비디오 스트리밍 시장 : 시장 규모, 점유율 및 성장률, 산업 분석 - 유형별, 용도별, 지역별 인사이트 및 예측(2026-2034년)
Video Streaming Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2026-2034
상품코드:1930232
리서치사:Fortune Business Insights Pvt. Ltd.
발행일:2026년 01월
페이지 정보:영문 180 Pages
라이선스 & 가격 (부가세 별도)
한글목차
비디오 스트리밍 시장 성장 동인
세계 비디오 스트리밍 시장은 인터넷 보급률 증가, 소셜 미디어의 확산, 고품질 동영상 컨텐츠에 대한 소비자 수요 증가를 배경으로 전례 없는 성장을 거듭하고 있습니다. 2025년 시장 규모는 8,113억 7,000만 달러로 평가되었습니다. 2026년 9,695억 6,000만 달러에서 2034년 3조 3,945억 6,000만 달러에 이르고, 예측 기간 동안 17.00%의 연평균 복합 성장률(CAGR)을 나타낼 것으로 예측됩니다. 2025년에는 북미가 시장을 장악하여 37.70%의 점유율을 차지할 것으로 예측됩니다. 이는 Netflix, Hulu, Amazon, IBM, Alphabet 등 주요 기업들이 존재하기 때문입니다. 미국 비디오 스트리밍 시장은 주문형 비디오(VoD) 및 OTT 플랫폼의 보급에 힘입어 2032년까지 6,105억 9,000만 달러에 달할 것으로 예측됩니다.
시장 개요
비디오 스트리밍은 스마트폰, 스마트TV, 컴퓨터 등 여러 기기를 통해 인터넷을 통해 디지털 동영상 컨텐츠를 사용자에게 전달하는 기술입니다. HBO Max, Amazon Prime Video, Disney+, Paramount+, Acorn TV 등의 스트리밍 소프트웨어 및 컨텐츠 전송 플랫폼을 제공합니다. Meta, WhatsApp, YouTube 등 총 수십억 명의 사용자를 보유한 소셜 미디어 플랫폼의 급격한 성장이 시장 확대에 크게 기여하고 있습니다. 동영상 트래픽 증가와 고해상도 컨텐츠에 대한 수요 증가로 인해 더욱 확대가 가속화되고 있습니다.
코로나19 팬데믹은 봉쇄로 인해 기업 및 교육기관이 라이브 및 온디맨드 스트리밍에 크게 의존하게 되면서 시장에 긍정적인 영향을 미쳤습니다. 2020년에는 유리한 규제와 대면 활동 감소에 힘입어 시장 규모가 2,974억 달러에서 성장했습니다.
생성형 AI의 영향
생성형 AI(Gen AI)의 통합은 개인화된 몰입형 사용자 경험을 제공함으로써 비디오 스트리밍 산업을 변화시키고 있습니다. 넷플릭스, 유튜브 등의 플랫폼에서는 AI 알고리즘을 활용하여 컨텐츠 추천, 제작 효율성 향상, 업스케일링 및 색보정을 통한 화질 개선, 부적절한 컨텐츠 감지 등을 수행하고 있습니다. GPT-4와 같은 대규모 언어 모델(LLM)을 포함한 AI 기반 도구는 컨텐츠 제작, 동영상 편집, 더빙, 자동 자막 생성에 활용되어 제공업체가 전 세계 수백만 명의 시청자를 끌어들일 수 있도록 돕고 있습니다.
시장 동향
저지연 스트리밍 프로토콜의 채택은 업계를 형성하는 주요 트렌드입니다. THEO Technologies와 같은 기업들은 온라인 학습, 스포츠, 전자상거래, 게임용 용도를 위한 거의 실시간 스트리밍을 가능하게 하는 플랫폼을 개발하고 있습니다. 이러한 추세는 특히 라이브 이벤트와 AR/VR 컨텐츠에서 인터랙티브하고 몰입감 있는 동영상 경험에 대한 수요 증가를 뒷받침하고 있습니다.
시장 성장 동인
주문형 비디오(Video on Demand, VoD) 서비스의 전 세계적인 확산이 시장 확대를 주도하고 있습니다. 2021년에는 넷플릭스, 디즈니+ 등 플랫폼의 온라인 가입 건수가 14% 증가하여 약 13억 건의 신규 가입이 이루어졌습니다. VoD 분야는 세계 OTT 매출을 주도하고 있으며, 높은 가입자 유지율과 중형 플랫폼 계약 증가 추세로 인해 지속적으로 성장하고 있습니다.
억제요인
컨텐츠 불법복제에 대한 우려는 여전히 큰 문제이며, 시장 성장을 제한할 수 있습니다. 2022년 초 해적판 사이트 접속이 20% 이상 증가했으며, 특히 미국에서 수십억 달러 규모의 매출 손실이 발생했습니다.
시장 세분화 분석
구성요소별로는 컨텐츠 전송 서비스가 2026년 66.04%의 점유율을 차지할 것으로 예상되며, 라이브 방송, VoD, 저지연 스트리밍이 포함됩니다. 동영상 관리 및 트랜스코딩 등의 소프트웨어는 첨단 스트리밍 플랫폼의 개발로 인해 꾸준히 성장하고 있습니다.
채널별: 개발도상국에서의 빠른 보급으로 OTT 스트리밍이 가장 높은 CAGR을 나타낼 것으로 예측됩니다. 케이블TV는 2026년 기준 37.86%로 가장 큰 점유율을 유지할 것입니다.
수익모델별: Netflix, Disney+, Spotify 등의 플랫폼에 힘입어 구독형 서비스가 주류를 이루며 가장 큰 성장세를 보이고 있습니다. 광고 기반 모델은 광고가 포함된 무료 컨텐츠를 제공하며 완만한 성장세를 보이고 있습니다.
산업별: 스포츠/e스포츠는 시청자층 확대에 따라 가장 큰 점유율을 차지하고 있으며, 의료 분야는 팬데믹 기간 동안 온라인 진료 수요에 힘입어 빠른 성장이 예상됩니다.
지역별 인사이트
북미: 2025년 시장 규모는 3,055억 2,000만 달러, 미국은 2026년까지 2,556억 6,000만 달러에 달할 것으로 예상되며, 주문형 비디오(VoD), 비디오 게임 플랫폼, 주요 산업 기업이 성장을 주도할 것으로 예측됩니다.
아시아태평양: 가장 빠르게 성장하는 지역입니다. OTT 플랫폼의 확대와 주문형 비디오의 보급으로 2026년까지 일본은 355억 4,000만 달러, 중국은 522억 8,000만 달러, 인도는 743억 7,000만 달러에 달할 것으로 예측되고 있습니다.
유럽: 완만한 성장이 예상되며, 영국은 2026년까지 488억 7,000만 달러, 독일은 628억 7,000만 달러에 달할 것으로 예측됩니다. 이는 OTT 가입자 증가가 주요 요인입니다.
중동 및 아프리카: UAE, GCC 국가, 남아프리카공화국에서 온라인 스트리밍의 보급 확대로 인해 높은 CAGR이 예상됩니다.
남미: 브라질과 아르헨티나를 중심으로 모바일 인터넷 보급률이 높아지면서 완만한 성장이 예상됩니다.
주요 업계 기업
주요 시장 진출기업들은 기술 혁신, 합병, 제휴에 투자하고 있습니다. 대표적인 기업으로는 IBM, Alphabet, Amazon, Netflix, Hulu(Disney), Brightcove, Apple, Roku, Haivision, Tencent Holdings 등을 들 수 있습니다. 주요 발전으로는 Maybacks Global Entertainment의 iDreamCTV 서비스 개시(2024년 4월), HD 허브의 FedRAMP 호환 스트리밍 서비스(2023년 1월), Disney+의 42개국 서비스 확대(2022년 1월) 등을 들 수 있습니다. 1월) 등을 들 수 있습니다.
목차
제1장 서론
제2장 주요 요약
제3장 시장 역학
제4장 경쟁 구도
제5장 세계의 비디오 스트리밍 시장 규모 추산·예측, 부문별, 2021년-2034년
제6장 북미 비디오 스트리밍 시장 규모 추산·예측, 부문별, 2021년-2034년
제7장 유럽 비디오 스트리밍 시장 규모 추산·예측, 부문별, 2021년-2034년
제8장 아시아태평양 비디오 스트리밍 시장 규모 추산·예측, 부문별, 2021년-2034년
제9장 중동 및 아프리카 비디오 스트리밍 시장 규모 추산·예측, 부문별, 2021년-2034년
제10장 남미 비디오 스트리밍 시장 규모 추산·예측, 부문별, 2021년-2034년
제11장 주요 10개사 기업 개요
LSH
영문 목차
영문목차
Growth Factors of video streaming Market
The global video streaming market is witnessing unprecedented growth, fueled by increasing internet penetration, social media adoption, and rising consumer demand for high-quality video content. The market was valued at USD 811.37 billion in 2025 and is projected to grow from USD 969.56 billion in 2026 to USD 3,394.56 billion by 2034, exhibiting a CAGR of 17.00% during the forecast period. North America dominated the market in 2025, holding a 37.70% share, due to the presence of leading players such as Netflix, Hulu, Amazon, IBM, and Alphabet. The U.S. video streaming market is expected to reach USD 610.59 billion by 2032, driven by widespread adoption of video-on-demand (VoD) and OTT platforms.
Market Overview
Video streaming involves delivering digital video content over the internet to users across multiple devices, including smartphones, smart TVs, and computers. Market participants provide streaming software and content delivery platforms, such as HBO Max, Amazon Prime Video, Disney+, Paramount+, and Acorn TV. The surge in social media platforms, including Meta, WhatsApp, and YouTube, which collectively boast billions of users, has significantly contributed to the market growth. Increasing video traffic and the demand for higher-resolution content further accelerate expansion.
The COVID-19 pandemic positively impacted the market, as businesses and educational institutions relied heavily on live and on-demand streaming due to lockdowns. In 2020, the market witnessed growth from USD 297.40 billion, supported by favorable regulations and reduced in-person activities.
Impact of Generative AI
The integration of Generative AI (Gen AI) is transforming the video streaming industry by delivering personalized and immersive user experiences. Platforms like Netflix and YouTube utilize AI algorithms to recommend content, improve efficiency in production, enhance video quality through upscaling and color correction, and detect inappropriate content. AI-powered tools, including Large Language Models (LLMs) like GPT-4, are also employed in content creation, video editing, dubbing, and automated captioning, allowing providers to engage millions of viewers globally.
Market Trends
The adoption of low-latency streaming protocols is a major trend shaping the industry. Companies such as THEO Technologies have developed platforms enabling near real-time streaming for applications in online learning, sports, e-commerce, and gaming. This trend supports growing demand for interactive and immersive video experiences, particularly for live events and AR/VR content.
Market Growth Factors
The global rise of Video-on-Demand (VoD) services is driving market expansion. In 2021, online subscriptions from platforms like Netflix and Disney+ increased by 14%, reaching approximately 1.3 billion new subscriptions. The VoD sector dominates global OTT revenue and continues to grow due to high subscriber retention and the increasing trend of mid-tier platform subscriptions.
Restraints
Concerns around content piracy remain a significant challenge, potentially limiting market growth. Visits to pirated websites increased by over 20% in early 2022, representing billions in lost revenue, particularly in the U.S.
Market Segmentation Analysis
By Component: Content delivery services dominate with a 66.04% share in 2026, including live broadcasting, VoD, and low-latency streaming. Software, such as video management and transcoding, is growing steadily due to advanced streaming platform developments.
By Channel: OTT streaming is expected to record the highest CAGR due to rapid adoption in developing countries. Cable TV maintains the largest share at 37.86% in 2026.
By Revenue Model: Subscription-based services dominate and record the highest growth, driven by platforms like Netflix, Disney+, and Spotify. Advertising-based models are growing moderately, offering free content with ads.
By Vertical: Sports/esports holds the largest share due to a rising audience base, while healthcare is projected to grow rapidly, driven by live online consultations during the pandemic.
Regional Insights
North America: Market size of USD 305.52 billion in 2025, with the U.S. projected at USD 255.66 billion by 2026, fueled by VoD, video gaming platforms, and leading industry players.
Asia Pacific: Fastest-growing region; Japan projected at USD 35.54 billion, China at USD 52.28 billion, and India at USD 74.37 billion by 2026, due to expanding OTT platforms and video-on-demand adoption.
Europe: Moderate growth, with UK projected at USD 48.87 billion and Germany at USD 62.87 billion by 2026, driven by increasing OTT subscribers.
Middle East & Africa: Significant CAGR due to rising online streaming adoption in the UAE, GCC, and South Africa.
South America: Moderate growth with increased mobile internet penetration, particularly in Brazil and Argentina.
Key Industry Players
Leading market participants are investing in technology innovation, mergers, and partnerships. Notable companies include IBM, Alphabet, Amazon, Netflix, Hulu (Disney), Brightcove, Apple, Roku, Haivision, and Tencent Holdings. Key developments include Maybacks Global Entertainment's launch of iDreamCTV (April 2024), Haivision Hub's FedRAMP streaming service (January 2023), and Disney+ expansion to 42 countries (January 2022).
Conclusion
The video streaming market is projected to grow from USD 811.37 billion in 2025 to USD 3,394.56 billion by 2034, driven by VoD adoption, OTT expansion, low-latency streaming, and AI-enabled personalization. North America leads the market, while Asia Pacific shows the fastest growth. Despite piracy concerns, the rise of subscription-based services, immersive technologies, and interactive content ensures a dynamic and rapidly evolving video streaming industry globally.
Segmentation By Component
Software
Transcoding and Processing
Video Delivery and Distribution
Video management
Others
Content Delivery Services
Live Broadcasting
VoD & Complementary Content
Low Latency Video Streaming Services
By Channel
Satellite TV
Cable TV
IPTV (Internet Protocol Television)
OTT Streaming
By Revenue Model
Subscription-Based
Transactional-Based
Advertising-Based
By Vertical
Education/E-learning
Healthcare
Government
Sports/eSports
Gaming
Enterprise and Corporate
Auction and Bidding
Fitness & Lifestyle
Music & Entertainment
Others (Transportation)
By Region
North America (By Component, Channel, Revenue Model, Vertical, Country)
U.S. (By Vertical)
Canada (By Vertical)
Mexico (By Vertical)
Europe (By Component, Channel, Revenue Model, Vertical, Country)
U.K. (By Vertical)
Germany (By Vertical)
France (By Vertical)
Italy (By Vertical)
Spain (By Vertical)
Russia (By Vertical)
Benelux (By Vertical)
Nordics (By Vertical)
Rest of Europe
Asia Pacific (By Component, Channel, Revenue Model, Vertical, Country)
China (By Vertical)
Japan (By Vertical)
India (By Vertical)
South Korea (By Vertical)
ASEAN (By Vertical)
Oceania (By Vertical)
Rest of Asia Pacific
Middle East & Africa (By Component, Channel, Revenue Model, Vertical, Country)
Turkey (By Vertical)
Israel (By Vertical)
GCC (By Vertical)
South Africa (By Vertical)
North Africa (By Vertical)
Rest of the Middle East & Africa
South America (By Component, Channel, Revenue Model, Vertical, Country)
Brazil (By Vertical)
Argentina (By Vertical)
Rest of South America
Table of Content
1. Introduction
1.1. Definition, By Segment
1.2. Research Methodology/Approach
1.3. Data Sources
2. Executive Summary
3. Market Dynamics
3.1. Macro and Micro Economic Indicators
3.2. Drivers, Restraints, Opportunities and Trends
3.3. Impact of Generative AI
4. Competition Landscape
4.1. Business Strategies Adopted by Key Players
4.2. Consolidated SWOT Analysis of Key Players
4.3. Global Video Streaming Market Key Players Market Share/Ranking, 2025
5. Global Video Streaming Market Size Estimates and Forecasts, By Segments, 2021-2034
5.1. Key Findings
5.2. By Component (USD)
5.2.1. Software
5.2.1.1. Transcoding and Processing
5.2.1.2. Video Delivery and Distribution
5.2.1.3. Video Management
5.2.1.4. Others
5.2.2. Content Delivery Services
5.2.2.1. Live Broadcasting
5.2.2.2. VOD & Complementary Content
5.2.2.3. Low Latency Video Streaming Services
5.3. By Channel (USD)
5.3.1. Satellite TV
5.3.2. Cable TV
5.3.3. IPTV (Internet Protocol Television)
5.3.4. OTT Streaming
5.4. By Revenue Model (USD)
5.4.1. Subscription-Based
5.4.2. Transactional-Based
5.4.3. Advertising-Based
5.5. By Vertical (USD)
5.5.1. Education/e-Learning
5.5.2. Healthcare
5.5.3. Government
5.5.4. Sports/eSports
5.5.5. Gaming
5.5.6. Enterprise and Corporate
5.5.7. Auction and Bidding
5.5.8. Fitness & Lifestyle
5.5.9. Music & Entertainment
5.5.10. Other (Transportation, etc.)
5.6. By Region (USD)
5.6.1. North America
5.6.2. Europe
5.6.3. Asia Pacific
5.6.4. Middle East & Africa
5.6.5. South America
6. North America Video Streaming Market Size Estimates and Forecasts, By Segments, 2021-2034
6.1. Key Findings
6.2. By Component (USD)
6.2.1. Software
6.2.1.1. Transcoding and Processing
6.2.1.2. Video Delivery and Distribution
6.2.1.3. Video Management
6.2.1.4. Others
6.2.2. Content Delivery Services
6.2.2.1. Live Broadcasting
6.2.2.2. VOD & Complementary Content
6.2.2.3. Low Latency Video Streaming Services
6.3. By Channel (USD)
6.3.1. Satellite TV
6.3.2. Cable TV
6.3.3. IPTV (Internet Protocol Television)
6.3.4. OTT Streaming
6.4. By Revenue Model (USD)
6.4.1. Subscription-Based
6.4.2. Transactional-Based
6.4.3. Advertising-Based
6.5. By Vertical (USD)
6.5.1. Education/e-Learning
6.5.2. Healthcare
6.5.3. Government
6.5.4. Sports/eSports
6.5.5. Gaming
6.5.6. Enterprise and Corporate
6.5.7. Auction and Bidding
6.5.8. Fitness & Lifestyle
6.5.9. Music & Entertainment
6.5.10. Other (Transportation, etc.)
6.6. By Country (USD)
6.6.1. United States
6.6.1.1. By Vertical
6.6.2. Canada
6.6.2.1. By Vertical
6.6.3. Mexico
6.6.3.1. By Vertical
7. Europe Video Streaming Market Size Estimates and Forecasts, By Segments, 2021-2034
7.1. Key Findings
7.2. By Component (USD)
7.2.1. Software
7.2.1.1. Transcoding and Processing
7.2.1.2. Video Delivery and Distribution
7.2.1.3. Video Management
7.2.1.4. Others
7.2.2. Content Delivery Services
7.2.2.1. Live Broadcasting
7.2.2.2. VOD & Complementary Content
7.2.2.3. Low Latency Video Streaming Services
7.3. By Channel (USD)
7.3.1. Satellite TV
7.3.2. Cable TV
7.3.3. IPTV (Internet Protocol Television)
7.3.4. OTT Streaming
7.4. By Revenue Model (USD)
7.4.1. Subscription-Based
7.4.2. Transactional-Based
7.4.3. Advertising-Based
7.5. By Vertical (USD)
7.5.1. Education/e-Learning
7.5.2. Healthcare
7.5.3. Government
7.5.4. Sports/eSports
7.5.5. Gaming
7.5.6. Enterprise and Corporate
7.5.7. Auction and Bidding
7.5.8. Fitness & Lifestyle
7.5.9. Music & Entertainment
7.5.10. Other (Transportation, etc.)
7.6. By Country (USD)
7.6.1. United Kingdom
7.6.1.1. By Vertical
7.6.2. Germany
7.6.2.1. By Vertical
7.6.3. France
7.6.3.1. By Vertical
7.6.4. Italy
7.6.4.1. By Vertical
7.6.5. Spain
7.6.5.1. By Vertical
7.6.6. Russia
7.6.6.1. By Vertical
7.6.7. Benelux
7.6.7.1. By Vertical
7.6.8. Nordics
7.6.8.1. By Vertical
7.6.9. Rest of Europe
8. Asia Pacific Video Streaming Market Size Estimates and Forecasts, By Segments, 2021-2034
8.1. Key Findings
8.2. By Component (USD)
8.2.1. Software
8.2.1.1. Transcoding and Processing
8.2.1.2. Video Delivery and Distribution
8.2.1.3. Video Management
8.2.1.4. Others
8.2.2. Content Delivery Services
8.2.2.1. Live Broadcasting
8.2.2.2. VOD & Complementary Content
8.2.2.3. Low Latency Video Streaming Services
8.3. By Channel (USD)
8.3.1. Satellite TV
8.3.2. Cable TV
8.3.3. IPTV (Internet Protocol Television)
8.3.4. OTT Streaming
8.4. By Revenue Model (USD)
8.4.1. Subscription-Based
8.4.2. Transactional-Based
8.4.3. Advertising-Based
8.5. By Vertical (USD)
8.5.1. Education/e-Learning
8.5.2. Healthcare
8.5.3. Government
8.5.4. Sports/eSports
8.5.5. Gaming
8.5.6. Enterprise and Corporate
8.5.7. Auction and Bidding
8.5.8. Fitness & Lifestyle
8.5.9. Music & Entertainment
8.5.10. Other (Transportation, etc.)
8.6. By Country (USD)
8.6.1. China
8.6.1.1. By Vertical
8.6.2. India
8.6.2.1. By Vertical
8.6.3. Japan
8.6.3.1. By Vertical
8.6.4. South Korea
8.6.4.1. By Vertical
8.6.5. ASEAN
8.6.5.1. By Vertical
8.6.6. Oceania
8.6.6.1. By Vertical
8.6.7. Rest of Asia Pacific
9. Middle East & Africa Video Streaming Market Size Estimates and Forecasts, By Segments, 2021-2034
9.1. By Component (USD)
9.1.1. Software
9.1.1.1. Transcoding and Processing
9.1.1.2. Video Delivery and Distribution
9.1.1.3. Video Management
9.1.1.4. Others
9.1.2. Content Delivery Services
9.1.2.1. Live Broadcasting
9.1.2.2. VOD & Complementary Content
9.1.2.3. Low Latency Video Streaming Services
9.2. By Channel (USD)
9.2.1. Satellite TV
9.2.2. Cable TV
9.2.3. IPTV (Internet Protocol Television)
9.2.4. OTT Streaming
9.3. By Revenue Model (USD)
9.3.1. Subscription-Based
9.3.2. Transactional-Based
9.3.3. Advertising-Based
9.4. By Vertical (USD)
9.4.1. Education/e-Learning
9.4.2. Healthcare
9.4.3. Government
9.4.4. Sports/eSports
9.4.5. Gaming
9.4.6. Enterprise and Corporate
9.4.7. Auction and Bidding
9.4.8. Fitness & Lifestyle
9.4.9. Music & Entertainment
9.4.10. Other (Transportation, etc.)
9.5. By Country (USD)
9.5.1. Turkey
9.5.1.1. By Vertical
9.5.2. Israel
9.5.2.1. By Vertical
9.5.3. GCC
9.5.3.1. By Vertical
9.5.4. North Africa
9.5.4.1. By Vertical
9.5.5. South Africa
9.5.5.1. By Vertical
9.5.6. Rest of MEA
10. South America Video Streaming Market Size Estimates and Forecasts, By Segments, 2021-2034
10.1. Key Findings
10.2. By Component (USD)
10.2.1. Software
10.2.1.1. Transcoding and Processing
10.2.1.2. Video Delivery and Distribution
10.2.1.3. Video Management
10.2.1.4. Others
10.2.2. Content Delivery Services
10.2.2.1. Live Broadcasting
10.2.2.2. VOD & Complementary Content
10.2.2.3. Low Latency Video Streaming Services
10.3. By Channel (USD)
10.3.1. Satellite TV
10.3.2. Cable TV
10.3.3. IPTV (Internet Protocol Television)
10.3.4. OTT Streaming
10.4. By Revenue Model (USD)
10.4.1. Subscription-Based
10.4.2. Transactional-Based
10.4.3. Advertising-Based
10.5. By Vertical (USD)
10.5.1. Education/e-Learning
10.5.2. Healthcare
10.5.3. Government
10.5.4. Sports/eSports
10.5.5. Gaming
10.5.6. Enterprise and Corporate
10.5.7. Auction and Bidding
10.5.8. Fitness & Lifestyle
10.5.9. Music & Entertainment
10.5.10. Other (Transportation, etc.)
10.6. By Country (USD)
10.6.1. Brazil
10.6.1.1. By Vertical
10.6.2. Argentina
10.6.2.1. By Vertical
10.6.3. Rest of South America
11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)
11.1. IBM Corporation
11.1.1. Overview
11.1.1.1. Key Management
11.1.1.2. Headquarters
11.1.1.3. Offerings/Business Segments
11.1.2. Key Details (Key details are consolidated data and not product/service specific)
11.1.2.1. Employee Size
11.1.2.2. Past and Current Revenue
11.1.2.3. Geographical Share
11.1.2.4. Business Segment Share
11.1.2.5. Recent Developments
11.2. Alphabet Inc.
11.2.1. Overview
11.2.1.1. Key Management
11.2.1.2. Headquarters
11.2.1.3. Offerings/Business Segments
11.2.2. Key Details (Key details are consolidated data and not product/service specific)
11.2.2.1. Employee Size
11.2.2.2. Past and Current Revenue
11.2.2.3. Geographical Share
11.2.2.4. Business Segment Share
11.2.2.5. Recent Developments
11.3. Amazon.com, Inc.
11.3.1. Overview
11.3.1.1. Key Management
11.3.1.2. Headquarters
11.3.1.3. Offerings/Business Segments
11.3.2. Key Details (Key details are consolidated data and not product/service specific)
11.3.2.1. Employee Size
11.3.2.2. Past and Current Revenue
11.3.2.3. Geographical Share
11.3.2.4. Business Segment Share
11.3.2.5. Recent Developments
11.4. Netflix, Inc.
11.4.1. Overview
11.4.1.1. Key Management
11.4.1.2. Headquarters
11.4.1.3. Offerings/Business Segments
11.4.2. Key Details (Key details are consolidated data and not product/service specific)
11.4.2.1. Employee Size
11.4.2.2. Past and Current Revenue
11.4.2.3. Geographical Share
11.4.2.4. Business Segment Share
11.4.2.5. Recent Developments
11.5. Hulu LLC (The Walt Disney Company)
11.5.1. Overview
11.5.1.1. Key Management
11.5.1.2. Headquarters
11.5.1.3. Offerings/Business Segments
11.5.2. Key Details (Key details are consolidated data and not product/service specific)
11.5.2.1. Employee Size
11.5.2.2. Past and Current Revenue
11.5.2.3. Geographical Share
11.5.2.4. Business Segment Share
11.5.2.5. Recent Developments
11.6. Brightcove, Inc.
11.6.1. Overview
11.6.1.1. Key Management
11.6.1.2. Headquarters
11.6.1.3. Offerings/Business Segments
11.6.2. Key Details (Key details are consolidated data and not product/service specific)
11.6.2.1. Employee Size
11.6.2.2. Past and Current Revenue
11.6.2.3. Geographical Share
11.6.2.4. Business Segment Share
11.6.2.5. Recent Developments
11.7. Apple, Inc.
11.7.1. Overview
11.7.1.1. Key Management
11.7.1.2. Headquarters
11.7.1.3. Offerings/Business Segments
11.7.2. Key Details (Key details are consolidated data and not product/service specific)
11.7.2.1. Employee Size
11.7.2.2. Past and Current Revenue
11.7.2.3. Geographical Share
11.7.2.4. Business Segment Share
11.7.2.5. Recent Developments
11.8. Roku, Inc.
11.8.1. Overview
11.8.1.1. Key Management
11.8.1.2. Headquarters
11.8.1.3. Offerings/Business Segments
11.8.2. Key Details (Key details are consolidated data and not product/service specific)
11.8.2.1. Employee Size
11.8.2.2. Past and Current Revenue
11.8.2.3. Geographical Share
11.8.2.4. Business Segment Share
11.8.2.5. Recent Developments
11.9. Haivision, Inc.
11.9.1. Overview
11.9.1.1. Key Management
11.9.1.2. Headquarters
11.9.1.3. Offerings/Business Segments
11.9.2. Key Details (Key details are consolidated data and not product/service specific)
11.9.2.1. Employee Size
11.9.2.2. Past and Current Revenue
11.9.2.3. Geographical Share
11.9.2.4. Business Segment Share
11.9.2.5. Recent Developments
11.10. Tencent Holdings Ltd.
11.10.1. Overview
11.10.1.1. Key Management
11.10.1.2. Headquarters
11.10.1.3. Offerings/Business Segments
11.10.2. Key Details (Key details are consolidated data and not product/service specific)