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한글목차
가상 재활 시장 규모는 향후 수년간 비약적인 성장이 예상됩니다. 2029년에 CAGR은 24.4%를 나타낼 것으로 예측되고 19억 7,000만 달러로 성장할 전망입니다. 예측 기간 동안의 성장은 급속한 인구 고령화, 비전염성 질환 유병률 증가, 가상 재활을 뒷받침하는 다양한 정책 확대, 환자 중심 의료에 대한 강조 증가 등에 기인할 수 있습니다. 예측 기간의 주요 동향에는 제품 혁신, 파트너십, 가상 재활 기술 발전, 신기술 도입, 인터넷 연결성 개선 등이 포함됩니다.
향후 5년간 24.4% 성장이라는 전망치는 이전 예측 대비 0.2% 소폭 하향 조정된 수치입니다. 이 같은 하향 조정은 주로 미국과 타국 간 관세 영향 때문입니다. 관세 인상으로 스페인 및 덴마크에서 공급원되는 모션 트래킹 재활 게임 및 원격 재활 플랫폼 비용이 상승하여 미국 환자들에게 부담이 될 전망이며, 이는 물리치료 접근성 격차를 심화시키고 수술 후 관리 비용을 증가시킬 것입니다. 상호 보복 관세와 무역 긴장 및 제한 강화로 인한 전 세계 경제 및 무역에 대한 부정적 영향으로 그 효과는 더욱 광범위하게 나타날 것입니다.
향후 장애 유병률 증가가 가상 재활 시장 확장을 촉진할 것으로 예상됩니다. 장애란 신체적, 인지적, 감각적 또는 정신적 상태를 포함하여 개인의 일상 활동 수행 능력, 사회 참여 또는 일반적인 생활 역할 수행을 상당하게 제한하는 조건을 말합니다. 가상 재활은 가상 플랫폼을 통해 치료적 개입과 맞춤형 운동에 대한 원격 접근을 제공함으로써 장애인 뒷받침을 위한 핵심 역할을 수행합니다. 예를 들어, 2023년 3월 세계보건기구(WHO) 보고에 따르면 전 세계 약 13억 명(전 세계 인구의 16%)이 장애를 가지고 생활하고 있습니다. 따라서 인구 내 장애 유병률 증가는 가상 재활 시장 성장을 촉진하는 촉매제 역할을 합니다.
목차
제1장 주요 요약
제2장 시장 특징
제3장 시장 동향과 전략
제4장 시장 : 금리, 인플레이션, 지정학, 무역전쟁과 관세, 그리고 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오
제5장 세계의 성장 분석과 전략 분석 프레임워크
세계의 가상 재활 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인과 억제요인)
최종 이용 산업의 분석
세계의 가상 재활 시장 : 성장률 분석
세계의 가상 재활 시장 실적 : 규모와 성장(2019-2024년)
세계의 가상 재활 시장 예측 : 규모와 성장(2024-2029년, 2034년)
세계의 가상 재활 : 총 잠재시장 규모(TAM)
제6장 시장 세분화
세계의 가상 재활 시장 : 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
신체 재활
신경 및 인지 재활
기타 유형
세계의 가상 재활 시장 환자 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
단기 환자
장기 환자
세계의 가상 재활 시장 : 최종 사용자별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
입원 재활 병원
재활센터 및 클리닉
재택 케어 설정
세계의 가상 재활 시장, 신체 재활 유형별 세분화 : 분석과 예측(2019-2024년, 2024-2029년, 2034년)
근골격 재활
스포츠 부상 재활
수술 후 재활
세계의 가상 재활 시장, 신경 및 인지 재활 유형별 세분화 : 분석과 예측(2019-2024년, 2024-2029년, 2034년)
뇌졸중 재활
외상성 뇌손상(TBI) 재활
기억력 및 인지 능력 트레이닝
세계의 가상 재활 시장, 기타 유형별 세분화 : 분석과 예측(2019-2024년, 2024-2029년, 2034년)
소아 재활
심장 재활
노인 재활
제7장 지역별 및 국가별 분석
세계의 가상 재활 시장 : 지역별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
세계의 가상 재활 시장 : 국가별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
제8장 아시아태평양 시장
제9장 중국 시장
제10장 인도 시장
제11장 일본 시장
제12장 호주 시장
제13장 인도네시아 시장
제14장 한국 시장
제15장 서유럽 시장
제16장 영국 시장
제17장 독일 시장
제18장 프랑스 시장
제19장 이탈리아 시장
제20장 스페인 시장
제21장 동유럽 시장
제22장 러시아 시장
제23장 북미 시장
제24장 미국 시장
제25장 캐나다 시장
제26장 남미 시장
제27장 브라질 시장
제28장 중동 시장
제29장 아프리카 시장
제30장 경쟁 구도와 기업 프로파일
가상 재활 시장 : 경쟁 구도
가상 재활 시장 : 기업 프로파일
SWORD Health : 개요, 제품 및 서비스, 전략 및 재무 분석
Hinge Health Inc. : 개요, 제품 및 서비스, 전략 및 재무 분석
Meden-Inmed : 개요, 제품 및 서비스, 전략 및 재무 분석
BO&BO Ltd. : 개요, 제품 및 서비스, 전략 및 재무 분석
Saebo Inc. : 개요, 제품 및 서비스, 전략 및 재무 분석
제31장 기타 주요 기업 및 혁신 기업
Mindmaze
Bridgeway Senior Healthcare
Motek Medical BV
XRHealth(VRHealth)
Tyromotion GmbH
Brontes Processing
LiteGait
GestureTek Health
CSE Entertainment UK
Rehab-Robotics
Virtualware Group
MIRA Rehab Limited
Myelin-H
Motorika
Doctor Kinetic
제32장 세계 시장 경쟁 벤치마킹과 대시보드
제33장 주요 인수합병(M&A)
제34장 최근 시장 동향
제35장 시장의 잠재력이 높은 국가, 부문, 전략
가상 재활 시장(2029년) : 새로운 기회를 제공하는 국가
가상 재활 시장(2029년) : 새로운 기회를 제공하는 부문
가상 재활 시장(2029년) : 성장 전략
시장 동향에 기초한 전략
경쟁 전략
제36장 부록
HBR
영문 목차
영문목차
Virtual rehabilitation utilizes virtual reality and immersive technologies to deliver therapeutic interventions and personalized rehabilitation experiences for individuals dealing with physical or cognitive impairments. By harnessing virtual environments and interactive simulations, it facilitates the recovery, enhancement, or maintenance of diverse functional abilities.
The primary categories of virtual rehabilitation include physical rehabilitation, neuro and cognitive rehabilitation, among others. Physical rehabilitation targets the restoration and improvement of physical function and mobility for individuals with injuries or disabilities, catering to various patient types such as short-term and long-term patients. These interventions are utilized across a spectrum of end-users including inpatient rehabilitation hospitals, rehabilitation centers, clinics, and home care settings.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sharp rise in U.S. tariffs and the resulting trade tensions in spring 2025 are having a significant impact on the healthcare sector, especially in the supply of essential medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are grappling with higher costs for imported surgical tools, imaging systems, and consumables like syringes and catheters, many of which have limited domestic substitutes. These escalating expenses are putting pressure on healthcare budgets, prompting some providers to delay equipment upgrades or pass increased costs on to patients. Furthermore, tariffs on raw materials and components are disrupting the manufacturing of vital drugs and devices, leading to supply chain delays. In response, the industry is adopting diversified sourcing strategies, expanding local production where feasible, and pushing for tariff exemptions on critical medical products.
The virtual rehabilitation market research report is one of a series of new reports from The Business Research Company that provides virtual rehabilitation market statistics, including virtual rehabilitation industry global market size, regional shares, competitors with a virtual rehabilitation market share, detailed virtual rehabilitation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual rehabilitation industry. This virtual rehabilitation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The virtual rehabilitation market size has grown exponentially in recent years. It will grow from $0.66 billion in 2024 to $0.82 billion in 2025 at a compound annual growth rate (CAGR) of 23.7%. The growth in the historic period can be attributed to increasing cases of disability among population, increasing use of virtual reality in treating patients, increasing adoption of VR technology in healthcare.
The virtual rehabilitation market size is expected to see exponential growth in the next few years. It will grow to $1.97 billion in 2029 at a compound annual growth rate (CAGR) of 24.4%. The growth in the forecast period can be attributed to population rapidly aging, increasing prevalence of non-communicable diseases, increasing various policies supporting virtual rehabilitation, growing emphasis on patient-centric healthcare. Major trends in the forecast period include product innovations, partnerships, advancements in virtual rehabilitation, newer technology and smoother internet connections.
The forecast of 24.4% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. Tariff escalations are likely to burden U.S. patients by driving up the cost of motion-tracking rehabilitation games and telerehabilitation platforms sourced from Spain and Denmark, exacerbating physical therapy access disparities and increasing post-operative care costs. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
The anticipated increase in the prevalence of disability is poised to drive the expansion of the virtual rehabilitation market in the future. Disability encompasses conditions-physical, cognitive, sensory, or mental-that significantly limit an individual's ability to engage in daily activities, participate fully in society, or assume typical life roles. Virtual rehabilitation plays a crucial role in supporting the disabled population by offering remote access to therapeutic interventions and personalized exercises through virtual platforms. For example, as reported by the World Health Organization in March 2023, approximately 1.3 billion people worldwide, constituting 16% of the global population, are living with disabilities. Consequently, the escalating prevalence of disability among the population serves as a catalyst propelling the growth of the virtual rehabilitation market.
Leading companies in the virtual rehabilitation market are focusing on the development of advanced virtual rehabilitation platforms, such as multi-disciplinary rehabilitation tools, to gain a competitive advantage. A multi-disciplinary rehabilitation tool encompasses a holistic approach involving professionals from diverse disciplines collaborating to meet the needs of individuals recovering from illness, injury, or disability. For example, in November 2022, Penumbra, a US-based medical company, introduced the first hands-free, full-body virtual reality-based offering for rehabilitation, expanding its REAL System platform. Distinguished as the sole hands-free, non-tethered virtual reality rehabilitation platform catering to both upper and lower extremities with a comprehensive immersive experience, it enables clinicians to personalize exercises and activities to challenge, motivate, and engage patients while monitoring their progress. Leveraging virtual reality, the REAL System platform delivers immersive healthcare interventions aimed at enhancing various aspects of health, including functional skills, cognition, and stress management.
In December 2022, BehaVR LLC, a virtual reality company headquartered in the United States, merged with OxfordVR for an undisclosed sum. This merger is poised to establish a prominent position in the market, creating a leading virtual reality (VR) platform designed to deliver evidence-based digital therapeutics for mental and behavioral health issues. OxfordVR, based in the UK, specializes in providing virtual reality treatments for various mental health conditions.
Major companies operating in the virtual rehabilitation market report are SWORD Health, Hinge Health Inc., Meden-Inmed, BO&BO Ltd., Saebo Inc., Mindmaze, Bridgeway Senior Healthcare, Motek Medical B.V., XRHealth (VRHealth), Tyromotion GmbH, Brontes Processing, LiteGait, GestureTek Health, CSE Entertainment UK, Rehab-Robotics, Virtualware Group, MIRA Rehab Limited, Myelin-H, Motorika, Doctor Kinetic, Agile Virtual PT, Cogniv Technologies, Immersive Rehab, Neuro Rehab VR, Rehametrics, Neuro Rehab VR, CoRehab srl, Accelerated Care Plus Corporation, Euleria S.R.L
North America was the largest region in the virtual rehabilitation market in 2024. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the virtual rehabilitation market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the virtual rehabilitation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The virtual rehabilitation market consists of revenues earned by entities by providing virtual rehabilitation services such as interactive exercises, and motion-sensing interventions to address the needs of individuals with physical or cognitive impairment. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual rehabilitation market also includes sales of virtual reality (VR) and augmented reality (AR) devices, and motion-sensing equipment that are used in providing virtual rehabilitation services. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Virtual Rehabilitation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on virtual rehabilitation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Where is the largest and fastest growing market for virtual rehabilitation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual rehabilitation market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
The forecasts are made after considering the major factors currently impacting the market. These include:
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
Market segmentations break down the market into sub markets.
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:1) By Type: Physical Rehabilitation; Neuro And Cognitive Rehabilitation; Other Types
2) By Patient Type: Short Term Patients; Long Term Patients
3) By End-User: Inpatient Rehabilitation Hospitals; Rehabilitation Centers And Clinics; Home Care Settings
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Table of Contents
1. Executive Summary
2. Virtual Rehabilitation Market Characteristics
3. Virtual Rehabilitation Market Trends And Strategies
4. Virtual Rehabilitation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
4.1. Supply Chain Impact from Tariff War & Trade Protectionism
5. Global Virtual Rehabilitation Growth Analysis And Strategic Analysis Framework
5.1. Global Virtual Rehabilitation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Virtual Rehabilitation Market Growth Rate Analysis
5.4. Global Virtual Rehabilitation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Virtual Rehabilitation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Virtual Rehabilitation Total Addressable Market (TAM)
6. Virtual Rehabilitation Market Segmentation
6.1. Global Virtual Rehabilitation Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Physical Rehabilitation
Neuro And Cognitive Rehabilitation
Other Types
6.2. Global Virtual Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Short Term Patients
Long Term Patients
6.3. Global Virtual Rehabilitation Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Inpatient Rehabilitation Hospitals
Rehabilitation Centers And Clinics
Home Care Settings
6.4. Global Virtual Rehabilitation Market, Sub-Segmentation Of Physical Rehabilitation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Musculoskeletal Rehabilitation
Sports Injury Rehabilitation
Post-Surgery Rehabilitation
6.5. Global Virtual Rehabilitation Market, Sub-Segmentation Of Neuro And Cognitive Rehabilitation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Stroke Rehabilitation
Traumatic Brain Injury (TBI) Rehabilitation
Memory And Cognitive Skills Training
6.6. Global Virtual Rehabilitation Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Pediatric Rehabilitation
Cardiac Rehabilitation
Geriatric Rehabilitation
7. Virtual Rehabilitation Market Regional And Country Analysis
7.1. Global Virtual Rehabilitation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Virtual Rehabilitation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion