세계의 가상 트레이닝 및 시뮬레이션 시장 보고서(2025년)
Virtual Training And Simulation Global Market Report 2025
상품코드 : 1751170
리서치사 : The Business Research Company
발행일 : On Demand Report
페이지 정보 : 영문 175 Pages
 라이선스 & 가격 (부가세 별도)
US $ 4,490 ₩ 6,668,000
PDF (Single User License) help
PDF 보고서를 1명만 이용할 수 있는 라이선스입니다. 인쇄 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 6,490 ₩ 9,638,000
PDF (Site License) help
PDF 보고서를 동일 사업장의 모든 분이 이용할 수 있는 라이선스입니다. 인쇄 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 8,490 ₩ 12,609,000
PDF (Enterprise License) help
PDF 보고서를 동일 기업의 모든 분이 이용할 수 있는 라이선스입니다. 인쇄 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.


ㅁ Add-on 가능: 고객의 요청에 따라 일정한 범위 내에서 Customization이 가능합니다. 자세한 사항은 문의해 주시기 바랍니다.
ㅁ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송기일은 문의해 주시기 바랍니다.

한글목차

가상 트레이닝 및 시뮬레이션 시장 규모는 향후 몇 년 동안 연평균 16.8%의 성장률을 기록하며 2029년에는 1조 122억 2,000만 달러 규모로 성장할 것으로 예상됩니다. 예측 기간 동안의 성장은 인공지능의 채택 증가, 몰입형 교육 경험에 대한 수요 증가, 가상현실 및 증강현실의 사용 확대, 확장 가능한 교육 솔루션의 필요성, 기술 기반 교육 방법의 사용 확대 등에 기인합니다. 예측 기간 동안 예상되는 주요 동향으로는 기술 발전, 몰입형 기술 혁신, 인공지능 통합의 발전, 가상 환경 연구 개발, 훈련 성과 데이터 분석의 발전 등이 있습니다.

클라우드 기반 솔루션의 채택 확대가 가상 교육 및 시뮬레이션 시장 확대를 촉진할 것으로 예상됩니다. 클라우드 기반 솔루션은 개별 기기에 로컬로 설치되는 것이 아니라 원격 서버에 호스팅되고 인터넷을 통해 액세스하는 서비스, 소프트웨어, 시스템을 말합니다. 클라우드 기반 솔루션의 채택이 증가하는 주요 이유는 확장성 때문인데, 기업은 수요에 따라 리소스를 조정할 수 있고, 운영 비용을 절감하고 효율성을 높일 수 있습니다. 가상 교육 및 시뮬레이션은 확장 가능한 실시간 몰입형 학습 환경에 대한 액세스를 제공함으로써 클라우드 기반 솔루션을 강화하여 성능 향상, 비용 절감, 원격 협업을 가능하게 합니다. 예를 들어, 룩셈부르크에 본사를 둔 정부 기관인 유로스타트(Eurostat)는 2023년 12월 유럽연합(EU)에서 클라우드 컴퓨팅 서비스를 사용하는 기업의 비율이 2021년에 비해 4.2% 포인트 증가했다고 보고했습니다. 그 결과, 클라우드 기반 솔루션 채택이 확대되면서 가상 교육 및 시뮬레이션 시장의 성장을 견인하고 있습니다.

가상 트레이닝 및 시뮬레이션 시장의 주요 기업들은 증강현실(AR)과 가상현실(VR) 등 첨단 기술을 통합하여 훈련 효과를 높이고, 사용자 참여를 강화하며, 학습 성과와 기술 숙련도를 향상시키는 몰입감 있는 현실적인 환경을 제공하기 위해 노력하고 있습니다. 증강현실(AR)과 가상현실(VR)은 실제 환경을 강화하거나 재현하는 몰입형 도구로, 헬스케어, 항공, 국방 등의 분야에서 안전하고 효과적인 기술 개발을 위한 인터랙티브하고 현실적인 시나리오를 생성하여 가상훈련과 시뮬레이션을 지원합니다. 예를 들어, 핀란드에 본사를 둔 제조기업인 Wartsila는 2022년 4월 가상현실과 증강현실 기술을 활용한 몰입형 확장형 증강현실(XR) 훈련 솔루션인 'Smart Realities'를 발표하여 선박 조종, 교량 운영, 해양공학을 위한 해양 시뮬레이션 및 훈련 경험을 강화했습니다. 시뮬레이션 및 훈련 경험을 강화했습니다. 스마트 리얼리티는 현실적이고 비용 효율적이며 휴대가 가능한 훈련 환경을 제공하여, 현장 및 원격 훈련 환경에서 학습의 정착, 접근성 및 협업을 향상시켜줍니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 - 금리, 인플레이션, 지정학, 무역 전쟁과 관세, 그리고 코로나와 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

제6장 시장 세분화

제7장 지역별·국가별 분석

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 개요

제31장 기타 주요 기업과 혁신적 기업

제32장 세계의 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병

제34장 최근의 시장 동향

제35장 시장 잠재력이 높은 국가, 부문, 전략

제36장 부록

ksm
영문 목차

영문목차

Virtual training and simulation involve the use of computer-generated environments and digital tools to replicate real-world scenarios for training and skill development. It enables users to engage with realistic simulations in a safe, controlled, and immersive environment, providing hands-on learning opportunities without the risks or expenses of real-world practice.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main components of virtual training and simulation include hardware, software, and services. Hardware consists of physical devices such as VR headsets, motion sensors, and consoles that facilitate immersive and interactive user experiences. The technologies employed include virtual reality (VR), augmented reality (AR), mixed reality (MR), and artificial intelligence (AI). These technologies are utilized across a wide range of sectors, including corporate training, military training, aviation, healthcare, and education. Key end-users of virtual training and simulation systems include enterprises, government and defense organizations, educational institutions, and healthcare providers.

The virtual training and simulation market research report is one of a series of new reports from The Business Research Company that provides virtual training and simulation market statistics, including the virtual training and simulation industry global market size, regional shares, competitors with the virtual training and simulation market share, detailed virtual training and simulation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual training and simulation industry. This virtual training and simulation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual training and simulation market size has grown rapidly in recent years. It will grow from$464.62 billion in 2024 to $544.35 billion in 2025 at a compound annual growth rate (CAGR) of 17.2%. The growth during the historic period can be attributed to the rising popularity of immersive gaming, increasing demand for remote training solutions, advancements in computing power, a growing focus on military training, and the need for safe, risk-free training environments.

The virtual training and simulation market size is expected to see rapid growth in the next few years. It will grow to$1,012.22 billion in 2029 at a compound annual growth rate (CAGR) of 16.8%. The growth during the forecast period can be attributed to the rising adoption of artificial intelligence, increasing demand for immersive training experiences, growing use of virtual and augmented reality, the need for scalable training solutions, and the expanding use of technology-enabled teaching methods. Key trends expected in the forecast period include advancements in technology, innovations in immersive technologies, developments in artificial intelligence integration, research and development in virtual environments, and advancements in data analytics for training performance.

The growing adoption of cloud-based solutions is expected to drive the expansion of the virtual training and simulation market. Cloud-based solutions refer to services, software, or systems that are hosted on remote servers and accessed over the internet, rather than being installed locally on individual devices. The increased adoption of cloud-based solutions is primarily attributed to their scalability, allowing businesses to adjust resources according to demand, while also reducing operational costs and improving efficiency. Virtual training and simulation enhance cloud-based solutions by providing scalable, real-time access to immersive learning environments, which improve performance, lower costs, and enable remote collaboration. For example, in December 2023, Eurostat, a Luxembourg-based government agency, reported that the share of enterprises using cloud computing services in the European Union grew by 4.2 percentage points in 2023 compared to 2021. Consequently, the growing adoption of cloud-based solutions is fueling the growth of the virtual training and simulation market.

Leading companies in the virtual training and simulation market are focusing on integrating advanced technologies such as augmented reality (AR) and virtual reality (VR) to improve training effectiveness, boost user engagement, and offer immersive, realistic environments that enhance learning outcomes and skill retention. Augmented reality (AR) and virtual reality (VR) are immersive tools that enhance or replicate real-world environments, supporting virtual training and simulation by creating interactive, realistic scenarios for safe and effective skill development in sectors such as healthcare, aviation, and defense. For instance, in April 2022, Wartsila, a Finland-based manufacturing company, launched "Smart Realities," an immersive and scalable extended reality (XR) training solution using virtual and augmented reality technologies to enhance maritime simulation and training experiences for ship handling, bridge operations, and marine engineering. Smart Realities offers realistic, cost-effective, and portable training environments that improve learning retention, accessibility, and collaboration in both co-located and remote training settings.

In March 2024, Cornerstone OnDemand Inc., a U.S.-based workforce management solutions provider, acquired Talespin for an undisclosed amount. Through this acquisition, Cornerstone aims to strengthen its immersive learning and workforce development solutions by incorporating Talespin's advanced extended reality (XR) and artificial intelligence-driven training technologies. Talespin, a U.S.-based company, specializes in virtual and augmented reality-based training and simulation platforms designed to enhance workforce development.

Major players in the virtual training and simulation market are Raytheon Technologies Corporation, The Boeing Company, Lockheed Martin Corporation, International Business Machines Corporation (IBM), Oracle Corporation, BAE Systems, Thales Group, L3Harris Technologies Inc. (L3 Link Simulation & Training - Subsidiary), Rockwell Collins Inc., Rheinmetall AG, Elbit Systems Ltd., Saab AB, CAE Inc., QinetiQ Group plc, FlightSafety International Inc., Kratos Defense & Security Solutions Inc., Laerdal Medical Corporation, ON24 Inc., BMC Software Inc., The DiSTI Corporation, Cubic Corporation.

North America was the largest region in the virtual training and simulation market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual training and simulation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual training and simulation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual training and simulation market includes of revenues earned by entities by providing services such as consulting services, custom development, implementation services. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual training and simulation market also consists of sales of simulation software, virtual reality (VR) systems, training management systems, and augmented reality (AR) tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Training And Simulation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual training and simulation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

Where is the largest and fastest growing market for virtual training and simulation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual training and simulation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

Scope

Table of Contents

1. Executive Summary

2. Virtual Training And Simulation Market Characteristics

3. Virtual Training And Simulation Market Trends And Strategies

4. Virtual Training And Simulation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Virtual Training And Simulation Growth Analysis And Strategic Analysis Framework

6. Virtual Training And Simulation Market Segmentation

7. Virtual Training And Simulation Market Regional And Country Analysis

8. Asia-Pacific Virtual Training And Simulation Market

9. China Virtual Training And Simulation Market

10. India Virtual Training And Simulation Market

11. Japan Virtual Training And Simulation Market

12. Australia Virtual Training And Simulation Market

13. Indonesia Virtual Training And Simulation Market

14. South Korea Virtual Training And Simulation Market

15. Western Europe Virtual Training And Simulation Market

16. UK Virtual Training And Simulation Market

17. Germany Virtual Training And Simulation Market

18. France Virtual Training And Simulation Market

19. Italy Virtual Training And Simulation Market

20. Spain Virtual Training And Simulation Market

21. Eastern Europe Virtual Training And Simulation Market

22. Russia Virtual Training And Simulation Market

23. North America Virtual Training And Simulation Market

24. USA Virtual Training And Simulation Market

25. Canada Virtual Training And Simulation Market

26. South America Virtual Training And Simulation Market

27. Brazil Virtual Training And Simulation Market

28. Middle East Virtual Training And Simulation Market

29. Africa Virtual Training And Simulation Market

30. Virtual Training And Simulation Market Competitive Landscape And Company Profiles

31. Virtual Training And Simulation Market Other Major And Innovative Companies

32. Global Virtual Training And Simulation Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Training And Simulation Market

34. Recent Developments In The Virtual Training And Simulation Market

35. Virtual Training And Simulation Market High Potential Countries, Segments and Strategies

36. Appendix

(주)글로벌인포메이션 02-2025-2992 kr-info@giikorea.co.kr
ⓒ Copyright Global Information, Inc. All rights reserved.
PC버전 보기