Virtual Reality (VR) Stroke Rehabilitation Global Market Report 2025
상품코드:1856007
리서치사:The Business Research Company
발행일:On Demand Report
페이지 정보:영문 250 Pages
라이선스 & 가격 (부가세 별도)
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한글목차
가상현실(VR) 뇌졸중 재활 시장 규모는 최근 급속히 확대되고 있습니다. 2024년 1,688억 6,000만 달러로 평가되었고, 2025년에는 1,917억 7,000만 달러에 달할 것으로 추정되며, CAGR 13.6%로 확대될 전망입니다. 역사적인 기간의 성장은 뇌졸중 환자의 유병률 증가, 재활 치료에 대한 의식 증가, 비침습 치료 옵션에 대한 수요 증가, 헬스케어 인프라 확대, 재활 프로그램에 대한 정부 지원 강화 등에 기인합니다.
가상현실(VR) 뇌졸중 재활 시장 규모는 향후 수년간 급성장할 것으로 전망됩니다. 2029년에는 연평균 복합 성장률(CAGR) 13.2%로 성장할 전망이며, 3,148억 9,000만 달러로 성장이 예측됩니다. 예측 기간의 성장은 헬스케어 지출 증가, 재택 재활 솔루션 수요 증가, 신경학적 회복에서 VR의 광범위한 통합, 디지털 치료에 대한 보험 적용 확대, 환자 중심 치료에 중점화 등으로 인한 것으로 예측됩니다. 예측 기간 주요 동향은 웨어러블 재활 장비의 혁신, 인공지능 통합의 진전, 개인화 요법의 연구 개발 투자 증가, 게임화된 재활 운동의 개발, 원격 모니터링 및 원격 재활의 진전 등이 있습니다.
디지털 건강 솔루션의 이용 증가는 향후 수년간 가상현실 뇌졸중 재활 시장 성장을 가속할 것으로 예측됩니다. 디지털 건강 솔루션은 기술을 활용하여 의료 제공을 개선하고, 환자 결과를 개선하며, 헬스케어를 단순화합니다. 도입 증가는 헬스케어에 대한 원격 액세스의 편의성 및 환자 참여의 향상으로 인한 것입니다. 가상현실 뇌졸중 재활은 디지털 헬스 솔루션의 대표적인 것으로, 기술에 기반한 몰입형 치료를 환자에 맞게 조정된 운동과 원격 모니터링을 통해 제공하여 뇌졸중 후 회복을 보다 효과적으로 촉진합니다. 예를 들어, 미국 병원 협회는 미국 병원의 86.9%가 2022년에 원격 의료 서비스를 제공했으며 2021년의 86%에서 증가했다고 보고했으며 디지털 건강 통합이 진행 중임을 보여줍니다. 그 결과, 디지털 헬스 솔루션의 채용 확대가 가상현실 뇌졸중 재활 시장의 성장을 가속하고 있습니다.
가상현실 뇌졸중 재활 시장의 주요 기업은 몰입형 VR 재활과 같은 가상현실 기술의 발전에 초점을 맞추고 환자 참여를 향상시키고 운동 기능 회복을 촉진하며 개인화된 대화형 치료 세션을 제공합니다. 몰입형 VR 재활은 가상현실 기술을 이용하여 환자가 신체적, 인지적, 심리적 운동을 수행하는 시뮬레이션된 매력적인 환경을 만드는 최첨단 치료법입니다. 예를 들어, 미국 의료기술 기업 Penumbra Inc.는 2022년 11월 모션 캡처를 통한 운동 추적, 맞춤형 치료 계획, 실시간 성능 피드백을 특징으로 하는 핸즈프리 전신 가상현실 플랫폼, REAL 시스템을 발표했습니다. 이 솔루션은 뇌졸중 환자에게 종합적인 재활 경험을 제공하고 뇌졸중 재활에서 결과와 업무 효율성을 개선하기 위해 기업이 가상현실 기술을 활용하는 방법을 돋보이게 합니다.
목차
제1장 주요 요약
제2장 시장 특징
제3장 시장 동향 및 전략
제4장 시장 : 금리, 인플레이션, 지정학, 무역전쟁 및 관세, 그리고 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오
제5장 세계의 성장 분석 및 전략 분석 프레임워크
세계의 가상현실(VR) 뇌졸중 재활 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인 및 억제요인)
최종 이용 산업의 분석
세계의 가상현실(VR) 뇌졸중 재활 시장 : 성장률 분석
세계의 가상현실(VR) 뇌졸중 재활 시장 실적 : 규모 및 성장(2019-2024년)
세계의 가상현실(VR) 뇌졸중 재활 시장 예측 : 규모 및 성장(2024-2029년, 2034년)
세계의 가상현실(VR) 뇌졸중 재활 : 총 잠재 시장 규모(TAM)
제6장 시장 세분화
세계의 가상현실(VR) 뇌졸중 재활 시장 : 재활 유형별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
신체 재활
인지 재활
세계의 가상현실(VR) 뇌졸중 재활 시장 : 기술 유형별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
하드웨어
소프트웨어 플랫폼
치료 컨텐츠
세계의 가상현실(VR) 뇌졸중 재활 시장 : 환자 유형별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
단기 환자
장기 환자
세계의 가상현실(VR) 뇌졸중 재활 시장 : 가상현실(VR) 용도별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
운동 기능 트레이닝
인지 스킬 트레이닝
감각 트레이닝
통증 관리
세계의 가상현실(VR) 뇌졸중 재활 시장 : 최종 사용자별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
병원
재활센터
클리닉
재택 재활
세계의 가상현실(VR) 뇌졸중 재활 시장 : 신체 재활 유형별 세분화 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
상지 재활
다리 재활
밸런스 및 보행 트레이닝
운동 기능 회복
세계의 가상현실(VR) 뇌졸중 재활 시장 : 인지 재활 유형별 세분화 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
기억 트레이닝
주의력 및 집중력 트레이닝
문제 해결 및 실행 기능 교육
시각 및 공간 인식 트레이닝
제7장 지역별 및 국가별 분석
세계의 가상현실(VR) 뇌졸중 재활 시장 : 지역별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
세계의 가상현실(VR) 뇌졸중 재활 시장 : 국가별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
제8장 아시아태평양 시장
제9장 중국 시장
제10장 인도 시장
제11장 일본 시장
제12장 호주 시장
제13장 인도네시아 시장
제14장 한국 시장
제15장 서유럽 시장
제16장 영국 시장
제17장 독일 시장
제18장 프랑스 시장
제19장 이탈리아 시장
제20장 스페인 시장
제21장 동유럽 시장
제22장 러시아 시장
제23장 북미 시장
제24장 미국 시장
제25장 캐나다 시장
제26장 남미 시장
제27장 브라질 시장
제28장 중동 시장
제29장 아프리카 시장
제30장 경쟁 구도 및 기업 프로파일
가상현실(VR) 뇌졸중 재활 시장 : 경쟁 구도
가상현실(VR) 뇌졸중 재활 시장 : 기업 프로파일
Penumbra Inc. : 개요, 제품 및 서비스, 전략 및 재무 분석
Shepherd Center Inc. : 개요, 제품 및 서비스, 전략 및 재무 분석
Evolv Rehabilitation Technologies SL : 개요, 제품 및 서비스, 전략 및 재무 분석
DIH Technology Co. Ltd. : 개요, 제품 및 서비스, 전략 및 재무 분석
Tyromotion GmbH : 개요, 제품 및 서비스, 전략 및 재무 분석
제31장 기타 주요 기업 및 혁신 기업
BTS Bioengineering SpA
Floreo Inc.
Saebo Inc.
Motus Nova LLC
Immergo Labs Inc.
Kinestica doo
Cognihab Private Limited
Evolv Solutions LLC
Rehametrics SL
RecoveryVR Pty Ltd
Neuro Rehab VR Inc.
PhysioFunction Limited
XRHealth USA Inc.
Bended Srl
Jintronix Inc.
제32장 세계 시장 경쟁 벤치마킹 및 대시보드
제33장 주요 인수합병(M&A)
제34장 최근 시장 동향
제35장 시장의 잠재력이 높은 국가, 부문 및 전략
가상현실(VR) 뇌졸중 재활 시장(2029년) : 새로운 기회를 제공하는 국가
가상현실(VR) 뇌졸중 재활 시장(2029년) : 새로운 기회를 제공하는 부문
가상현실(VR) 뇌졸중 재활 시장(2029년) : 성장전략
시장 동향에 기초한 전략
경쟁 전략
제36장 부록
AJY
영문 목차
영문목차
Virtual reality (VR) stroke rehabilitation is a technology-based therapy that employs immersive or semi-immersive VR environments to assist stroke patients in regaining motor, cognitive, and functional abilities. It aims to deliver engaging, repetitive, and task-specific exercises that promote neuroplasticity, enhance motor coordination, and accelerate functional recovery.
The primary rehabilitation types of virtual reality (VR) stroke rehabilitation are physical rehabilitation and cognitive rehabilitation. Physical rehabilitation involves VR-based exercises and simulations designed to improve motor function, coordination, and overall physical recovery in stroke patients. These solutions incorporate hardware, software platforms, and therapeutic content, and are suitable for both short-term and long-term patients. VR applications include motor skills training, cognitive skills training, sensory training, and pain management, with key end-users such as hospitals, rehabilitation centers, clinics, and home-based rehabilitation settings.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.
The virtual reality (VR) stroke rehabilitation market research report is one of a series of new reports from The Business Research Company that provides virtual reality (VR) stroke rehabilitation market statistics, including the virtual reality (VR) stroke rehabilitation industry global market size, regional shares, competitors with the virtual reality (VR) stroke rehabilitation market share, detailed virtual reality (VR) stroke rehabilitation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality (VR) stroke rehabilitation industry. This virtual reality (VR) stroke rehabilitation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The virtual reality (VR) stroke rehabilitation market size has grown rapidly in recent years. It will grow from $168.86 billion in 2024 to $191.77 billion in 2025 at a compound annual growth rate (CAGR) of 13.6%. The growth in the historic period can be attributed to the rising prevalence of stroke cases, increasing awareness of rehabilitation therapies, higher demand for non-invasive treatment options, expansion of healthcare infrastructure, and greater government support for rehabilitation programs.
The virtual reality (VR) stroke rehabilitation market size is expected to see rapid growth in the next few years. It will grow to $314.89 billion in 2029 at a compound annual growth rate (CAGR) of 13.2%. The growth in the forecast period can be attributed to increasing healthcare expenditure, growing demand for home-based rehabilitation solutions, wider integration of VR in neurological recovery, expanded insurance coverage for digital therapies, and greater focus on patient-centric treatment. Key trends in the forecast period include innovations in wearable rehabilitation devices, advancements in artificial intelligence integration, increased investment in research and development for personalized therapies, development of gamified rehabilitation exercises, and progress in remote monitoring and tele-rehabilitation.
The increasing use of digital health solutions is expected to drive growth in the virtual reality stroke rehabilitation market in the upcoming years. Digital health solutions leverage technology to improve healthcare delivery, enhance patient outcomes, and simplify health management. The rise in adoption is due to the convenience of accessing healthcare remotely and better patient engagement. Virtual reality stroke rehabilitation represents a digital health solution by offering immersive, technology-based therapy with tailored exercises and remote monitoring, facilitating more effective recovery after a stroke. For example, the American Hospital Association reported that 86.9 percent of US hospitals provided telehealth services in 2022, up from 86 percent in 2021, demonstrating the growing integration of digital health. Consequently, the expanding adoption of digital health solutions is fueling growth in the virtual reality stroke rehabilitation market.
Key players in the virtual reality stroke rehabilitation market are focusing on advancements in virtual reality technology, such as immersive VR rehabilitation, to boost patient engagement, enhance motor function recovery, and deliver personalized, interactive therapy sessions. Immersive VR rehabilitation is a cutting-edge therapy method that uses virtual reality technology to create simulated, engaging environments where patients perform physical, cognitive, or psychological exercises. For instance, in November 2022, Penumbra Inc., a US medical technology company, launched the REAL System, a hands-free full-body virtual reality platform featuring motion-capture exercise tracking, customizable therapy plans, and real-time performance feedback. This solution offers a comprehensive rehabilitation experience for stroke patients and highlights how companies are utilizing virtual reality technology to improve outcomes and operational efficiency in stroke rehabilitation.
In May 2022, Winning Brands Corporation, a Canada-based firm known for developing and distributing advanced cleaning solutions, acquired the assets and immersive gesture control business of GestureTek Systems Inc. for an undisclosed sum. This acquisition enables Winning Brands to expand into the technology sector by capitalizing on GestureTek's innovative gesture control technology and established brand presence. GestureTek Systems Inc., also based in Canada, specializes in gesture-controlled virtual reality solutions for healthcare, rehabilitation, and interactive applications.
Major players in the virtual reality (VR) stroke rehabilitation market are Penumbra Inc., Shepherd Center Inc., Evolv Rehabilitation Technologies S.L., DIH Technology Co. Ltd., Tyromotion GmbH, BTS Bioengineering S.p.A., Floreo Inc., Saebo Inc., Motus Nova LLC, Immergo Labs Inc., Kinestica d.o.o., Cognihab Private Limited, Evolv Solutions LLC, Rehametrics S.L., RecoveryVR Pty Ltd, Neuro Rehab VR Inc., PhysioFunction Limited, XRHealth USA Inc., Bended S.r.l., Jintronix Inc.
North America was the largest region in the virtual reality (VR) stroke rehabilitation market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual reality (VR) stroke rehabilitation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the virtual reality (VR) stroke rehabilitation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The virtual reality (VR) stroke rehabilitation market includes revenues earned by providing services such as maintenance and technical support, training and onboarding, clinical research and validation, rehabilitation consulting, remote monitoring and tele-rehabilitation support. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality (VR) stroke rehabilitation market also includes of sales biofeedback monitoring devices, multi-sensory feedback devices, haptic feedback devices, virtual reality (VR)-based cognitive assessment tools, 3D motion capture systems, adaptive controllers and input devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Virtual Reality (VR) Stroke Rehabilitation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on virtual reality (vr) stroke rehabilitation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Where is the largest and fastest growing market for virtual reality (vr) stroke rehabilitation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality (vr) stroke rehabilitation market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
The forecasts are made after considering the major factors currently impacting the market. These include:
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
Market segmentations break down the market into sub markets.
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:1) By Rehabilitation Type: Physical Rehabilitation; Congnitive Rehabilitation
2) By Technology Type: Hardware; Software Platforms; Therapeutic Content
3) By Patient Type: Short Term Patients; Long Term Patients
4) By Virtual Reality (VR) Application: Motor Skills Training; Congnitive Skills Training; Sensory Training; Pain Management
5) By End-Users: Hospitals; Rehabilitation Centers; Clinics; Home-Based Rehabilitation
Subsegments:
1) By Physical Rehabilitation: Upper Limb Rehabilitation; Lower Limb Rehabilitation; Balance And Gait Training; Motor Function Recovery
2) By Cognitive Rehabilitation: Memory Training; Attention And Concentration Training; Problem-Solving And Executive Function Training; Visual And Spatial Perception Training
3. Virtual Reality (VR) Stroke Rehabilitation Market Trends And Strategies
4. Virtual Reality (VR) Stroke Rehabilitation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
4.1. Supply Chain Impact from Tariff War & Trade Protectionism
5. Global Virtual Reality (VR) Stroke Rehabilitation Growth Analysis And Strategic Analysis Framework
5.1. Global Virtual Reality (VR) Stroke Rehabilitation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)