨텐츠 제작 오버헤드를 줄이고, 사용자 유지율을 높이며, 측정 가능한 학습 및 행동 결과를 제공하는 AI의 능력은 몰입형 기술에서 전략적 중요성이 커지고 있습니다.
AI와 VR이 융합되어 인간과 디지털 환경과의 관계를 재정의하는 가운데, AI와 VR의 융합이 감성적으로 지능적이고 맥락에 맞는 새로운 패러다임을 만들어낼 수 있을까? 새로운 패러다임을 만들어 낼 수 있을까?
부문
테크놀러지(컴퓨터 비전, 머신러닝 및 딥러닝, 자연언어처리, 기타 테크놀러지), 플랫폼(헤드 마운트 디스플레이(HMD), 데스크톱 컴퓨터 및 콘솔, 모바일 디바이스, 프로젝터 및 스마트 글래스, 웨어러블 및 신체 추적 디바이스), 용도(게임 및 엔터테인먼트, 교육 및 트레이닝, 헬스케어 및 의료, 소매 및 E-Commerce, 소셜미디어 및 커뮤니케이션, 산업 및 제조, 관광 및 여행, 기타 용도)
조사 대상 기업 예(총 48개사)
Aara Technologies
Adobe Inc.
Apple Inc.
Augmedix
BrandXR
Chetu Inc.
CitrusBits
Embody Digital
ENGAGE XR
EON Reality
Facebook Technologies, LLC(Meta)
Fleekbiz
Google LLC
Groove Jones
HTC Corporation
IBM Corporation
ImprintNext
Lucid Reality Labs
Magic Leap, Inc.
Manus Technology
관세 영향 계수
Global Industry Analysts는 본사의 국가, 제조거점, 수출입(완제품 및 OEM)을 기반으로 기업의 경쟁력 변화를 예측했습니다. 이러한 복잡하고 다면적인 시장 역학은 인위적인 수익원가 증가, 수익성 감소, 공급망 재편 등 미시적 및 거시적 시장 역학 중에서도 특히 경쟁사들에게 영향을 미칠 것으로 예측됩니다.
Global Industry Analysts는 세계 주요 수석 이코노미스트(1,4,949명), 싱크탱크(62개 기관), 무역 및 산업 단체(171개 기관)의 전문가들의 의견을 면밀히 검토하여 생태계에 미치는 영향을 평가하고 새로운 시장 현실에 대응하고 있습니다. 모든 주요 국가의 전문가와 경제학자들이 관세와 그것이 자국에 미치는 영향에 대한 의견을 추적 조사했습니다.
Global Industry Analysts는 이러한 혼란이 향후 2-3개월 내에 마무리되고 새로운 세계 질서가 보다 명확하게 확립될 것으로 예상하고 있으며, Global Industry Analysts는 이러한 상황을 실시간으로 추적하고 있습니다.
2025년 4월: 협상 단계
이번 4월 보고서에서는 관세가 세계 시장 전체에 미치는 영향과 지역별 시장 조정에 대해 소개합니다. 당사의 예측은 과거 데이터와 진화하는 시장 영향요인을 기반으로 합니다.
2025년 7월: 최종 관세 재설정
고객님들께는 각 국가별 최종 리셋이 발표된 후 7월에 무료 업데이트 버전을 제공해 드립니다. 최종 업데이트 버전에는 명확하게 정의된 관세 영향 분석이 포함되어 있습니다.
상호 및 양자 간 무역과 관세의 영향 분석 :
미국 <>& 중국 <>& 멕시코 <>& 캐나다 <>&EU <>& 일본 <>& 인도 <>& 기타 176개국
업계 최고의 이코노미스트: Global Industry Analysts의 지식 기반은 국가, 싱크탱크, 무역 및 산업 단체, 대기업, 그리고 세계 계량 경제 상황의 전례 없는 패러다임 전환의 영향을 공유하는 분야별 전문가 등 가장 영향력 있는 수석 이코노미스트를 포함한 14,949명의 이코노미스트를 추적하고 있습니다. 16,491개 이상의 보고서 대부분에 마일스톤에 기반한 2단계 출시 일정이 적용되어 있습니다.
목차
제1장 조사 방법
제2장 주요 요약
시장 개요
주요 기업
시장 동향과 촉진요인
세계 시장 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
기타 지역
제4장 경쟁
LSH
영문 목차
영문목차
Global Artificial Intelligence in Virtual Reality Market to Reach US$156.9 Billion by 2030
The global market for Artificial Intelligence in Virtual Reality estimated at US$21.3 Billion in the year 2024, is expected to reach US$156.9 Billion by 2030, growing at a CAGR of 39.4% over the analysis period 2024-2030. Computer Vision Technology, one of the segments analyzed in the report, is expected to record a 34.7% CAGR and reach US$65.0 Billion by the end of the analysis period. Growth in the Machine Learning & Deep Learning Technology segment is estimated at 44.6% CAGR over the analysis period.
The U.S. Market is Estimated at US$5.6 Billion While China is Forecast to Grow at 37.5% CAGR
The Artificial Intelligence in Virtual Reality market in the U.S. is estimated at US$5.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$23.4 Billion by the year 2030 trailing a CAGR of 37.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.1% and 34.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 27.2% CAGR.
Global Artificial Intelligence in Virtual Reality Market - Key Trends & Drivers Summarized
Why Is the Convergence of AI and Virtual Reality Redefining Immersion, Interaction, and Personalization Across Use Cases?
Artificial Intelligence (AI) is transforming the Virtual Reality (VR) landscape by enabling intelligent content adaptation, behavioral responsiveness, and real-time environmental dynamics. This convergence is powering next-generation virtual experiences that are more interactive, personalized, and scalable across industries such as gaming, education, healthcare, retail, and enterprise training. AI-driven VR platforms are evolving beyond static simulations to deliver environments that learn, adapt, and react-thereby enhancing engagement, retention, and realism.
AI enhances immersion by driving context-aware scene generation, predictive user intent modeling, and intelligent NPC (non-playable character) behavior in virtual environments. Machine learning algorithms process user gaze, voice, gesture, and biometric feedback to tailor content flow, adjust difficulty levels, or guide interaction pathways in real time. These capabilities are transforming VR from a passive visual experience into an intelligent, co-creative ecosystem-where the environment and virtual agents respond fluidly to user input and emotional state.
In enterprise and institutional settings, AI-augmented VR is being used to simulate complex scenarios such as medical procedures, emergency response, and soft skills training. AI enables these simulations to assess user performance, provide real-time feedback, and adapt to individual learning curves, ensuring higher training efficacy and knowledge retention. In gaming and entertainment, AI-driven storytelling engines and dynamic scene manipulation offer players a non-linear, personalized narrative experience that responds to choices and behavioral cues.
How Are Generative AI, Motion Prediction, and Cognitive Computing Enhancing Virtual Environments?
Generative AI is playing a transformative role in virtual world creation, enabling developers to procedurally generate characters, assets, textures, and even entire environments based on textual prompts or behavioral models. This dramatically reduces development time while expanding the creative scope of VR content. By integrating large language models (LLMs), VR applications can now simulate intelligent dialogue, emotional nuance, and unscripted conversations between users and AI-controlled avatars or digital humans.
AI-powered motion prediction and pose estimation algorithms enhance realism and responsiveness in VR by reducing latency and ensuring smoother interaction. These models interpret user motion data from sensors and headsets to anticipate actions-such as reaching, turning, or speaking-enabling more natural and intuitive interaction in both single-user and collaborative VR settings. In multi-user scenarios, AI synchronizes avatars’ movements and expressions to reduce lag and increase social presence, a critical factor in remote collaboration and virtual events.
Cognitive computing, which emulates human-like decision-making, is being embedded into VR experiences to simulate complex psychological or social dynamics. In therapy and mental health applications, AI enables virtual agents to detect anxiety or stress levels and adjust interaction strategies accordingly. In marketing and customer experience design, AI analyzes user preferences and behavioral cues to customize product demos or virtual showrooms. These cognitive layers are critical to creating emotionally resonant and context-aware VR environments that feel intuitive, engaging, and personalized.
Which Application Segments and Regional Markets Are Accelerating Adoption of AI in VR?
Education and corporate training are among the most dynamic growth areas, with AI-enhanced VR being deployed for immersive learning in healthcare, defense, manufacturing, and soft skill development. Intelligent tutoring systems within VR environments provide adaptive assessments, real-time guidance, and data-driven performance insights-allowing organizations to scale high-impact, consistent training across distributed workforces. In higher education, institutions are using AI-VR hybrids to simulate lab environments, language immersion, and collaborative problem-solving scenarios.
In consumer markets, gaming, fitness, and virtual social platforms are leading adoption. AI enables adaptive gameplay, skill-based matchmaking, and emotionally responsive characters, deepening user immersion and retention. In VR fitness applications, AI tracks performance metrics, corrects form, and dynamically adjusts workouts. Social VR platforms are leveraging AI for avatar personalization, speech-driven interaction, and moderation, supporting user safety and inclusivity in shared virtual spaces.
North America and Asia-Pacific are the leading regional markets, driven by strong VR infrastructure, content innovation ecosystems, and early adoption of immersive technologies. The U.S., China, Japan, and South Korea are investing heavily in AI-VR convergence for education, defense, and consumer applications. Europe is focused on research-driven adoption, emphasizing data privacy and ethical AI in VR implementations. Emerging markets in the Middle East and Latin America are witnessing gradual uptake, primarily through education and public sector pilot programs. As VR hardware becomes more affordable and AI toolkits more accessible, global market participation is expected to expand.
How Are Interoperability, Ethics, and AI Optimization Shaping Strategic Deployment?
Interoperability is becoming a key priority as AI and VR platforms proliferate across ecosystems. Developers are working to ensure that AI modules-such as voice assistants, recommendation engines, and behavior analytics-can operate across various VR hardware and content formats. Standardization efforts around VR APIs, metadata protocols, and avatar portability are essential to enabling consistent, multi-platform user experiences and unlocking cross-platform content scalability.
Ethical considerations around AI in VR-particularly in behavioral data usage, biometric tracking, and content influence-are shaping both regulation and design strategy. Developers and regulators are increasingly focused on transparency, consent, and algorithmic accountability, especially in applications targeting education, healthcare, or minors. Content labeling, AI transparency features, and opt-in data collection mechanisms are being embedded into VR platforms to maintain user trust and ensure regulatory alignment across jurisdictions.
AI model optimization for real-time rendering and edge processing is a technical priority. VR systems require low-latency AI inference to maintain immersion without hardware overload. As a result, developers are deploying lighter, more efficient AI models and leveraging on-device processing where possible. Partnerships between AI chipmakers, VR hardware firms, and software developers are enabling tight integration between compute resources and immersive content delivery, improving both performance and energy efficiency across next-gen VR headsets and environments.
What Are the Factors Driving Growth in the AI in Virtual Reality Market?
The market for AI in virtual reality is gaining strong momentum, propelled by advancements in generative models, real-time computing, and user-centric experience design. As VR adoption scales across gaming, education, healthcare, and enterprise sectors, AI serves as the foundational layer enabling dynamic personalization, environmental adaptability, and intelligent interactivity-turning static simulations into responsive, human-like experiences.
Scalability in training, therapy, and remote collaboration-combined with falling hardware costs and expanding development ecosystems-is driving commercial viability. AI’s capacity to reduce content creation overhead, enhance user retention, and deliver measurable learning or behavioral outcomes is reinforcing its strategic importance in immersive technologies.
Looking ahead, the growth trajectory will depend on how effectively stakeholders address technical challenges, ethical risks, and interoperability constraints. As AI and VR converge to redefine how humans interact with digital environments, could their fusion create a new paradigm for emotionally intelligent, context-aware virtual presence?
SCOPE OF STUDY:
The report analyzes the Artificial Intelligence in Virtual Reality market in terms of units by the following Segments, and Geographic Regions/Countries:
Segments:
Technology (Computer Vision, Machine Learning & Deep Learning, Natural Language Processing, Other Technologies); Platform (Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses, Wearables & Body Tracking Devices); Application (Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel, Other Applications)
Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.
Select Competitors (Total 48 Featured) -
Aara Technologies
Adobe Inc.
Apple Inc.
Augmedix
BrandXR
Chetu Inc.
CitrusBits
Embody Digital
ENGAGE XR
EON Reality
Facebook Technologies, LLC (Meta)
Fleekbiz
Google LLC
Groove Jones
HTC Corporation
IBM Corporation
ImprintNext
Lucid Reality Labs
Magic Leap, Inc.
Manus Technology
TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.
We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.
We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.
As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.
To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!
APRIL 2025: NEGOTIATION PHASE
Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.
JULY 2025 FINAL TARIFF RESET
Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.
Reciprocal and Bilateral Trade & Tariff Impact Analyses:
USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.
Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.
COMPLIMENTARY PREVIEW
Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.
TABLE OF CONTENTS
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Artificial Intelligence in Virtual Reality - Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Demand for Immersive and Responsive Experiences Throws the Spotlight on AI in Virtual Reality
Growth in Gaming, Training, and Education Applications Spurs Use of AI for Realistic NPC Behaviors
Use of Emotion Recognition and Adaptive Learning Systems Bodes Well for Personalized VR Content
Expansion of Virtual Shopping and Try-On Experiences Strengthens Role of AI in E-Commerce VR
Adoption in Remote Collaboration Tools Enables Smart Scene Rendering and Meeting Facilitation
Integration of NLP in Virtual Agents and Tour Guides Enhances Communication in VR Spaces
Use of AI for Motion Prediction and Latency Reduction Supports Seamless Interactions in VR Headsets
AI-Enhanced Analytics in VR Supports Behavioral Research, Therapy, and Cognitive Training
Cross-Integration With AR and MR Ecosystems Expands Role of AI Across Immersive Technology Continuums
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Artificial Intelligence in Virtual Reality Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Computer Vision by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for Computer Vision by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for Machine Learning & Deep Learning by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for Machine Learning & Deep Learning by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Natural Language Processing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for Natural Language Processing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Other Technologies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World 6-Year Perspective for Other Technologies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for Gaming & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 13: World 6-Year Perspective for Gaming & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Education & Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World 6-Year Perspective for Education & Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Healthcare & Medical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 17: World 6-Year Perspective for Healthcare & Medical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 18: World Recent Past, Current & Future Analysis for Retail & E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 19: World 6-Year Perspective for Retail & E-Commerce by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Social Media & Communication by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World 6-Year Perspective for Social Media & Communication by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 22: World Recent Past, Current & Future Analysis for Industrial & Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 23: World 6-Year Perspective for Industrial & Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 24: World Recent Past, Current & Future Analysis for Tourism & Travel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 25: World 6-Year Perspective for Tourism & Travel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 28: World Recent Past, Current & Future Analysis for Head-Mounted Displays by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 29: World 6-Year Perspective for Head-Mounted Displays by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 30: World Recent Past, Current & Future Analysis for Desktop Computers & Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 31: World 6-Year Perspective for Desktop Computers & Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 32: World Recent Past, Current & Future Analysis for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 33: World 6-Year Perspective for Mobile Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 34: World Recent Past, Current & Future Analysis for Projectors & Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 35: World 6-Year Perspective for Projectors & Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 36: World Recent Past, Current & Future Analysis for Wearables & Body Tracking Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 37: World 6-Year Perspective for Wearables & Body Tracking Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 38: USA Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: USA 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 40: USA Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 41: USA 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 42: USA Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 43: USA 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
CANADA
TABLE 44: Canada Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: Canada 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 46: Canada Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 47: Canada 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 48: Canada Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 49: Canada 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
JAPAN
Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 50: Japan Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: Japan 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 52: Japan Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 53: Japan 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 54: Japan Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 55: Japan 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
CHINA
Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 56: China Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: China 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 58: China Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 59: China 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 60: China Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 61: China 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
EUROPE
Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 63: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 64: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 65: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 66: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 67: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 68: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
FRANCE
Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 70: France Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 71: France 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 72: France Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 73: France 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 74: France Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: France 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
GERMANY
Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 76: Germany Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 77: Germany 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 78: Germany Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 79: Germany 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 80: Germany Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: Germany 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
ITALY
TABLE 82: Italy Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 83: Italy 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 84: Italy Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 85: Italy 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 86: Italy Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Italy 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
UNITED KINGDOM
Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 88: UK Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 89: UK 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 90: UK Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 91: UK 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 92: UK Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: UK 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
REST OF EUROPE
TABLE 94: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 95: Rest of Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 96: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 97: Rest of Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Rest of Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
ASIA-PACIFIC
Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 100: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 101: Asia-Pacific 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 102: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 103: Asia-Pacific 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: Asia-Pacific 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
REST OF WORLD
TABLE 106: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 107: Rest of World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
TABLE 108: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 109: Rest of World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
TABLE 110: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 111: Rest of World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030