세계의 애니메이션 시장 규모 : 오퍼링별, 제품 유형별, 최종사용자 산업별, 지역 범위별 및 예측
Global Animation Market Size By Offerings (Software, Services), By Product Type (2D Animation, 3D Animation), By End-User Industry (Direct, Education, Manufacturing), By Geographic Scope And Forecast
상품코드 : 1733624
리서치사 : Verified Market Research
발행일 : 2025년 05월
페이지 정보 : 영문 202 Pages
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한글목차

애니메이션 시장 규모와 예측

애니메이션 시장 규모는 2024년에 4,080억 8,000만 달러로 평가되며, 2026-2032년에 CAGR 5.26%로 성장하며, 2032년에는 5,923억 5,000만 달러에 달할 것으로 예측됩니다.

세계 애니메이션 시장 역학

세계 애니메이션 시장을 형성하는 주요 시장 역학은 다음과 같습니다.

주요 시장 성장 촉진요인

주요 과제

주요 동향

목차

제1장 세계의 애니메이션 시장의 채택

제2장 개요

제3장 VERIFIED MARKET RESEARCH의 조사 방법

제4장 세계의 애니메이션 시장 전망

제5장 세계의 애니메이션 시장 : 오퍼링별

제6장 세계의 애니메이션 시장 : 제품 유형별

제7장 세계의 애니메이션 시장 : 최종사용자 산업별

제8장 세계의 애니메이션 시장, 지역별

제9장 세계의 애니메이션 시장의 경쟁 구도

제10장 기업 개요

제11장 주요 개발

제12장 부록

KSA
영문 목차

영문목차

Animation Market Size And Forecast

Animation Market size was valued at USD 408.08 Billion in 2024 and is projected to reach USD 592.35 Billion by 2032, growing at a CAGR of 5.26% from 2026 to 2032.

Global Animation Market Dynamics

The key market dynamics that are shaping the global animation market include:

Key Market Drivers:

Key Challenges:

Key Trends:

Global Animation Market Regional Analysis

Here is a more detailed regional analysis of the global animation market:

North America:

Asia Pacific:

Global Animation Market: Segmentation Analysis

The Global Animation Market is Segmented on the basis of Offerings, Product Type, End-User Industry, And Geography.

Animation Market, By Offerings

Based on Offerings, the market is fragmented into Software and Services. The software category dominates due to the widespread usage of advanced tools for 3D modeling, motion graphics, and visual effects in industries such as entertainment and gaming. Animation software facilitates high-quality content production, making it essential for both studios and freelance creators. The services market is expanding at the highest rate, owing to increased demand for outsourcing animation services, particularly in places such as Asia Pacific, where cost-effective production and qualified staff are in high demand among global studios.

Animation Market, By Product Type

Based on Product Type, the market is segmented into 2D Animation, 3D Animation, Motion graphics, and Stop Motion. 3D animation is the dominant segment due to its widespread use in high-impact films, video games, and virtual reality experiences, which provide realistic and immersive images that increase customer engagement. Motion graphics is the fastest-growing area, driven by an increase in demand for dynamic visual material in digital advertising, social media, and online platforms, where engaging, animated graphics are essential for attracting viewer attention and improving brand communications.

Animation Market, By End-User Industry

Based on Industry, the market is segmented into Direct, Education, Media and Entertainment, Aerospace and Defense, Manufacturing, Automotive, and Healthcare. The media and entertainment sector is dominant, driven by the ongoing need for animated material in films, television shows, and streaming platforms, which continuously lead in audience and income. The education market is the fastest expanding, as educational institutions and e-learning platforms increasingly use animated material to improve engagement and learning, capitalizing on its capacity to clarify complex topics and keep students interested in digital classrooms.

Animation Market, By Geography

Key Players

The "Global Animation Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Adobe Systems Incorporated, Autodesk, Inc., Corel, EIAS3D, MAXON Computer, SideFX, Smith Micro, and Newtec, Inc. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL ANIMATION MARKET

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

4 GLOBAL ANIMATION MARKET OUTLOOK

5 GLOBAL ANIMATION MARKET, BY OFFERINGS

6 GLOBAL ANIMATION MARKET, BY PRODUCT TYPE

7 GLOBAL ANIMATION MARKET, BY END-USER INDUSTRY

8 GLOBAL ANIMATION MARKET, BY GEOGRAPHY

9 GLOBAL ANIMATION MARKET COMPETITIVE LANDSCAPE

10 COMPANY PROFILES

11 KEY DEVELOPMENTS

12 Appendix

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