Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå : À§Ä¡º°, ¿î¿µÃ¼Á¦º°, Â÷·® À¯Çüº°, ¿ëµµº°, ±¹°¡º°, Áö¿ªº° - »ê¾÷ ºÐ¼®, ½ÃÀå ±Ô¸ð, ½ÃÀå Á¡À¯À² ¹× ¿¹Ãø(2023-2030³â)
In-Car Infotainment Market, By Location, By Operating System, By Vehicle Type, By Application, By Country, and By Region - Industry Analysis, Market Size, Market Share & Forecast from 2023-2030
»óǰÄÚµå : 1397150
¸®¼­Ä¡»ç : AnalystView Market Insights
¹ßÇàÀÏ : 2023³â 12¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 322 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 3,250 £Ü 4,452,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠺Ұ¡´ÉÇϸç, ÅØ½ºÆ®ÀÇ Copy&Pasteµµ ºÒ°¡´ÉÇÕ´Ï´Ù.
US $ 4,650 £Ü 6,370,000
PDF (5 User License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷Àå¿¡¼­ 5¸í±îÁö ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 5,650 £Ü 7,741,000
PDF & Excel (Enterprise User License) help
PDF & Excel º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ ³» ¸ðµç »ç¿ëÀÚ°¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. ÅØ½ºÆ®ÀÇ Copy&Paste °¡´ÉÇÕ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


¤± Add-on °¡´É: °í°´ÀÇ ¿äû¿¡ µû¶ó ÀÏÁ¤ÇÑ ¹üÀ§ ³»¿¡¼­ CustomizationÀÌ °¡´ÉÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

Çѱ۸ñÂ÷

º¸°í¼­ ÇÏÀ̶óÀÌÆ®

Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå ±Ô¸ð´Â 2022³â¿¡ 248¾ï 7,040¸¸ ´Þ·¯¿¡ ´ÞÇÏ¿´À¸¸ç, 2023³âºÎÅÍ 2030³â±îÁö CAGR 10.1%·Î È®´ëµÉ °ÍÀ¸·Î ¿¹ÃøµÇ°í ÀÖ½À´Ï´Ù.

Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå - ½ÃÀå ¿ªÇÐ

ÀÚµ¿Â÷ ¾ÈÀü, ÄèÀû¼º ¹× ¹Ì°ü¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡°¡ ½ÃÀå ¼ö¿ä ÃËÁø

ÀÚµ¿Â÷ÀÇ ¾ÈÀü¼º, ÄèÀû¼º ¹× ¹Ì°ü¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡´Â ½Â°´ÀÇ ÄèÀû¼ºÀ» ³ôÀ̴ Ŭ¶ó¿ìµå ´ëÀÀÀÇ ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½Ã½ºÅÛ µî ¼ö¸¹Àº ±â¼ú Çõ½ÅÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù. Ŭ¶ó¿ìµå ±â¼úÀÇ ±Þ¼ÓÇÑ ¹ßÀüÀ¸·Î ÀÎÇØ »ç¿ëÀÚ´Â ÇöÀç À½¾Ç ¶óÀÌºê ½ºÆ®¸®¹Ö, ÀÎÅÍ³Ý ¶óµð¿À, ½º¸¶Æ®Æù°úÀÇ ÅëÇÕ°ú °°Àº ±â´ÉÀ» ±â´ëÇϰí ÀÖ½À´Ï´Ù. Çâ»óµÈ Ŭ¶ó¿ìµå ±â¼úÀº ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½Ã½ºÅÛ¿¡ ¶óÀÌºê ¹Ìµð¾î ½ºÆ®¸®¹ÖÀ» Á¦°øÇÏ¿© »ç¿ëÀÚ ÆíÀǼºÀ» Çâ»ó½ÃÄ×½À´Ï´Ù. Ŭ¶ó¿ìµå¸¦ äÅÃÇϸé Ŭ¶ó¿ìµå ±â¹Ý ¼Ò½ºÀÇ ¿Âµð¸Çµå ¿£ÅÍÅ×ÀÎ¸ÕÆ®°¡ °¡´ÉÇϸç, CD ¹× DVD ±â¾÷ ¹× ºí·çÅõ½º¿Í °°Àº ·ÎÄà ¹Ìµð¾î µ¥ÀÌÅͺ£À̽º¿¡ ´ëÇÑ ÀÇÁ¸µµ°¡ °¨¼ÒÇÕ´Ï´Ù. ¶ÇÇÑ Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½Ã½ºÅÛÀ» »ç¿ëÇϸé Ŭ¶ó¿ìµå ³×Æ®¿öÅ©¸¦ ÅëÇØ ¹Ìµð¾î ÆÄÀÏÀ» ÀúÀåÇÏ°í °øÀ¯ÇÒ ¼ö ÀÖÀ¸¹Ç·Î ·ÎÄà ½ºÅ丮Áö ¿ë·®À» Àý¾àÇÒ ¼ö ÀÖ½À´Ï´Ù. À̰ÍÀÌ ¼¼°è Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀåÀÇ ¼ºÀåÀ» Å©°Ô µÞ¹ÞħÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ ÀÚµ¿Â÷ÀÇ ¾ÈÀü¼º°ú º¸¾ÈÀ» °­È­Çϱâ À§ÇÑ ¼¼°è Á¤ºÎÀÇ ÀÌ´Ï¼ÅÆ¼ºê°¡ ÀÚµ¿Â÷ Á¦Á¶¾÷ü¿¡ »çÀü ¼³Ä¡µÈ ¾ÈÀü ±â´ÉÀ» ÀÚµ¿Â÷¿¡ ÀåºñÇÒ °ÍÀ» Àǹ«È­ÇÏ´Â ±ÔÁ¦¸¦ ÃßÁøÇϰí Ä¿³ØÆ¼µåÄ« µð¹ÙÀ̽ºÀÇ Ã¤¿ëÀ» È«º¸Çϰí ÀÖ½À´Ï´Ù. Á¤º¸ÀÇ ¼ºÀå, ÀÚµ¿Â÷¿¡ ´ëÇÑ °í±Þ ±â´ÉÀÇ ÅëÇÕ, Åë½Å ÀÎÇÁ¶óÀÇ °³Ã´Àº ÀÌ·¯ÇÑ Áö¼ÓÀûÀÎ Ãß¼¼¿¡ ±â¿©Çϰí ÀÖÀ¸¸ç, ¼¼°è Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀåÀÇ ÁÖ¿ä ±â¾÷¿¡°Ô dzºÎÇÑ ±âȸ¸¦ Á¦°øÇÕ´Ï´Ù. Ä¿³ØÆ¼µåÄ«´Â V2X Ç÷§ÆûÀ» ÅëÇØ ÃßÁø ¿äÀÎ, ´Ù¸¥ Â÷·®, µµ·Î ÀÎÇÁ¶ó, Ŭ¶ó¿ìµå¿ÍÀÇ Åë½ÅÀ» °¡´ÉÇÏ°Ô ÇÕ´Ï´Ù. ÀÌ·¯ÇÑ ¼­ºñ½º¸¦ ÅëÇØ Â÷·® ¿îÇà ȸ»ç, ÀÚµ¿Â÷ µô·¯ ¹× È«º¸ ¿äÀÎÀº Â÷·® ¼º´É ¹× µµ·Î »óȲ¿¡ ´ëÇÑ ±ÍÁßÇÑ µ¥ÀÌÅ͸¦ ¼öÁýÇϸ鼭 ÀÚ¿ø Ȱ¿ë, º¸¾È °­È­ ¹× È«º¸ ¿äÀÎÀÇ Æ¯Á¤ ¸ñÀûÀ» ÀÚµ¿È­ ÇÒ ¼ö ÀÖ½À´Ï´Ù.

Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå - ÁÖ¿ä ÀλçÀÌÆ®

´ç»çÀÇ ¸®¼­Ä¡ ¾Ö³Î¸®½ºÆ®°¡ °øÀ¯ÇÑ ºÐ¼®¿¡ ÀÇÇϸé, ¼¼°èÀÇ Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀåÀº ¿¹Ãø ±â°£(2023-2030³â)¿¡ ¾à 10.1%ÀÇ CAGR·Î ¸Å³â ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹ÃøµÇ°í ÀÖ½À´Ï´Ù.

Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀåÀº ÀÚµ¿Â÷ÀÇ ¾ÈÀü¼º, ÄèÀû¼º ¹× ¹Ì°ü¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡ÇÔ¿¡ µû¶ó ÇöÀúÇÑ ¼Óµµ·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

À§Ä¡ ¼¼ºÐÈ­¿¡ ±Ù°ÅÇÏ¿©, 2022³â¿¡´Â Àü¿­ÀÌ °¡Àå Å« ½ÃÀå Á¡À¯À²À» ³ªÅ¸³½ °ÍÀ¸·Î Æò°¡µÇ¾ú½À´Ï´Ù.

¿ëµµ ¼¼ºÐÈ­¸¦ ±â¹ÝÀ¸·Î ³×ºñ°ÔÀ̼ÇÀÌ °¡Àå ºü¸£°Ô ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

Áö¿ªº°·Î´Â ºÏ¹Ì°¡ 2022³â ¸ÅÃâÀ» À̲ø¾ú½À´Ï´Ù.

Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå - ¼¼ºÐÈ­ ºÐ¼® :

¼¼°èÀÇ Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀåÀº À§Ä¡, ¿î¿µ üÁ¦, Â÷·® À¯Çü, ¿ëµµ ¹× Áö¿ª¿¡ µû¶ó ¼¼ºÐÈ­µË´Ï´Ù.

À§Ä¡ Á¤º¸¸¦ ±â¹ÝÀ¸·Î ½ÃÀåÀº 5°¡Áö ¹üÁÖ·Î ³ª´¹´Ï´Ù. : ³×ºñ°ÔÀ̼Ç, VPA(°¡»ó ÆÛ½º³Î ¾î½Ã½ºÅÏÆ®), App Store, À½¾Ç, µÞÁ¼®ÀÔ´Ï´Ù. ´Ù¾çÇÑ ¼­ºñ½º Áß¿¡¼­ ³»ºñ°ÔÀ̼ÇÀº Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå¿¡¼­ ¾ÐµµÀûÀÎ Á¡À¯À²À» Â÷ÁöÇÕ´Ï´Ù. ³×ºñ°ÔÀÌ¼Ç ¼­ºñ½º´Â ½Ç½Ã°£ ±³Åë Á¤º¸, ·çÆ® ¾È³», °ü½É ÁöÁ¡ ÃßõÀ» Á¦°øÇÏ¿© È¿À²ÀûÀÎ ³×ºñ°ÔÀ̼ÇÀ» °­È­ÇÕ´Ï´Ù. Áöµµ ±â¼úÀÇ ¹ßÀüÀ¸·Î ³×ºñ°ÔÀÌ¼Ç ½Ã½ºÅÛÀÇ Á¤È®¼º ¹× ½Å·Ú¼ºÀÌ Çâ»óµÇ¾î »ç¿ëÀÚ¿¡°Ô Á¤È®ÇÑ ÃֽŠÁ¤º¸¸¦ Á¦°øÇÕ´Ï´Ù. ³×ºñ°ÔÀÌ¼Ç ½Ã¼³°ú ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¹× Ä¿³ØÆ¼ºñƼ¸¦ Æ÷ÇÔÇÑ ´Ù¸¥ ÀÎÆ÷Å×ÀÎ¸ÕÆ® ±¸Á¶¸¦ ÅëÇÕÇÔÀ¸·Î½á ¿î¿µÀÚÀÇ Àü¹ÝÀûÀÎ °æÇèÀ» Çâ»ó½Ã۰í, ¼­ºñ½º Á¦°ø¾÷ü´Â Á¾Á¾ ¹øµé ¼­ºñ½º·Î¼­ Àú·ÅÇÏ°Ô Á¦°øÇÕ´Ï´Ù.

½ÃÀåÀº ¿ëµµ¿¡ µû¶ó µÎ °¡Áö ¹üÁÖ·Î ³ª´¹´Ï´Ù. : Àü¿­°ú ÈÄ¿­ÀÔ´Ï´Ù. À§Ä¡¿¡ µû¶ó Àü¿­ ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½Ã½ºÅÛÀÌ 2022³â ¼¼°è ½ÃÀåÀ» µ¶Á¡ÇÑ °ÍÀ¸·Î Æò°¡µÇ¾ú½À´Ï´Ù. ÀÌ ¼ºÀåÀº ¼ÒºñÀÚÀÇ ¾ÈÀü, Æí¾ÈÇÔ ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¼­ºñ½º¿¡ ´ëÇÑ ¼±È£µµ°¡ ³ô¾ÆÁö±â ¶§¹®ÀÔ´Ï´Ù. ¼ÒºñÀÚ°¡ Â÷³»¿¡¼­ º¸³»´Â ½Ã°£ÀÌ ±æ¾îÁö°í, ƯÈ÷ Àå½Ã°£ ¿îÀü ¿©Çà ¹× µµ½Ã Áö¿ª¿¡¼­ ±³Åë üÁõÀÌ Áõ°¡ÇÔ¿¡ µû¶ó ¼¼°è ½Â°´ÀÇ Æò±Õ Åë±Ù ½Ã°£ÀÌ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. µû¶ó¼­ ½Â°´ÀÇ ¾ÈÀü°ú À½¾Ç, ºñµð¿À ½ºÆ®¸®¹Ö, ³×ºñ°ÔÀÌ¼Ç ±â´É µî ÇʼöÀûÀÎ ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¼­ºñ½º¿¡ ´ëÇÑ Çʿ伺ÀÌ Áõ°¡Çϰí ÀÖ½À´Ï´Ù.

Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå - Áö¸®Àû ÀλçÀÌÆ®

Áö¸®ÀûÀ¸·Î, ÀÌ ½ÃÀåÀº ºÏ¹Ì, ¶óƾ¾Æ¸Þ¸®Ä«, À¯·´, ¾Æ½Ã¾ÆÅÂÆò¾ç, Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«ÀÇ °¢ Áö¿ªÀ¸·Î ÆÛÁ® ÀÖ½À´Ï´Ù. ÀÌ Áö¿ªÀº ºñÁî´Ï½º¸¦ Á¦°øÇÏ´Â ±¹°¡¿¡ ÀÇÇØ ´õ ³ª´¹´Ï´Ù.

Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå - °æÀï ±¸µµ :

Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå¿¡¼­ »ç¾÷À» Àü°³ÇÏ´Â ±â¾÷µéÀº ±Þ¼ÓÈ÷ ÁøÈ­ÇÏ´Â ÀÌ ºÐ¾ß¿¡¼­ °æÀï·ÂÀ» À¯ÁöÇϱâ À§ÇØ ´Ù¾çÇÑ Àü·«À» äÅÃÇϰí ÀÖ½À´Ï´Ù. ù°, Áö¼ÓÀûÀÎ Çõ½Å¿¡ ÁýÁßÇϰí À½¼º ÀνÄ, ¿øÈ°ÇÑ ½º¸¶Æ®Æù ÅëÇÕ, °íÈ­Áú µð½ºÇ÷¹ÀÌ µî °í±Þ ±â´ÉÀ» °®Ãá ÃÖ÷´Ü ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½Ã½ºÅÛÀ» Á¦°øÇÕ´Ï´Ù. ´Ù¾çÇÑ ¼ÒºñÀÚ ¼±È£µµ¸¦ ¼ö¿ëÇϱâ À§ÇØ »ç¿ëÀÚ Á¤ÀÇ ¹× °³ÀÎÈ­ ¿É¼ÇÀÌ ¿ì¼±ÇÕ´Ï´Ù. ÃֽмÒÇÁÆ®¿þ¾î ¹× Ä¿³ØÆ¼ºñƼ ¼Ö·ç¼Ç¿¡ ¾×¼¼½ºÇϱâ À§ÇØ ÇÏÀÌÅ×Å© ¼±µµ»ç¿ÍÀÇ Àü·«Àû ÆÄÆ®³Ê½ÊÀÌ ±¸ÃàµÇ¾ú½À´Ï´Ù. °Ô´Ù°¡ ±â¾÷Àº ¼¼°èÀûÀÎ Á¸À縦 È®´ëÇÏ°í ½ÅÈï ½ÃÀåÀ» °³Ã´Çϰí ÀÖ½À´Ï´Ù. Áö¼Ó°¡´É¼ºµµ Áß¿äÇÑ °ü½É»çÀ̸ç ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½Ã½ºÅÛ¿¡ ģȯ°æ ¼ÒÀç¿Í ¿¡³ÊÁö È¿À²ÀÌ ³ôÀº ºÎǰÀ» ä¿ëÇÏ´Â ¿øµ¿·ÂÀÌ µÇ°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Àü·«Àº ÃÑüÀûÀ¸·Î ¼ºÀåÀ» °¡¼ÓÇÏ°í ½ÃÀå Æ÷Áö¼Å´×À» °­È­Çϰí ÀÖ½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå °³¿ä

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ®ÀÇ ÁÖ¿ä ½ÃÀå µ¿Çâ

Á¦4Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® »ê¾÷ÀÇ Á¶»ç

Á¦5Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå : COVID-19ÀÇ ¿µÇ⠺м®

Á¦6Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå »óȲ

Á¦7Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå : À§Ä¡º°

Á¦8Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå : ¿î¿µÃ¼Á¦º°

Á¦9Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå : Â÷·® À¯Çüº°

Á¦10Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå : ¿ëµµº°

Á¦11Àå Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½ÃÀå : Áö¿ªº°

Á¦12Àå ÁÖ¿ä º¥´õ ºÐ¼®-Â÷³» ÀÎÆ÷Å×ÀÎ¸ÕÆ® ¾÷°è

Á¦13Àå ¾Ö³Î¸®½ºÆ®ÀÇ Àü¹æÀ§ Àü¸Á

AJY
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

REPORT HIGHLIGHT

In-Car Infotainment Market size was valued at USD 24,870.4 Million in 2022, expanding at a CAGR of 10.1% from 2023 to 2030.

In-car infotainment represents a comprehensive suite of advanced features seamlessly integrated into vehicles, offering entertainment, information, connectivity, and communication services. This comprehensive system utilizes various interfaces such as audio/video (A/V), touch screens, keypads, and other devices to deliver entertainment and information to both drivers and passengers. Advanced infotainment systems support Bluetooth and Wi-Fi connectivity, interactive voice recognition, live media streaming, and smart mobile integration.

In-Car Infotainment Market- Market Dynamics

Increasing demand for safety, comfort, and aesthetics in vehicles to propel market demand

The increasing demand for safety, comfort, and aesthetics in vehicles has driven numerous technological innovations, including cloud-supported infotainment systems that elevate passenger comfort. Users now expect features like live music streaming, internet radio, and smartphone integration, thanks to the rapid development of cloud technology. Enhanced cloud technology has brought live media streaming to infotainment systems, enhancing user convenience. Cloud adoption enables on-demand entertainment from cloud-based sources, reducing the reliance on local media databases like CD/DVD players and Bluetooth. In-vehicle infotainment systems also allow media file storage and sharing over the cloud network, saving local storage space. This significantly boosts the growth of the global in-car infotainment market. Furthermore, global government initiatives to enhance vehicle safety and security are driving regulatory mandates for automakers to equip vehicles with pre-installed safety features, thus promoting the adoption of connected car devices. The growth in information, the integration of advanced features in vehicles, and the development of telecommunication infrastructure contribute to this ongoing trend, creating abundant opportunities for key players in the global in-vehicle infotainment market. Connected vehicles enable communication through the V2X platform with drivers, other vehicles, road infrastructure, and the cloud. These services enable fleet operators, automotive dealers, and drivers to enhance resource practice, enhance security, and automate certain driver purposes while collecting valuable data on vehicle performance and road conditions.

In-Car Infotainment Market- Key Insights

In-Car Infotainment Market- Segmentation Analysis:

The Global In-Car Infotainment Market is segmented on the basis of Location, Operating System, Vehicle type, Application, and Region.

The market is divided into five categories based on Location: Navigation, VPA (Virtual Personal Assistant), App Store, Music, and Rear Seat. Among the various services, navigation stands out as the dominating segment in the in-vehicle infotainment market. Navigation services provide real-time traffic information, route guidance, and point-of-interest recommendations, enhancing efficient navigation. Advancements in mapping technology have improved the accuracy and reliability of navigation systems, offering users precise and up-to-date information. The integration of navigation facilities with other infotainment structures including entertainment and connectivity improves the overall operator experience and is often offered by service providers as a bundled service at an affordable price.

The market is divided into two categories based on Application: Front row and rear row. Based on location, the front-row infotainment system is projected to dominate the global market in 2022. This growth can be attributed to consumers' increasing preference for safety, comfort, and entertainment services. As consumers spend more time in their vehicles, especially throughout long road trips and due to increasing traffic congestion in urban regions, the average commute time for passengers worldwide has increased. This has emphasized the need for passenger safety and essential entertainment services like music, video streaming, and navigation features.

In-Car Infotainment Market- Geographical Insights

Geographically, this market is widespread into the regions of North America, Latin America, Europe, Asia Pacific, and the Middle East and Africa. These regions are further divided as per the nations bringing business.

In-Car Infotainment Market- Competitive Landscape:

Companies operating in the In-Car Infotainment Market employ diverse strategies to stay competitive in this rapidly evolving sector. Firstly, they focus on continuous innovation, offering cutting-edge infotainment systems with advanced features such as voice recognition, seamless smartphone integration, and high-definition displays. Customization and personalization options are prioritized to cater to varying consumer preferences. Strategic partnerships with tech giants are forged to access the latest software and connectivity solutions. Additionally, companies expand their global presence, tapping into emerging markets. Sustainability is another key concern, driving the adoption of eco-friendly materials and energy-efficient components in infotainment systems. These strategies collectively fuel growth and enhance market positioning.

Recent Developments:

In March 2023, Alps Alpine Co. Ltd. formed a strategic partnership with FreeBit (Japan) to collaboratively develop a Web 3.0 business model. This partnership is expected to bolster Alps Alpine Co. Ltd.'s automotive infotainment system business by facilitating the implementation of new architectures.

Additionally, in January 2022, Alps Alpine Co. Ltd. arrived into a joint undertaking with Qualcomm Technologies to innovate a digital cabin utilizing the High-Performance Reference Architecture (HPRA). This incorporates Alps Alpine's proprietary integrated electronic control unit (CU) powered by the 3rd Generation Snapdragon Cockpit Platforms. The objective is to enable advanced infotainment and cockpit capabilities within vehicles.

SCOPE OF THE REPORT

The scope of this report covers the market by its major segments, which include as follows:

GLOBAL IN-CAR INFOTAINMENT MARKET KEY PLAYERS

GLOBAL IN-CAR INFOTAINMENT MARKET, BY LOCATION

GLOBAL IN-CAR INFOTAINMENT MARKET, BY OPERATING SYSTEM

GLOBAL IN-CAR INFOTAINMENT MARKET, BY VEHICLE TYPE

GLOBAL IN-CAR INFOTAINMENT MARKET, BY APPLICATION

GLOBAL IN-CAR INFOTAINMENT MARKET, BY REGION

Table of Contents

1. In-Car Infotainment Market Overview

2. Executive Summary

3. In-Car Infotainment Key Market Trends

4. In-Car Infotainment Industry Study

5. In-Car Infotainment Market: COVID-19 Impact Analysis

6. In-Car Infotainment Market Landscape

7. In-Car Infotainment Market - By Location

8. In-Car Infotainment Market - By Operating System

9. In-Car Infotainment Market - By Vehicle Type

10. In-Car Infotainment Market - By Application

11. In-Car Infotainment Market- By Geography

12. Key Vendor Analysis- In-Car Infotainment Industry

13. 360 Degree Analyst View

14. Appendix

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â