Virtual Training And Simulation Global Market Report 2025
상품코드:1751170
리서치사:The Business Research Company
발행일:On Demand Report
페이지 정보:영문 175 Pages
라이선스 & 가격 (부가세 별도)
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한글목차
가상 트레이닝 및 시뮬레이션 시장 규모는 향후 몇 년 동안 연평균 16.8%의 성장률을 기록하며 2029년에는 1조 122억 2,000만 달러 규모로 성장할 것으로 예상됩니다. 예측 기간 동안의 성장은 인공지능의 채택 증가, 몰입형 교육 경험에 대한 수요 증가, 가상현실 및 증강현실의 사용 확대, 확장 가능한 교육 솔루션의 필요성, 기술 기반 교육 방법의 사용 확대 등에 기인합니다. 예측 기간 동안 예상되는 주요 동향으로는 기술 발전, 몰입형 기술 혁신, 인공지능 통합의 발전, 가상 환경 연구 개발, 훈련 성과 데이터 분석의 발전 등이 있습니다.
클라우드 기반 솔루션의 채택 확대가 가상 교육 및 시뮬레이션 시장 확대를 촉진할 것으로 예상됩니다. 클라우드 기반 솔루션은 개별 기기에 로컬로 설치되는 것이 아니라 원격 서버에 호스팅되고 인터넷을 통해 액세스하는 서비스, 소프트웨어, 시스템을 말합니다. 클라우드 기반 솔루션의 채택이 증가하는 주요 이유는 확장성 때문인데, 기업은 수요에 따라 리소스를 조정할 수 있고, 운영 비용을 절감하고 효율성을 높일 수 있습니다. 가상 교육 및 시뮬레이션은 확장 가능한 실시간 몰입형 학습 환경에 대한 액세스를 제공함으로써 클라우드 기반 솔루션을 강화하여 성능 향상, 비용 절감, 원격 협업을 가능하게 합니다. 예를 들어, 룩셈부르크에 본사를 둔 정부 기관인 유로스타트(Eurostat)는 2023년 12월 유럽연합(EU)에서 클라우드 컴퓨팅 서비스를 사용하는 기업의 비율이 2021년에 비해 4.2% 포인트 증가했다고 보고했습니다. 그 결과, 클라우드 기반 솔루션 채택이 확대되면서 가상 교육 및 시뮬레이션 시장의 성장을 견인하고 있습니다.
가상 트레이닝 및 시뮬레이션 시장의 주요 기업들은 증강현실(AR)과 가상현실(VR) 등 첨단 기술을 통합하여 훈련 효과를 높이고, 사용자 참여를 강화하며, 학습 성과와 기술 숙련도를 향상시키는 몰입감 있는 현실적인 환경을 제공하기 위해 노력하고 있습니다. 증강현실(AR)과 가상현실(VR)은 실제 환경을 강화하거나 재현하는 몰입형 도구로, 헬스케어, 항공, 국방 등의 분야에서 안전하고 효과적인 기술 개발을 위한 인터랙티브하고 현실적인 시나리오를 생성하여 가상훈련과 시뮬레이션을 지원합니다. 예를 들어, 핀란드에 본사를 둔 제조기업인 Wartsila는 2022년 4월 가상현실과 증강현실 기술을 활용한 몰입형 확장형 증강현실(XR) 훈련 솔루션인 'Smart Realities'를 발표하여 선박 조종, 교량 운영, 해양공학을 위한 해양 시뮬레이션 및 훈련 경험을 강화했습니다. 시뮬레이션 및 훈련 경험을 강화했습니다. 스마트 리얼리티는 현실적이고 비용 효율적이며 휴대가 가능한 훈련 환경을 제공하여, 현장 및 원격 훈련 환경에서 학습의 정착, 접근성 및 협업을 향상시켜줍니다.
목차
제1장 주요 요약
제2장 시장 특징
제3장 시장 동향과 전략
제4장 시장 - 금리, 인플레이션, 지정학, 무역 전쟁과 관세, 그리고 코로나와 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오
제5장 세계의 성장 분석과 전략 분석 프레임워크
세계의 가상 트레이닝 및 시뮬레이션 PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인과 억제요인)
최종 이용 산업 분석
세계의 가상 트레이닝 및 시뮬레이션 시장 : 성장률 분석
세계의 가상 트레이닝 및 시뮬레이션 시장 실적 : 규모와 성장, 2019-2024년
세계의 가상 트레이닝 및 시뮬레이션 시장 예측 : 규모와 성장, 2024-2029년, 2034년
세계의 가상 트레이닝 및 시뮬레이션 전체 시장(TAM)
제6장 시장 세분화
세계의 가상 트레이닝 및 시뮬레이션 시장 : 구성요소별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
하드웨어
소프트웨어
서비스
세계의 가상 트레이닝 및 시뮬레이션 시장 : 기술별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
가상현실(VR)
증강현실(AR)
혼합현실(MR)
인공지능(AI)
세계의 가상 트레이닝 및 시뮬레이션 시장 : 용도별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
기업 연수
군사 훈련
항공 훈련
헬스케어 트레이닝
교육과 학술
세계의 가상 트레이닝 및 시뮬레이션 시장 : 최종사용자별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
기업
정부와 방위
교육기관
헬스케어 제공자
세계의 가상 트레이닝 및 시뮬레이션 시장, 하드웨어 종류별 하위 세분화, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
헤드 마운트 디스플레이(HMD)
모션 트래킹 디바이스
프로젝터와 디스플레이 월
시뮬레이터
입력 디바이스
오디오 디바이스
촉각 디바이스
세계의 가상 트레이닝 및 시뮬레이션 시장, 소프트웨어 종류별 하위 세분화, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
시뮬레이션 소프트웨어
트레이닝 관리 시스템
게임 엔진
시나리오 생성 소프트웨어
분석 및 보고서 툴
세계의 가상 트레이닝 및 시뮬레이션 시장, 서비스 종류별 하위 세분화, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
연수·교육 서비스
시스템 통합과 전개
컨설팅 서비스
서포트 및 유지보수 서비스
매니지드 서비스
제7장 지역별·국가별 분석
세계의 가상 트레이닝 및 시뮬레이션 시장 : 지역별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
세계의 가상 트레이닝 및 시뮬레이션 시장 : 국가별, 실적과 예측, 2019-2024년, 2024-2029년, 2034년
제8장 아시아태평양 시장
제9장 중국 시장
제10장 인도 시장
제11장 일본 시장
제12장 호주 시장
제13장 인도네시아 시장
제14장 한국 시장
제15장 서유럽 시장
제16장 영국 시장
제17장 독일 시장
제18장 프랑스 시장
제19장 이탈리아 시장
제20장 스페인 시장
제21장 동유럽 시장
제22장 러시아 시장
제23장 북미 시장
제24장 미국 시장
제25장 캐나다 시장
제26장 남미 시장
제27장 브라질 시장
제28장 중동 시장
제29장 아프리카 시장
제30장 경쟁 구도와 기업 개요
가상 트레이닝 및 시뮬레이션 시장 : 경쟁 구도
가상 트레이닝 및 시뮬레이션 시장 : 기업 개요
Raytheon Technologies Corporation Overview, Products and Services, Strategy and Financial Analysis
The Boeing Company Overview, Products and Services, Strategy and Financial Analysis
Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
International Business Machines Corporation(IBM) Overview, Products and Services, Strategy and Financial Analysis
Oracle Corporation Overview, Products and Services, Strategy and Financial Analysis
제31장 기타 주요 기업과 혁신적 기업
BAE Systems
Thales Group
L3Harris Technologies Inc.(L3 Link Simulation & Training-Subsidiary)
Rockwell Collins Inc.
Rheinmetall AG
Elbit Systems Ltd.
Saab AB
CAE Inc.
QinetiQ Group plc
FlightSafety International Inc.
Kratos Defense & Security Solutions Inc.
Laerdal Medical Corporation
ON24 Inc.
BMC Software Inc.
The DiSTI Corporation
제32장 세계의 시장 경쟁 벤치마킹과 대시보드
제33장 주요 인수합병
제34장 최근의 시장 동향
제35장 시장 잠재력이 높은 국가, 부문, 전략
가상 트레이닝 및 시뮬레이션 시장 2029년 : 새로운 기회를 제공하는 국가
가상 트레이닝 및 시뮬레이션 시장 2029년 : 새로운 기회를 제공하는 부문
가상 트레이닝 및 시뮬레이션 시장 2029년 : 성장 전략
시장 동향에 기반한 전략
경쟁 전략
제36장 부록
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영문 목차
영문목차
Virtual training and simulation involve the use of computer-generated environments and digital tools to replicate real-world scenarios for training and skill development. It enables users to engage with realistic simulations in a safe, controlled, and immersive environment, providing hands-on learning opportunities without the risks or expenses of real-world practice.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The main components of virtual training and simulation include hardware, software, and services. Hardware consists of physical devices such as VR headsets, motion sensors, and consoles that facilitate immersive and interactive user experiences. The technologies employed include virtual reality (VR), augmented reality (AR), mixed reality (MR), and artificial intelligence (AI). These technologies are utilized across a wide range of sectors, including corporate training, military training, aviation, healthcare, and education. Key end-users of virtual training and simulation systems include enterprises, government and defense organizations, educational institutions, and healthcare providers.
The virtual training and simulation market research report is one of a series of new reports from The Business Research Company that provides virtual training and simulation market statistics, including the virtual training and simulation industry global market size, regional shares, competitors with the virtual training and simulation market share, detailed virtual training and simulation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual training and simulation industry. This virtual training and simulation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The virtual training and simulation market size has grown rapidly in recent years. It will grow from$464.62 billion in 2024 to $544.35 billion in 2025 at a compound annual growth rate (CAGR) of 17.2%. The growth during the historic period can be attributed to the rising popularity of immersive gaming, increasing demand for remote training solutions, advancements in computing power, a growing focus on military training, and the need for safe, risk-free training environments.
The virtual training and simulation market size is expected to see rapid growth in the next few years. It will grow to$1,012.22 billion in 2029 at a compound annual growth rate (CAGR) of 16.8%. The growth during the forecast period can be attributed to the rising adoption of artificial intelligence, increasing demand for immersive training experiences, growing use of virtual and augmented reality, the need for scalable training solutions, and the expanding use of technology-enabled teaching methods. Key trends expected in the forecast period include advancements in technology, innovations in immersive technologies, developments in artificial intelligence integration, research and development in virtual environments, and advancements in data analytics for training performance.
The growing adoption of cloud-based solutions is expected to drive the expansion of the virtual training and simulation market. Cloud-based solutions refer to services, software, or systems that are hosted on remote servers and accessed over the internet, rather than being installed locally on individual devices. The increased adoption of cloud-based solutions is primarily attributed to their scalability, allowing businesses to adjust resources according to demand, while also reducing operational costs and improving efficiency. Virtual training and simulation enhance cloud-based solutions by providing scalable, real-time access to immersive learning environments, which improve performance, lower costs, and enable remote collaboration. For example, in December 2023, Eurostat, a Luxembourg-based government agency, reported that the share of enterprises using cloud computing services in the European Union grew by 4.2 percentage points in 2023 compared to 2021. Consequently, the growing adoption of cloud-based solutions is fueling the growth of the virtual training and simulation market.
Leading companies in the virtual training and simulation market are focusing on integrating advanced technologies such as augmented reality (AR) and virtual reality (VR) to improve training effectiveness, boost user engagement, and offer immersive, realistic environments that enhance learning outcomes and skill retention. Augmented reality (AR) and virtual reality (VR) are immersive tools that enhance or replicate real-world environments, supporting virtual training and simulation by creating interactive, realistic scenarios for safe and effective skill development in sectors such as healthcare, aviation, and defense. For instance, in April 2022, Wartsila, a Finland-based manufacturing company, launched "Smart Realities," an immersive and scalable extended reality (XR) training solution using virtual and augmented reality technologies to enhance maritime simulation and training experiences for ship handling, bridge operations, and marine engineering. Smart Realities offers realistic, cost-effective, and portable training environments that improve learning retention, accessibility, and collaboration in both co-located and remote training settings.
In March 2024, Cornerstone OnDemand Inc., a U.S.-based workforce management solutions provider, acquired Talespin for an undisclosed amount. Through this acquisition, Cornerstone aims to strengthen its immersive learning and workforce development solutions by incorporating Talespin's advanced extended reality (XR) and artificial intelligence-driven training technologies. Talespin, a U.S.-based company, specializes in virtual and augmented reality-based training and simulation platforms designed to enhance workforce development.
Major players in the virtual training and simulation market are Raytheon Technologies Corporation, The Boeing Company, Lockheed Martin Corporation, International Business Machines Corporation (IBM), Oracle Corporation, BAE Systems, Thales Group, L3Harris Technologies Inc. (L3 Link Simulation & Training - Subsidiary), Rockwell Collins Inc., Rheinmetall AG, Elbit Systems Ltd., Saab AB, CAE Inc., QinetiQ Group plc, FlightSafety International Inc., Kratos Defense & Security Solutions Inc., Laerdal Medical Corporation, ON24 Inc., BMC Software Inc., The DiSTI Corporation, Cubic Corporation.
North America was the largest region in the virtual training and simulation market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual training and simulation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the virtual training and simulation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The virtual training and simulation market includes of revenues earned by entities by providing services such as consulting services, custom development, implementation services. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual training and simulation market also consists of sales of simulation software, virtual reality (VR) systems, training management systems, and augmented reality (AR) tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Virtual Training And Simulation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on virtual training and simulation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Where is the largest and fastest growing market for virtual training and simulation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual training and simulation market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
The forecasts are made after considering the major factors currently impacting the market. These include:
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
Market segmentations break down the market into sub markets.
The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:1) By Component: Hardware; Software; Services
3) By Application: Corporate Training; Military Training; Aviation Training; Healthcare Training; Education And Academia
4) By End-user: Enterprises; Government And Defense; Educational Institutions; Healthcare Providers
Subsegments:
1) By Hardware: Head-Mounted Displays (HMDs); Motion Tracking Devices; Projectors And Display Walls; Simulators; Input Devices; Audio Devices; Haptic Devices
2) By Software: Simulation Software; Training Management Systems; Content Creation Software; Game Engines; Scenario Generation Software; Analytics And Reporting Tools
3) By Services: Training And Education Services; System Integration And Deployment; Consulting Services; Support And Maintenance Services; Managed Services
Companies Mentioned: Raytheon Technologies Corporation; The Boeing Company; Lockheed Martin Corporation; International Business Machines Corporation (IBM); Oracle Corporation
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Table of Contents
1. Executive Summary
2. Virtual Training And Simulation Market Characteristics
3. Virtual Training And Simulation Market Trends And Strategies
4. Virtual Training And Simulation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
5. Global Virtual Training And Simulation Growth Analysis And Strategic Analysis Framework
5.1. Global Virtual Training And Simulation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Virtual Training And Simulation Market Growth Rate Analysis
5.4. Global Virtual Training And Simulation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Virtual Training And Simulation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Virtual Training And Simulation Total Addressable Market (TAM)
6. Virtual Training And Simulation Market Segmentation
6.1. Global Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Hardware
Software
Services
6.2. Global Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
Artificial Intelligence (AI)
6.3. Global Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Corporate Training
Military Training
Aviation Training
Healthcare Training
Education And Academia
6.4. Global Virtual Training And Simulation Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Enterprises
Government And Defense
Educational Institutions
Healthcare Providers
6.5. Global Virtual Training And Simulation Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Head-Mounted Displays (HMDs)
Motion Tracking Devices
Projectors And Display Walls
Simulators
Input Devices
Audio Devices
Haptic Devices
6.6. Global Virtual Training And Simulation Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Simulation Software
Training Management Systems
Game Engines
Scenario Generation Software
Analytics And Reporting Tools
6.7. Global Virtual Training And Simulation Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Training And Education Services
System Integration And Deployment
Consulting Services
Support And Maintenance Services
Managed Services
7. Virtual Training And Simulation Market Regional And Country Analysis
7.1. Global Virtual Training And Simulation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Virtual Training And Simulation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Virtual Training And Simulation Market
8.1. Asia-Pacific Virtual Training And Simulation Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Virtual Training And Simulation Market
9.1. China Virtual Training And Simulation Market Overview
9.2. China Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Virtual Training And Simulation Market
10.1. India Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Virtual Training And Simulation Market
11.1. Japan Virtual Training And Simulation Market Overview
11.2. Japan Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Virtual Training And Simulation Market
12.1. Australia Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Virtual Training And Simulation Market
13.1. Indonesia Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Virtual Training And Simulation Market
14.1. South Korea Virtual Training And Simulation Market Overview
14.2. South Korea Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Virtual Training And Simulation Market
15.1. Western Europe Virtual Training And Simulation Market Overview
15.2. Western Europe Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Virtual Training And Simulation Market
16.1. UK Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Virtual Training And Simulation Market
17.1. Germany Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Virtual Training And Simulation Market
18.1. France Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Virtual Training And Simulation Market
19.1. Italy Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Virtual Training And Simulation Market
20.1. Spain Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Virtual Training And Simulation Market
21.1. Eastern Europe Virtual Training And Simulation Market Overview
21.2. Eastern Europe Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Virtual Training And Simulation Market
22.1. Russia Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Virtual Training And Simulation Market
23.1. North America Virtual Training And Simulation Market Overview
23.2. North America Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Virtual Training And Simulation Market
24.1. USA Virtual Training And Simulation Market Overview
24.2. USA Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Virtual Training And Simulation Market
25.1. Canada Virtual Training And Simulation Market Overview
25.2. Canada Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Virtual Training And Simulation Market
26.1. South America Virtual Training And Simulation Market Overview
26.2. South America Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Virtual Training And Simulation Market
27.1. Brazil Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Virtual Training And Simulation Market
28.1. Middle East Virtual Training And Simulation Market Overview
28.2. Middle East Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Virtual Training And Simulation Market
29.1. Africa Virtual Training And Simulation Market Overview
29.2. Africa Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Virtual Training And Simulation Market Competitive Landscape And Company Profiles
30.1. Virtual Training And Simulation Market Competitive Landscape
30.2. Virtual Training And Simulation Market Company Profiles
30.2.1. Raytheon Technologies Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.2. The Boeing Company Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.4. International Business Machines Corporation (IBM) Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Oracle Corporation Overview, Products and Services, Strategy and Financial Analysis
31. Virtual Training And Simulation Market Other Major And Innovative Companies
31.1. BAE Systems
31.2. Thales Group
31.3. L3Harris Technologies Inc. (L3 Link Simulation & Training - Subsidiary)
31.4. Rockwell Collins Inc.
31.5. Rheinmetall AG
31.6. Elbit Systems Ltd.
31.7. Saab AB
31.8. CAE Inc.
31.9. QinetiQ Group plc
31.10. FlightSafety International Inc.
31.11. Kratos Defense & Security Solutions Inc.
31.12. Laerdal Medical Corporation
31.13. ON24 Inc.
31.14. BMC Software Inc.
31.15. The DiSTI Corporation
32. Global Virtual Training And Simulation Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Virtual Training And Simulation Market
34. Recent Developments In The Virtual Training And Simulation Market
35. Virtual Training And Simulation Market High Potential Countries, Segments and Strategies
35.1 Virtual Training And Simulation Market In 2029 - Countries Offering Most New Opportunities
35.2 Virtual Training And Simulation Market In 2029 - Segments Offering Most New Opportunities
35.3 Virtual Training And Simulation Market In 2029 - Growth Strategies