리서치사:Market Glass, Inc. (Formerly Global Industry Analysts, Inc.)
발행일:2025년 01월
페이지 정보:영문 160 Pages
라이선스 & 가격 (부가세 별도)
한글목차
세계의 엔터테인먼트용 몰입형 디스플레이 시장은 2030년까지 126억 달러에 도달
2024년에 38억 달러로 추정되는 세계의 엔터테인먼트용 몰입형 디스플레이 시장은 분석 기간인 2024-2030년에 CAGR 22.4%로 성장하며, 2030년에는 126억 달러에 달할 것으로 예측됩니다. 이 리포트에서 분석한 부문의 하나인 LED 기술은 CAGR 21.5%를 기록하며, 분석 기간 종료시에는 62억 달러에 달할 것으로 예상됩니다. OLED 기술 부문의 성장률은 분석 기간에 CAGR 24.3%로 추정됩니다.
미국 시장은 9억 8,580만 달러로 추정, 중국은 CAGR 21.3%로 성장 예측
미국의 엔터테인먼트용 몰입형 디스플레이 시장은 2024년에 9억 8,580만 달러로 추정됩니다. 세계 2위의 경제대국인 중국은 2030년까지 19억 달러의 시장 규모에 달할 것으로 예측되며, 분석 기간인 2024-2030년의 CAGR은 21.3%입니다. 기타 주목해야 할 지역별 시장으로는 일본과 캐나다가 있으며, 분석 기간 중 CAGR은 각각 20.3%와 19.4%로 예측됩니다. 유럽에서는 독일이 CAGR 약 15.6%로 성장할 것으로 예측됩니다.
세계의 엔터테인먼트용 몰입형 디스플레이 시장 - 주요 동향과 촉진요인 정리
몰입형 디스플레이는 엔터테인먼트 경험에 어떤 혁명을 일으키고 있는가?
몰입형 디스플레이는 관객이 컨텐츠에 참여하는 방식을 바꾸고, 이전에는 불가능했던 몰입감과 인터랙션을 창출함으로써 엔터테인먼트를 재정의하고 있습니다. 가상현실(VR), 증강현실(AR), 360도 영상 등 첨단 기술을 탑재한 이 디스플레이는 다양한 엔터테인먼트 플랫폼에서 초현실적이고 인터랙티브한 경험을 제공합니다. 영화관, 테마파크, 홈시어터, 게임기 등 몰입형 디스플레이를 통해 사용자는 단순한 관찰자가 아닌 이야기의 일부가 될 수 있습니다.
게임 업계에서 몰입형 디스플레이는 가상현실 게임의 핵심 요소로 자리 잡았으며, 기업에게 비교할 수 없는 수준의 상호작용과 현실감을 제공합니다. 마찬가지로 영화관에서는 대형 스크린과 홀로그램 프로젝션이 영화 관람 경험을 향상시켜 영화를 더욱 매력적으로 만들어주고 있습니다. 콘서트, 스포츠 등 라이브 이벤트도 VR 지원 방송과 360도 리플레이 기능을 통해 몰입형 디스플레이를 활용하여 팬 경험을 향상시키고 있습니다. 몰입형 디스플레이는 현실과 디지털 세계의 경계를 모호하게 함으로써 엔터테인먼트 세계의 소비 방식에 혁명을 일으키고 있습니다.
엔터테이먼트 업계에서 몰입형 디스플레이가 인기를 끌고 있는 이유는 무엇인가?
개인화된 인터랙티브 경험에 대한 수요가 증가하면서 엔터테인먼트 분야에서 몰입형 디스플레이의 도입이 가속화되고 있습니다. 시청자들은 수동적인 소비를 넘어선 컨텐츠를 원하고 있으며, 몰입형 디스플레이는 능동적인 참여를 가능하게 함으로써 완벽한 솔루션을 제공합니다. 예를 들어 스트리밍 플랫폼은 몰입형 기술을 통해 시청자가 시청 경험을 형성할 수 있도록 맞춤형 스토리 라인과 멀티 앵글 시청 옵션을 제공하기 위해 몰입형 기술을 실험하고 있습니다.
테마파크와 박물관에서는 몰입형 디스플레이를 사용하여 교육과 엔터테인먼트를 결합한 매혹적인 어트랙션을 만들고 있습니다. 첨단 프로젝션 매핑과 AR 오버레이는 정적인 전시물을 역동적이고 인터랙티브한 환경으로 바꾸고 있습니다. 이러한 기술은 관객을 끌어들일 뿐만 아니라 기억에 남는 경험을 제공하여 재방문을 유도하는 데 도움이 됩니다. 몰입형 디스플레이의 범용성은 경쟁이 치열한 시장에서 차별화를 꾀하는 컨텐츠 제작자와 엔터테인먼트 시설에 귀중한 툴이 되고 있습니다.
기술의 발전은 어떻게 몰입형 디스플레이의 보급을 촉진하고 있는가?
디스플레이 기술의 급속한 발전은 하드웨어 및 소프트웨어의 발전과 함께 엔터테인먼트 분야에서 몰입형 디스플레이의 채택을 촉진하고 있습니다. 고해상도 화면, 향상된 재생률, 모션 트래킹 시스템과의 완벽한 통합은 몰입형 디스플레이의 품질과 현실감을 크게 향상시켰으며, OLED 및 MicroLED 디스플레이와 같은 기술 혁신은 더욱 선명한 비주얼과 더 나은 색상 정확도를 제공하여 가상 환경을 현실과 구별할 수 없게 만들고 있습니다. 더 선명한 비주얼과 더 나은 색상 정확도를 가능하게 하여 가상 환경을 현실과 구분할 수 없게 만들고 있습니다.
클라우드 기반 플랫폼과 5G 연결도 몰입형 디스플레이의 성장에 중요한 역할을 하고 있으며, 지연 없는 고해상도 컨텐츠의 원활한 전송을 보장합니다. 이러한 기술 발전은 몰입형 경험을 보다 쉽게 접근하고 확장할 수 있으며, 다양한 엔터테인먼트 용도에 적용될 수 있게 해줍니다. 또한 인공지능(AI)과 머신러닝을 몰입형 시스템에 통합하여 컨텐츠를 실시간으로 커스터마이징할 수 있게 됨에 따라 사용자 참여와 만족도를 높일 수 있게 되었습니다. 이러한 지속적인 기술 발전은 몰입형 디스플레이의 가능성을 확장하고, 엔터테인먼트의 미래에 대한 관련성을 보장하고 있습니다.
엔터테인먼트를 위한 몰입형 디스플레이 시장의 성장을 가속하는 요인은 무엇인가?
엔터테인먼트 분야의 몰입형 디스플레이 시장의 성장은 향상된 시청 경험에 대한 소비자 수요 증가, 인터랙티브 컨텐츠의 부상, 디스플레이 기술의 발전 등 여러 가지 요인에 의해 주도되고 있습니다. 게임, 라이브 이벤트, 스트리밍 플랫폼에서 몰입형 디스플레이의 채택이 확대되고 있는 것은 기업이 시청자들에게 몰입감과 충성도를 높일 수 있는 최첨단 경험을 제공하기 위해 노력하고 있기 때문입니다. 하드웨어 비용의 하락과 함께 몰입형 디스플레이를 더 많은 시청자가 이용할 수 있게 됨에 따라 시장 성장을 더욱 가속화하고 있습니다.
또한 극장, 테마파크, 박물관과 같은 엔터테인먼트 시설들은 몰입형 디스플레이에 많은 투자를 하고 있으며, 이를 통해 차별화된 서비스를 제공하고 관람객을 끌어들이고 있습니다. 하이브리드 이벤트와 가상 이벤트에 대한 선호도가 높아지면서 몰입형 디스플레이의 채택이 증가하고 있으며, AI, 5G, 클라우드 컴퓨팅의 통합과 같은 기술 발전은 원활하고 확장 가능한 몰입형 솔루션을 가능하게 하고 있습니다. 이러한 요인들은 개인화된 인터랙티브 엔터테인먼트로의 소비자 행동 변화와 함께 엔터테인먼트 분야에서 몰입형 디스플레이 시장의 지속적인 확장을 촉진할 것으로 예상됩니다.
부문
기술(LED 기술, OLED 기술, 기타 기술); & 해상도 유형(4K 해상도, 8K 해상도, 기타 해상도 유형); & 용도(극장/영화관 용도, 엔터테인먼트 시설용도, 테마파크/유원지 용도, 박물관/전시관 용도, 컨텐츠 제작 스튜디오 용도, 기타 용도) 컨텐츠 제작 스튜디오 용도, 기타 용도, 기타 용도)
조사 대상 기업의 예(총 22사에 주목)
Barco NV
Disguise
Leyard
LG Electronics, Inc.
Panasonic Holdings Corporation
Prysm Systems
Samsung Electronics Co., Ltd.
Sharp Corporation
Shenzhen Infiled Electronics Co., Ltd.
Sony Group Corporation
목차
제1장 조사 방법
제2장 개요
시장 개요
주요 기업
시장 동향과 촉진요인
세계 시장의 전망
제3장 시장 분석
미국
캐나다
일본
중국
유럽
프랑스
독일
이탈리아
영국
기타 유럽
아시아태평양
기타 지역
제4장 경쟁
KSA
영문 목차
영문목차
Global Immersive Display in Entertainment Market to Reach US$12.6 Billion by 2030
The global market for Immersive Display in Entertainment estimated at US$3.8 Billion in the year 2024, is expected to reach US$12.6 Billion by 2030, growing at a CAGR of 22.4% over the analysis period 2024-2030. LED Technology, one of the segments analyzed in the report, is expected to record a 21.5% CAGR and reach US$6.2 Billion by the end of the analysis period. Growth in the OLED Technology segment is estimated at 24.3% CAGR over the analysis period.
The U.S. Market is Estimated at US$985.8 Million While China is Forecast to Grow at 21.3% CAGR
The Immersive Display in Entertainment market in the U.S. is estimated at US$985.8 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$1.9 Billion by the year 2030 trailing a CAGR of 21.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 20.3% and 19.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 15.6% CAGR.
Global Immersive Display in Entertainment Market – Key Trends & Drivers Summarized
How Are Immersive Displays Revolutionizing Entertainment Experiences?
Immersive displays are redefining entertainment by transforming how audiences engage with content, creating a sense of presence and interaction that was previously unattainable. These displays, powered by advanced technologies such as virtual reality (VR), augmented reality (AR), and 360-degree visuals, are delivering hyper-realistic and interactive experiences across various entertainment platforms. From cinemas and theme parks to home theaters and gaming consoles, immersive displays allow users to be a part of the narrative, rather than mere observers.
In the gaming industry, immersive displays have become a central component of virtual reality gaming, offering players an unparalleled level of interaction and realism. Similarly, in cinemas, large-format screens and holographic projections are elevating the viewing experience, making films more engaging. Live events, such as concerts and sports, are also leveraging immersive displays to enhance fan experiences through VR-enabled broadcasts and 360-degree replay capabilities. By blurring the boundaries between reality and the digital world, immersive displays are revolutionizing how entertainment is consumed globally.
Why Are Immersive Displays Gaining Traction in the Entertainment Industry?
The growing demand for personalized and interactive experiences is driving the adoption of immersive displays in the entertainment sector. Viewers are increasingly seeking content that goes beyond passive consumption, and immersive displays provide the perfect solution by enabling active participation. For instance, streaming platforms are experimenting with immersive technologies to offer customizable storylines and multi-angle viewing options, allowing audiences to shape their viewing experiences.
In theme parks and museums, immersive displays are used to create captivating attractions that merge education and entertainment. Advanced projection mapping and AR overlays are transforming static exhibits into dynamic, interactive environments. These technologies not only engage audiences but also create memorable experiences that encourage repeat visits. The versatility of immersive displays makes them a valuable tool for content creators and entertainment venues aiming to differentiate themselves in an increasingly competitive market.
How Are Advancements in Technology Fueling Immersive Display Adoption?
The rapid evolution of display technologies, coupled with advancements in hardware and software, is fueling the adoption of immersive displays in entertainment. High-resolution screens, improved refresh rates, and seamless integration with motion tracking systems have significantly enhanced the quality and realism of immersive displays. Innovations such as OLED and MicroLED displays are enabling sharper visuals and better color accuracy, making virtual environments indistinguishable from reality.
Cloud-based platforms and 5G connectivity are also playing a critical role in the growth of immersive displays, ensuring smooth delivery of high-definition content without latency. These technological advancements have made immersive experiences more accessible and scalable, enabling their adoption across a wide range of entertainment applications. Furthermore, the integration of artificial intelligence (AI) and machine learning into immersive systems allows for real-time customization of content, enhancing user engagement and satisfaction. This continuous technological progress is expanding the possibilities of immersive displays, ensuring their relevance in the future of entertainment.
What Factors Are Driving the Growth of the Immersive Display in Entertainment Market?
The growth in the Immersive Display in Entertainment market is driven by several factors, including increasing consumer demand for enhanced viewing experiences, the rise of interactive content, and advancements in display technologies. The expanding adoption of immersive displays in gaming, live events, and streaming platforms is a significant driver, as companies seek to provide audiences with cutting-edge experiences that boost engagement and loyalty. The proliferation of VR and AR devices, coupled with decreasing costs of hardware, has further accelerated market growth by making immersive displays more accessible to a broader audience.
Additionally, entertainment venues such as theaters, theme parks, and museums are investing heavily in immersive displays to differentiate their offerings and attract visitors. The growing preference for hybrid and virtual events has also boosted the adoption of immersive displays, as they enhance remote participation by replicating the in-person experience. Technological advancements, such as the integration of AI, 5G, and cloud computing, are enabling seamless and scalable immersive solutions. These factors, combined with a shift in consumer behavior toward personalized and interactive entertainment, are expected to drive the continued expansion of the immersive display market in the entertainment sector.
SCOPE OF STUDY:
The report analyzes the Immersive Display in Entertainment market in terms of units by the following Segments, and Geographic Regions/Countries:
Segments:
Technology (LED Technology, OLED Technology, Other Technologies); Resolution Type (4K Resolution, 8K Resolution, Other Resolution Types); Application (Theater & Cinema Application, Entertainment Venues Application, Theme Parks & Amusement Parks Application, Museum & Exhibitions Application, Content Creation Studios Application, Other Applications)
Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.
Immersive Display in Entertainment - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Demand for Immersive Viewing Experiences Fuels Growth in Advanced Display Technologies
Integration of AR and VR in Entertainment Propels Adoption of Immersive Displays
Real-Time Rendering Needs Expand Market Opportunities for High-Performance Displays
AI-Driven Content Personalization Strengthens Demand for Immersive Display Systems
Focus on Interactive Experiences Spurs Growth in Immersive Displays for Gaming
Expansion of Live Streaming and Virtual Events Drives Adoption of Immersive Screens
Growing Popularity of 3D and Holographic Displays Enhances Entertainment Engagement
Consumer Preferences for Ultra-High-Definition Content Accelerate Immersive Display Adoption
Digital Transformation in Theaters and Theme Parks Expands Opportunities for Immersive Displays
Integration with Wearable Devices Boosts Adoption in Experiential Entertainment
Focus on Cinematic Realism Fuels Growth in Next-Generation Projection Technologies
Rise of Metaverse Experiences Creates New Opportunities for Immersive Displays
Cost Reductions in Advanced Display Hardware Broaden Accessibility for Immersive Entertainment
Growing Use of Immersive Displays in E-Sports and Competitive Gaming Drives Market Growth
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Immersive Display in Entertainment Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for Immersive Display in Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for LED Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for LED Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for OLED Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for OLED Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Other Technologies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for Other Technologies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Museum & Exhibitions Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World 6-Year Perspective for Museum & Exhibitions Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for Content Creation Studios Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 13: World 6-Year Perspective for Content Creation Studios Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Theater & Cinema Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 17: World 6-Year Perspective for Theater & Cinema Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 18: World Recent Past, Current & Future Analysis for Entertainment Venues Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 19: World 6-Year Perspective for Entertainment Venues Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Theme Parks & Amusement Parks Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World 6-Year Perspective for Theme Parks & Amusement Parks Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 22: World Recent Past, Current & Future Analysis for 4K Resolution by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 23: World 6-Year Perspective for 4K Resolution by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 24: World Recent Past, Current & Future Analysis for 8K Resolution by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 25: World 6-Year Perspective for 8K Resolution by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Other Resolution Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World 6-Year Perspective for Other Resolution Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 28: USA Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 29: USA 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 30: USA Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 31: USA 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 32: USA Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: USA 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
CANADA
TABLE 34: Canada Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 35: Canada 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 36: Canada Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 37: Canada 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 38: Canada Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: Canada 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
JAPAN
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 40: Japan Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 41: Japan 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 42: Japan Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 43: Japan 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 44: Japan Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: Japan 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
CHINA
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 46: China Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 47: China 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 48: China Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 49: China 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 50: China Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: China 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
EUROPE
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 52: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 53: Europe 6-Year Perspective for Immersive Display in Entertainment by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 54: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 55: Europe 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 56: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Europe 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 58: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 59: Europe 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
FRANCE
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 60: France Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 61: France 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 62: France Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: France 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 64: France Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 65: France 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
GERMANY
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 66: Germany Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 67: Germany 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 68: Germany Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Germany 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 70: Germany Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 71: Germany 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
ITALY
TABLE 72: Italy Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 73: Italy 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 74: Italy Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: Italy 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 76: Italy Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 77: Italy 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
UNITED KINGDOM
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 78: UK Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 79: UK 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 80: UK Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: UK 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 82: UK Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 83: UK 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
REST OF EUROPE
TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 85: Rest of Europe 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Rest of Europe 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 89: Rest of Europe 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
ASIA-PACIFIC
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 91: Asia-Pacific 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: Asia-Pacific 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 95: Asia-Pacific 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
REST OF WORLD
TABLE 96: Rest of World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 97: Rest of World 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 98: Rest of World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Rest of World 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 100: Rest of World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 101: Rest of World 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030