¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀå ¿¹Ãø(-2030³â) : Áö¿ª ºÐ¼® - ÄÄÆ÷³ÍÆ®º°, ÃÖÁ¾ ¿ëµµ »ê¾÷º°
Asia Pacific 3D Audio Market Forecast to 2030 - Regional Analysis - By Component (Hardware, Software, Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)
»óǰÄÚµå : 1482034
¸®¼­Ä¡»ç : The Insight Partners
¹ßÇàÀÏ : 2024³â 03¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 86 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 3,450 £Ü 4,798,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù.
US $ 4,450 £Ü 6,189,000
PDF (Site License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ »ç¾÷ÀåÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 5,450 £Ü 7,579,000
PDF (Enterprise License) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμ⠰¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀåÀº 2022³â¿¡´Â 18¾ï 5,100¸¸ ´Þ·¯·Î Æò°¡µÇ¸ç, 2030³â¿¡´Â 62¾ï 8,753¸¸ ´Þ·¯¿¡ ´ÞÇÒ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç, 2022-2030³â 16.5%ÀÇ CAGR·Î ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹ÃøµÇ°í ÀÖ½À´Ï´Ù.

°ÔÀÓ »ê¾÷ÀÇ ¹ßÀüÀÌ ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀåÀ» Ȱ¼ºÈ­

°ÔÀÓ »ê¾÷ÀÇ Áö¼ÓÀûÀÎ ¹ßÀüÀ¸·Î ´Ù¾çÇÑ ¿¬·É´ëÀÇ »ç¶÷µéÀÌ °ÔÀÓ ¹®È­¸¦ ÀÏ»ó »ýȰ¿¡ µµÀÔÇϰí ÀÖ½À´Ï´Ù. ¸¹Àº »ç¶÷µéÀÌ ¿©°¡ ½Ã°£¿¡ °ÔÀÓÀ» Áñ±âÁö¸¸, Á¡Á¡ ´õ ¸¹Àº »ç¶÷µéÀÌ °ÔÀÓÀ» Á÷¾÷À¸·Î »ï´Â ºñÀ²ÀÌ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. °ÔÀÓ Ç÷¹ÀÌ µ¿¿µ»ó, ½ºÆ®¸®¹Ö µî ÄÁÅÙÃ÷¸¦ Á¦ÀÛÇÏ°í °øÀ¯ÇÏ´Â °ÔÀ̸ӵéÀº ÄÁÅÙÃ÷ÀÇ ÁúÀ» ³ôÀ̱â À§ÇØ 3D ¿Àµð¿À Àåºñ¿¡ ÅõÀÚÇÏ´Â °æÇâÀÌ ³ôÀ¸¸ç, ÀÌ´Â °£Á¢ÀûÀ¸·Î 3D ¿Àµð¿À ±â¼úÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù. ÀÎÅÍ³Ý »ç¿ëÀÚ°¡ Áõ°¡ÇÔ¿¡ µû¶ó ½ºÆ®¸®¹Ö Ȱµ¿µµ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ¿¹¸¦ µé¾î internet world stats¿¡ µû¸£¸é 2023³â APACÀÇ ÀÎÅÍ³Ý »ç¿ëÀÚ ºñÀ²Àº 77.1%¿¡ ´ÞÇÒ Àü¸ÁÀÔ´Ï´Ù.

¶ÇÇÑ °ÔÀÓ »ê¾÷¿¡¼­ 3D ¿Àµð¿À ½Ã½ºÅÛÀº ¼ÒºñÀÚ¿¡°Ô ½Ç°¨³ª´Â °æÇèÀ» Á¦°øÇϱâ À§ÇØ È°¿ëµÇ°í ÀÖ½À´Ï´Ù. À̸¦ ÅëÇØ »ç¿ëÀÚ´Â ¼Ò¸®°¡ ¹ß»ýÇÏ´Â °Å¸®¸¦ ÆÇ´ÜÇÒ ¼ö ÀÖ½À´Ï´Ù. °ÔÀÓ »ê¾÷¿¡¼­ 3D ¿Àµð¿À ±â¼úÀº Áõ°­Çö½Ç(AR) ¹× °¡»óÇö½Ç(VR) ¿ëµµ°ú ÅëÇյǾî 3D ¿Àµð¿À ½Ã½ºÅÛÀÇ Ã¤ÅÃÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù. °ÔÀÓÀÌ ÄܼÖ, PC, ¸ð¹ÙÀÏ ±â±â µî ´Ù¸¥ Ç÷§ÆûÀ¸·Î È®ÀåµÊ¿¡ µû¶ó ÀϰüµÈ °íǰÁú 3D ¿Àµð¿À °æÇè¿¡ ´ëÇÑ ¼ö¿äµµ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. µû¶ó¼­ °ÔÀÓ »ê¾÷ÀÇ È®»êÀº ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀåÀ» ÁÖµµÇϰí ÀÖ½À´Ï´Ù.

¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀå °³¿ä

3D ¿Àµð¿À »ç¿îµå ½Ã½ºÅÛÀº »ç¿ëÀÚ¿¡°Ô 3Â÷¿ø °ø°£ÀÇ »ç¿îµå¸¦ Á¦°øÇϱâ À§ÇØ »ç¿ëµÇ´Â À½Ç⠽ýºÅÛÀ¸·Î, 3D ¿Àµð¿À È¿°ú´Â 3D ½ºÇÇÄ¿ ¾î·¹ÀÌ, ½ºÅ×·¹¿À ½ºÇÇÄ¿, ÇìµåÆù, ¼­¶ó¿îµå ½ºÇÇÄ¿·Î ±¸¼ºµÈ ´Ù¾çÇÑ À½Çâ È¿°ú ÆÐÅÏÀ¸·Î ±¸¼ºµË´Ï´Ù. ÆÐÅÏÀÔ´Ï´Ù. ÀÌ·¯ÇÑ ½Ã½ºÅÛÀº ¸ð¹ÙÀÏ ±â±â, °ÔÀÓ±â, AR/VR ±â¹Ý ¿Àµð¿À ½Ã½ºÅÛ, Ȩ½Ã¾îÅÍ ½Ã½ºÅÛ µî ´Ù¾çÇÑ ¿ëµµ¿¡ žÀçµÇ°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ ÀÚµ¿Â÷, °¡Àü, ¹Ìµð¾î ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ® µîÀÇ »ê¾÷¿¡¼­ 3D ¿Àµð¿À ½Ã½ºÅÛÀ» µµÀÔÇÏ¿© »ç¿ëÀÚ¿¡°Ô Çâ»óµÈ 3D »ç¿îµå °æÇè°ú ½Ç½Ã°£ °¡½ÃÈ­¸¦ Á¦°øÇÕ´Ï´Ù.

¹Ìµð¾î ¹× ¿£ÅÍÅ×ÀÎ¸ÕÆ® ºÐ¾ßÀÇ Áö¼ÓÀûÀÎ ¹ßÀü°ú ÃֽŠAV ±â¼úÀÇ µµÀÔÀº ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀåÀÇ ¼ºÀåÀ» ÃËÁøÇϰí ÀÖÀ¸¸ç, 3D ¿Àµð¿À Á¦Á¶¾÷üµéÀº 3D °ø°£¿¡¼­ ûÃëÀÚ¿¡°Ô Çâ»óµÈ À½¾Ç(»ç¿îµå)À» Á¦°øÇϱâ À§ÇØ Çϵå¿þ¾î¿¡ »ç¿îµå ¹Í½Ì ±â¼úÀ» ÅëÇÕÇÏ´Â µ¥ ÁÖ·ÂÇϰí ÀÖ½À´Ï´Ù. »ç¿îµå ¹Í½º ±â¼úÀ» Çϵå¿þ¾î¿¡ ÅëÇÕÇÏ´Â µ¥ ÁÖ·ÂÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ °ÔÀÓ »ê¾÷ÀÇ È®»êµµ ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀå ¼ºÀå¿¡ ÈûÀ» ½Ç¾îÁÖ°í ÀÖ½À´Ï´Ù. ¶ÇÇÑ ¿Â¶óÀÎ 3D À½¾Ç ½ºÆ®¸®¹Ö¿¡ ´ëÇÑ °ü½ÉÀÌ ³ô¾ÆÁü¿¡ µû¶ó ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀå ±â¾÷¿¡°Ô À¯¸®ÇÑ ±âȸ¸¦ Á¦°øÇÕ´Ï´Ù.

¾Æ½Ã¾ÆÅÂÆò¾ç 3D ¿Àµð¿À ½ÃÀå ¸ÅÃâ ¹× 2030³â±îÁöÀÇ ¿¹Ãø(±Ý¾×)

¾Æ½Ã¾ÆÅÂÆò¾ç 3D ¿Àµð¿À ½ÃÀå ¼¼ºÐÈ­

¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀåÀº ºÎǰ, ÃÖÁ¾ »ç¿ë »ê¾÷, ±¹°¡·Î ±¸ºÐµË´Ï´Ù.

ÄÄÆ÷³ÍÆ®¿¡ µû¶ó ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀåÀº Çϵå¿þ¾î, ¼ÒÇÁÆ®¿þ¾î, ¼­ºñ½º·Î ±¸ºÐµË´Ï´Ù. Çϵå¿þ¾î ºÎ¹®ÀÌ 2022³â °¡Àå Å« Á¡À¯À²À» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

ÃÖÁ¾ »ç¿ë »ê¾÷º°·Î º¸¸é ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀåÀº °¡Àü, ÀÚµ¿Â÷, ¹Ìµð¾î ¿£ÅÍÅ×ÀÎ¸ÕÆ®, °ÔÀÓ, ±âŸ·Î ±¸ºÐµÇ¸ç, 2022³â¿¡´Â ¹Ìµð¾î ¿£ÅÍÅ×ÀÎ¸ÕÆ® ºÐ¾ß°¡ °¡Àå Å« Á¡À¯À²À» Â÷ÁöÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù.

±¹°¡º°·Î º¸¸é ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀåÀº È£ÁÖ, Áß±¹, Àεµ, ÀϺ», Çѱ¹, ±âŸ ¾Æ½Ã¾ÆÅÂÆò¾çÀ¸·Î ±¸ºÐµÇ¸ç, 2022³â ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀåÀº Áß±¹ÀÌ ÁÖµµÇϰí ÀÖ½À´Ï´Ù.

Barco NV, Dolby Laboratories Inc, Auro Technologies, XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH &Co. KG´Â ¾Æ½Ã¾ÆÅÂÆò¾ç 3D ¿Àµð¿À ½ÃÀå¿¡¼­ »ç¾÷À» ¿î¿µÇϰí ÀÖ´Â ÁÖ¿ä ±â¾÷ Áß ÇϳªÀÔ´Ï´Ù.

¸ñÂ÷

Á¦1Àå ¼­·Ð

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå Á¶»ç ¹æ¹ý

Á¦4Àå ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀå ±¸µµ

Á¦5Àå ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀå - ÁÖ¿ä »ê¾÷ ¿ªÇÐ

Á¦6Àå 3D ¿Àµð¿À ½ÃÀå : ¾Æ½Ã¾ÆÅÂÆò¾ç ½ÃÀå ºÐ¼®

Á¦7Àå ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀå ºÐ¼® : ÄÄÆ÷³ÍÆ®

Á¦8Àå ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀå ºÐ¼® : ÃÖÁ¾ ¿ëµµ »ê¾÷

Á¦9Àå ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ 3D ¿Àµð¿À ½ÃÀå : ±¹°¡º° ºÐ¼®

Á¦10Àå ¾÷°è »óȲ

Á¦11Àå ±â¾÷ °³¿ä

Á¦12Àå ºÎ·Ï

KSA
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

The Asia Pacific 3D audio market was valued at US$ 1,851.00 million in 2022 and is expected to reach US$ 6,287.53 million by 2030; it is estimated to grow at a CAGR of 16.5% from 2022 to 2030.

Proliferation of Gaming Industry Fuels the Asia Pacific 3D Audio Market

With continuous developments in the gaming industry, people of diverse age groups are progressively adopting gaming culture in their daily routines. Although many people play video games in leisure, an increasing percentage of the population has started seeing it as a lucrative career option. Gamers who create and share content, such as gameplay videos and streams, are more likely to invest in 3D audio equipment to enhance the quality of their content, indirectly promoting the 3D audio technology. As the number of internet users is increasing, there is a rise in streaming activities. For instance, according to internet world stats, in 2023, the percentages of internet users accounted for 77.1% in APAC.

In addition, 3D audio systems in the gaming industry are utilized to create a realistic experience for consumers. With this, the users are able to determine the distance from where sound is generated. In the gaming industry, the 3D audio technology is integrated with augmented reality (AR) and virtual reality (VR) applications, which are propelling the adoption of 3D audio systems. As gaming expands across other platforms, including consoles, PCs, and mobile devices, the demand for consistent and high-quality 3D audio experiences also increases. Therefore, the proliferation of the gaming industry drives the Asia Pacific 3D audio market.

Asia Pacific 3D Audio Market Overview

A 3D audio sound system is an acoustic system utilized to provide sound in a three-dimensional space to the users. The 3D audio effect is a pattern of different sound effects constructed by 3D speaker arrays, stereo speakers, headphones, and surround-sound speakers. These systems are installed in an extensive range of applications, such as mobile devices, gaming consoles, AR/VR-based audio systems, home theater systems, etc. In addition, industries such as automobiles, consumer electronics, and media & entertainment are implementing 3D audio systems to offer enhanced 3D sound experience and real-time visualization to its users.

The continuous developments in the media & entertainment sector and the introduction of modern AV technologies fuel the Asia Pacific 3D audio market growth. The 3D audio manufacturers are focusing on the incorporation of sound-mix technology in hardware to offer enhanced music (sound) to listeners in a 3D space. Also, the proliferation of the gaming industry is boosting the Asia Pacific 3D audio market. Moreover, the growing inclination toward online 3D music streaming offers a lucrative opportunity to the Asia Pacific 3D audio market players.

Asia Pacific 3D Audio Market Revenue and Forecast to 2030 (US$ Million)

Asia Pacific 3D Audio Market Segmentation

The Asia Pacific 3D audio market is segmented into component, end use industries, and country.

Based on component, the Asia Pacific 3D audio market is segmented into hardware, software, and services. The hardware segment held the largest share in 2022.

Based on end use industries, the Asia Pacific 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held the largest share in 2022.

Based on country, the Asia Pacific 3D audio market is segmented into Australia, China, India, Japan, South Korea, and the Rest of Asia Pacific. China dominated the Asia Pacific 3D audio market in 2022.

Barco NV, Dolby Laboratories Inc, Auro Technologies, XPERI HOLDING CORPORATION, Waves Audio Ltd., and Sennheiser electronic GmbH & Co. KG are some of the leading companies operating in the Asia Pacific 3D audio market.

Table Of Contents

1. Introduction

2. Executive Summary

3. Research Methodology

4. Asia Pacific 3D Audio Market Landscape

5. Asia Pacific 3D Audio Market - Key Industry Dynamics

6. 3D Audio Market -Asia Pacific Market Analysis

7. Asia Pacific 3D Audio Market Analysis - Component

8. Asia Pacific 3D Audio Market Analysis - End-Use Industries

9. Asia Pacific 3D Audio Market -Country Analysis

10. Industry Landscape

11. Company Profiles

12. Appendix

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â